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Minggu, 23 Januari 2011

Walktrough Megaman Battle Network 6 Cyberbeast falzar

Mega Man Battle Network 6 Cybeast Falzar: FAQ/Walkthrough by Geraldy
///========================================================================\\\
||   ~ Megaman Battle Network 6 Cybeast Gregar & Falzar FAQ/Walkthrough ~   ||
\\\========================================================================///
                         
                         ~ Written by geraldy ~
"Megaman Battle Network 6 Cybeast Gregar", "Megaman Battle Network 6 Cybeast
Falzar", & all related contents & images are originally copyrighted by Capcom.
This FAQ is Copyright 2006 BluesSoul617 (John (Johnren) Barinque).
This guide may ONLY be displayed on the following sites:
- GameFAQs.com
- GameSpot.com
- SuperCheats.com
- Neoseeker.com *new*
- (Any other site linked with GameFAQs like GameSpot)
Copying this guide or displaying it without my permission in anyway will give
me the urge to flame you, also forcing me to contact the Admins and Mods. If
you see anyone using my guide, contact me right away.
If you can't find what you're looking for, punch Ctrl then the F key, then type
the section/password to jump to that section of the guide.
(Credits to drakes677 and ZiltheBest for helping me how to make a FAQ/Walk-
through and RiceMasterLuffy for showing me how to submit a FAQ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------1) Table of Contents-----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
////=======================================================================\\\\
||           ~ Name of Section ~            |          ~ Password ~          ||
||---------------------------------------------------------------------------||
||    1) Table of Contents                  |      (you're reading it!)      ||
||    2) Version History                    |           2vershstry           ||
||    3) Introduction                       |           3intrdctin           ||
||    4) Walkthrough Section                |           4wlkthrouh           ||
||       (Read Walkthrough Contents)        |           4wlkthrouh           ||
||    5) Sidequests                         |           5sidequest           ||
||       5a) Battle is my Forte             |           5bassidqst           ||
||       5b) Fight Once More                |           5finalboss           ||
||       5c) The Sun is in your Hands       |           5boktsidqt           ||
||    6) Beast Out & Cross System           |           6beastcrss           ||
||       6a) Beast Out                      |           6beastout            ||
||       6b) Beast Over                     |           6beastover           ||
||       6c) Cross System                   |           6crossytem           ||
||    7) Link Navis Guide                   |           7linknavis           ||
||    8) Battle Chips Guide                 |           8bttlechps           ||
||       8a) Standard Chips                 |           8stndchips           ||
||       8b) Mega Chips                     |           8megachips           ||
||       8c) Giga Chips                     |           8gigachips           ||
||       8d) Program Advances               |           8prgrmadvc           ||
||    9) Navi Customizer Guide              |           9navicstgd           ||
||    10) Request BBS Guide                 |           10rqstbbs            ||
||    11) Boss Guide                        |           11bossgude           ||
||    12) Virus Battle FAQ                  |           12virsbttl           ||
||    13) Getting Rid of Panic Music        |           13getridmc           ||
||    14) Passwords/Secrets                 |           14paswscrt           ||
||    15) Frequently asked Questions (FAQ)  |           15faqscton           ||
||    16) Contact Info                      |           16contact            ||
||    17) Credits                           |           17credits            ||
\\\\=======================================================================////
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------2) Version History------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ May 17, 2009 ~
Added some links to videos that I uploaded. Videos are mainly boss battles
and such. I like to show off my videos ^_^ You can probably learn some new
tricks just watching em.
Other than that, the guide isn't any different. I'm lazy at the moment. What
other reason did I stop working on this for a while?
~ Version 1.4 - September 23, 2007 ~
Decided to put back Game Controls but placed in the Introduction section. Added
new sub-sections: Boktai Sidequest, Standard, Mega, Giga, and PA sections. New
sections added: Navi Cust Guide, Boss Guide, Virus Battle FAQ. The Request BBS
Guide became its own section. Will not be working on this guide for a while...
~ Version 1.3 - July 31, 2007 ~
Removed Game Controls and Pet Screen section. Updated Introduction, Beast Out
and Cross System, and Link Navis section. The Walkthrough has expanded.
~ Version 1.2 - July 11, 2007 ~
New section: "How to get rid of Panic Music"! And corrected some errors...
~ June 17, 2007 ~
My 15th birthday! =D
~ Version 1.15 - January 2, 2007 ~
I've started working on the Walkthrough and added a new section "Passwords/
Secrets".
~ Version 1.1 - August 9, 2006 ~
I decided to add a new section "Sidequests". I also added the Falzar crosses
and Beast Out to the Beast Out & Cross System section.
~ Version 1.0 - July 27, 2006 ~
The day this guide is submitted.
~ June ?, 2006 ~
Purchased Megaman EXE 6 Cybeast Gregar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------3) Introduction-----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 3intrdctin
Welcome to my guide of the game. Note that this is for the US version. This
guide should be very useful. So, find many answers as you can. Especially when
reading the FAQ section. (Use Ctrl+F to get there)
Let's review some stuff to refresh your memory. In EXE 6, new features have
been added. It's best to read them if you don't know them.
-----------------
| Game Controls |
-----------------
Learn the basics.
~ Main Controls ~
Control Pad (+) - Walk/move around, Scroll
A Button - Talk to people, Examine, Confirm an option
B Button - Run (hold down), Cancel an option
L Button - Talk to Megaman (Real World), Talk to Lan (Internet), Scroll up
R Button - Jack In/Out , Scroll down
Start - Access the PET Screen
Select - Set regular chip, skip cutscene
~ In-Battle Controls ~
Control Pad (+) - Select chips from custom screen, Move around battlefield
Control Pad Up - Cross Select (available later in the game)
A Button - Select battle chip on custom screen, Use battle chip
B Button - Shoot megabuster, chargeshot (hold down)
L Button - Flee from battle, View custom screen when custom gauge is full
R Button - Displays description of battle chip, View custom screen when custom
           gauge is full
Start - Jump to "OK" button on custom screen, Pause battle
Select - Not used
~ Navi Customizer Controls ~
Control Pad (+) - Cursor
A Button - Use program, Install program on memory map
B Button - Back, Cancel NaviCust
Start - Jump to "RUN!" option
Select - Remove all installed programs
------------------------
| Folder Editing Rules |
------------------------
When, building a folder, you must have 30 chips. However, you can only put a
certain number of chips of the same name, depending on the data size value, in
a folder at one time:
---------------------------
| Data Size  |  Max Chips |
---------------------------
0-19 MB            5
20-29 MB           4
30-39 MB           3
40-49 MB           2
50-99 MB           1
Like always, you can only put up to five megachips and one gigachip in each
folder.
-----------------
| Regular Chips |
-----------------
Like the previous EXE games, regular chips always appear in the chip select on
the custom screen. They can be very useful for a strategy. In the folder, move
the cursor over the chip you want to designate as a regular chip and press
Select. If a green border appears around the chip, that means it has been
designated as a regular chip. Note that not every chip can be designated.
If the chip's data size is larger than the amount of remaining regular memory,
you won't be able to designate the chip as a regular chip. You can increase the
amount of regular memory by gathering Regular UP (RegUP) from BMDs.
-------------
| Tag Chips |
-------------
This is new in EXE 6. Tagging chips lets you select two chips to always appear
in your chip select on the custom screen. What that basically means is when
one of the chips you tagged appears on the custom screen, the next tag chip
will always appear next to it. Very useful for combos.
To tag chips, highlight a chip and press Select to designate it as a tag chip,
then select the second chip and press Select again. The combined memory of
the two chips cannot exceed 60MB.
----------------------------
| Battle Chip/Area Removal |
----------------------------
Knowing Crapcom, er Capcom, they like to screw up the EXE games. Certain battle
chips and internet areas have been removed from the US version. Lame Capcom...
~ Removed battle chips: ~
-------------------------
- Django1, 2, 3 D: Django rides his motorcycle across the row, then slices the
                   enemy on that row.
- Hakushaku, EX, SP H: "The Count" summons bloody lances and a rain of blood.
- GunDelSolEX G: If you used this chip in EXE 4 and 5, you're quite familar
                 with this...
- Otenko O: Same as above.
- DoubleBeast W: Gregar and Falzar Beast Out attack together. Why the hell did
                 they remove this chip??? I'd say it'd belong in the same
                 category as the tribute PAs.
- Gregar and Falzar X: The actual Cybeast attacks. Giga-class chip. Blame CoA
                       for its removal.
~ Removed Internet Areas: ~
---------------------------
- Undernet3         - Graveyard Area 1         - Immortal Area
~ Other Features ~
------------------
- The map feature (WHY?! There is no reason to remove that!)
- Boktai Sidequest (This is got to be the best Django sidequest, and yet they
                   remove it...
- CrossOver mini-game
- Beast Link Gate
See how Capcom likes screwing things?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------4) Walkthrough Section---------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               4wlkthrouh
////=======================================================================\\\\
||           ~ Name of Chapter ~                   |       ~ Password ~      ||
||---------------------------------------------------------------------------||
||      4.aa) Chapter 1 - Hello & Goodbye...       |       4chapter1         ||
||      4.ab) Chapter 2 - Blast Attack!            |       4chapter2         ||
||      4.ac) Chapter 3 - Penguin Problem          |       4chapter3         ||
||      4.ad) Chapter 4 - Aquarium Trouble         |       4chapter4         ||
||      4.ba) Chapter 5 - Playing with Fire        |       4Gchapter5        ||
||      4.ba) Chapter 5 - Hit the Showers          |       4Fchapter5        ||
||      4.bb) Chapter 6 - Not a Legend...          |       4chapter6         ||
||      4.bc) Chapter 7 - Operator Navi Wanted!    |       4chapter7         ||
||      4.bd) Chapter 8 - Slice & Dice!            |       4Gchapter8        ||
||      4.bd) Chapter 8 - "The One with Wind"      |       4Fchapter8        ||
||      4.ca) Chapter 9 - Yuichiro guilty?!        |       4chapter9         ||
||      4.cb) Chapter 10 - Fly to the Sky          |       4chapter10        ||
||      4.cc) Chapter 11 - That's Electrifying     |       4Gchpter11        ||
||      4.cc) Chapter 11 - The Fighting Tomahawk   |       4Fchpter11        ||
\\\\=======================================================================////
--------------
| READ FIRST |
--------------
Before reading the walkthrough, I suggest you read below before moving on:
GMD ~ Green Mystery Data
BMD ~ Blue Mystery Data
PMD ~ Purple Mystery Data
Normal navi ~ green navi
Punk navi ~ dark navi (they have mohawks which is why they are called punk
navis)
Boss Difficulty ~ I displayed how tough bosses can be. Check this so you know
what I'm talking about:  Easy > Normal > Medium > Hard > Super Hard
---------------------------------
| Gregar and Falzar Walkthrough |
---------------------------------
(Thanks to RWOLeader01 for helping me make this section)
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                    ~ Chapter 1 - Hello & Goodbye... ~        4chapter1      |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
We start off with the introduction of the game. Next thing you know, Lan's
family is moving. Dr. Hikari has a new job. They say goodbye to their friends
from ACDC Town. Now they move to Cyber City.
Talk to Lan's mom and dad in the living room, then leave the house for Central
Town.
~ Central Town ~
Talk to everyone around here to get some info about the controls. When
finished, go where the RoboDog is attacking a girl. Jack in to start a battle
tutorial just like the previous EXE games.
---------------                           -------------------
( BMDs to get )                           | Virus Battle    |
---------------                           -------------------
 - 600z                                   Mettaur x3 40hp (3 battles)
After finishing that, you'll receive an email from Lan's dad. After reading it,
jack back into the RoboDog to get a BMD that contains 600 Zenny.
---------------
( BMDs to get )
---------------
 - MiniEnrg
Return home and jack into Lan's computer. Go through Lan's HP to Central Area1.
~ Central Area 1 ~
Talk to everyone around for some info. Get a Reflector1 chip from battle to
open the door to Central Area2.
~ Central Area 2 ~
In this area, you'll see a net dealer. Shown below is his stuff being sold:
------------------------------------------
|         Net Dealer                     |
------------------------------------------
HP Memry   - 1000, 2000, 4000, 8000 Zenny
Spreadr1 L - 600 Zenny
Recov30  * - 1000 Zenny
TankCan1 R - 2400 Zenny
YoYo     L - 4600 Zenny
------------------------------------------
Hmm, right now it's impossible to buy anything this early in the game. I
suggest you move on, unless you want to fight a bunch a viruses for money, but
that's not worth our time.
---------------
( BMDs to get )
---------------
 - RegUp2
 - CopyDmg *
Talk to everyone, then speak to the normal navi in front of a purple door to
Central Area 3. The door's locked, so all you have left to do is explore or go
to bed.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                          ~ Chapter 2 - Blast Attack! ~       4chapter2      |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
~ Cyber Academy ~
The next morning, head to school. A cutscene appears. A bunch of security bots
appear and ask for your Student ID. They tell you that you'll be arrested with-
out one. Some welcome that is... It's stupid, isn't it? Then, your new teacher
stops the security bots. After the cutscene, head through the left gate and
into the Teacher's Room. Talk to your new teacher, Joe Mach, to get your
Student ID. Use the ID to enter the right gate. Go through the 1F hall and up
the steps. Enter Room 6-1 on the 2F hall to enter your classroom.
Lan will introduce himself to his class and go to his seat. Wait until the cut-
scene's over...
---------------
( BMDs to get )
---------------
 - RegUp1
 - Thunder * chip
 - 700 Zenny
Examine the information board right of the blackboard for a RegUp1. Talk to
everyone in class, then get ready to start virus busting class.
Mick's navi wants to test your skills so he changes the viruses...
----------------
| Virus Battle |
----------------
OldStove x2 80hp
After the battle, collect two BMDs: Thunder * and 700 Zenny. Jack out and
you'll see a cutscene of Mick and his navi talking. Mick's navi leaves and a
new navi name Blastman appears in his PET. They plan on getting revenge on Lan.
After the cutscene, you get learn what that doll thing does. This "doll" is
called a Copybot. This allows your navi to walk to the human world! Now Megaman
gets the chance to walk around the human world. Talk to everyone in class to
move on. Then, Mick starts his plan and security bots start busting in. With
Blastman controlling the bots, your class will be burned down. Head to the
Copybot to send Megaman to stop the fire.
While playing as Megaman, run down to the 1F Hall and talk to the kid with the
Bucket on his head to take it. Return to Class 6-1 and Megaman will throw the
water on the bots to cool them down.
Talk to Mr. Mach to get the Teacher ID. Head to the Teacher's Room to start a
cutscene of teachers in trouble. You will be automatically jacked in to the
RoboControlComp.
~ RoboControlComp 1 ~
When in the comp, you have to find three Mr. Progs. Cool them down with your
new WaterData in order to clear the flames to RoboControlComp2. Making this
more harder are the periodic firestorms that sweep through the area.
---------------                             ---------------
( BMDs to get )                             ( GMDs to get )
---------------                             ---------------
 - Spreadr1 M                                 - Cannon C (not worth it)
 - HP Memry
When you see little embers floating through the air, a rain of fireballs is
going to come in the direction the wind is blowing. Quickly get behind one of
the large steel cubes, or you get burned for 10 HP. Stay directly behind the
cube; move too far away and you will still get burned. If you're emulating, it
can be hard to tell where the flames are coming from so be careful.
You can go and pick up a Cannon C battle chip from a GMD, but let's say it
isn't worth it since you can get its asterisk code in the next area.
(Note: you can cancel out an incoming firestorm by approaching a flaming Mr.
Prog and pressing the A button before the flames come out)
~ RoboControlComp 2 ~
As soon as you arrive to RoboControlComp 2, a cutscene will start with Megaman
being engulfed with flames.
You will play as Lan again. Keep talking to Mick until he tells you where his
navi might be. Head to the small monitor flashing orange. Examine it and Mick's
navi helps out, cooling down the flames surrounding Megaman so you can move on.
---------------                             ---------------
( BMDs to get )                             ( GMDs to get )
---------------                             ---------------
 - RegUp2                                     - Cannon *
 - Recov30 *
Hm? What is the little skull tile mean? That signifies that a boss is ahead.
That means you should save before fighting.
Find four more Mr. Progs in the area. Once all Mr. Progs are cooled down, go
get the Cannon chip since it has an asterisk code. You can now use the Giga
Cannon PA.
Now head to the main system that was previously blocked by fire, and fight him.
////////////////////
////Blastman.exe////
////////////////////
HP: 400
Difficulty: Easy
Strategy
--------
Blastman will always have steel cubes during battle. They cannot be destroyed
but they are useful to dodge his attacks. The only way to get rid of these
cubes is by Dust Cross' vacuum effect. Blastman's a Fire-type navi so use Aqua
attacks for double damage.
Attacks
-------
Blast Fire ~ Just like moving through the RoboControlComp, watch out for flying
             embers and get behind a steel cube. 
Smoke Bomb ~ Blastman "throws" smoke across the field.
Blast Twister ~ A flaming tornado covering up to three panels forward. It goes
                through steel cubes, making them not so safe to hide behind.
~ Prizes ~
1000 Zenny
After the battle, the school goes back to normal. Then, Lan will receive
Graffiti from Mick to find the key that leads to Central Area 3.
---------------
( BMDs to get )
---------------
 - RegUp2
 - EnrgBomb K
---------------
( Other items )
---------------
 - Roll R chip
 - KeyData
 - Blastman B chip
Befor you head home, jack into room 6-2 for RegUp2. As for EnrgBomb K, jack
into room 1-1 to get that and FullEnrg. Now head home and log into the net.
Make sure to check your mail to get the Roll R megachip. Head to Central Area2.
On the main path, there's one square in the shadowy area that Megaman can't
walk through; examine it to get the KeyData. Now you can enter Central Area 3.
Before moving on, if you go off the main path, you will see a dead end near a
square. Head to the end to fight BlastmanEX. If you win you get the Blastman B
megachip. When done, head to Central Area 3.
~ Central Area 3 ~
---------------
( BMDs to get )
---------------
 - Hi-Cannon L
Before you do anything else, head to the path that goes up. Pick up the BMD
that contains Hi-Cannon L. Then, head for the two Cybeast statues at the north
end of Central Area3 and examine them. You will learn about the Cybeast legend.
When done, jack out to go to bed.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                       ~ Chapter 3 - Penguin Problem ~        4chapter3      |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
With Blastman gone and Central Area 3 explored, a new school day starts...
~ After school ~
Several things have popped up that have nothing to do with this chapter. These
opportunities will still be around in later chapters, but this is the first
time they are available.
----------------
( Items to get )
----------------
 - DublShot C chip
 - SubMemry
If you go to Classroom 1-2, a little girl in the back of the room is looking
for an EnergyBomb K chip. If you have one in your pack (not your folder), she
gives you a DoubleShot C chip in exchange.
Jack into the net. In Central Area 1, you'll see a blue navi running back and
forth. It may not mean anything but it will matter later on. Now head to
Central Area 2. Remember the square near the area we fought BlastmanEX? There's
a punk navi there. The viruses he sends are considerably tougher than anything
you've faced yet, so if I were you, I'd save.
----------------
| Virus Battle |
----------------
- Mettaur2 80hp
- Shaker 110hp
- Shooter 140hp
Beat the viruses to obtain a SubMemory, increasing your maximum of subchips.
Now head to Central Area 3. Go to the northeastern area to see a pink navi in
front of a wet floor. Talk to her. The Seaside Area is being blocked, so head
back to Central Area 1 (jack out and back in if you want).
Remember the blue navi that was running back and forth? Talk to him. Seems he
left his ToolProgram at a home in Central Town. Jack out and head to the
bathroom. Talk to your mom, she says the toilet's broken even when a repairman
came to fix it. You know what that means correct? Jack into the toilet.
Welcome to your toilet. Anyways you'll see a Mettaur with a plunger on its
head... That would be the ToolProgram. Anyways, you will obviously have to win
back the so called "ToolProgram".
----------------
| Virus Battle |
----------------
- Mettaur 40hp
- Mettaur2 80hp
- Mettaur3 120hp
* Sometimes the Mettaur3 virus will use Invisibility, I'm not sure. *
After taking them out, you receive the ToolProgram and receive a call from the
repairman's operator. You tell him you have the ToolProgram. After jacking out,
jack back into the toilet to get the Unlocker subchip from the BMD. Now head to
Central Area 3.
Talk to the blue navi - repairman and that will have you giving him the Tool-
Program. (I don't see how a plunger cleans up a wet floor... Maybe it could?)
Next comes a sudden earthquake... Those must be the net quakes the e-mail was
talking about. Anyways, you can now go to Seaside Area.
~ Seaside Area 1 ~
---------------
( BMDs to get )
---------------
 - WhiteCapsule *
 - DublShot *
 - HP Memry
If you head straight, you'll see an intersection. Skip that and keep moving
across. Follow the path for a warp panel. You should be in the StfToySpComp
(Stuff Toy Shop Comp). Grab your BMDs and head back to the intersection. You
can fight Swordy viruses in the Seaside Area so try beating them for LongSwrd S
chip. That way you can perform the LifeSwrd PA.
Anyways like I said, head back to the intersection. You should be heading north
of the intersection. Encircle the path to lead yourself to another warp panel.
Go there, you'll be in the lower area of Seaside Area.
If you head north, you'll see a water-wall-thingamajing. Right now, it's
impossible to open that. But what I really want to tell you is start from
there. If you move a few steps south, you'll see the warp panel you just came
from. Go under it. Then try moving up, you'll end up in an invisible path.
Follow it and you'll see a BMD that contains an HP Memory.
Now head back to the visible path, and go left. You'll see a BBS board. Now
examine it for a cutscene. You'll learn the Aquarium at Seaside Town's missing
a penguin. Head back to Cyber Academy and talk to Mick. When done, leave the
school.
See the tall purple thing with a picture of a bus with wings? The LevBus. Go
there for a cutscene to occur. After that, you will be sent to Seaside Town.
~ Seaside Town ~
---------------
( BMDs to get )
---------------
 - Barr100 H
See the 2 clear water tanks? Jack in to grab a Barrier100 battle chip.
Jack out and head to the Aquarium entrance. You'll see a pirate-looking guy
blabbering about being fired. You'll learn that the Aquarium's closed for today
and that makes Mick have to spend more time with mr. penguin. Now head home to
go to bed.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                       ~ Chapter 4 - Aquarium Trouble ~       4chapter4      |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
The next day you will receive mail. You have received the Navi
Customizer. Here's a reminder: FOLLOW THE ******* RULES of the NaviCust.
How? You simply listen to the scientist that explains them. It's supposed to be
really simple but some of you idiots make it hard on yourself.
Now then, head to the Aquarium. Talk to Mick so you can go inside the Aquarium.
~ Aquarium ~
A cutscene occurs. The director of the Aquarium sees "Plata", the penguin's
name, and you return him. In return, we get to explore the place for free.
Examine the voice guides "white machines" to move on. As for the tanks without
the voice guides, just examine them normally. Why? So you can move on.
Before watching the show, jack into the large monitor. You will be in the
Aquarium HP.
----------------
( Items to get )
----------------
 - HP Memry
 - Geddon A/PnlRetrn */both
You see the normal navi next to the HP memry? He wants to trade you a Geddon A
for a PnlRetrn * chip. Unfortunetly, you don't have it. If you want to trade,
head to Seaside Area 2 to find the PnlRetrn * chip from a BMD. Now jack out and
back in to trade him the chip. Watch the show after this.
After the show, you see the green and orange trash thingy? Examine it for a
RegUp1. Now head to the LevBus station.
Uh-oh, the animal cages have been unlocked and the animals are scattered
everywhere, including the alligators...
Mehehe, if you head to the entrance of the whale, you'll see an old man and a
kid. Unfortunetly, that's how fast the old man can go, hehe...
Anyways, head to the Penguin cage. Mick's protecting the penguins from an
alligator. (So he does care about Plata...) Then you'll see the director being
surrounded by another alligator. He will tell you to activate the "feeding
time" chime to have the animals get back into their cages. Go to the main
computer, which is behind the admin desk.
There's a big fat seal blocking the doorway to the main computer so you need
his toy ball to move him out of the way. The ball happens to be in the water,
but the water's full of jellyfish which makes us screwed...
Now go back to the admin desk. Go downstairs for a cutscene.
Remember the girl we saved from the RoboDog? She is mysterious, so
watch her do a magic trick =P
Now go outside and you'll see her on top of the Aquarium building. Wow, she is
mysterious. She will point west for some odd reason. After the cutscene, follow
the area she was pointing and you will see a Copybot. On your way there, you
can see the old man hardly moved, HA. Anyways after seeing that copybot, you
should know what that means. Transfer into the Copybot, and head to the water
full of jellyfish. Wow, it feels a lot better playing as Megaman in the real
world doesn't it? Ok, grab the ball and give it to Fatty, er...Fanny.
Go inside the room and you'll see the pirate-looking guy. He introduces himself
as Captain Blackbeard, the one who caused all this madness. Lan will jack into
the AquariumComp.
~ Aquarium Comp 1 ~
Talk to Mr. Prog just up ahead for some info...
---------------                             ---------------
( BMDs to get )                             ( GMDs to get )
---------------                             ---------------
 - LifeSync *                               - Sword *
 - HP Memry
Welcome to the most annoying mini-game in EXE 6... You see those big tanks? We
have to gather fish programs and return them to their proper tanks. Hm? Easy
you say? When you have a fish prog in your possession, shark programs will
appear and roam around the area. If they get too close, they'll eat the prog
that's with you, and returns them from where you found them.
You can always press L to call Lan to find the answers in the real world, but
that's not needed since the answers are below.
For the first prog, go to the right wall that's past the BMD. This one says it
remembers eating a whole cow. That must belong to the Piranha tank.
The next one's on the right side of the area just past the long path. It has a
stubby tail, so therefore, it belongs to th Sunfish tank. Weird lookin' fish.
The last prog should be at the very end of the maze. He goes into the Tropical
Fish tank.
Advance into the next area, Aquarium Comp 2.
~ Aquarium Comp 2 ~
---------------                             ---------------
( BMDs to get )                             ( GMDs to get )
---------------                             ---------------                  
 - RegUp1                                   - WideSwrd *
 - FstBarr (NCP)                            - Invisibl *
The first prog is found about directly northwest from the tanks. This one says
that it's as steady as a rock, so that makes him a turtle.
Head southeast from the starting point to find our next Prog. This one's a
Nautilus.
The last prog is straight back from the entrance. Obviously, he goes in the
King Crab tank since it's the only tank left.
Head to Aquarium Comp 3.
~ Aquarium Comp 3 ~
---------------                        
( BMDs to get )                       
---------------                                        
 - HP+50 (NCP)
 - Hi-Cannon M
Ugh, four tanks this time. This is the last area so let's get this over with...
The first prog's across a bridge west of the HP+50.Yup, a shark program pop
up on that path. But don't worry. You can hide into the little corners and
you'll end up to the bridge again. Just make sure the fish prog's not near the
path. Now take it to the Penguin tank. (It thought it could fly...)
The next prog is next to the Hi-Cannon BMD. This one belongs to the Elephant
Seal tank.
Head southeast after leaving the tanks and you'll find the next prog. He's like
a lizard, so he goes into the Alligator tank.
The last prog's southern part of the area. He belongs to the Dolphin tank.
You should know what the little skull tile means. The next boss is ahead. Save.
///////////////////
////Diveman.exe////
///////////////////
HP: 500
Difficulty: Easy-Normal
Strategy
--------
During battle, Diveman will hide under his panels. Wait until he pops up,
which makes him vulnerable to attack. As an Aqua-type navi, shock him with Elec
attacks.
Attacks
-------
Dive Torpedo ~ Two torpedoes appear from Diveman's area and attacks through the
               whole row.
Dive Mine ~ Diveman shoots 2 spiked mines and lands at where you're standing.
Tidal Wave ~ Two columns will flash and Diveman attacks you with tidal waves.
~ Prizes ~
2000 Zenny
Megaman will activate the "Feeding Time" chime, thus getting all the animals
back to their own cages. Everything is restored, but Blackbeard is gone. Head
to where Mick is. Blackbeard has Mick hostage. He mentions about his connection
with "the organization". He tries forcing Lan to open up the cages again.
Then Plata and Fatty attack Blackbeard O_o
The director thanks Lan for everything. Plata doesn't seem to want to leave
Mick's side, so Mick plays a little trick on the penguin. He tricks Plata in
believing Blackbeard has escaped, but instead we see the stupid fat kid from
EXE 5. When the screen rolls backs, you'll see that Lan and Mick has left.
Meanwhile, some punk navi reports some mystery person about Blackbeard's
failure. Head home and go to bed.
-------------
From here, I haven't finished the story mode walkthrough, and probably never
will so...
To be continued... (Use other guides. Don't be dumb and ask me what to do next)
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                      ~ Chapter 5 - Playing with Fire ~       4Gchapter5     |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
* If you're playing Falzar, skip this chapter. *
----------------
( Items to get )
----------------
 - HP Memry
 - Speed+1 (NCP)
 - BtlrCard
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                      ~ Chapter 5 - Hit the Showers ~         4Fchapter5     |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
* If you're playing Gregar, skip this chapter. *
----------------
( Items to get )
----------------
 - HP Memry
 - Speed+1 (NCP)
 - BtlrCard
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                      ~ Chapter 6 - Not a Legend... ~         4chapter6      |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                ~ Chapter 7 - Operator Navi Wanted! ~         4chapter7      |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                       ~ Chapter 8 - Slice & Dice! ~          4Gchapter8     |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
* If you're playing Falzar, skip this chapter. *   
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                  ~ Chapter 8 - The One with Wind" ~          4Fchapter8     |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
* If you're playing Gregar, skip this chapter. *
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                   ~ Chapter 9 - Yuichiro guilty?! ~          4chapter9      |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                     ~ Chapter 10 - Fly to the Sky ~          4chapter10     |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                 ~ Chapter 11 - That's Electrifying ~         4Gchpter11     |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
* If you're playing Falzar, skip this chapter. *
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                 ~ Chapter 11 - The Fighting Tomahawk ~       4Fchpter11     |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
* If you're playing Gregar, skip this chapter. *

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------5) Sidequests----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   5sidequest
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                           ~ Battle is my Forte ~           5bassidqst       |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
In this sidequest, you can fight Bass. It is possible to fight his first form
before beating the game. Head to Green Area2 and examine the huge tree. Select
the Yes option to jump into the pit. You are now in Undernet Zero. Continue on
around the path and you'll find a large tombstone. You have disturbed someone's
slumber. Bass shows up. Get ready.
////////////////
////Bass.exe////
////////////////
HP: 1800
Difficulty: Easy-Normal
Attacks
-------
Buster Rake ~ He'll target multiple random panels on your side of the field.
Hellz Rolling ~ Two dark wheels appear from Bass' sides to attack you.
Dark Sword ~ Bass comes in front and slashes with a LifeSwrd range.
Golem Hit ~ Bass attacks with Golem Hit.
Fire Burner ~ Bass shoots a FireArm.
Tank Cannon ~ He'll launch a TankCannon when you're in the back row.
After beating Bass, he disappears and a key is standing. Megaman will pick up
the BatKey. The BatKey allows you to unlock a door in the Graveyard Area which
gets you an NCP, AttackMAX.
* If you're playing the JP version, the BatKey unlocks the door to the Immortal
Area which was removed from the US version *
To get to the Graveyard Area, go to Undernet 2 and up to the floor where the
BBS is. Head to the left side and go to the gate. To open the gate, you must
have the Gregar/Falzar Icon on your start screen and at least 100 Standard
chips in your Library. Continue on to the Graveyard Area.
~ Graveyard Area ~
Since you've arrived to the area for the first time, you receive an e-mail.
Your gift is your first gigachip, BigHook C in Gregar, MeteorKnuckle in Falzar.
Go around the tombstones and find a pink door in a small corner. Open it with
the BatKey and you'll get an AttackMAX. Now continue on another pink door. To
open it, it requires the STD Icon on your start screen. In other words, you
must collect all 200 Standard chips.
After you collect them, open the door and save your game. Now head to the large
tombstone that looks the same as the one from Undernet Zero.
Examine it, the tombstone is blank. Suddenly, Bass appears saying that
tombstomb will be Megaman's. Now you must fight Bass again in his SP form.
///////////////
////Bass SP////
///////////////
HP: 2700
Difficulty: Hard
Attacks
-------
Buster Rake ~ He'll target multiple random panels on your side of the field.
Hellz Rolling ~ Two dark wheels appear from Bass' sides to attack you.
Dark Sword ~ Bass comes in front and slashes with a LifeSwrd range.
Golem Hit ~ Bass attacks with Golem Hit.
Fire Burner ~ Bass shoots a FireArm.
Tank Cannon ~ He'll launch a TankCannon when you're in the back row.
~ Prizes ~
Giga Chip: Bass F (Gregar), BassAnly F (Falzar)
Bass disappears again...
Get ready for the next challenge. Of course, you should save.
Head to Underground2 go up to the huge square. Before you continue on, you
might wanna save your game. This is gonna be tough.
A cutscene starts and...Beast Out Gregar/Falzar pops out. ...Hmm? Two
Megamans? Then a voice says that they are data bits of a Cybeast's shape.
Bass appears, again...
To get through Bass, you must face Gregar/Falzar Beast first. This time, he'll
be in his SP form.
Gregar ~ http://www.youtube.com/watch?v=Ec1ENJFNOVk&
Falzar ~ http://www.youtube.com/watch?v=-bV-I2gKfBo&
^ Video links to consecutive battles of BeastSP and Bass BX.
///////////////////////////////
////Gregar Beast Megaman SP////  (If your playing Gregar)
///////////////////////////////
                 
HP: 1800
Difficulty: Medium
Attacks
-------
Gregar Claw ~ Same as chargeshot. Get paralyzed by one of these, he steps into
              the next attack.
Gregar Buster ~ He will pull out the Gregar Buster and shoot you rapidly. >_<
ThunderBall ~ Gregar Beast shoots a somewhat slow-moving thunderball.
Beast Breath ~ Same range as Heat Beast's Great Fire.
///////////////////////////////
////Falzar Beast Megaman SP////  (If your playing Falzar)
///////////////////////////////
HP: 1600
Difficulty: Medium
Attacks
-------
Falzar Claw ~ Same as chargeshot. Get paralyzed by one of these, he steps into
              the next attack.
Falzar Buster ~ He will pull out the Falzar Buster and strike you.
Mega Boomerang ~ A boomerang that encircles the field.
Aqua Needle ~ Falzar Beast throws aqua needles into random panels.
Hawk Storm ~ Same range as Tengu Beast's Tengu Storm.
After that battle, you gotta fight with Bass BX. He moves lightning fast and
really piles on the attacks. Facing him won't be too easy.
///////////////
////Bass BX////
///////////////
HP: 3400
Difficulty: Super Hard (Especially if it's your first time)
Attacks
-------
Buster Rake ~ He'll target multiple random panels on your side of the field.
Hellz Rolling ~ Two dark wheels appear from Bass' sides to attack you.
Dark Sword ~ Bass comes in front and slashes with a LifeSwrd range.
Golem Hit ~ Bass attacks with Golem Hit.
Tank Cannon ~ He'll launch a TankCannon when you're in the back row.
Falzar's Sonic Storm ~ (Gregar only) Same range as Tengu Beast's Tengu Storm.
                      Pierces Invis.
Gregar's Burning Breath ~ (Falzar only) Same range as Heat Beast's Great Fire.
~ Prizes ~
Giga Chip: Colonel Force Q (Gregar), HubBatch J (Falzar)
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                             ~ Fight Once More ~            5finalboss       |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
To fight the final boss in SP form, you must have at least the following Icons:
Gregar/Falzar Icon
Standard Complete Icon
Mega Complete Icon
Giga Complete Icon
PA Complete Icon
Bass Icon
Head to the Expo, and enter the final door to face down the Cybeasts. With all
six Icons, the final task remains to take care of the Cybeasts once more.
/////////////////
////Gregar SP//// (If your playing Gregar)
/////////////////
HP: 4000
Difficulty: Super Hard
Video ~ http://www.youtube.com/watch?v=CwVVmPEc8BI&
                        (I apologize for the behind audio)     
Attacks ~
Beast Pressure ~
Gregar's most common move is to leap high in the air then come crasing down,
dropping a pair of rocks into your field. One of those rocks is always focused
on your current panel, so keep moving. He performs this move twice, then brings
out one of his other attacks. When his HP gets low, Gregar occasionally changes
this move up by roaring, then charging across the row. Once he hits the far
edge, he drops a bunch of rocks on your head, forcing you to keep moving.
Despite his size, he only attacks a single row.
Burning Breath ~
There's not much more warning to this attack than the flash of your panels. Get
to the upper or lower-right corner FAST, as Gregar's about to unleash a massive
wall of fire. He doesn't move during this attack, letting you attack freely. If
you're fast, he's vulnerable to counters for a VERY brief moment at the begin-
ning of the attack. If you get hit, you'll enter Angry mode.
Big Thunder ~
Watch for Gregar's mane to start sparking. When it does, he's about to unleash
a bolt of electric energy that consumes your entire right column and blasts
across the row. Sidestep fast. He's immobile during this attack, so hit him
anything you have. If you're super-fast, he's vulnerable to counters for a VERY
brief moment at the start of his attack, but hitting him without an auto-
targeting move is tricky. If you get hit, not only will you get paralyzed but
Angry as well.
Flying Gregar Claw ~
This two-stage attack effectively cuts through your right two columns. To make
matters worse, each hit destroys any chips you have waiting to be used. The
sheer speed of the attack leaves you very little time to react. If you're in
the middle column, you have a brief second to backstep while the first claw
tears up the rightmost column. Gregar always follows this attack up with the
Gregar Fang.
Gregar Fang ~
After the Flying Gregar Claw, Gregar sends his great big head screaming
diagonally down onto the panel you are at. ALWAYS move vertically to dodge;
even though only the panel you were on is flashing, Gregar swoops low enough
to hit you should you try to dodge by moving forward.
Gatling Tail ~
Gregar fires off his tail-tip repeatedly, pounding the column you're in at the
start of the attack. It can be hard to distinguish this from the Beast Pressure
rock-drop at first, so always move around when you see the single panel flash.
Once he starts firing, the shots follow where you're moving, which can get
really annoying.
/////////////////
////Falzar SP//// (If your playing Falzar)
/////////////////
HP: 3200
Difficulty: Super Hard
Video ~ http://www.youtube.com/watch?v=OM2sncIFOQQ&
Attacks ~
Sonic Wave ~
Falzar sends a whirlwind across the targeted row, which ends in a three-panel-
wide spread. If you're close up, this is not a terribly hard move to to dodge,
but its speed can prove tricky. Falzar is very vulnerable to attack during this
time, so make it count. This attack also crushes barriers. This is the ONLY
time Falzar is vulnerable to a counter. Deals Wind damage.
Feather Strike ~
The strikes from Falzar's feathers aimed directly at you are annoying enough.
Making dodging even more difficult for you, Falzar sends a wind through the
area which periodically pushes you backwards. Try to keep moving. He hurls
feathers into the arena before stopping. These feathers can break through
barriers, so watch out. To make things even more annoying, Falzar stays out of
attack range all through this move.
Firebird Breath ~
Falzar releases three fireballs that unleash a load of firebirds that streak
across your current row. Sidestepping the firebirds can be tricky so don't
bother. The megabuster (if you have the Speed level upped, at least) is very
effective; just stand in place and hit the button repeatedly to fire a string
of shots that destroy the birds. Vulcan chips are doubly nice here, since their
splash effect means Falzar takes some damage as well. This attack does Fire
damage.
Claw Shot ~
Possibly his quickest move, Falzar drops numerous claws onto the back two
columns of your area. You only have a brief moment to run to the front once you
see the flash. Even though there's a safe zone during this move, Falzar floats
high and out of your attack range for the duration. Be ready to attack him with
an auto-aiming attack as soon as the attack stops.
Beast Hurricane ~
This move only comes out once Falzar's HP starts to drop. When he disappears
from the screen, get to the lower row FAST. Falzar comes screaming across the
top 2 rows, and follows up by going through the bottom two rows in the opposite
direction. Get caught in this, and it destroys your next chip waiting to be
used.
Finally, you're done. Enjoy the rest of the credits.
And for the fun of it:
Gregar Ending: http://www.youtube.com/watch?v=uoosZJw76TI&
Falzar Ending: http://www.youtube.com/watch?v=su5v56uQl5Q&
That's if you wanted to see it again :)
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|                      ~ The Sun is in your Hands ~          5boktsidqt       |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
  
                      ^ More like "Boktai Removal" ^
Guess what? There is no Boktai (Bokura no Taiyo in Japanese) Sidequest. Sadly,
due to Konami US's low sales, they could not release Boktai 3: Sabata's
Counterattack. Because of that, CoA removed the Boktai Sidequest from this
game. Sigh... (The JP version's really lucky for keeping this sidequest...)
Since the whole sidequest was removed, some certain chips and internet areas
had to be removed as well. Those chips are the Django chips, the Hakushaku
chips (The Count), GunDelSolEX, and Otenko. The internet areas they removed are
Undernet3, Graveyard Area1, and the Immortal Area. Undernet3 had to be removed
because it would be hard to travel around that area without the map feature,
which was also removed from the US version for some odd reason (damn u CoA).
Graveyard Area1 was also removed for the same reason. That sucks cause that
area had all the tombstones of EVERY navi from the previous games. Because that
it was removed, they changed Graveyard Area2 into "Graveyard". The Immortal
Area had to be removed since that is where you meet The Count.
There are some Boktai-related stuff that remained in the US version of EXE 6.
The Django poster in Lan's room (Django on motorcycle in Gregar, Sol Cross
Megaman in Falzar). The original GunDelSol chips. And lastly, the CrossOver
mini-game. As for the mini-game, you have to cheat to activate it. However, it
doesn't quite work well since Boktai 3's US version doesn't exist...
As for the battle chips, we know they are removed from the game. However, you
can obtain them from YMDs (CoA didn't fix this) and also cheat. Unfortunetly,
some of those chips cause your game to freeze. Those chips are the Django chips
and the Hakushaku chips (named "HackJack" in US version). The CrossOver PA
which is performed by the Django chips somewhat works but Django's sprite has
been replaced by a white dot...
The GunDelSolEX chip and the Otenko chip still works. But Otenko's sprite isn't
displayed. You'll see some strange something (don't know how to describe it).
Strangely, I tried this but if you use DustCross' vaccum effect on Otenko, he
changes into an AirSpin obstacle while being sucked up...
Hm? Who exactly is The Count? Doesn't the name sound familiar? He's a vampire.
I'm guessing he escaped from Django's world and came to our world.
I guess that explains my explanation with the Boktai Sidequest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------6) Beast Out & Cross System-------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              6beastcrss
-------------
6a) Beast Out
-------------
6beastout
After receiving this ability, you can press the Cybeast Button from the custom
screen and Megaman will go Beast Out. With this ability, Megaman gets to use
the Cybeast's powers. Like Soul Unison in EXE 4 and 5, you have a 3-turn limit.
After 3 turns are up, Megaman will enter Tired mode, which prevents you from
doing Full-Synchro. "Emotion Points" can be recovered by avoiding usage of the
power in later battles.
~ Beast Out Gregar ~
While using this form, Megaman receives the SuperArmor ability, preventing you
from flinching and enemies are automatically targeted. Elementless chips that
do not dim the screen receive +30 in attack power, charging these chips result
in a Gregar Claw (2 slashes of 50+(busterlevelx10) doing a LongSwrd range then
WideSwrd range attack. Holding down the B button shoots the Gregar Buster,
firing a very fast rapid buster dealing damage depending on your buster level.
Very nice speed.
~ Beast Out Falzar ~
While using this form, Megaman receives the OmniShoes ability, allowing you to
ignore panels without worry. Enemies are automatically targeted also.
Elementless chips that do not dim the screen receive +30 in attack power,
charging these chips result in a Falzar Claw (2 slashes of 50+(busterlevelx10)
doing a LongSwrd range then WideSwrd range attack. Holding down the B button
strikes the Falzar Buster, shooting feathers all the way across, and two panels
across in each other row below and above depending on your buster level. Very
nice range.
--------------
6b) Beast Over
--------------
6beastover
Beast Over is activated when pressing the Cybeast Button with zero Emotion
Points. In this mode, Megaman is in a berserk state (which means you have no
control over him) but gains invincibility and uses chips automatically (similar
to DarkSoul in EXE 4 and 5). When the next turn rolls, Beast Over automatically
ends and the custom screen opens automatically. Megaman has entered Very Tired
mode, a mode in which you are screwed. The buster stats drop to one and your HP
drops rapidly. You cannot perform Full-Sync & Angry mode and you can no longer
activate any Crosses.
----------------
6c) Cross System
----------------
6crossytem
Similar to Soul Unison in EXE 4 and 5, but better. If you have gained a Cross
ability from your link navi, you can press Up in the custom screen to activate
a Cross. Crosses have no limit in turns, unlike Soul Unison's 3-turn usage. You
can also combine a Cross with Beast Out to become a Cross Beast. Cross Beast
occurs when MegaMan activates Beast Out while in a Cross or vice versa. The
effects of the beast and the cross are still the same (which means it will
deduct emotion points from Megaman). While a Cross Beast, you can charge
elementless chips that don't dim the screen to perform a special charge attack.
However, every Cross has a weakness; if you are attacked by the weakness, not
only will you take double damage, you will get knocked out of the Cross.
-----------------------------
~ Gregar Crosses and Beasts ~
-----------------------------
~ Heat Cross ~
Fire chips that don't dim the screen gain +50 in attack power and the buster
level goes up +1. Just like FireSoul from EXE 4, the chargeshot is Fire Arm,
shooting a flamethrower three panels ahead with 30+(busterlevelx20) damage.
Fire damage. Weak against aqua attacks.
~ Heat Beast ~
Launches Great Fire, shooting out fire on the panel in front of you, following
up with a LifeSwrd range dealing 50+(busterlevelx30) damage. Fire damage.
-------------------------------------------------------------------------------
~ Elec Cross ~
Electric chips that don't dim the screen gain +50 in attack power. The
chargeshot is Thunder Bolt that strikes all panels on Megaman's row in front of
him for 40+(busterlevelx20) damage. Elec damage. Charging elementless chips
that don't dim the screen causes paralysis. Weak against wood attacks.
~ Elec Beast ~
Launches Big Thunder, shooting lightning that paralyzes and cracks the attacked
panels in the same range as Great Fire dealing 40+(busterlevelx30) damage. Very
nice. Elec damage.
-------------------------------------------------------------------------------
~ Slash Cross ~
Sword chips that don't dim the screen gain +50 in attack power. The chargeshot
is Wide Slash, doing 60+(busterlevelx20) damage in a range up to two panels
wide. Very awesome. Sword damage. You can charge sword chips to perform Sonic
Boom across the field however, the +50 bonus is not counted. Weak against break
attacks.
~ Slash Beast ~
Strikes Slash-X, CrossSlash's range that does 50+(busterlevelx30) damage
(double that if enemy is striked directly) to the enemy. Sword damage.
-------------------------------------------------------------------------------
~ Killer Cross ~
Erase Cross for english lamers...
Cursor type chips gain +30 bonus in attack power. The chargeshot is Eraser's
Delete Beam, which does 40+(busterlevelx20) damage. It pierces Invis. Very
nice. When viruses have a 4 in their HP and is attacked with elementless chips,
they are automatically deleted; navis are given an HP bug. (fact: the number 4
represents "death" in Japanese) Weak against wind attacks.
~ Killer Beast ~
Launches Erase Tail Arrow, striking an arrow on the targeted enemy, dealing
70+(busterlevelx30) damage. It pierces Invis. If viruses are striked, they are
automatically deleted; navis suffer an HP bug. Cursor damage.
-------------------------------------------------------------------------------
~ Charge Cross ~
Charging fire chips gain up to 100 more damage however, it charges very slowly.
With every successful turn, another chip can be selected on the custom screen.
The chargeshot is Charge Tackle, dashing three panels ahead doing
30+(busterlevelx20) damage. Fire damage. Weak against aqua attacks.
~ Charge Beast ~
Launches Charge Bite, with a growl that stuns all enemies, then shoots a Gregar
head across the row, dealing 70+(busterlevelx30) damage. Fire damage.
-----------------------------
~ Falzar Crosses and Beasts ~
-----------------------------
~ Aqua Cross ~
Spout Cross for english lamers...
Similar to AquaSoul from EXE 4, but better. The chargeshot is Bubble Shot just
like EXE 4, dealing 20+(busterlevelx10) damage. Aqua damage. This attack has
the "splash" effect. You can charge aqua chips for double damage. Your HP
recovers 5% each time you use aqua chips. You also won't slip on ice. Weak
against elec attacks.
~ Aqua Beast ~
Attacks with Aqua Spiral, an aqua twister hitting two panels ahead for
10+(busterlevelx10) damage, hitting up to 5 times. Aqua damage.
-------------------------------------------------------------------------------
~ Tomahawk Cross ~
Similar to TomahawkSoul from EXE 5, but slightly better. Just like EXE 5, your
chargeshot is TomahawkSwing, slashing in a range of LifeSwrd (This one's
somewhat slower than EXE 5's) doing 40+(busterlevelx20) damage. Wood and Sword
damage. You can charge wood chips that don't dim the screen for double damage.
This cross automatically equips the StatusGuard, preventing you from getting
paralyzed, confused, and blind.  Weak against fire attacks.
~ Tomahawk Beast ~
Takes off his wings and throws Wing Boomerang, two Boomerangs that start
from the above and below and encircles the field dealing 50+(busterlevelx20)
damage. Wood damage.
-------------------------------------------------------------------------------
~ Tengu Cross ~
Wind chips that don't dim the screen gain +10 in attack power. The chargeshot
is Tengu Racket which blows enemies to the back row with a WideSwrd range with
40+(busterlevelx20) damage. Wind damage. This cross automatically equips the
AirShoes, flying over panels with holes. Press Left+B to drag enemies to the
front row. All barriers and auras are removed. Weak against sword attacks.
~ Tengu Beast ~
Creates Tengu Storm, shooting a twister that hits two panels ahead with a
WideSwrd range, dealing 30+(busterlevelx20) damage. Wind damage. If the enemy
is hit, it does 2 hits; if caught by the WideSwrd area, it does 3 hits.
* As we know, Tengu Cross and Beast has a common weakness... *
-------------------------------------------------------------------------------
~ Ground Cross ~
Break chips that don't dim the screen gain +10 in attack power . SuperArmor is
automatically equipped. Using a break chip causes up to 3 rocks to fall into
the enemy side. The chargeshot is Ground Drill, which lets you hide underground
then pops up onto the second panel ahead, and attacking with a drill doing
10+(busterlevelx10) damage. Weak against cursor attacks.
~ Ground Beast ~
Launches Drill Drive, charging ahead with a DrillArm, with invincibility to
avoid damage while attacking, then drilling across with 2 hits of
90+(busterlevelx20) damage. Break damage.
-------------------------------------------------------------------------------
~ Dust Cross ~
You can get discard up to five chips on the custom screen for new chips each
turn. Press Left+B to vacuum up any objects on screen, and shoot them with
your megabuster for 200 damage. The chargeshot is Scrap Reborn, which does
50+(busterlevelx10) damage. Break damage. Weak against cursor attacks.
~Dust Beast ~
Shoots Dust Shooting, with Megaman ascending into the air and dropping seven
scraps into the enemy area, cracking the targeted panels with Heat Beast's
range. However, the panels aren't striked at the same time. It does
80+(busterlevelx20) damage. Break damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------7) Link Navis Guide---------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                7linknavis
During the game, you will be able to do trials and operate other peoples'
navis. When you complete and pass the trial, they become your Link Navi meaning
you can operate them anytime you want. Having a link navi allows you to obtain
a Cross ability from them.
---------------------
~ Gregar Link Navis ~
---------------------
~ Heatman.exe ~  
Type: Fire   Operator: Mr. Match   Removes Obstacles: Flames and Trees
*FloatShoes in effect when operating Heatman.
Chargeshot: Heat Arm - Heatman shoots and creates a sideways T-shaped flame
attack. 1 panel across along with a WideSwrd range. Fire damage.
Fixed Chip: Heat Press H - Heatman leaps 3 panels forward, then crashes down
and surrounds the panels to the sides. Fire damage.
Takes double damage from Aqua attacks.
-------------------------------------------------------------------------------
~ Elecman.exe ~
Type: Electric    Operator: Mrs. Ann Zap
Removes Obstacles: Waterspouts and Clouds
*FloatShoes in effect when operating Elecman.
Chargeshot: Thunder Bolt - Strikes a lightning bolt against every enemy on the
field. This move also cracks the panels it strikes. Elec damage.
Fixed Chip: Dash Elec Sword E - Elecman dashes straight forward and attacks the
closest enemy in his row (or the one above or below) with a WideSwrd range.
This attack paralyzes enemies that are slashed. Elec and Sword damage.
Takes double damage from Wood attacks.
-------------------------------------------------------------------------------
~ Slashman.exe ~
Type: Sword   Operator: Ms. Fahran   Removes Obstacles: Whirlwinds and Trees
Chargeshot: Triple Edge - Slashman throws 3 kunais, one in the panel ahead and
1 in the rows above and below. After they spin, they fly across the rows. This
attack is somewhat weak. Sword damage.
Fixed Chip: Rolling Slash S - Slashman whirls into the enemy area and slashes
through the the column with enemies in it. Sword damage.
No weakness when playing as Slashman.
-------------------------------------------------------------------------------
~ Killerman.exe ~
Eraseman for english lamers...
Type: Cursor   Operator: Dark Scythe  Removes Obstacles: Waterspouts and Clouds
Chargeshot: Hell's Sickle - Killerman slices his scythe, attacking with a
WideSwrd range 2 panels ahead. This range can be tricky to get used to. Sword
damage.
Range > [_][_][_][X][_][_]
      > [_][K][_][X][_][_]
      > [_][_][_][X][_][_]
Fixed Chip: Eraser's Delete Beam K - Killerman shoots a paralyzing beam that
cuts through an entire row. Pierces Invis. Cursor and Break damage.
Takes double damage from Wind attacks.
-------------------------------------------------------------------------------
~ Chargeman.exe ~
Type: Fire   Operator: Al Ferry   Removes Obstacles: Flames and Whirlwinds
Chargeshot: Crazy Locomotive - Chargeman rushes across his row, crushing
through obstacles and enemies. During this attack, he is invincible. Fire and
Break damage.
Fixed Chip: Volcano Charge C - Chargeman shoots 5 burning coals into random
panels of the enemy area. Fire damage.
Takes double damage from Aqua attacks.
---------------------
~ Falzar Link Navis ~
---------------------
~ Aquaman.exe ~
Type: Aqua   Operator: Shuko   Removes Obstacles: Water, Fire
*You won't slip on ice panels when playing as Aquaman.
Chargeshot: Aqua Hose: Aquaman sprays a water bomb 2 panels ahead. When it
lands, it cracks the panel and splashes the panel immediately to the right.
Aqua damage. Fails when it's shot over a hole.
Fixed Chip: Drip Shower A - Aquaman leaps 3 panels ahead and spins around, hit-
ting the surrounding panels with water. If the target panel is occupied or if
it's a hole, the move is cancelled. Aqua damage.
Takes double damage from Elec attacks.
-------------------------------------------------------------------------------
~ Tomahawkman.exe ~
Type: Wood   Operator: Dingo   Removes Obstacles: Trees and Clouds
*SuperArmor and StatusGuard in effect when operating Tomahawkman. You also
recover HP when standing on grass panels.
Chargeshot: Tomahawk Swing - Tomahawkman slashes with a slow-swinging Tomahawk
with a LifeSwrd range. Wood and Sword damage.
Fixed Chip: Eagle Tomahawk T - Tomahawkman pounds the panels across with the
Eagle Tomahawk, sending a huge blast destroying the panels throughout the
entire row in front of him.
Takes double damage from Fire attacks.
-------------------------------------------------------------------------------
~ Tenguman.exe ~
Type: Wind   Operator:  Master Feng Tian  
Removes Obstacles: Whirlwinds and Fires
*OmniShoes in effect when operating Tenguman. Press Left+B to drag enemies to
the front row. All barriers and auras are removed.
Chargeshot: Tengu Thrust - Tenguman extends his nose 3 panels ahead. This move
is a bit slow, but it causes a paralyze effect if the enemy is hit.
Fixed Chip: Fujin Tornado T - 3 tornadoes appear on the enemy field and auto-
target any enemies. Each tornado hits 3 times. Wind damage.
Takes double damage from Sword attacks.
-------------------------------------------------------------------------------
~ Groundman.exe ~
Type: Break   Operator: Moliarty   Removes Obstacles: Trees and Waterspouts
*SuperArmor in effect when operating Groundman.
Chargeshot: Drill Attacker - Groundman's upper body spilts into 3 drills, which
spreads out to the rows above and below. Each drill hits 3 times if it strikes.
Break damage.
Fixed Chip: Rock Crush Breaker G - Groundman rushes forward across his row but
if he hits an enemy, obstacle or hole, he will stop. If he makes it to the far
edge, he will send a bunch of rocks from the sky that will target all enemies
on the field. Break damage.
Takes double damage from Cursor attacks.
-------------------------------------------------------------------------------
~ Dustman.exe ~
Type: Break   Operator: Mr. Press   Removes Obstacles: Whirlwinds and Clouds
*SuperArmor in effect when operating Dustman.
Chargeshot: Scrap Reborn - Dustman shoots a scrap-drone across the row, which
punches the first enemy-occupied panel. If there is no enemy in your row, it
just goes all the away across. This move also cracks the panel. Break damage.
Fixed Chip: Dust Break D - Dustman sucks the first enemy towards his row of the
field and crushes them. Break and Wind damage.
Takes double damage from Cursor attacks.
---------------------
~ For Both Versions ~
---------------------
~ Protoman.exe ~
Type: Null/Elementless   Operator: Chaud   Removes Obstacles: None
*Press Left+B to release Proto Shield, which reflects enemy attacks.
Chargeshot: Wide Sword - Protoman slashes with a Wide Sword, just like EXE 5.
Sword damage.
Fixed Chip: Step Sword B - Protoman steps 2 panels forward and slices with a
Wide Sword range. Sword damage.
Note: Protoman is only available via cheating/hacking unfortunately. Too bad...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------8) Battle Chips Guide---------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              8bttlechps
If you played the previous EXE games, I'm quite sure you'll familiar with this.
--------------
| Chip Types |
--------------
There are 10 types of chips described what they look like:
Null/Elementless - no type
Fire - a flame
Aqua - 3 rain drops
Elec - a lightning bolt
Wood - a leaf
Sword - a sword
Wind - a wind (That's how I describe it)
Cursor - a cursor
Break - a gray circle with a small white dot in it
Bonus Point - looks like this: +/-
Summon - an orange block
------------
| Elements |
------------
~ The Elements ~
Some chips have elemental types. They each have a strength and weakness.
Attacking an enemy with the elemental type that the chip is strong against will
do double damage.
Fire >>> Wood >>> Elec >>> Aqua >>> Fire
Sword >>> Wind >>> Cursor >>> Break >>> Sword
Any other type has no weakness.
~ Elemental Effects ~
Some elements have certain effects.
Fire - Burns grass panels, anyone standing on grass panels while being burned
       take double damage
Wood - Removes directional panels (panels that attract and repel you)
Break - Breaks through shields and obstacles
Cursor - Removes traps such as AntiDamage.
Summon - Consider obstacles on the field
--------------
| Chip Codes |
--------------
Chip Codes are displayed with the letters A-Z. On the Custom screen, you can
select two different types of chips at the same time as long as they have the
same code. Chip Codes with an * (asterisk) can be selected along with any
other Chip Code.
------------------------
8a) Standard-Class Chips
------------------------
 8stndchips
Chips with the white color (Descriptions coming soon).
001) Cannon
002) Hi-Cannon
003) Mega-Cannon
004) AirShot
005) Vulcan1
006) Vulcan2
007) Vulcan3
008) SuperVulcan
009) Spreader1
010) Spreader2
011) Spreader3
012) TankCannon1
013) TankCannon2
014) TankCannon3
015) GunDelSol1
016) GunDelSol2
017) GunDelSol3
018) YoYo
019) FireBurner1
020) FireBurner2
021) FireBurner3
022) WideShot
023: TridentArrow1 (some of you call it Train Arrow >.>)
024: TridentArrow2
025: TridentArrow3
026: BubbleStar1
027: BubbleStar2
028: BubbleStar3
029: Thunder
030: DollThunder1
031: DollThunder2
032: DollThunder3
033: ElecPulse1
034: ElecPulse2
035: ElecPulse3
036: CornShot1
037: CornShot2
038: CornShot3
039: RiskyHoney1
040: RiskyHoney2
041: RiskyHoney3
042: RollingLog1
043: RollingLog2
044: RollingLog3
045: IronShell1
046: IronShell2
047: IronShell3
048: AuraHead1
049: AuraHead2
050: AuraHead3
051: AirHockey
052: DrillArm
053: Tornado
054: Static
055: MachineGun1
056: MachineGun2
057: MachineGun3
058: MiniBomb
059: BigBomb
060: EnergyBomb
061: MegaEnergyBomb
062: FlashBomb1
063: FlashBomb2
064: FlashBomb3
065: BlackBomb
066: BugBomb
067: GrassSeed
068: IceSeed
069: PoisonSeed
070: Sword
071: WideSword
072: LongSword
073: WideBlade
074: LongBlade
075: FireSword
076: AquaSword
077: ElecSword
078: BambooSword
079: WindRacket
080: StepSword
081: VariableSword
082: NeoVariableSword
083: MoonBlade
084: MuramasaBlade
085: MachineSword
086: ElementSword
087: AssassinSword
088: CrackShot
089: DoubleShot
090: TripleShot
091: Reflecter1
092: Reflecter2
093: Reflecter3
094: WaveArm1
095: WaveArm2
096: WaveArm3
097: SandWarm1
098: SandWarm2
099: SandWarm3
100: SummonBlack1
101: SummonBlack2
102: SummonBlack3
103: Snake
104: NumberBall
105: FireHit1
106: FireHit2
107: FireHit3
108: BurnSquare1
109: BurnSquare2
110: BurnSquare3
111: Meteors
112: AquaNeedle1
113: AquaNeedle2
114: AquaNeedle3
115: BlizzardBall
116: Sensor1
117: Sensor2
118: Sensor3
119: Boomerang
120: HighBoomerang
121: MegaBoomerang
122: Lance
123: HeatDragon
124: ElecDragon
125: AquaDragon
126: WoodDragon
127: GolemHit1
128: GolemHit2
129: GolemHit3
130: JusticeOne
131: AirSpin1
132: AirSpin2
133: AirSpin3
134: Wind
135: Fan
136: Magnum
137: CircleGun
138: RockCube
139: LittleBoiler1
140: LittleBoiler2
141: LittleBoiler3
142: AirRaid1
143: AirRaid2
144: AirRaid3
145: TimeBomb1
146: TimeBomb2
147: TimeBomb3
148: Mine
149: Fanfare
150: Discord
151: Tinpani
152: Silence
153: V-Doll
154: Guardian
155: Anubis
156: Recovery10
157: Recovery30
158: Recovery50
159: Recovery80
160: Recovery120
161: Recovery150
162: Recovery200
163: Recovery300
164: PanelGrab
165: AreaGrab/AreaSteal
166: GrabBanish
167: GrabRevenge
168: PanelReturn
169: Geddon
170: HolyPanel
171: Sanctuary
172: ComingRoad
173: GoingRoad
174: SlowGauge
175: FastGauge
176: FullCustom
177: BusterUp
178: BugFix
179: Invisible
180: Barrier
181: Barrier100
182: Barrier200
183: BubbleWrap
184: LifeAura
185: MagnetCoil
186: ColonelArmy
187: ElementTrap
188: AntiNavi
189: AntiDamage
190: AntiSword
191: AntiRecovery
192: WhiteCapsule
193: Uninstall
194: CopyDamage
195: LifeSynch
196: Attack+10
197: Attack+30
198: Navi+20
199: ColorPoint
200: DoublePoint
--------------------
8b) Mega-Class Chips
--------------------
 8megachips   
Chips with the blue color.
1) Roll R ~ Damage: 20 damage x 3 hits
Just like the previous EXE games, Roll appears and attacks the nearest enemy.
You recover the same amount of HP as the damage you inflicted.
Location: R - Lan's HP mail after defeating Blastman, Asterland Chip Order
          (*) - Request 27: Track The Criminal
2) Roll2 R ~ Damage: 40 damage x 3 hits
Just like the previous EXE games, Roll appears and attacks the nearest enemy.
You recover the same amount of HP as the damage you inflicted.
Location: Lan's HP mail after defeating Circusman, Asterland Chip Order
3) Roll3 R ~ Damage: 60 damage x 3 hits
Just like the previous EXE games, Roll appears and attacks the nearest enemy.
You recover the same amount of HP as the damage you inflicted.
Location: Talk to Mayl in your living room during the panic music chapter,
          Asterland Chip Order, SoulFolder
4) Protoman / Blues ~ Damage: 150
Just like the previous EXE games, Protoman appears and slices every enemy with
WideSword. Sword damage of course.
Location: B - Protoman/Blues, Asterland Chip Order
          (*) - Request 27: Track The Criminal
5) ProtomanEX / BluesEX B ~ Damage: 170
Just like the previous EXE games, Protoman appears and slices every enemy with
WideSword. Sword damage of course.
Location: ProtomanSP/BluesSP with 7-9 busting level, Asterland Chip Order
6) ProtomanSP / BluesSP B ~ Damage: 190-290
Just like the previous EXE games, Protoman appears and slices every enemy with
WideSword. Sword damage of course.
Location: ProtomanSP/BluesSP with 10-S busting level, Asterland Chip Order
------------------
~ Gregar Version ~
------------------
* These are Secret chips in the Falzar Version *
7) Heatman ~ Damage: 100
Heatman appears and uses a huge-range Heat Arm. Fire damage.
Location: H - Heatman, Asterland Chip Order
          (*) - Lotto # 12404002
Range > [_][_][_][X][X][_]
      > [_][H][X][X][X][_] 
      > [_][_][_][X][X][_]  
8) HeatmanEX H ~ Damage: 130
Heatman appears and uses a huge-range Heat Arm. Fire damage.
Location: HeatmanEX with 6-9 busting level, Asterland Chip Order
Range > [_][_][_][X][X][_]
      > [_][H][X][X][X][_] 
      > [_][_][_][X][X][_]  
9) HeatmanSP H ~ Damage: 160-260
Heatman appears and uses a huge-range Heat Arm. Fire damage.
Location: HeatmanSP with 10-S busting level, Asterland Chip Order
Range > [_][_][_][X][X][_]
      > [_][H][X][X][X][_] 
      > [_][_][_][X][X][_]  
10) Elecman ~ Damage: 120
Elecman appears and Thunder Bolts at enemies/obstacles surrounding you. Elec
damage.
Location: E - Elecman, Asterland Chip Order
          (*) - Lotto # 30424514
Wherever Megaman stands, Elecman will strike the targeted panels when occupied
by an enemy or obstacle:
Range > [X][X][X][X][X][_]
      > [X][X][E][X][X][_] 
      > [X][X][X][X][X][_]  
11) ElecmanEX E ~ Damage: 140
Elecman appears and Thunder Bolts at enemies/obstacles surrounding you. Elec
damage.
Location: ElecmanEX with 6-9 busting level, Asterland Chip Order
Wherever Megaman stands, Elecman will strike the targeted panels when occupied
by an enemy or obstacle:
Range > [X][X][X][X][X][_]
      > [X][X][E][X][X][_] 
      > [X][X][X][X][X][_]  
12) ElecmanSP E ~ Damage: 160-210
Elecman appears and Thunder Bolts at enemies/obstacles surrounding you. Elec
damage.
Location: ElecmanSP with 10-S busting level, Asterland Chip Order
Wherever Megaman stands, Elecman will strike the targeted panels when occupied
by an enemy or obstacle.
Range > [X][X][X][X][X][_]
      > [X][X][E][X][X][_] 
      > [X][X][X][X][X][_]  
13) Slashman ~ Damage: 80
Slashman appears and uses Triple Edge. The kunais will travel across. (Each
kunai deals 10 dmg). Then he'll slash the nearest enemy. Sword damage.
Location: S - Slashman, Asterland Chip Order
          (*) - Lotto # 55910601
The kunais will appear only on the red panels wide in front of you. The more
area control, more kunais will appear. You can keep pressing L+R+A+B buttons
to have ALL kunais hit the nearest enemy.
Range > [_][>][>][_][_][_]
      > [S][>][>][_][_][_] 
      > [_][>][>][_][_][_]  
14) SlashmanEX S ~ Damage: 100
Slashman appears and uses Triple Edge. The kunais will travel across. (Each
kunai deals 20 dmg). Then he'll slash the nearest enemy. Sword damage.
Location: SlashmanEX with 6-9 busting level, Asterland Chip Order
The kunais will appear only on the red panels wide in front of you. The more
area control, more kunais will appear. You can keep pressing L+R+A+B buttons
to have ALL kunais hit the nearest enemy.
Range > [_][>][>][_][_][_]
      > [S][>][>][_][_][_] 
      > [_][>][>][_][_][_]  

15) SlashmanSP S ~ Damage: 120-220
Slashman appears and uses Triple Edge. The kunais will travel across. (Each
kunai deals 20 dmg). Then he'll slash the nearest enemy. Sword damage.
Location: SlashmanSP with 10-S busting level, Asterland Chip Order
The kunais will appear only on the red panels wide in front of you. The more
area control, more kunais will appear. You can keep pressing L+R+A+B buttons
to have ALL kunais hit the nearest enemy.
Range > [_][>][>][_][_][_]
      > [S][>][>][_][_][_] 
      > [_][>][>][_][_][_]  
16) Killerman ~ Damage: 120
Killerman appears. You can choose where to aim before attacking, then press the
A button to use Eraser's Delete Beam, paralyzing and piercing invisible. Cursor
AND Break damage.
Location: K - Killerman, Asterland Chip Order
          (*) - Lotto # 84387543
Wherever Megaman stands, Killerman will strike the targeted panels.
      Across              Diagonal Down            Diagonal Up
[_][_][_][_][_][_]      [K][_][_][_][_][_]      [_][_][X][_][_][_]
[K][X][X][X][X][X]      [_][X][_][_][_][_]      [_][X][_][_][_][_]
[_][_][_][_][_][_]      [_][_][X][_][_][_]      [K][_][_][_][_][_]
17) KillermanEX K ~ Damage: 140
Killerman appears. You can choose where to aim before attacking, then press the
A button to use Eraser's Delete Beam, paralyzing and piercing invisible. Cursor
AND Break damage (Can be hard to aim).
Location: KillermanEX with 6-9 busting level, Asterland Chip Order
Wherever Megaman stands, Killerman will strike the targeted panels.
      Across              Diagonal Down            Diagonal Up
[_][_][_][_][_][_]      [K][_][_][_][_][_]      [_][_][X][_][_][_]
[K][X][X][X][X][X]      [_][X][_][_][_][_]      [_][X][_][_][_][_]
[_][_][_][_][_][_]      [_][_][X][_][_][_]      [K][_][_][_][_][_]
18) KillermanSP K ~ Damage: 160-210
Killerman appears. You can choose where to aim before attacking, then press the
A button to use Eraser's Delete Beam, paralyzing and piercing invisible. Cursor
AND Break damage (Can be very hard to aim).
Location: KillermanSP with 10-S busting level, Asterland Chip Order
Depending on where Megaman stands, Killerman will strike the targeted panels.
      Across              Diagonal Down            Diagonal Up
[_][_][_][_][_][_]      [K][_][_][_][_][_]      [_][_][X][_][_][_]
[K][X][X][X][X][X]      [_][X][_][_][_][_]      [_][X][_][_][_][_]
[_][_][_][_][_][_]      [_][_][X][_][_][_]      [K][_][_][_][_][_]
19) Chargeman ~ Damage: 60
Chargeman appears and attacks throughout the entire row. The more empty panels
behind you gives Chargeman more boxcars. Each boxcar including Chargeman him-
self deals 60 damage.
Location: C - Chargeman, Asterland Chip Order
          (*) - Lotto # 92070765
20) ChargemanEX C ~ Damage: 70
Chargeman appears and attacks throughout the entire row. The more empty panels
behind you gives Chargeman more boxcars. Each boxcar including Chargeman him-
self deals 70 damage.
Location: ChargemanEX with 6-9 busting level, Asterland Chip Order
21) ChargemanSP C ~ Damage: 80-130
Chargeman appears and attacks throughout the entire row. The more empty panels
behind you gives Chargeman more boxcars. Each boxcar including Chargeman him-
self deals ??-130 damage.
Location: ChargemanSP with 10-S busting level, Asterland Chip Order
------------------
~ Falzar Version ~
------------------
* These are Secret chips in the Gregar Version *
7) Aquaman ~ Damage:
8) AquamanEX A ~ Damage:
9) AquamanSP A ~ Damage: 70-
10) Tomahawkman ~ Damage:
11) TomahawkmanEX T ~ Damage:
12) TomahawkmanSP T ~ Damage: 180-
13) Tenguman ~ Damage:
14) TengumanEX T ~ Damage:
15) TengumanSP T ~ Damage: 110-
16) Groundman ~ Damage:
17) GroundmanEX G ~ Damage:
18) GroundmanSP G ~ Damage: 80-
19) Dustman ~ Damage:
20) DustmanEX D ~ Damage:
21) DustmanSP D ~ Damage: 150-
^ I know, I know. I haven't completed this part cuz I'm lazy >.>
----------------
~ Continued... ~
----------------
22) Blastman ~ Damage: 120
Blastman appears and attacks with Blast Fire throughout all rows. Fire damage.
Location: B - BlastmanEX, Asterland Chip Order
          (*) - Lotto # 24616497
Wherever Megaman stands, the range differs.
  Middle Panel            Upper Panel              Lower Panel
[>][>][>][>][>][>]      [>][B][>][>][>][>]      [_][_][_][_][_][_]
[>][B][>][>][>][>]      [>][>][>][>][>][>]      [>][>][>][>][>][>]
[>][>][>][>][>][>]      [_][_][_][_][_][_]      [>][B][>][>][>][>]
23) BlastmanEX B ~ Damage: 140
Blastman appears and attacks with Blast Fire throughout all rows. Fire damage.
Location: BlastmanEX with 7-9 busting level, Asterland Chip Order
Wherever Megaman stands, the range differs.
  Middle Panel            Upper Panel              Lower Panel
[>][>][>][>][>][>]      [>][B][>][>][>][>]      [_][_][_][_][_][_]
[>][B][>][>][>][>]      [>][>][>][>][>][>]      [>][>][>][>][>][>]
[>][>][>][>][>][>]      [_][_][_][_][_][_]      [>][B][>][>][>][>]
24) BlastmanSP B ~ Damage: 150-250
Blastman appears and attacks with Blast Fire throughout all rows. Fire damage.
Location: BlastmanSP with 10-S busting level, Asterland Chip Order
Wherever Megaman stands, the range differs.
  Middle Panel            Upper Panel              Lower Panel
[>][>][>][>][>][>]      [>][B][>][>][>][>]      [_][_][_][_][_][_]
[>][B][>][>][>][>]      [>][>][>][>][>][>]      [>][>][>][>][>][>]
[>][>][>][>][>][>]      [_][_][_][_][_][_]      [>][B][>][>][>][>]
25) Diveman ~ Damage: 130
Diveman appears and attacks with a Tidal Wave in a 3x3 area. Aqua damage.
Location: D - DivemanEX, Asterland Chip Order
          (*) - Lotto # 32310827
26) DivemanEX D ~ Damage: 150 
Diveman appears and attacks with a Tidal Wave in a 3x3 area. Aqua damage.
Location: DivemanEX with 7-9 busting level, Asterland Chip Order
27) DivemanSP D ~ Damage: 170-270
Diveman appears and attacks with a Tidal Wave in a 3x3 area. Aqua damage.
Location: DivemanSP with 10-S busting level, Asterland Chip Order
28) Circusman ~ Damage: 20
Circusman appears, hopping the 3rd panel ahead and traps the enemy taking 6
hits. Nothing special.
Location: C - CircusmanEX, Asterland Chip Order
          (*) - Request 34: An Experiment!
29) CircusmanEX C ~ Damage: 25
Circusman appears, hopping the 3rd panel ahead and traps the enemy taking 8
hits. Nothing special.
Location: CirscusmanEX with 7-9 busting level, Asterland Chip Order
30) CircusmanSP C ~ Damage: 30-55
Circusman appears, hopping the 3rd panel ahead and traps the enemy taking 10?
hits. Nothing special.
Location: CirscusmanSP with 10-S busting level, Asterland Chip Order
31) Judgeman ~ Damage: 100
Judgeman appears and attacks with Electric Whip 3 panels forward piercing
through invisible. Elec damage.
Location: J - JudgemanEX, Asterland Chip Order
          (*) - Request 34: An Experiment!
32) JudgemanEX J ~ Damage: 120
Judgeman appears and attacks with Electric Whip 3 panels forward piercing
through invisible. Elec damage.
Location: JudgemanEX with 7-9 busting level, Asterland Chip Order
33) JudgemanSP J ~ Damage: 140-190
Judgeman appears and attacks with Electric Whip 3 panels forward piercing
through invisible. Elec damage.
Location: JudgemanSP with 7-9 busting level, Asterland Chip Order
34) Elementman ~ Damage: 100
Elementman appears and changes element. Depending on which element you choose
becomes your range:
Fire - A meteor is dropped at every enemy. Fire damage.
Aqua - Attacks the whole column in front (WideSwrd range), creating ice panels.
       Freezes any enemies on that column. Aqua damage.
Elec - A thunder bolt is striked on the 3rd column ahead, destroying the panels
       targeted. Elec damage.
Wood - The whole field changes into grass panels, then attacks with Wood Tower,
       homing in on the enemy.
Location: E - ElementmanEX, Asterland Chip Order
          (*) - Request 34: An Experiment!
35) ElementmanEX E ~ Damage: 120
Elementman appears and changes element. Depending on which element you choose
becomes your range:
Fire - A meteor is dropped at every enemy. Fire damage.
Aqua - Attacks the whole column in front (WideSwrd range), creating ice panels.
       Freezes any enemies on that column. Aqua damage.
Elec - A thunder bolt is striked on the 3rd column ahead, destroying the panels
       targeted. Elec damage.
Wood - The whole field changes into grass panels, then attacks with Wood Tower,
       homing in on the enemy.
Location: ElementmanEX with 7-9 busting level, Asterland Chip Order
36) ElementmanSP E ~ Damage: 140-240
Elementman appears and changes element. Depending on which element you choose
becomes your range:
Fire - A meteor is dropped at every enemy. Fire damage.
Aqua - Attacks the whole column in front (WideSwrd range), creating ice panels.
       Freezes any enemies on that column. Aqua damage.
Elec - A thunder bolt is striked on the 3rd column ahead, destroying the panels
       targeted. Elec damage.
Wood - The whole field changes into grass panels, then attacks with Wood Tower,
       homing in on the enemy.
Location: ElementmanSP with 10-S busting level, Asterland Chip Order
37) Colonel ~ Damage: 160
A remade one of EXE 5. Colonel appears and slices the enemy field with a
Z-shaped slash. Sword damage.
Location: C - ColonelEX, Asterland Chip Order
          (*) - Request 27: Track The Criminal
38) ColonelEX C ~ Damage: 180
A remade one of EXE 5. Colonel appears and slices the enemy field with a
Z-shaped slash. Sword damage.
Location: ColonelEX with 7-9 busting level, Asterland Chip Order
39) ColonelSP C ~ Damage: 200-300
A remade one of EXE 5. Colonel appears and slices the enemy field with a
Z-shaped slash. Sword damage.
Location: ColonelSP with 10-S busting level, Asterland Chip Order
--------------------
~ Other Mega Chips ~
--------------------
These chips are Japanese exclusive ONLY. You can get them in the US version via
cheating, but they will freeze the game when used.
40) Hakushaku ~ Damage: 20
The Count appears Named HackJack in US version.
Location: H - Hakushaku in Immortal Area, Asterland Chip Order
          (*) - Lotto # 12110031
41) HakushakuEX H ~ Damage: 25
The Count appears Named HackJackEX in US version.
Location: H - HakushakuEX with 7-9 busting level, Asterland Chip Order
42) HakushakuSP H ~ Damage: 30-???
The Count appears Named HackJackSP in US version.
Location: H - HakushakuSP with 10-S busting level, Asterland Chip Order
43) Django ~ Damage: ??
Django the Solar Boy appears from the back riding his motorcycle across the
row, then slices the enemy on that row.
Location: D - Asterland Chip Shop, Asterland Chip Order
          (*) - Lotto # 57656595
44) Django2 D ~ Damage: ??
Django the Solar Boy appears from the back riding his motorcycle across the
row, then slices the enemy on that row.
Location: D - Sky Area 2 BMD (Fire Obstacle), Asterland Chip Order
45) Django3 D ~ Damage: ??
Django the Solar Boy appears from the back riding his motorcycle across the
row, then slices the enemy on that row.
Location: D - 5th Virus Battler, Asterland Chip Order
--------------------
8c) Giga-Class Chips
--------------------
 8gigachips
Chips with the red color.
------------------
~ Gregar Version ~
------------------
1) Bass F ~ Damage: 60 damage x 8 shots
Bass appears and ascends into the air. Bass will then shoot a buster rake at
every panel in the enemy area in a range of 3x3.
Location: BassSP in Graveyard Area
2) BigHook H ~ Damage: 240 damage x 2 punches
Launches 2 big Duo arms (remember EXE 4's final boss?) to swipe the enemy area.
Location: Enter Graveyard Area for the first time
3) DeltaRayEdge Z ~ Damage: 260 damage x (up to 3 slices depending on enemy
                                         position)
Protoman appears. Keep pressing the A button and Protoman will "sparkle". Then
he will slice the enemy up to 3 times depending on enemy position.
Location: Punk navi in Graveyard Area (30000 Zenny)
4) ColonelForce Q ~ Damage: 30 damage x (# of your panels)
A ColonelArmy appears in each panel you own. Each army shoots the enemy with a
paralyzing effect. Not a time-freezing chip.
Location: BassBX in Underground2
5) BugRiseSword V ~ Damage: 200 damage
Your chargeshot becomes a DarkSword slice. Each slice eats up 1 bugfrag. Lasts
until the end of the battle.
Location: Bugfrag Dealer in Sky Area1 (100 Bugfrags)
------------------
~ Falzar Version ~
------------------
1) BassAnly F ~ Damage: 160 damage x 4 hits
Bass appears and shoots 4 Hellz Rolling (dark wheels). The wheels stop rolling
if it runs into a hole or obstacle.
Location: BassSP in Graveyard Area
2) MeteorKnuckle N ~ Damage: 100 damage x 3 hits? (still needs testing...)
Launches Duo arms from the sky at nearest enemy (remember EXE 4's final boss?).
When the enemy is hit, it does 3x3 area around the targeted enemy, also
cracking all panels.
Location: Enter Graveyard Area for the first time
3) CrossDivide D ~ Damage: 250 damage
Colonel appears and does a cross slice, doing an X-shaped slash. If enemy is
striked in the center of the X, they take double damage.
Location: Punk navi in Graveyard Area (30000 Zenny)
4) HubBatch J ~ Damage: none
Once used, you receive Custom3, OmniShoes, AttackMAX, SpeedMAX, and ChargeMAX.
Lasts until the end of the battle.
Location: BassBX in Underground2
5) BugDeathThunder V ~ Damage: 200 damage
Your chargeshot becomes a DarkThunder. Each shot eats up 1 bugfrag. Lasts until
the end of the battle.
Location: Bugfrag Dealer in Sky Area1 (100 Bugfrags)
--------------------
8d) Program Advances
--------------------
 8prgrmadvc
(Big credits to Zidanet129 for letting me use his PA guide, then edited by me)
When you select a certain combination of Battle Chips, they may fuse and
transform into a brand new battle chip creating a Program Advance. Every
Program Advance you unlock is saved into your PA Memo.
Shown below is a list of all 30 PAs and how to unlock them:
1) Giga-Cannon1 ~ Cannon A-B-C
   Damage - 300 damage
Megaman pulls out the GigaCannon and shoots it. An explosion blasts 3x3 area
around where the cannon hits.
2) Giga-Cannon2 ~ HiCannon L-M-N
   Damage - 400 damage
Megaman pulls out the GigaCannon and shoots it. An explosion blasts 3x3 area
around where the cannon hits.
3) Giga-Cannon3 ~ Mega-Cannon R-S-T
   Damage - 500 damage
Megaman pulls out the GigaCannon and shoots it. An explosion blasts 3x3 area
around where the cannon hits.
4) WideBurner1 ~ FireBurner1 F-G-H
   Damage - 300 damage
Launches a huge FireBurner in the range of Heat Beast's Great Fire cracking all
panels that were attacked dealing Fire damage.
5) WideBurner2 ~ FireBurner2 S-T-U
   Damage - 350 damage
Launches a huge FireBurner in the range of Heat Beast's Great Fire cracking all
panels that were attacked dealing Fire damage.
6) WideBurner3 ~ FireBurner3 C-D-E
   Damage - 400 damage
Launches a huge FireBurner in the range of Heat Beast's Great Fire cracking all
panels that were attacked dealing Fire damage.
7) FlameHook1 ~ FireHit1 D-E-F
   Damage - 300 damage x 2 punches
Launches a Fire-elemental GiantHook to swipe the area in front of Megaman.
Navis only get punched once despite the fact that two punches are launched.
8) FlameHook2 ~ FireHit2 R-S-T
   Damage - 350 damage x 2 punches
Launches a Fire-elemental GiantHook to swipe the area in front of Megaman.
Navis only get punched once despite the fact that two punches are launched.
9) FlameHook3 ~ FireHit3 A-B-C
   Damage - 400 damage x 2 punches
Launches a Fire-elemental GiantHook to swipe the area in front of Megaman.
Navis only get punched once despite the fact that two punches are launched.
10) PowerWave1 ~ WaveArm1 E-F-G
    Damage - 400 damage
Powerful waves come from all three rows that travels to the end of the enemy
area, going through anything but are stopped by holes. The wave itself is 2
panels long.
11) PowerWave2 ~ WaveArm2 L-M-N
    Damage - 500 damage
Powerful waves come from all three rows that travels to the end of the enemy
area, going through anything but are stopped by holes. The wave itself is 2
panels long.
12) PowerWave3 ~ WaveArm3 R-S-T
    Damage - 600 damage
Powerful waves come from all three rows that travels to the end of the enemy
area, going through anything but are stopped by holes. The wave itself is 2
panels long.
13) CornFiesta/CornParty ~ CornShot1 J-K-L/CornShot2 C-D-E/CornShot3 P-Q-R
    Damage per Hit: random
Launches random shots of CornShot in a 3x3 area centered two panels ahead of
Megaman. Each blast will hit twice, and leaves grass panels behind.
14) ParallelShell ~ IronShell1 J-K-L/IronShell2 C-D-E/IronShell3 L-M-N
    Damage - 350 damage x 2 hits (or more if enemy moves into the shells)
Three IronShells appear from the back column that goes up to the middle column
in the enemy area, before returning. Cannot go over holes.
15) DestructionPulse ~ ElecPulse1 - ElecPulse2 - ElecPulse3 J
    Damage - 400 damage
Fires off a red ElecPulse in a T-shape range (1 panel ahead along with a
WideSwrd range) dealing Elec damage, going through Invisibility, causes
paralysis, blind and HP Bug. Now this is VERY broken...
16) TimeBomb+ ~ TimeBomb1 F-G-H/TimeBomb2 C-D-E/TimeBomb3 L-M-N
    Damage - 700 damage
Sets a TimeBomb that goes off after 3 seconds, dealing 700 damage to the whole
enemy field.
17) StreamHead ~ AuraHead1 B-C-D/AuraHead2 D-E-F/AuraHead3 F-G-H
    Damage - 150 damage x 5 shots
Shoots five different colored AuraHeads in a straight line and goes through
enemies dealing Breaking damage.
18) SuperSpreader ~ WideShot P-Q-R
    Damage - 150 damage x 3 shots
Shoots three WideShots that goes through anything dealing Aqua damage.
19) Hyper-Burst ~ Spreader1 L-M-N/Spreader2 A-B-C/Spreader3 Q-R-S
    Damage - 60 damage x 10 hits
Same effect and range as the Spreader chip but does 10 hits
20) LifeSword ~ Sword - WideSword - LongSword S/L/H
                Sword * - WideBlade B - LongBlade B
    Danage - 400 damage
Megaman slashes the 2 columns in front of him (3x2 area) doing Sword damage.
21) GreatYo ~ YoYo L-M-N
    Damage - 100 damage x 3 hits/2 hits
Megaman launches a YoYo on all 3 rows 3 panels across. The 3rd column takes 3
hits and the rest of the panels take two hits.
22) PitHockey ~ AirHockey L-M-N
    Damage - 100 damage x (depends on where enemy is standing) hits
Slides an AirHockey that travels over 18 panels in the enemy area before
disappearing. Break damage. Note that it doesn't fly over panels with holes.
23) PoisonPharaoh ~ PoisonSeed - PoisonSeed - Anubis P
    Damage - Rapidly drops the enemy's/enemies' HP
A huge purple Pharaohman statue drops in front of Megaman and RAPIDLY drops the
enemy side's HP. The effect lasts as long as it stands.
24) BodyGuard ~ AntiNavi - AntiSword - AntiDamage *
    Damage - 100 damage x 10 hits
This move sets up like AntiDamage. When attacked, the enemy is striked with 10
shurikens doing 100 damage each with Sword damage. Strangely enough, this PA
counts as an obstacle. (credits to Asakura Yoh)
Tribute PAs:
-----------
Considering that this game is most likely the last Battle Network game for GBA,
Capcom decided that they will stick in five PAs as a tribute to the previous
games. They all resemble attacks or PAs from the previous games, and are
modified to make sense.
25) DoubleHero ~ WideBlade - LongBlade - ProtomanSP B
    Damage - 60 damage x 10 hits
Tribute to Megaman and his lifelong rival, Protoman! This PA was originated in
Battle Network 1. Protoman appears along side Megaman, they both charge up, and
shoots and slashes in every area of the enemy side. This PA will always inflict
60 damage x 10 hits.
26) Darkness/DarkMessiah ~ V-Doll - V-Doll - Bass F/BassAnly F
    Damage - 300 from Gospel Breath, 300 from DarkSword
Tribute to the Secret PA from Battle Network 2 and the wandering dark shadow
Bass! Megaman turns completely dark and uses Gospel Breath in the range of Heat
Beast's Great Fire, dealing 300 with Fire damage. Followed up by Bass, charges
up (pretty damned quickly too), then unleashes a DarkSwrd slash dealing another
300 with Sword damage.
27) MasterCross ~ FireHit3 - AquaNeedle3 - ElecPulse3 - RiskyHoney3 A
    Damage - Depends on where enemy is standing
Tribute to the most coolest PA from Battle Network 3! Megaman splits into 3 of
his Crosses, then attacks with each Cross he owns (in order, Heat, Elec, Slash,
Killer, Charge in Gregar; Aqua, Tomahawk, Tengu, Ground, Dust in Falzar),
inflicting 100 damage for each one, then the 3 Crosses charge up and cause a
huge explosion that engulfs the whole enemy field for another 100 damage. Back
in Battle Network 2-3, Megaman used Styles to power himself up, so the PA was
really called MasterStyle". Now that Megaman uses Crosses, it has changed into
"MasterCross".
28) Sun&Moon ~ Meteors R - Attack+30 * - Uninstall R
    Damage - 40 damage x 5 hits, 200 from BlueMoonRay, 200 from MeteorRedSun
Tribute to Battle Network 4's RedSun and BlueMoon! Megaman is replaced with
the MeteorRedSun, firing 5 meteors at the 3rd panel ahead, dealing 40 damage
per hit. Then it switches to the BlueMoonRay, blasting a blue laser at the 3rd
panel ahead, destroying any installed NCPs for the rest of the battle, dealing
200 damage. Lastly, it switches back into the MeteorRedSun and crashes
down on the 3rd panel ahead dealing 200 damage to 3x3 area around the panel it
lands, also cracking all panels. Talk about broken... This PA originated from
the obtainable Giga-class chips from Battle Network 4, MeteorRedSun and
BlueMoonRay.
29) TwinLeaders ~ ProtomanSP B - AntiNavi * - Colonel *
                  ColonelSP C - AntiNavi * - Protoman *
    Damage - 200 from Protoman, 200 from Colonel (double if in center of X)
Tribute to Battle Network 5's Team Protoman and Team Colonel! Protoman and
Colonel appears side-by-side and Colonel charges up. Protoman strikes first
with WideSwrd, slicing every enemy around (like his megachip), then Colonel
uses Cross Divide, doing an X-shaped slash centered on the closest panel on the
the middle row where the enemy could be strucked. If enemy stands in the center
of the X, they take double damage. This P.A. itself behaves identically to the
Secret Chip "Leaders' Raid" in Battle Network 5, which is unobtainable in the
US version, but available in Double Team DS, the DS version of Battle Network 5.
30) CrossOver ~ Django - Django2 - Django3 D (not required to get the PA Icon)
    Damage - Explained below.
A tribute to Django the Solar Boy, from the Boktai series! Megaman and Django
appear on opposite sides of the battle field on the same row. Megaman shoots
his megabuster across the row, while Django will fire his GunDelSol 2-panels
ahead of him. Megaman and Django each deal 360 damage, so if the enemy is
caught between, 720 damage will be dealt. However, if the enemy does get caught
in the middle of both attacks, they'll use a CrossSlash centered on the enemy
that already took 720 damage, dealing 100 damage; 200 damage to the center of
the CrossSlash. (Phew, that was long...)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------9) Navi Customizer Guide----------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  9navicstgd
-----------------------
| The Navi Customizer |
-----------------------
* Note: When you first get your Navi Customizer, its size is 4x4, not 5x5. You
need to find the 2 Customizer Memories to increase the size of the Memory Map.
The link below displays the NaviCust:
http://i202.photobucket.com/albums/aa292/JohnBoy617/NaviCust.jpg
1) Memory Map
2) Command Line
3) Program List
4) The "RUN!" Button
5) Program's Description
6) Program Color Chart
* When you first receive your NaviCust, its size is 4x4. You can expand the
size of your memory map by collecting upgrades called "ExpMem".
------------------
| NaviCust Rules |
------------------
Ugh, many of you people have problems with the navi customizer. Why? Because
you don't listen to what the scientist tells you when you first receive your
navi customizer. I will list the rules of this.
When installing programs to Megaman, you MUST follow these instructions:
1) Solid programs should be placed on the command line.
2) Plus parts (square-tiled programs) MUST NOT be on the command line.
3) Same-colored programs should NEVER touch each other.
4) You cannot install more than 4 different colors of programs.
5) Do not place programs off the memory map.
If you do not follow these rules, Megaman will have a bug. If you see his
emotion window flashing, that means he has a bug.
PLEASE DO NOT ASK ME WHY YOU HAVE A BUG!
---------------------
| NaviCust Upgrades |
---------------------
~ ExpMem Locations ~
- JudgeTreeComp3
- Lab's Comp2, where you meet Killerman/Groundman.
~ Spin Programs ~
Spin Red - Lotto # 77837421
Spin Blue - Behind a cloud in Sky Area1
Spin Green - Lotto # 09256524
Spin Yellow - Lotto # 41976910
Spin Pink - Mr.WeatherComp3
Spin White - ACDC Area, Rush Food is needed
---------------------
| NaviCust Programs |
---------------------
Shown below is the list of every Navi Cust Program (NCP) separated in different
categories. They are listed in abc order with its color, description, location
and their compression code. Note that the NCP with x symbols are the parts that
will disappear when using its compression code.
------------------
~ Solid Programs ~
------------------
~ AirShoes ~
Colors - White
Description - Lets you fly over holes
Location - Underground1 (PMD)
Compression code - ARBABRRBAL
[ ][ ][ ]
[ ][x][ ]
[ ]   [ ]
-------------------------------------------------------------------------------
~ AntiDamage ~
Colors - Green
Description - Press Left+B to dodge attacks, throws a 50 damage shuriken
Location - Upper area of Undernet2 (PMD)
Compression code - BLALBRALBA
    [x][ ]
    [ ][ ]
[ ][ ]
[ ]
-------------------------------------------------------------------------------
~ AutoHeal ~
Colors - Pink
Description - Recovers 10% of Megaman's HP at the end of a battle
Location - Sky HP (PMD)
Compression code - BBBAABAABB
      [x]
      [ ]
      [ ]
[ ][ ][ ]
-------------------------------------------------------------------------------
~ Battery ~
Colors - Yellow
Description - Attracts Elec viruses
Location - VendingMachineComputer (Chargeman/Dustman)
Compression code - BRBBBBBARR
   [ ]
   [ ]
[ ][ ][x]
-------------------------------------------------------------------------------
~ Beat ~
Colors - Blue
Description -  Cancels the first used Mega and Giga chip. Netbattle only
Location - Lotto # 70741543
Compression code - LRBBALRABA
   [ ]
[ ][ ]
[ ]
[x]
-------------------------------------------------------------------------------
~ BodyPack ~
Colors - Pink
Description - SuperArmor, FloatShoes, AirShoes, UnderShirt
Location - Lotto # 28271002
Compression code - RLABLRLAAB
      [ ]
[ ][ ][ ][ ][ ]
   [ ][ ][ ]
   [ ][ ][ ]
[x][ ][ ][ ][x]
-------------------------------------------------------------------------------
~ BugStop ~
Colors - Yellow
Description - Stops glitches
Location - Become a regular customer at Central Area1's NetCafe
Compression code - AAABRLBAAL
   [ ][x]
[ ][ ]
   [ ][ ]
[x][ ]
-------------------------------------------------------------------------------
~ BusterPack ~
Colors - Red
Description - Buster level +3
Location - Lotto # 19790420
Compression code - BAABBBALBA
[ ][ ][x]
[ ][ ][ ]
[ ][ ][ ]
-------------------------------------------------------------------------------
~ ChipShuffle ~
Colors - Green
Description - Shuffle your selectable chips on the custom screen once per turn
Location - Green Area1 Program Dealer
Compression code - RRABLRARLA
         [ ][x]
[ ][ ]   [ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]   [ ][x]
[x][ ]
-------------------------------------------------------------------------------
~ Collect ~
Colors - Pink
Description - Always get chip data after battles
Location - BugFrag Dealer in Undernet2
Compression code - ALABBAAABA
[ ][ ][ ]
[x][ ][ ]
   [x][ ]
-------------------------------------------------------------------------------
~ Custom1 ~
Colors - Blue
Description - Gives you an extra chip on the custom screen
Location - Green Area1 Program Dealer
Compression code - LBBRBAALRR
   [ ]
[x][ ][x]
   [ ][ ]
-------------------------------------------------------------------------------
~ Custom2 ~
Colors - White
Description - Gives you two extra chips on the custom screen
Location - Request 22: Get The Bad Guy
Compression code - RALLAABRBA
[ ][ ]
[ ][ ]
[ ][ ]
[ ][x]
[x][x]
-------------------------------------------------------------------------------
~ FirstBarrier ~
Colors - Blue
Description - Battles start with a 10HP Barrier
Location - AquariumComp2
Compression code - BBARABLARR
[x][ ][x]
[x][ ][ ]
-------------------------------------------------------------------------------
~ Fish ~
Colors - Blue
Description - Attracts Aqua viruses
Location - Behind a cloud in Sky Area1
Compression code - ARAABARRBA
   [ ]
   [ ]
[ ][ ][x]
-------------------------------------------------------------------------------
~ FloatShoes ~
Colors - Pink
Description - Ignores panel effects (not including holes)
Location - Green Area1 Program Dealer
Compression code - RALABLBBRB
      [ ]
[x][ ][ ]
   [ ][x]
-------------------------------------------------------------------------------
~ FolderPack1 ~
Colors - Yellow
Description: Custom1, MegaFolder1
Location - Request 5: Juvenile Division
Compression code - ABLRRBRLBA
   [ ][ ]
[ ][ ][ ]
[x][ ]
-------------------------------------------------------------------------------
~ FolderPack2 ~
Colors - Pink
Description - Custom2, MegaFolder2
Location - Beat 4th Virus Battler once
Compression code - BBARBLARBL
      [ ]
   [ ][ ][ ]
   [ ][ ][ ][x]
[ ][ ][ ][ ]
         [ ]
-------------------------------------------------------------------------------
~ GigaFolder1 ~
Colors - Red
Description - +1 giga chip per folder
Location - BugFrag Dealer in Undernet2
Compression code - BLBRLLLABA
      [ ]
   [ ][ ][ ]
[x][ ][ ][ ][x]
-------------------------------------------------------------------------------
~ Humor ~
Colors - Pink
Description - Megaman tells jokes when pressing the L button
Location - Punk navi in Green Area1
Compression code - LLABLBABLL
[ ]
[ ][ ]
[x][ ]
-------------------------------------------------------------------------------
~ Jungle ~
Colors - Green
Description - Attracts Wood viruses
Location - SecurityCameraComp (Class 6-1)
Compression code - ALARBRARLB
   [ ]
   [ ]
[ ][ ][x]
-------------------------------------------------------------------------------
~ MegaFolder1 ~
Colors - Green
Description - +1 mega chip per folder
Location - Green Area1 Program Dealer
Compression code - ARLALALLAB
      [x]
[ ][ ][ ]
      [x]

-------------------------------------------------------------------------------
~ MegaFolder2 ~
Colors - White
Description - +2 mega chips per folder
Location - Request 23: Update Help
Compression code - LALRBLRLRA
   [x][ ]
[ ][ ][ ][ ]
   [ ][x]
-------------------------------------------------------------------------------
~ Millions ~
Colors - Red
Description - Always get Zenny from GMDs
Location - Request 21: Can't Open Safe
Compression code - RBARALBBBL
[ ][ ]
   [ ]
[x][x]
-------------------------------------------------------------------------------
~ NumberOpening ~
Colors - Pink
Description - Gives you ten selectable chips on the custom screen
Location - Request 30: Where's My Navi
Compression code - AAALAABLRA
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][x][ ][ ]
-------------------------------------------------------------------------------
~ Oil Body ~
Colors - Red
Description - Attracts Fire viruses
Location - FanComp
Compression code - LRABARBBLR
   [ ]
   [ ]
[ ][ ][x]
-------------------------------------------------------------------------------
~ Poem  ~
Colors - Yellow
Description - Megaman tells jokes when pressing the L button
Location - Mr. Prog in Punishment Room (real world)
Compression code - BABARRLLAB
   [ ]
[ ][ ]
[ ][x]
-------------------------------------------------------------------------------
~ Reflect ~
Colors - Green
Find - Bugfrag program dealer in Undernet 2
Description - Press Left+B to use a shield, reflecting attacks for 50 damage
Compression code- LAABRRLRLR
      [x]
[ ][ ][ ][ ][ ]
      [x]
-------------------------------------------------------------------------------
~ Rush ~
Colors - Yellow
Description - Stops a defense chip such as Invis, and paralyzes enemy.
              Netbattle only
Location - Lotto # 32132348
Compression code - RLBAABALLR
[x][ ]
   [ ]
-------------------------------------------------------------------------------
~ Shield ~
Colors - Blue
Description - Press Left+B to use a shield
Location - Mr.WeatherComp2
Compression code  - RBBBAAABRL
[ ][ ][x]
[ ]
[x]
-------------------------------------------------------------------------------
~ SlipRunner ~
Colors - Yellow
Description - Press B to slide in the internet. No need to press B to run
Location - Quiz Master in Control Room (Seaside Town)
Compression code - ALAAALLABR
[ ]
[ ]
[x]
-------------------------------------------------------------------------------
~ SneakRun ~
Colors - White
Description - No running into weak viruses
Location - BugFrag Dealer in Undernet2
Compression code - BBBABBAARB
   [ ]
[ ][ ][ ]
   [x]
-------------------------------------------------------------------------------
~ SuperArmor  ~
Colors - Red
Description - You won't flinch
Location - BugFrag Dealer in Undernet2
Compression code - ABLLAALRBA
   [ ]
[ ][ ][ ]
[x][x][x]
-------------------------------------------------------------------------------
~ Tango ~
Colors - Green
Description - When in low HP, you get a Recov300 and a 100HP barrier
Location - Lotto # 69548756
Compression code - BRBRRABBRA
[ ][ ][ ]
   [ ]
   [ ]
[ ][ ][x]
-------------------------------------------------------------------------------
~ UnderShirt ~
Colors - White
Description - Leaves you with 1HP, even with fatal hit
Location - Comes with the NaviCust...
Compression code - RRALLRAABB
[x]
[ ]

--------------
~ Plus Parts ~
--------------
~ Attack+1 ~
Colors - Pink, Red, Blue
Description - +1 Attack
[ ]
[ ]
-------------------------------------------------------------------------------
~ AttackMAX ~
Colors - Red
Description - Level 5 Attack
Location - Behind purple door in Graveyard Area (use BatKey)
Compression code - LBRBABLBAL
[ ][ ]
[ ][ ]
[ ][ ]
[x][ ]
-------------------------------------------------------------------------------
~ Charge+1 ~
Colors - Pink, Blue, White
Description - +1 Charge
[ ]
-------------------------------------------------------------------------------
~ ChargeMAX ~
Colors - Blue
Description - Level 5 Charge
Location - Lotto # 94305487
Compression code - LLALLBABBB
   [ ]
[x][ ][ ]
-------------------------------------------------------------------------------
~ HP+50 ~
Colors - Pink, Blue, White
Description - +50 HP
[ ][ ]
-------------------------------------------------------------------------------
~ HP+100 ~
Colors - Pink, White, Blue
Description - +100 HP
[ ][ ]
[ ][ ]
-------------------------------------------------------------------------------
~ HP+200 ~
Colors - White, Yellow, Blue
Description - +200 HP
[ ][ ][ ]
[ ][ ][ ]
-------------------------------------------------------------------------------
~ HP+300 ~
Colors - Pink, Green, White
Description - +300 HP
[ ][ ][ ][ ]
[ ][ ][ ]
-------------------------------------------------------------------------------
~ HP+400 ~
Colors - Green, Yellow, White
Description - +400 HP
[ ][ ][ ][ ]
[ ][ ][ ][ ]
-------------------------------------------------------------------------------
~ HP+500 ~
Colors - White, Pink, Green
Description - +500 HP
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

-------------------------------------------------------------------------------
~ Speed+1 ~
Colors - Pink, Green, White
Description - +1 Speed
[ ]
-------------------------------------------------------------------------------
~ SpeedMAX ~
Colors - Green
Description - Level 5 Speed
Location - Lotto # 12046210
Compression code - AALABRALBA
[x][ ][ ]

------------
~ Glitches ~
------------
(Credits to Asakura Yoh for letting me use this section, then edited by me)
Installing programs incorrectly (not following NaviCust rules) result in a bug.
Another words, Megaman has a glitch(es), which can give you a disadvantage in
battle (some can actually give you an advantage). Glitches can even be stack-
able, meaning you can make the affect worst.
During battle, if Megaman's emotion window flashes, that tells you caused a
glitch in your Navi Customizer. Shown below lists the ways to glitch the Navi
Customizer:
1) Placing solid programs off the command line.
2) Having plus parts (square-tiled programs) touching the command line.
3) Haveing same-colored programs touch each other.
4) Installing more than 4 different colors of programs.
5) Placing programs off of the memory map.
^ These are basically the opposite of the NaviCust Rules ^
Doing any of the first four will cause a negative effect to that program.
Those programs each have their own glitches. The fifth one will cause the same
glitch every time. The third causes more than 1 glitch at a time.
There are two categories of glitches:
~ Stackable Glitches ~                ~ Other Glitches ~
A. Custom Glitch                      A. Panel Glitch
B. Buster Glitch                      B. Emotion Glitch
C. HP Glitch                          C. Warping Glitch
D. Status Glitch                      D. Encounter Glitch

~ Stackable Glitches ~

A. Custom Glitch
----------------
      - Custom Glitch 1
        Opening the custom screen the third time in battle will shorten your
        maximum chip selection by 1. Then after each turn, you'll continue to
        lose that same amount(minimum of selectable chips is 2). The following
        programs cause this glitch:
           
            - Custom1
            - Custom2
            - MegaFolder1
            - ChipShuffle
            - NumberOpening
            - FolderPack2
      - Custom Glitch 2
        Opening the custom screen the second time in battle will shorten your
        maximum chip selection by 1. Then after each turn, you'll continue to
        lose that same amount (minimum of selectable chips is 2). This glitch
        is caused by 2 Custom Glitch 1's, or the chips below:
           
            - MegaFolder2
            - GigaFolder1
            - FolderPack1
      - Custom Glitch 3
        Opening the custom screen the first time in battle will shorten your
        maximum chip selection by 1. Then after each turn, you'll continue to
        lose that same amount (minimum of selectable chips is 2). This glitch
        is caused by 3 Custom Glitch 1's, Custom Glitch 2 & 1, or any combina-
        tion that adds up to 3.

B. Buster Glitch
----------------
      - Buster Glitch 1
        During battle, Megaman's megabuster will sometimes fail to fire. When
        it does fire, will it do its regular damage. However, sometimes it
        will do its chargeshot damage (which is pretty good). This glitch also
        affects Crosses. The chargeshot and Beast Out remains unaffected. The
        following programs cause this glitch:
           
            - BusterPack
            - Attack+1
            - Speed+1
            - Charge+1
            - AttackMAX
            - SpeedMAX
            - ChargeMAX
      - Buster Glitch 2
        During battle, Megaman's megabuster will sometimes fail to fire. When
        it does fire, will it do its regular damage. However, sometimes it
        will do its chargeshot damage (which is pretty good). This glitch also
        affects Crosses. The chargeshot and Beast Out remains unaffected. This
        glitch is caused by 2 programs that cause Buster Glitch 1.
      - Buster Glitch 3
        During battle, Megaman's megabuster will sometimes fail to fire. When
        it does fire, will it do its regular damage. However, sometimes it
        will do its chargeshot damage (which is pretty good). This glitch also
        affects Crosses. The chargeshot and Beast Out remains unaffected. This
        glitch is caused by 3 programs that cause Buster Glitch 1.

C. HP Glitch
------------
      - HP Glitch 1
        During battle, Megaman's HP constantly drops by 1.5 HP per second;
        getting hit increases the rate. First hit becomes 1.7 HP, Second hit
        becomes 2 HP, then 2.5 HP, then 3 HP, then 4 HP, then finally to 6 HP.
        This glitch is caused by 1 HP program.
        
      - HP Glitch 2
        During battle, Megaman's HP constantly drops by 1.7 HP per second;
        getting hit increases the rate. First hit becomes 2 HP, Second hit
        becomes 2.5 HP, then 3 HP, then 4 HP, then finally to 6 HP. This
        glitch is caused by 2 HP programs.
      - HP Glitch 3
        During battle, Megaman's HP constantly drops by 2 HP per second;
        getting hit increases the rate. First hit becomes 2.5 HP, Second hit
        becomes 3 HP, then 4 HP, then finally to 6 HP. This glitch is caused
        by 3 HP programs.

D. Status Glitch
----------------
      - Status Glitch 1
        After starting a battle, Megaman will have a random status effect for
        5 seconds. You will either be Confused, Blind, Invincible or Invisible.
        This glitch is caused by having 5 different colored programs installed.
      - Status Glitch 2
        After starting a battle, Megaman will have a random status effect for
        10 seconds. You will either be Confused, Blind, Invincible or Invisible
        This glitch is caused by having 6 different colored programs installed.

~ Other Glitches ~

A. Panel Glitch
---------------
During battle, any panel you walk over has a chance of cracking. Like always, a
cracked panel breaks, but even with FloatShoes, there is a possibility of the
panel breaking. The following programs cause this glitch:
 - FloatShoes
 - AirShoes
 - SlipRunner
 - AutoHeal

B. Emotion Glitch
-----------------
With this glitch, Megaman constantly switches his emotions in battle. Usually
he'll switch between his normal and tired emotions, but occasionally switches
to his full-sync and angry modes. Full-Sync is practically worthless during
this glitch as his emotion switches in a second, even if you received it by
countering. When Megaman has 0 emotion points (basically, tired mode), his
emotions no longer change. This glitch does effect Crosses and very tired mode.
Obviously, Beast Out isn't effected. The following programs cause this glitch:
 - Humor
 - Poem

C. Warping Glitch
-----------------
With this glitch, if Megaman moves from a corner panel, he will jump to to the
other corner. Some of you may not understand, so read below:
                   Corners (When           Corners (When
Corners           AreaStealed)          AreaStealed twice)
[X][_][X]          [X][_][_][X]          [X][_][_][_][X]
[_][_][_]          [_][_][_][_]          [_][_][_][_][_]
[X][_][X]          [X][_][_][X]          [X][_][_][_][X]
If the corner panels are occupied or have a hole, Megaman will warp next to
that panel. The following programs cause this glitch:
 - SuperArmor
 - FirstBarrier
 - Shield
 - Reflect
 - AntiDamage
 - UnderShirt
 - BodyPack
D. Encounter Glitch
-----------------
This glitch increases the viruse encounter rate when jacked in. The following
programs cause this glitch:
 - SneakRun
 - OilBody
 - Fish
 - Battery
 - Jungle
* If SneakRun is on the command line and glitched at the same time, this glitch
is ignored.

~ Special Cases ~

BugStop
-------
BugStop has no glitch associated with it. Even when glitched and/or not touch-
ing the command line, it does nothing other than not doing its job. Megaman's
emotion window doesn't even flash during battle.
Collect & Millions
------------------
According to Asakura Yoh, Collect seems to become Millions when glitched.
Upon testing, Millions does not have a glitched effect when not placed on the
command line.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------10) Request BBS Guide---------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               10rqstbbs 
Big enough for its own section.
(Credits to THUGTHAWSK8R for reminding me to make this section and gigaspbass/
GregarCross617 for making the 35 Requests)
----------------
| Introduction |
----------------
The Request BBS. Remember the Mission board from EXE 3? It's much similar to
this sidequest. Just like EXE 3, completing the requests would mean receiving
prizes such battle chips you can't get anywhere else, navi customizer programs,
Zenny (not just zenny, a huge amount of it), and most of all, upgrades.
The BBS is located at Asterland chip shop. The Mr. Prog there can give info
about it. Examine the BBS and you'll see the list of requests.
There are rules for the Request BBS. When choosing a request, you cannot accept
any request whenever you want. You can only take requests that match your
current rank. The first time you accept a request, your rank will be "Rank C".
With that rank, it allows you to accept only 1 star requests.
Shown below tells what your current rank does:
     Rank Letter     |        Effect
----------------------------------------------------
    Rank C      |     Can accept 1 star requests
    Rank B      |     Can accept 2 stars or less
    Rank A      |     Can accept 3 stars or less
    Rank S      |     Can accept 4 stars (meaning all requests are possible)
If you don't know or forget your current rank, just press Select on the BBS.
If you're wondering how to raise your rank, that's simple. Completing a request
along with your reward, you'll receive request points, which raises your rank.
Collect enough request points to upgrade to the next rank, allowing you to
accept higher star requests.
There is a certain amount of request points needed to raise your rank. If you
complete a 1 star request, you'll receive 1 request points. A 2 star request
completed gives you 2 request points. You should know the rest.
Note this: It is only possible to do requests with Megaman. Using navis other
than Megaman will not let you interact with requestors.

---------------------
| Table of Contents |
---------------------
* Press Ctrl+F to jump to the request you're looking for. *
- Request 1: Virus Deletion         - Request 19: Songwriter
- Request 2: Find Keepsake          - Request 20: Buy Which Stock?
- Request 3: Errand Request         - Request 21: Can't Open Safe
- Request 4: For Victory!           - Request 22: Get The Bad Guy
- Request 5: Juvenile Division      - Request 23: Update Help
- Request 6: Somebody Help!         - Request 24: Do Something!
- Request 7: Get The Chip!          - Request 25: Want to Meet Daughter
- Request 8: Stock Up!              - Request 26: Not Enough Member
- Request 9: Stand In Recruit       - Request 27: Track The Criminal
- Request 10: Penguins Ran Away     - Request 28: Self Research
- Request 11: Daughter Worry        - Request 29: Official Request
- Request 12: Stop Him!             - Request 30: Where's My Navi
- Request 13: Loan Collection       - Request 31: One More Time.
- Request 14: Lumber Merchant       - Request 32: Support Chip Please
- Request 15: Time Capsule          - Request 33: Negotiate!
- Request 16: Diet Goods Money      - Request 34: An Experiment!
- Request 17: Find The Virus!       - Request 35: Road To Soul Battler!
- Request 18: Got A Problem.
-------------------------------------------------------------------------------
-------------------------
Request 1: Virus Deletion
-------------------------
Rating: 1 star
Go to Classroom 6-2 and talk to the girl who requested this task.
Go over to the blackboard, Jack in, and go forward. There are four Mettaurs in
the blackboard, find them, delete them, and Jack out. Go back to the Requester.
She will thank you.
Reward: 10 BugFrags
------------------------
Request 2: Find Keepsake
------------------------
Rating: 1 star
Go over to the front of the school and you will see an old lady. She says that
she lost an item that she received from her husband. Go and to the tree that is
next to your house. You got the item. Now go back to the requestor.
Reward: RegUp2
-------------------------
Request 3: Errand Request
-------------------------
Rating: 1 star
Head to the Cyber Academy's Teacher's Lounge. Talk to the scientist,and he'll
give us 3000 Zenny. Head to Seaside Area1. Go to the lower warp panel. Talk to
the pink navi, and you'll get a ticket in exchange for the 3000 Zenny. Go back
to the requester.

Reward: Reference Book (Unlocker subchip lotto #)
-----------------------
Request 4: For Victory!
-----------------------
Rating: 2 stars
Jack into Central Area1. Talk to the normal navi and give him a GunDelSol 1 C
chip. To get it, go to Tab's place. Yes, this request is that easy.
Reward: HP Memory
---------------------------
Request 5: Juvenile Division
---------------------------

Rating: 2 stars
Head to the Foyer Hall of Cyber Academy and Jack into the monitor. Talk to the
NetPolice guy, then go in front of Asterland. Talk to the boy near the Robodog.
The boy talks about his life and stuff and his only friend is this Robodog. The
Robodog suddenly freezes and you must jack in. Talk to the punk navi. He is
actually part of the officials so don't worry, you and the punk navi are teach-
ing this kid a lesson. Defeat the viruses and go back to the requestor.
Reward: Folder Pack 1 NCP (yellow)
-------------------------
Request 6: Somebody Help!
-------------------------
Rating: 1 star
Head over to RoboControlComp1 and talk to the normal navi. He needs a loan.
                   Loan Payback Timing
------------------------------------------------------------------
100 Zenny loan = Expo Navi Selection Test round 1 chapter
1000 Zenny loan = Expo Navi Selection Test round 2 chapter
10,000 Zenny loan = Chapter after Iris is kidnapped by the ex-WWW
Give him 10,000 Zenny. He will thank you. Talk to him again and he will give
you 10 times the money as he promised!
Reward: Zenny (variable)
------------------------
Request 7: Get The Chip!
------------------------
Rating: 1 star
Go over to Seaside Area3 and talk to the blue navi. He is looking for a Battle
chip: Doll Thunder A chip, because it is his operator's favorite chip. If he
doesn't have it, his operator will abandon him.
Give the chip to him and he will thank you so much that he won't forget you.
This request can be easy or hard so good luck to ya.
Reward: RegUp1
--------------------
Request 8: Stock Up!
--------------------
Rating: 2 stars

Head to the Aquarium and talk to the kid in front of the sunfish tank. He gives
you 10000 Zenny that you must spend on cybersushi toppings.
Here is the food he wants:
Food: Tuna, Eel, Salmon, Herring, Shrimp, Yellowtail, Urchin, and Snapper
       Best Fish Prices
-----------------------------------
Fish   |   Price   |   Navi
Tuna     1000        Punk
Eel       900        Red
Salmon    900        Red
Herring   800        Green
Shrimp    800        Brown
Y-Tail   1500        Blue
Urchin   1000        Blue
Snapper  1000        Green
If you choose the correct prices that I mentioned above, you would spend 7900
Zenny. That means we get to keep the other 2100 Zenny. Nice, eh?
Now jack out, talk to the kid and get our reward.
Reward: Secret Memo (HP+200 NCP white lotto #)
---------------------------
Request 9: Stand In Recruit
---------------------------
Rating: 2 stars

Talk to the brown navi in the Aquarium HP, and you get to act in a movie.
              Movie Lines
------------------------------------------
Prompt 1  | Halt, Villain!
Prompt 2  | CyberWarrior Cybo
Prompt 3  | My soul will die!
These lines are followed up by a virus battle, so make sure you're set.
Prompt 4  | (You must win the battle)
Then, select the following options:
Prompt 5  | Well, I'm off...
Prompt 6  | It's just a dream...
Reward: HP Memory
-----------------------------
Request 10: Penguins Ran Away
-----------------------------
Rating: 2 stars
Time for some Penguin Capture!
Go to the Seaside Aquarium and head to the Piranha tank. Talk to the guy there
and then let's go capture some penguins.
Your first penguin is where the Aquarium Dolphin and Seal show takes place,
right outside the room where we fought Diveman. The second one is just south of
the mermaid statue in Seaside Town.
Next up is one in Classroom 6-2, wtf? Followed up by one in Asterland. The
final Penguin's inside... Lan's bathroom!
Go back to the guy and get your reward.
Reward: Penguin Thank (Rush NCP yellow lotto #)
--------------------------
Request 11: Daughter Worry
--------------------------

Rating: 1 star
Head to the plaza at the south end of Green Town and talk to the man in the
suit. Head to the lower area of Seaside Area1 and talk to the punk navi.
Reward: RegUp1
---------------------
Request 12: Stop Him!
---------------------
Rating: 1 star
Head to Green Town and go to the Courtroom. Talk to the girl, then go to Green
HP. Head to Green Area1. Skip the first warp panel and go to the second one.
Then, go to the nearest warp panel. You will see an official.
Talk to him, and select "Try me!". You will do a five-in-a-row virus battle.
After the cutscene, go back to the girl, and get your reward.
Reward: BigBomb P
---------------------------
Request 13: Loan Collection
---------------------------
Rating: 1 star

Talk to the brown navi at Green HP to get this party started. Head to Central
Area2's Netdealer, where the red punk navi is waiting. Fight him and follow him
to the shop in Seaside Area3.
Reward: 5000 Zenny
---------------------------
Request 14: Lumber Merchant
---------------------------
Rating: 2 stars
In Green Area2, the brown navi in the big square with the trees is looking for
a new axe. Head to Seaside Area3 and find a bucket.
Reward: 10 BugFrags
------------------------
Request 15: Time Capsule
------------------------
Rating: 3 stars
The southern square in Green Town has a man looking for his cyber-time-capsule
in Green Area. Make your way to the big grove with the giant tree in Green
Area2. The capsule is at the base of trees.
Reward: HP Memory
----------------------------
Request 16: Diet Goods Money
----------------------------

Rating: 1 star
Talk to the chunky kid in Cyber Academy's first floor hall. He wants his money
back from a punk navi in Seaside Area.
Go to Green Town's courtroom and talk to the lawyer there. Return to Seaside2,
and the scram artist is surrounded by lawyers.
Reward: 5000 Zenny
---------------------------
Request 17: Find The Virus!
---------------------------

Rating: 3 star
Go to the LevBus station and talk to Mr. Famous.
He sends you looking for five sets of viruses hiding in computers through
Central and Seaside Town.
Central Town Viruses
--------------------
RoboDog Comp
Monitor Comp
TeacherRoom Comp
Seaside Town Viruses
--------------------
WaterMachine Comp
PopcornShop Comp
Reward: FastGuage *
--------------------------
Request 18: Got a Problem.
--------------------------
Rating: 1 star
The woman at the Aquarium stage needs to learn how to swim, and needs help
of  "Dolphin" from Cyber Academy.
Reward: Invite Card (UnderShirt compression code)
----------------------
Request 19: Songwriter
----------------------
Rating: 1 star
Race over to Sky Area's Net Cafe. Talk to the blue navi on the north of the
area select the following options:
        Lyrics
-----------------------------
Lyric 1 | Your love
Lyric 2 | To soar in the sky
Lyric 3 | Only memories
Lyric 4 | Love
Lyric 5 | Your smile
Lyric 6 | That you're free
Lyric 7 | I still love you
If you pick a wrong option, you must prevent the guy from trying to delete him-
self by fighting viruses. OMG suicide!
Reward: RegUp2
----------------------------
Request 20: Buy Which Stock?
----------------------------
Rating: 2 stars
Get over to the Sky Area Net Cafe and talk to the pink navi. Then, go to the
exit to Undernet2. Talk to the punk navi there and then you'll be presented
with three options:
              Stocks
-----------------------------------------
Company     | Reward
Papaya Comp | 1000 Zenny
Toyosan     | 100 Zenny
Blackhole   | 100000 Zenny
If I were you, I'd pick Blackhole. Who wouldn't want that much money?
Go back to the pink navi for the Zenny you chose.
Reward: Zenny (variable)
---------------------------
Request 21: Can't Open Safe
---------------------------
Rating: 3 stars
Jack into the PopcornShop Comp at the Aquarium and talk to the normal navi
there. On the box has a paper that says "1 is dolphin. 10 is penguin. 100 is
sea angel." What that means is count the number of those animals in there tanks
The 1, 10 and 100 means which digit place they belong.
Either do that or save some time. The code is "564".
Reward: Millions NCP (red)
---------------------------
Request 22: Get The Bad Guy
---------------------------
Rating: 3 stars
Head to the right hand corner of Central Town and talk to the official.
Megaman must track down five red punk navis in the Central Area.
Reward: Custom 2 NCP (white)
-----------------------
Request 23: Update Help
-----------------------
Rating: 2 stars

Talk to the scientist at the lower level of the Aquarium's first room. He gives
you the UpdtData. Travel through each section of the Aquarium Comp and talk to
the Mr. Progs. Return to the scientist to find you got the wrong update data.
Now you have to go back and re-install the updates. They're in new locations
now too.
Reward: Mega Folder 2 NCP (white)
-------------------------
Request 24: Do Something!
-------------------------
Rating: 2 stars
The Aquarium's FishStickShopComp is on the fritz. You have to delete Boiler
viruses. Heat and Charge Cross solves this, that is if your playing Gregar.
Reward: HP Memory
---------------------------------
Request 25: Want to Meet Daughter
---------------------------------
Rating: 2 stars
Enter the Sky HP and talk to the punk navi there. He wants to find his daughter
and his only clue is that she's somewhere in Green Area.Head for the tree grove
and talk to the pink navi there. Return to Sky HP, and the dad-navi notes his
old buddies are out to get him. Exit the HP and enter Sky Area 1. Talk to the
two red punk navis there.
Reward: Spreader 3 R
-----------------------------
Request 26: Not Enough Member
-----------------------------

Rating: 2 stars
Enter the Class 6-2 Comp and talk to the green navi. He needs some chips from
you: Fanfare Z, Discord S, and Timpani T.
Fanfare and Discord can be found in ACDC Area, but Timpani can only be found
in Undernet Zero - but usually in the wrong code.
Once you get a Timpani chip, you can order it from the chip shop in the correct
code. Now go back to the requestor.
Reward: RegUp2
------------------------------
Request 27: Track The Criminal
------------------------------

Rating: 3 stars
Next to the water vending machines in Seaside Town is a guy in a suit.
The detective blew it, and the man under surveillance is gone. Check out the
doorway next to the FishStickShop; you can enter it now! This leads to the
catwalk in the back of the Aquarium's control room, where the man is hiding.
Rewards: Roll *, Protoman *, and Colonel * 
-------------------------
Request 28: Self Research
-------------------------
Rating: 2 stars

Go to Classroom 1-1, Jack into the board. Talk to the normal navi there. The PA
in question is the Poison Pharaoh, which consists of Poison Seed P, Poison
Seed P, Anubis P. Sky Area 1's has a BugFrag Trader who'll sell you the Poison
Seed Ps, and Anubis P is found in the Graveyard's PMD.
Basically, just use the PA and then talk to to the green navi.
Reward: Science Manual (Beat NCP blue lotto #)

----------------------------
Request 29: Official Request
----------------------------
Rating: 3 stars

Head on over to Sky Town, go up the elevator, and then go down the straight
path. Enter the room, and jack into the main computer. Talk to the official
there, and then battle the image data of WWW navis you've fought through the
game.
Rewards: Area Grab *, Anti Navi *, and Anti Recovery*
---------------------------
Request 30: Where's My Navi
---------------------------
Rating: 4 stars

Go to Classroom 1-1 and talk to the old lady there. Now jack into the net and
go to Undernet 2, climb to the top of the "skull" which is where the Undernet
BBS is, and examine the center tile between the two flames to find what you're
looking for. (If you want to see the top part of Undernet2, use Megaboy's Game
Maps. It will look like a skull)
Talk to the lady, get your reward, and watch her disappear >_>
Reward: Number Open NCP (pink)
--------------------------
Request 31: One More Time.
--------------------------
Rating: 4 stars

Talk to the young boy in western side of Central Town. We hear that his
parents have been fighting lately so we need to get them some flowers. Green
Town is where the flowers are, so talk to the young lady at the flower store
there. You need to find the owner, who is out making a deliver to Yai's house
in ACDC Town! Talk to her, then return to the Green Town shop to get the Tulip.
You should know what to do with it.
Reward: Srial Data (Charge Max NCP blue lotto #)
-------------------------------
Request 32: Support Chip Please
-------------------------------
Rating: 4 stars

Head on up to that huge orange orb above Sky Town and talk to the navi there
(she must be in a copybot). The chips we need are Recovery80 H, Geddon A,
BubbleWrap Q, Attack +30* and Discord S.
Recovery80 H can be bought from Asterland's chip order, Discord can be found
in ACDC Area, you can trade a Panel Return for a Geddon in Aquarium HP,
BubbleWrap Q is found at the Sky Area 1 BugFrag Trader, and we have to give
up our Attack +30 that we got from the PMD in ACDC Area...
Reward: HP Memory
----------------------
Request 33: Negotiate!
----------------------
Rating: 4 stars

This request is a long one, so get ready...
Talk to the man on the ledge outside of Sky Town's Force Room. He wants you
to talk to a kidnapper in the middle of Mr. WeatherComp1.
The brother navi is on the path to the Cybeast Statues in Undernet1. Return to
the kidnapper with the Pendant as proof of your meeting. Deliver TextData to a
pink navi in Green Area2.
The pink navi is at the NetCafe, and she has a letter for you to give back to
the kidnapper. Once you've reached the hostage in JudgeTreeComp3, go back to
the kidnapper, who has retreated to Mr. WeatherComp3.
Reward: Scrabble Data (Spin Yellow lotto #)
--------------------------
Request 34: An Experiment!
--------------------------
Rating: 3 stars

It's another job with Mr. Famous. Meet him at the Aquarium's shark tank, where
he has a set of 20 straight virus battles for you to slog through!
Rewards: Circusman *, Judgeman *, and Elementman *
---------------------------------
Request 35: Road To Soul Battler!
---------------------------------
Rating: 3 stars
Talk to the official navi at the Green HP, and he sends you to find some
NetMafia goons hiding somewhere in Green Town. Jack into the statue near the
flower shop to find the NetMafia there. Note that each battle has a BigHat
virus. Tengu Cross solves this, that is if your playing Falzar.
Reward: Soul Emblem (Tango NCP green lotto #)
-----------
As soon as you get the Master Rank, you'll receive a phone call. It is...Chaud!
He will tell you to go to Classroom 6-1 (your classroom), to fight Protoman's
"true form". When you fight Protoman, he will be in his FZ form. He's pretty
quick so watch out.
////////////////////
////Protoman FZ/////
////////////////////
HP: 2800
Difficulty: Hard-Super Hard
Attacks
-------
Hero Sword ~ His first attack. Blues slashes three panels forward.
Wide Sword ~ This move's commonly comes after Hero Sword. Blues will appear in
             front of you and slash you with this attack.
Cross Slash ~ He will cross slash you.
B=Blues X=CrossSlsh
Range > [_][X][_][_][_][_]
      > [X][X][X][B][_][_]
      > [_][X][_][_][_][_]
Shield Dash ~ Blues will sometimes pull up his shield. Any attack striked at
              him will be blocked and he'll dash in front of you to slash.
Blade Dance ~ Sometimes Blues will "sparkle". After that, he will slide through
              your panels to attack.
Range >
[<][_][_][_][_][_]       [v][_][>][_][_][_]       [_][_][<][_][_][_]      
[_][<][_][_][_][_]   >   [v][>][_][_][_][_]   >   [<][<][_][_][_][_]     V
[_][_][<][_][_][_]       [>][_][_][_][_][_]       [_][_][_][_][_][_]    
[_][_][_][_][_][_]
[>][>][>][_][_][_]             <                 <                       <
[_][_][_][_][_][_]
~ Rewards ~
1000/1500/3000 Zenny, Protoman Icon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------11) Boss Guide-------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              11bossgude
Obviously if you read the section title, you'll know this section's all about
the bosses in the game. It displays their forms, their attacks, and the amount
of HP they have. I have also tested the amount of damage the attacks do. If any
mistakes with the damage calculation should you have to contact me for fixing.
First, the boss locations:
--------------------------
Chaud & Protoman - In front of Lan's old house in ACDC Town
Chaud & ProtomanFZ - Class 6-1 in Cyber Academy
Mr. Match & Heatman - Lab's Comp1 in Cyber Academy (Gregar)
Ann Zap & Elecman - Helipad in Sky Town (Gregar)
Ms. Fahran & Slashman - Book table in Green Town (Gregar)
Dark Scythe & Killerman - Lab's Comp2 in Cyber Academy (Gregar)
Al Ferry & Chargeman - Vending machines in Seaside Town's Aquarium (Gregar)
Shuko & Aquaman - Lab's Comp1 in Cyber Academy (Falzar)
Dingo & Tomahawkman - Helipad in Sky Town (Falzar)
Master Feng Tian & Tenguman - Book table in Green Town (Falzar)
Moliarty & Groundman - Lab's Comp2 in Cyber Academy (Falzar)
Mr. Press & Dustman - Vending machines in Seaside Town's Aquarium (Falzar)
Blastman (Mr. Mach's navi) - Central Area 2
Diveman (Blackbeard's navi) - Seaside Area 2
Circusman (Yuika's navi) - Central Area 3
Judgeman (Ito's navi) - Green Area 2
Elementman (Vic's navi) - Sky Area 1
Colonel (Baryl's navi) - Underground 2
Gregar Beast Megaman - Underground 1 (Gregar random encounter)
Falzar Beast Megaman - Underground 1 (Falzar random encounter)
Hakushaku - Immortal Area (JP exclusive)
BassBX - Graveyard Area (random encounter)
Gregar - CopyBot Comp (Gregar)
Falzar - CopyBot Comp (Falzar)
This section is separated in 3 sub-sections:
--------------------------------------------
~ Link Navi bosses
    ~ Gregar navis
    ~ Falzar navis
~ WWW Navi bosses
~ Other bosses
Protoman is added before the Gregar navis sub-section.
* Note that the ??? on the damage calculation means they still need testing...
If you know the damage calculation of a certain attack, please email me. The
damage amount MUST be correct. I will definitely credit you. *
--------------------
| Link Navi bosses |
--------------------
~ Protoman.exe ~
HP: Normal - 1800, SP - 2000, FZ - 2800
Strategy
--------
Megaman's lifelong rival, Protoman. If you played the previous games, just
about every attack remain the same... To keep dodging easily, his attacks are
like a pattern. First comes HeroSwrd, WideSwrd, then Cross Slash. Watch out for
his newest move: Blade Dance, which can do deadly damage if you take full
hits.
Attacks
-------
* Every attack deals Sword damage *
Hero Sword ~ (Damage: Normal-100, SP-150, FZ-220)
His first attack. Protoman will slash 3 panels forward on your row. Just
sidestep it to avoid damage.
Wide Sword ~ (Damage: Normal-90, SP-130, FZ-200)
This move's commonly comes after Hero Sword. Protoman will warp in front of you
and slash you with this attack. He will warp to your area if he has to.
Cross Slash ~ (Damage: Normal-150, SP-220, FZ-330)
Protoman combines his first two attacks and create a CrossSlash. HeroSwrd and
WideSwrd are launched at the same time, but WideSwrd skips the first panel in
front of Protoman. Get striked from his FZ form makes Megaman angry.
Range > [_][X][_][_][_][_]
      > [X][X][X][P][_][_]
      > [_][X][_][_][_][_]
Shield Dash (SP and FZ only) ~ (Damage: SP-100, FZ-150)
Protoman will sometimes pull up his shield. Any attack striked at him will be
blocked and he'll dash in front of you to slash.
Blade Dance ~ (Full Damage: Normal-160, SP-480, FZ-720)
Protoman's newest move (the new DeltaRayEdge basically). While his HP is low,
he'll "sparkle". After that, he will slide through your panels to attack. To
avoid every hit, just move up or down after he sparkles.
Range (Normal form) >
[<][_][_][_][_][_]       [v][_][>][_][_][_]
[_][<][_][_][_][_]   >   [v][>][_][_][_][_]
[_][_][<][_][_][_]       [>][_][_][_][_][_]
Range (SP and FZ form) >
[<][_][_][_][_][_]       [v][_][>][_][_][_]       [_][_][<][_][_][_]      
[_][<][_][_][_][_]   >   [v][>][_][_][_][_]   >   [<][<][_][_][_][_]     V
[_][_][<][_][_][_]       [>][_][_][_][_][_]       [_][_][_][_][_][_]    
[_][_][_][_][_][_]
[>][>][>][_][_][_]             <                 <                       <
[_][_][_][_][_][_]
 _______________
/ Gregar navis /
----------------
~ Heatman.exe ~
HP: Normal - 700, EX - 1500, SP - 1900
Strategy
--------
While Heatman moves around, he rarely stands in the middle row, causing certain
moves to not work. Watch out for his Heat Wave attack, it's kinda tricky to
avoid it. Heatman has OmniShoes, letting him ignore panels without worry. Since
his name is HEATman, that makes him a Fire-type navi. Drench him with Aqua
attacks for double damage.
Attacks
-------
* Every attack deals Fire damage *
Heat Wave ~ (Damage: Normal-20, EX-60, SP-110)
Heatman's common attack. He sends waves of fire heading across to your area.
When they "fade" while moving, you can avoid getting hit by simply moving
forward. This attack cannot go over holes. Heatman's later forms send the waves
back to the front column after reaching your back row.
Heat Press ~ (Damage: Normal-20, EX-60, SP-110)
After using Heatman's fixed chip during operation, you should be quite familiar
with this attack. Heatman withdraws and slams his body to wherever you're
standing. He cracks the panel he lands and attacks with a + shape around him.
He continues this attack in his later forms. If you attack him during this
attack, you'll most likely go Full-Sync.
Flamethrower ~ (Damage: Normal-40, EX-120, SP-220)
Heatman uses this move when his HP is getting low. He summons a flamethrower
behind you reaching 3 panels. You can sidestep to avoid it but the flamethrower
will follow you. Just use an AreaSteal to avoid this whole attack.
-------------------------------------------------------------------------------
 ~ ElecMan.exe ~
HP: Normal - 900, EX - 1400, SP - 1800
Strategy
--------
Elecman travels slowly in battle but his attacks come out fast. He summons
ElecObstacles in your area to decrease your area and increase the range of his
ElecShot. Elecman has the FloatShoes ability, letting him ignore panel effects.
Since his name is ELECman, he's obviously an Elec-type navi. Ground him with
Wood attacks for double damage.
Attacks
-------
* Every attack deals Elec damage *
Elec Shot ~ (Damage: Normal-40, EX-80, SP-110)
Elecman strikes the entire row in front of him. Hitting an ElecObstacle will
make a + shape range. Head to a panel that won't be striked by the + shaped
range. If this attack doesn't hit an ElecObstacle, just sidestep.
Dash Elec Sword ~ (Damage: Normal-80, EX-160, SP-220)
After seeing Elecman's fixed chip during operation, you should be quite
familiar with this attack. Elecman dashes straight forward and slashes with a
WideSword range. Unlike the fixed chip, this attack doesn't paralyze. Elec and
Sword damage.
Thunder Bolt ~ (Damage: Normal-40, EX-80, SP-110)
First, random panels in your area will glow. Then Elecman will zap lightning
bolts. You'll most likely get hit in his later forms.
-------------------------------------------------------------------------------
~ Slashman.exe ~
HP: Normal - 800, EX - 1200, SP - 1500
Ugh, before EXE 6 was made, I made my own netnavi named Slashman. He was
obviously a sword type, he had green armor, black long hair and a helmet
similar to the EXE 6's Slashman. Then Capcom steals my idea so I had to rename
him and redesign him...
Very surprising how they took every idea I thought of...
Strategy
--------
The way Slashman moves around his field is a bit similar to Bass' movement.
He speeds up while moving around before an attack. In his later forms, he'll be
pretty fast, so watch out. Since he's a Sword-type navi, you can crush him with
Break attacks for double damage.
Attacks
-------
* Every attack deals Sword damage *
Slash Swipe ~ (Damage: Normal-30, EX-70, SP-110)
Similar to Gregar/Falzar Claw but switched. Slashman appears in front of you
and slashes with a WideSword range then LongSword range in his later forms.
You can easily counter him with a Reflector chip, letting you go Full-Sync.
Rolling Slash ~ (Damage: Normal-60, EX-140, SP-240)
After seeing Slashman's fixed chip during operation, you should be quite
familiar with this attack. After a few Claw Slashes, this attack comes next.
Slashman starts from his back row, spins and attacks through the column you're
standing. It can be tricky to dodge.
Triple Edge ~ (Damage: Normal-30, EX-70, SP-120)
After seeing Slashman's chargeshot during operation, you should be quite
familiar with this attack. He brings out kunais and they travel across to your
area. However, this attack shoots 2 kunais at a time which makes one row safe
to stand. You can destroy the kunais with your megabuster. In later forms, he
uses this attack multiple times.
-------------------------------------------------------------------------------
~ Killerman.exe ~
Eraseman for english lamers...
HP: Normal - 800, EX - 1200, SP - 1600
Strategy
--------
During battle, Killerman summons ghosts traveling across to your area which can
get annoying. The megabuster is very effective against these ghostly attacks.
Killerman's a Cursor-type navi, so blow his aiming with Wind attacks.
Attacks
-------
Killer's Phantom ~ (Damage: Normal-30, EX-50, SP-80)
Killerman's most common attack. Ghosts will travel across to your area.
Sidestepping is tricky. The megabuster is very effective against this attack.
Hell's Sickle ~ (Damage: Normal-60, EX-90, SP-120)
If you stand in your middle/front column for too long, Killerman slices his
scythe, attacking with a WideSwrd range 2 panels ahead. Sword damage.
Range > [_][X][_][_][_][_]
      > [_][X][_][K][_][_]
      > [_][X][_][_][_][_]
Eraser's Delete Beam ~ (Damage: Normal-100, EX-170, SP-240)
If you stand in the back row for too long, Killerman will send a target
encircling the field. If you get hit by the target, you'll be stunned for half
a second then Killerman jumps in front of you, inflicting damage and paralyzing
you. This attack pierces Invisibility.
-------------------------------------------------------------------------------
~ Chargeman.exe ~
HP: Normal - 1000, EX - 1500, SP - 2000
Strategy
--------
Chargeman commonly runs across the field like the Moloko virus from EXE 4. That
makes Beast Out's auto-targeting almost useless, even AntiDmg, BodyGuard, AND
ElementTrap fail against Chargeman... When Chargeman's attacked, he always
appear on the middle panel of his area. The chargeshot (Level 5) can easily
make Chargeman flinch >.> Like Heatman, he's a Fire-type navi. Soak him with
Aqua attacks for double damage.
Attacks
-------
* Every attack deals Fire damage including Chargeman himself *
Volcano Charge ~ (Damage: Normal-50, EX-80, SP-160)
While Chargeman is moving, he'll shoot up to 4 burning coals into the panels
you move from in your area.
Charge Cargo ~  (Damage: Normal-30, EX-50, SP-100)
ChargeMan will bring some boxcars on each side to make it hard to dodge. You
can destroy the boxcars with your megabuster. Not including the boxcars, if you
get hit by Chargeman during this attack, you take Normal-80, EX-130, SP-
damage also dealing Fire damage.
Crazy Locomotive ~  (Damage: Normal-100, EX-150, SP-300)
Chargeman rushes across his row, crushing through obstacles. During this
attack, he's invincible. You'll go Angry mode if hit by his SP form.
 _______________
/ Falzar navis /
----------------
~ Aquaman.exe ~
HP: Normal - ???, EX - ????, SP - 1700
Strategy
--------
It's Aquaman from EXE 4. His attacks aren't so hard to dodge. His Aqua Splash
likes cracking panels. Just watch out for Drip Shower. He won't slip on ice
either. Since his name is AQUAman, that makes him an Aqua-type navi. Shock him
with Elec attacks for double damage.
Attacks
-------
* Every attack deals Aqua damage *
Aqua Splash ~ (Damage: Normal-??, EX-??, SP-120)
After seeing Aquaman's chargeshot during operation, you should be quite
familiar with this attack. Aquaman sprays a water bomb the second panel ahead
of him. When it lands, it cracks the panel and splashes the panel behind it.
(Splashed part deals Normal-??, EX-??, SP-110 damage). The attack fails when
it's shot over a hole.
Aqua Hose ~ (Damage: Normal-??, EX-??, SP-220)
After using a few Aqua Splashes, Aquaman will grab a hose and attack in the
range similar to Tengu Beast's Tengu Storm, only that the WideSwrd area touches
the column you're standing.
Drip Shower ~ (Damage: Normal-??, EX-??, SP-110)
After seeing Aquaman's fixed chip during operation, you should be quite
familiar with this attack. Aquaman leaps to your middle panel (somtimes middle
back row) and spins around, hitting the surrounding panels with water. If the
target panel is occupied or if it's a hole, the move is cancelled.
-------------------------------------------------------------------------------
~ Tomahawkman.exe ~
HP: Normal - 1000, EX - ????, SP - 2000
Strategy
--------
It's Tomahawkman from EXE 5, only that he no longer uses Totem Poles. The main
attack during battle is the Eagle Swipe. Every few seconds, the eagle that sits
on the stand comes and attacks the whole middle row. You can always use your
megabuster to stop it. Tomahawkman has the SuperArmor ability: preventing him
from cringing, and StatusGuard: preventing him from being paralyzed, confused,
or blind. He can also recover on grass panels. Tomahawkman is a Wood-type navi,
so burn him down with Fire attacks for double damage.
Shown below is where the eagle stand is placed during battle:
M=Megaman T=Tomahawkman E=Eagle Stand
[_][_][_][_][_][_]
[_][M][_][_][T][E] 
[_][_][_][_][_][_]  
Attacks
-------
Eagle Swipe ~ (Damage: Normal-20, EX-??, SP-60)
The main attack during battle. The eagle that sits on the stand will fly across
the whole middle row every few seconds. It goes down with a megabuster shot.
Tomahawk Swing ~ (Damage: Normal-40, EX-??, SP-120)
Tomahawkman slashes with the slow-swinging Tomahawk in the range of a LifeSwrd.
Once you see the your last two columns flashing, run back (sometimes he will
attack in a 2x2 range). Wood and Sword damage.
Tomahawk Boomerang ~ (Damage: Normal-40, EX-??, SP-120)
If Tomahawkman can't reach you with Tomahawk Swing, he'll use this attack.
The column you're standing will flash, then Tomahawkman will throw an axe-like
boomerange dealing Wood damage.
Eagle Tomahawk ~ (Damage: Normal-80, EX-???, SP-240)
Tomahawkman's eagle will shapeshift into a huge axe and pounds the panels
across, sending a huge blast destroying the panels throughout the entire row in
front of him.
-------------------------------------------------------------------------------
~ Tenguman.exe ~
HP: Normal - ???, EX - ????, SP - 1500
Strategy
--------
While Tenguman moves around, he has OmniShoes, letting him ignore panels with-
out worry. Be careful when he uses Fujin Tornado, wherever the tornadoes start,
they move to a certain area. As a Wind-type navi, you can slice him with Sword
attacks for double damage. A common weakness right there.
Attacks
-------
Tengu Thrust ~ (Damage: Normal-??, EX-??, SP-130)
His common move. Tenguman extends his nose 3 panels ahead. Just sidestep a lot
to avoid damage.
Fujin Tornado ~ (Damage: Normal-??, EX-??, SP-130)
3 tornadoes appear on the enemy field. Each tornado does 130 damage dealing
Wind damage. Wherever they appear, they slide to a certain panel. If you know
where they're sliding, you should know how to dodge them. Wind damage.
(^), (V), (>), (<) = Direction the tornadoes are moving.
Range > [^][^][X][_][_][_]    [X][>][>][_][_][_]    [^][X][X][_][_][_] 
      > [^][^][V][_][_][_] OR [X][>][>][_][_][_] OR [^][V][V][_][_][_]
      > [X][X][V][_][_][_]    [<][<][X][_][_][_]    [X][V][V][_][_][_]  
Tengu Dash ~ (Damage: Normal-??, EX-??, SP-260)
Tenguman will raise his hands then disappear. Then he'll dash through panels
shown below starting from top to bottom dealing Wind damage. I only see him
start this attack from the bottom-back row.
Diagonal Down         Right (probably very rare)
[_][_][V][V][V][_]      [<][<][<][<][<][<]   
[_][V][V][V][_][_]  OR  [<][<][<][<][<][<] 
[V][V][V][_][_][T]      [_][_][_][_][_][_]      
-------------------------------------------------------------------------------
~ Groundman.exe ~
HP: Normal - 1000, EX -????, SP - 2000
Strategy
--------
Groundman can be a bit hard to handle since he has the SuperArmor ability,
preventing him from cringing. His attacks aren't too hard to dodge, just watch
out for Rock Crush Breaker. Groundman's a Break-type navi, so snipe him with
Cursor attacks for double damage.
Attacks
-------
* Every attack deals Break damage *
Ground Drill ~ (Damage: Normal-60, EX-??, SP-150)
Groundman's common move. Groundman will disappear and attack you from below.
If he misses, the panel he strikes becomes a hole.
Drill Attacker ~ (Damage: Normal-90, EX-???, SP-230)
Groundman will start at the middle-back column and his upper body spilts into
3 drills, which spreads out to every row. Then the drills move towards your
area to attack you. Destroys obstacles.
Rock Crush Breaker ~ (Damage: Normal-120, EX-???, SP-300)
Groundman will start at the middle-back column and rushes forward across his
row to the far edge. If anything is in his way, he will go through it (he will
move over holes and obstacles will be destroyed). He will then send a bunch of
rocks from the sky that will target random panels in your area. Rocks deal
Normal-60, EX-??, SP-150 damage (not dealing Break damage). Getting hit by
Groundman before he touches the back column will deal Break damage (SP form
will also make Megaman angry).
-------------------------------------------------------------------------------
~ Dustman.exe ~
HP: Normal - 900, EX - ????, SP - 1800
Strategy
--------
Just like Groundman, Dustman has the SuperArmor ability, preventing him from
cringing. Be careful when Dustman uses Dust Shooting. While attacked by it, you
can't move, causing you to take full hits (unless you have SuperArmor).
Dustman's also a Break-type navi, so snipe him with Cursor attacks for double
damage.
Attacks
-------
* Every attack deals Break damage *
Scrap Reborn ~ (Damage: Normal-50, EX-??, SP-110)
Dustman shoots a scrap-drone across the row, punching you when it reaches you.
If he misses you, it just reaches the end of the row and punches the panel. Any
punched panels will crack.
Dust Shooting ~ (Damage: Normal-30x3, EX-??x3, SP-70x3)
Dustman shoots 3 panel pieces across the row. If you don't have SuperArmor
installed, you'll take full damage. Destroys obstacles.
Dust Break ~ (Damage: Normal-100, EX-???, SP-200)
Dustman vacuums the row towards him and and crushes you. Unfortunetly, no Wind
damage.
-------------------
| WWW Navi bosses |
-------------------
~ Blastman.exe ~
HP: Normal - 400, EX - 800, SP - 1400, RV - 2000
Strategy
--------
Who would've guess he was Mr. Mach's navi? Blastman will always have steel
cubes during battle. They cannot be destroyed but they are useful to dodge his
attacks. The only way to get rid of these cubes is by Dust Cross' vacuum
effect. He also has the OmniShoes, letting him fly over panels without worry.
Blastman's a Fire-type navi so use Aqua attacks for double damage. Don't forget
he does Fire damage so using Tomahawk Cross wouldn't be a smart choice.
Shown below is where the steel cubes will be placed during battle:
M=Megaman B=Blastman S=Steel Cube
V1 Display           EX, SP, and RV Display
[_][_][_][S][_][_]   [_][_][_][_][_][_]
[_][M][_][_][B][_]   [M][S][_][_][S][B]
[S][_][_][_][_][_]   [_][_][_][_][_][_]
Attacks
-------
* Every attack deals Fire damage *
Smoke Bomb ~ (Damage: Normal-10, EX-50, SP-90, RV-140)
Blastman "throws" smoke across the field. Just sidestep or hide behind a steel
cube to avoid damage. Later forms move faster.
Blast Twister ~ (Damage: Normal-10, EX-50, SP-90, RV-140)
A flaming tornado covering up to three panels forward. It goes through steel
cubes, making them not so safe to hide behind. In later forms, this attack cuts
through an entire row.
Blast Fire ~ (Damage: Normal-20, EX-80, SP-150, RV-270)
Just like moving through the RoboControlComp, watch out for flying embers and
get behind a steel cube.
-------------------------------------------------------------------------------
~ Diveman.exe ~
HP: Normal - 500, EX - 1000, SP - 1500, RV - 1900
Strategy
--------
During battle, Diveman will hide under his panels. While under his panels,
torpedoes will fire across to your area to attack you. Wait until he pops up,
which makes him vulnerable to attack. As an Aqua-type navi, shock him with Elec
attacks. Also, he does Aqua damage, so using Heat and Charge Cross means
trouble.
Attacks
-------
* Every attack deals Aqua damage *
Dive Torpedo ~ (Damage: Normal-10, EX-20, SP-50, RV-90)
Diveman's most common attack. Two torpedoes appear from Diveman's area and
travel across the field. In later forms, the torpedoes travel faster.
Dive Mine ~ (Damage: Normal-10, EX-40, SP-100, RV-180)
Diveman shoots 2 spiked mines and lands at where you're standing. Quite easy
to dodge.
Tidal Wave ~  (Damage: Normal-30, EX-60, SP-150, RV-270)
Two columns will flash and Diveman attacks you with tidal waves.
-------------------------------------------------------------------------------
~ Circusman.exe ~
HP: Normal - 700, EX - 1200, SP - 1600, RV - 2100
Strategy
--------
The most annoying navi in the game. During battle, he ALWAYS stays in the
back row, probably forcing you to use AreaSteal and/or Beast Out. He hops
around and performs annoying attacks. You will learn to HATE him...
Attacks
-------
Clown Clap ~ (Damage: Normal-20, EX-50, SP-100, RV-130)
Cirusman's common attack. His hands disappear and re-appear on your area to
attack you. It has the range of a WideSwrd range. Even when dodging the
attacks, the hands follows you. Later forms make you want to dodge faster.
Ring of Fire ~  (Damage: Normal-20, EX-50, SP-100, RV-130)
Circusman brings out a fiery ring on his field, then tigers run through them
heading across your whole row. Sidestep to avoid damage. Later forms make you
want to sidestep faster.
Chaotic Tent ~ (Damage: Normal-69, EX-150, SP-190, RV-225)
This attack seriously doesn't look right... Circusman disappears and turns him-
self into a tent. If you get trapped, you can't move. His EX form paralyzes,
SP form confuses, RV form blinds. Just gay.
-------------------------------------------------------------------------------
~ Judgeman.exe ~
HP: Normal - 800, EX - 1100, SP - 1600, RV - 1900
Strategy
--------
Judgeman says he all about justice but he's a WWW navi. I don't get it...
Judgeman's attacks aren't so hard to dodge. That's all I have to say...
Attacks
-------
Electric Whip ~ (Damage: Normal-30, EX-50, SP-80, RV-110)
Judgeman's common attack. He will attack with an electric whip 3 panels
forward. This attack does Elec damage, so watch out when using Aqua Cross.
Hungry Books ~ (Damage: Normal-30, EX-50, SP-80, RV-110)
Two books appear from the upper row and bottom row on Judgeman's side.
Then they cross each other and move towards you. Getting hit by both books will
cause double damage.
Variable Book Shield ~ (Damage: still needs testing)
A big book will appear in front of Judgeman's area. If you attack it, it will
open. If you continue to attack it, the book does virus attacks. The star page
does BubbleStar, The flame page launches FireBurner, The rock page brings out
GolemHit. They all do elemental damage, so keep Heat, Slash, Charge, and
Tomahawk Crosses away from this attack.
-------------------------------------------------------------------------------
~ Elementman.exe ~
HP: Normal - 900, EX - 1300, SP - 1700, RV - 2000
Strategy
--------
During battle, Elementman creates Whirlwinds encircling the whole field. This
is his most common move so dodge, especially when using Killer Cross. Since his
name is ELEMENTman, he can change his element into 4 different types in order:
Wood, Fire, Thunder, and Aqua.
Attacks
-------
Whirling Tornado ~ (Damage: Normal-60, EX-100, SP-140, RV-240)
Elementman's common attack. A whirlwind appears from his back row and encircles
the field. If he's in his original element, two whirlwinds will appear. This
does Wind damage, so keep Killer Cross away from this.
Wood Tower ~ (Damage: Normal-30, EX-50, SP-70, RV-120)
Used when Elementman becomes a Wood-type. Wood spikes appear from panels and
follow you. Each panel it travels leaves grass panels. This does Wood damage,
so keep Elec Cross away from this. Fire attacks do double damage against him.
Meteors ~ (Damage: Normal-60, EX-90, SP-120, RV-200)
Used when Elementman becomes a Fire-type. Meteors will fall from the sky to
wherever you're standing. This does Fire damage, so keep Tomahawk Cross away
from this. Aqua attacks do double damage against him.
Thunder Bolt ~ (Damage: Normal-60, EX-100, SP-140, RV-240)
Used when Elementman becomes an Elec-type. Bolts of lightning strike the panels
that you're standing. It's easy and hard to dodge. This does Elec damage, so
keep Aqua Cross away from this. Wood attacks do double damage against him.
Ice Breath ~ (Damage: Normal-30, EX-50, SP-70, RV-120)
Used when Elementman becomes an Aqua-type. Elementman warps in front of you (to
your side of field if have to) and attacks with a WideSwrd range. The panels
that are striked become ice panels. Get striked by this, and you're frozen.
This does Aqua damage, so keep Heat Cross and Charge Cross away from this.
Elec attacks do double damage against him.
-------------------------------------------------------------------------------
~ Colonel.exe ~
HP: Normal - 1200, EX - 1600, SP - 2000, RV - 2600
Strategy
--------
Sigh, Colonel's no longer one of the good guys. Most of his attacks do Sword
damage, which makes Tengu Cross suck. He has some new moves and some old moves
from EXE 5. Watch out for his most deadly attack...
Attacks
-------
Screen Divide ~ (Damage: Normal-80, EX-120, SP-190, RV-300)
Colonel's main attack. He has two different ranges. Depending on which panel
you're standing, any of the following ranges will come. Sword damage. RV form
makes Megaman angry.
Screen Divide Diagonal                         Screen Divide V       
[X][_][_][_][_][_]    [_][_][X][_][_][_]      [_][_][X][_][_][_]
[_][X][_][_][_][_] OR [_][X][_][_][_][_]      [_][X][_][_][_][_]
[_][_][X][_][_][_]    [X][_][_][_][_][_]      [_][_][X][_][_][_]
After this attack, Colonel steps into the next attack.
Screen Divide Z ~ (Damage: EX-150, SP-240, RV-380)
This attack always comes after the previous Screen Divide. Sword damage. RV
form makes Megaman angry. Colonel cannot use this attack on his normal form.
Range > [X][X][X][_][_][_]
      > [_][X][_][_][_][_]
      > [X][X][X][_][_][_]
Colonel Army ~ (Damage: Normal-30x3, EX-50x3, SP-70x3, RV-70x3)
While Colonel sticks into the back row, he raises his sword, summoning a
ColonelArmy to strike you. You'll take 3 hits if striked.
His RV form summons two ColonelArmies. If you get shot by two at the same time,
the damage is 140x3.
Colonel Missle ~ (Damage: Normal-50, EX-80, SP-130, RV-210)
This move replaced TankCannon from EXE 5. Colonel will launch 3 missles from
his back row, then the missiles land on your area. Every panel it lands cracks.
Finishing Slash ~ (Damage: Instant Deletion)
Colonel's most deadly attack...  He will use this move when YOUR health is low.
Colonel toss his cape at you. The screen will then go dark for a second, then
you'll see a line moving from right to left meaning you got sliced. Get sliced
by this and you're instantly deleted (unless you have UnderShirt installed).
This is the kind of move you don't want to get hit by.
----------------
| Other bosses |
----------------
~ Gregar Beast Megaman ~ (Gregar version only)
HP: Normal - 900, SP - 1800
Strategy
--------
A battle against Megaman himself (like MegaManDS from EXE 4 & 5) except that he
actually has his own attacks. He moves fast, making certains attacks fail and
he also has SuperArmor, making multi-hit attacks fail as well. If you ask me,
he is easy to beat. I attack him by countering him. Oh yeah, he can move over
holes >.>
Attacks
-------
Gregar Claw ~ (Damage: Normal-60x2, SP-240x2)
... Do you really need a description for this? You know this attack. G-Beast
Megaman will slash you with a LongSwrd range following up with a WideSwrd
range. Sometimes he'll use just the LongSwrd range and it will paralyze. Get
hit by the paralyzing slash and he'll step into the next attack.
Gregar Buster ~ (Full Damage: Normal-90, SP-360)
After getting paralyzed by the Long range Gregar Claw, G-Beast Megaman will
pull out the Gregar Buster and shoot you rapidly. >_< 
Paralysis, then full hit buster... Just smart...
ThunderBall ~ (Damage: Normal-30, SP-120)
G-Beast shoots a somewhat slow-moving thunderball. Paralyzes if hit of course.
Deals Elec damage.
Beast Breath ~ (Damage: SP-300)
This move only comes when G-Beast Megaman is low on HP. He'll launch a huge
flamethrower dealing Fire damage. Its range makes it hard to avoid. SP form
only.
Range > [X][X][_][_][_][_]
      > [X][X][X][G][_][_]
      > [X][X][_][_][_][_]
-------------------------------------------------------------------------------
~ Falzar Beast Megaman ~ (Falzar version only)
HP: Normal - 800, SP - 1600
Strategy
--------
A battle against Megaman himself (like MegaManDS from EXE 4 & 5) except that he
actually has his own attacks. Seeing him floating and flying obviously means
he's using the OmniShoes.
Attacks
-------
Falzar Claw ~ (Damage: Normal-40x2, SP-160x2)
... Do you really need a description for this? You know this attack. F-Beast
Megaman will slash you with a LongSwrd range following up with a WideSwrd
range. Sometimes he'll use just the LongSwrd range and it will paralyze. Get
hit by the paralyzing slash and he'll step into the next attack.
Falzar Buster ~ (Full Damage: Normal-90, SP-360)
After getting paralyzed by the Long range Falzar Claw, F-Beast Megaman will
pull out the Falzar Buster.
Mega Boomerang ~ (Damage: Normal-40, SP-160)
F-Beast will send a boomerang starting from the bottom-right-hand corner and
encircle the field.
Aqua Needle ~ (Damage: Normal-20, SP-80)
F-Beast throws aqua needles at random panels in your area. Deals Aqua damage.
Hawk Storm ~ (Damage: SP-240)
This move only comes when F-Beast Megaman is low on HP. He'll launch a huge
twister dealing Wind damage. SP form only.
Range > [X][_][_][_][_][_]
      > [X][X][X][F][_][_]
      > [X][_][_][_][_][_]
-------------------------------------------------------------------------------
~ Bass.exe ~
HP: Normal - 1800, SP - 2700, BX - 3400
Video ~ http://www.youtube.com/watch?v=MQxv1XNOGmw&
Strategy
--------
Bass is back again. Only stronger and better. While Bass moves around, he won't
take any damage. His Buster Rake doesn't flinch and the Hellz Rolling is harder
to dodge. Watch out for his BX form, BassBX piles on the attacks. You have to
be skilled to handle his BX form. Pack your folder with defense chips for
survival.
Attacks
-------
Buster Rake ~ (Damage: Normal-60x4, SP-90x4, BX-130x4)
He'll target multiple random panels on your side of the field. This time, you
won't flinch so beware. His BX form makes it impossible to dodge. Always use a
defense chip during the BX attack.
Hellz Rolling ~ (Damage: Normal-200, SP-300, BX-440)
Bass throws two dark wheels that will attack you at the same time. You can
dodge this attack by stepping forward right before it hits you. Get striked by
this with his SP and BX form makes Megaman go Angry mode.
Dark Sword ~ (Damage: Normal-200, SP-300, BX-450)
Bass dashes in front of you and slashes with a LifeSwrd range. Once you see the
your last two columns flashing, run back or counter. Sword damage.
TankCannon ~ (Damage: Normal-150, SP-120, BX-330)
Bass pulls out the TankCannon when you're standing in the back row for a while.
The back row's panels are cracked. Same as its chip.
Golem Hit ~ (Damage: Normal-180, SP-270, BX-???)
Bass pulls out the Golem Hit and smashes your column, cracking the panels.
Same as its chip. Break damage.
Fire Burner ~ (Damage: Normal-??, SP-??)
Bass shoots a Fire Arm reaching 3 panels forward dealing Fire damage. Also
cracks the panels it hits. Same as its chip. (I've rarely seen Bass use this
move so I'm not sure about its damage calculation...)
Falzar's Sonic Storm (Gregar only) ~ (Damage: BX-550)
Since Bass has the power of the Cybeast, he can use this attack. Bass will
launch Falzar's head and shoot a huge twister dealing Wind damage. The bad
thing about this attack is that it pierces Invisibility. Megaman will go Angry
mode if hit.
Range > [X][_][_][_][_][_]
      > [X][X][X][B][_][_]
      > [X][_][_][_][_][_]
Gregar's Burning Breath (Falzar only) ~ (Damage: BX-670) <<shit that's a lot...
Since Bass has the power of the Cybeast, he can use this attack. Bass will
launch Gregar's head and shoot a huge flamethrower in the same range as Gospel
Breath dealing Fire damage. The bad thing about this attack is that you only
have two safe panels and does huge amount of damage. Without UnderShirt, you're
almost as good as dead. Megaman will go Angry mode if he survives.
Range > [X][X][_][_][_][_]
      > [X][X][X][B][_][_]
      > [X][X][_][_][_][_]
-------------------------------------------------------------------------------
~ Gregar ~ (Gregar version only)
HP: Normal - 2500, SP - 4000
Strategy
--------
The final boss of Cybeast Gregar. Gregar's most common move is the Beast
Pressure, causing rocks to fall from the air when he jumps down. He's rapidly
fast in his SP form. AreaSteals won't work against him and summoning obstacles
on his area will disappear so don't pack those kind of chips (You can still use
AreaSteal to charge up for Gregar Beast Out's Gregar Claw). Gregar has a major
weakness: Bass F giga chip.
Attacks
-------
Beast Pressure ~ (Damage: Normal-50, SP-150)
Gregar's most common move is to leap high in the air then come crasing down,
dropping a pair of rocks into your field. One of those rocks is always focused
on your current panel, so keep moving. He performs this move twice, then brings
out one of his other attacks. When his HP gets low, Gregar occasionally changes
this move up by roaring, then charging across the row (dealing Normal-200,
SP-540 damage). Once he hits the far edge, he drops a bunch of rocks on your
head, forcing you to keep moving (rocks deal Normal-180, SP-??? damage).
Despite his size, he only attacks a single row.
Burning Breath ~ (Damage: Normal-100, SP-300)
There's not much more warning to this attack than the flash of your panels. Get
to the upper or lower-right corner FAST, as Gregar's about to unleash a massive
wall of fire. He doesn't move during this attack, letting you attack freely. If
you're fast, he's vulnerable to counters for a VERY brief moment at the begin-
ning of the attack. If you get hit by his SP form, you'll enter Angry mode.
Deals Fire damage.
Range > [X][X][_][_][_][_]
      > [X][X][X][_][_][_]
      > [X][X][_][_][_][_]
Big Thunder ~ (Damage: Normal-100, SP-300)
Watch for Gregar's mane to start sparking. When it does, he's about to unleash
a bolt of electric energy that consumes your entire right column and blasts
across the row. Sidestep fast. He's immobile during this attack, so hit him
anything you have. If you're super-fast, he's vulnerable to counters for a VERY
brief moment at the start of his attack, but hitting him without an auto-
targeting move is tricky. If you get hit, you'll get paralyzed. This attack
pierces Invisibility. You'll go Angry mode if hit by his SP form. Deals Elec
damage.
Range > [_][_][X][_][_][_]
      > [X][X][X][_][_][_]
      > [_][_][X][_][_][_]
Flying Gregar Claw ~ (Damage: Normal-40?, SP-180) Too fast to calculate...
This two-stage attack effectively cuts through your right two columns. To make
matters worse, each hit destroys any chips you have waiting to be used. The
sheer speed of the attack leaves you very little time to react. If you're in
the middle column, you have a brief second to backstep while the first claw
tears up the rightmost column. Gregar always follows this attack up with the
Gregar Fang.
Gregar Fang ~ (Damage: Normal-100, SP-300)
After the Flying Gregar Claw, Gregar sends his great big head screaming
diagonally down onto the panel you are at. ALWAYS move vertically to dodge;
even though only the panel you were on is flashing, Gregar swoops low enough
to hit you should you try to dodge by moving forward. You'll go Angry mode if
hit by his SP form.
Gatling Tail ~ (Damage: Normal-70, SP-210)
Gregar fires off his tail-tip repeatedly, pounding the column you're in at the
start of the attack. It can be hard to distinguish this from the Beast Pressure
rock-drop at first, so always move around when you see the single panel flash.
Once he starts firing, the shots only fire a single column, so hang around in
other panels. His SP form makes the attack follow you to where you're moving,
which can get really annoying.
-------------------------------------------------------------------------------
~ Falzar ~ (Falzar version only)
HP: Normal - 2000, SP - 3200
Strategy
--------
The final boss of Cybeast Falzar. Falzar's favorite attack is Sonic Wave, so
avoid it whenever he uses it. In some attacks, he'll stay out of attack range.
You have to be stupid enough to try an AreaSteal. Why? Because he has NO panels
meaning that certain attacks won't work against him. Attacks like WaveArm,
Groundman, and even BassAnly.
Attacks
-------
Sonic Wave ~ (Damage: Normal-100, SP-???)
Falzar sends a whirlwind across the targeted row, which ends in a three-panel-
wide spread. If you're close up, this is not a terribly hard move to to dodge,
but its speed can prove tricky. Falzar is very vulnerable to attack during this
time, so make it count. This attack also crushes barriers. This is the ONLY
time Falzar is vulnerable to a counter. Deals Wind damage.
Range > [X][_][_][____]
      > [X][X][X][____]
      > [X][_][_][____]
Feather Strike ~ (Damage: Normal-80, SP-???)
The strikes from Falzar's feathers aimed directly at you are annoying enough.
Making dodging even more difficult for you, Falzar sends a wind through the
area which periodically pushes you backwards. Try to keep moving. He hurls
feathers into the arena before stopping. These feathers can break through
barriers, so watch out. To make things even more annoying, Falzar stays out of
attack range all through this move.
Firebird Breath ~ (Damage: Normal-60, SP-???)
Falzar releases three fireballs that unleash a load of firebirds that streak
across your current row. Sidestepping the firebirds can be tricky so don't
bother. The megabuster (if you have the Speed level upped, at least) is very
effective; just stand in place and hit the button repeatedly to fire a string
of shots that destroy the birds. Vulcan chips are doubly nice here, since their
splash effect means Falzar takes some damage as well. This attack does Fire
damage.
Claw Shot ~ (Damage: Normal-100, SP-???)
Possibly his quickest move, Falzar drops numerous claws onto the back two
columns of your area. You only have a brief moment to run to the front once you
see the flash. Even though there's a safe zone during this move, Falzar floats
high and out of your attack range for the duration. Be ready to attack him with
an auto-aiming attack as soon as the attack stops.
Beast Hurricane ~ (Damage: Normal-150, SP-???)
This move only comes out once Falzar's HP starts to drop. When he disappears
from the screen, get to the lower row FAST. Falzar comes screaming across the
top 2 rows, and follows up by going through the bottom two rows in the opposite
direction. Get caught in this, and it destroys your next chip waiting to be
used.
Range > [<][<][<][____]       [_][_][_][____] 
      > [<][<][<][____]   >   [>][>][>][____]
      > [_][_][_][____]       [>][>][>][____]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------12) Virus Battle FAQ-------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 12virsbttl
----------------
| Introduction |
----------------
The Virus Battler is a minigame that lets battle your viruses against enemy
viruses. After advancing later in the game, jack into class 1-2's blackboard
at Cyber Academy. On the upper part of the comp shows a red punk navi. Paying
him 2000 Zenny will give you the BattlerCard along with two viruses: a Mettaur
and a Gunner virus. With this item, it is now possible to start this minigame.
-------------------
| Getting Started |
-------------------
To add viruses to your collection, you'll need to find a virus with "Rare" in
its name (in other words, Rare viruses). Rare viruses are tough to find and
they are also stronger than their regular forms. Defeating a rare virus will
add that virus to your collection. You can also find level 2 rare viruses, but
they're not any different other than being stronger than level 1's.
--------------------
| Playing the game |
--------------------
To play, you'll need to find different-colored Mr. Progs. You can't just find
them anywhere since they all have certain locations. When you find them, you
can accept the battle, choose two viruses to fight with and decide where you'll
place them on your side of the area. However, each virus holds MB and the
combined memory of the two viruses cannot exceed 50MB. This means not every
virus group can pair up.
Once done, the battle starts. Since each virus acts on their own, all we can do
is hope for the best. Just like normal battles, the elements and their effects
are applied, even countering.
Unlike real virus battles, viruses don't get deleted individually. Instead,
their HP is combined together.  The viruses need to depend on each other to
survive. Another words, if one virus loses, that virus' team loses. Drop the
enemies' HP to zero to win.
As for the custom gauge, it is used as a timer. If it ever fills up all the way,
the battle results in a draw. Even with a draw, that's considered a loss.
--------------
| Virus List |
--------------
All viruses are listed all in order from the battler card, also including their
HP, damage, MB, location, and descriptions.
* Press Ctrl+F to jump to the name of the virus you want. *
===============================================================================
Mettaur virus                Description:                  
Starting HP: 40           It moves vertically like always. It attacks with its
Attack Power: 10          PickAxe sending waves across the row.
MB: 10 
Location(s): Central Area 1, Undernet Zero
Abilities: With just 10 MB, this virus can pair up with any other virus.
Comments: It lacks HP and fast movement, making it too weak to rely on.
===============================================================================
Piranha virus                Description:
Starting HP: 70           It moves vertically in battle. Each time it moves to
Attack Power: 20          another panel, it aims the row. If the target finds
MB: 10                    an enemy, a trident is shot dealing Aqua damage.
Location(s): Seaside Area 1
Comments: It has good moves, but can be easily counterable.
===============================================================================
HeadyA  virus                Description:
Starting HP: 130          Warps around the area, then launches itself three
Attack Power: 40          panels ahead. Has an aura to absorb attacks. It is
MB: 20                    vulnerable when attacking.
Location(s): Underground 1
Comments: Good offense and defense. It can absorb the first attacks. Has the
          effects of OmniShoes.
===============================================================================
Swordy virus                 Description:
Starting HP: 90           It slowly moves to the front of its area.  If an
Attack Power: 30          enemy is present, it uses LongSwrd or WideSwrd
MB: 20                    depending on where the enemy is.
Location(s): Underground 1
Comments: Too slow to rely on.
===============================================================================
KillerEye virus              Description:
Starting HP: 100          Stays in place, targeting diagonally up or down or
Attack Power: 50          across. If it sees an enemy, it shoots a Killer Beam
MB: 30                    dealing Elec damage.
Location(s): Underground 2
Comments: Killer Beam is good but takes time to target which is bad.
===============================================================================
Quaker virus (WaveArm)       Description:
Starting HP: 80           Drops around its area. Every time it lands, a wave is
Attack Power: 20          sent down its row.
MB: 10
Location(s): Seaside Area 3
Comments: Its jumping movement can help it dodge attacks. Needs more atk power.
===============================================================================
Catack virus (TankCannon)    Description:
Starting HP: 130          Moves forward slowly, launching a cannon at the row.
Attack Power: 70          Hitting the back row causes a widesword range effect.
MB: 30
Location(s): ACDC Area
Comments: Overally, nice. It has high HP & attack and enemies take 50 damage
          just by touching it.
===============================================================================
Champy virus (FireHit)       Description:
Starting HP: 60           Stays in its panel. If an enemy moves into its row,
Attack Power: 20          it will warp in front of the enemy, punching the
MB: 30                    target. If the panel it should warp is occupied or
                          holed, the move doesn't work. Fire damage.
Location(s): Central Area 3
Comments: Not reliable, but good against Wood viruses.
===============================================================================
Wind Box virus               Description:
Starting HP: 130          Stays still, repelling enemies to the back row.
Attack Power: 0
MB: 30
Location(s): Mr. Weather Comp 1
Comments: Just about useless, even with high HP.
===============================================================================
OldStove virus               Description:
Starting HP: 80           Slowly moves around, attacking the closest enemy with
Attack Power: 20          a flamethrower shooting 3 panels across. Fire damage.
MB: 20
Location(s): Central Area 3
Comments: Its range is good, but prefers to keep its distance. Good against
          Wood viruses.
===============================================================================
HauntedCandle virus          Description:

Starting HP: 150          Stays in place, then fires a 2x2 BurnSquare dealing
Attack Power: 50          Fire damage.
MB: 30
Location(s): Graveyard Area
Comments: Good range, does not take damage from fire attacks.
===============================================================================
Puffy virus (AquaNeedle)     Description:
Starting HP: 80           Stays in place, shooting spikes at the closest enemy.
Attack Power: 10          Rate of shots increases as it gets hit. Aqua damage.
MB: 20
Location(s): Seaside Area 2
Comments: Not enough attack power.

===============================================================================
StarFish virus               Description:
Starting HP: 60           Shoots three bubbles across. When bubble reach back
Attack Power: 20          row, they either move up or down. Enemies get trapped
MB: 20                    when hit. Aqua damage.
Location(s): Aquarium Comp 3
Comments: Very good. The enemy is more likely to get hit multiple times.
===============================================================================
EarthDragon virus            Description:
Starting HP: 200          Warps around its area before attacking. After, it
Attack Power: 100         leaves its vase and encircles around a 2x3 range on 
MB: 40                    the enemy side. Fire damage.
Location(s): Graveyard Area
Comments: High HP and can inflict terrific damage.
===============================================================================
ScarCrow virus (DollThunder) Description:
Starting HP: 100           Occasionally launches a Thunder Bolt across the row.
Attack Power: 30          Being stucked by any Elec attacks will launch an
MB: 40                    attack right away. Elec damage.
Location(s): Sky Area 2
Comments: Probably good against other Elec viruses. Other than that, it's not
          as good.
===============================================================================
PulseBulb virus (ElecPulse)  Description:
Starting HP: 100          Commonly moves around in battle, During this state,
Attack Power: 30          it can only take damage from Break attacks. When
MB: 30                    spotting an enemy on its row, it'll move toward it
                          and attack with Elec Pulse dealing Elec damage also
                          paralyzing them. It is vulnerable when attacking.
Location(s): Mr. Weather Comp 3
Comments: Terrific defense, but can be a bit slow sometimes.
===============================================================================
BigHat virus (FlashBomb)     Description:
Starting HP: 100          Commonly warps around in random panels, then throws a
Attack Power: 30          Flash Bomb on the 3rd panel ahead of it. After a
MB: 30                    second or so, it explodes, paralyzing the whole enemy
                          side of the field.
Location(s): Undernet Area 1
Comments: Pretty darn good but bomb doesn't deal damage unless bomb lands on
                          enemy.
===============================================================================
BombCorn virus (CornShot)    Description:
Starting HP: 140          Jumps back and forth on its row. After touching its
Attack Power: 30          front panel, it shoots 2-3 corn bombs on random areas
MB: 20                    of the enemy side. Corn bombs do multiple damage.
Location(s): Judge Tree Comp 2
Comments: Pretty good but can be blocked by broken panels.
===============================================================================
Shrubby virus (RingLog)      Description:
Starting HP: 100          Before attacking, it must hide behind an obstacle.
Attack Power: 20          After, it rolls a log down the roll dealing Wood
MB: 10                    damage.
Location(s): Judge Tree Comp 3
Comments: It sucks. It needs to hide behind an obstacle...
===============================================================================
HoneyBomber virus (RiskyHoney) Description:
Starting HP: 130            Stays in place. After receiving damage will it
Attack Power: 5             summon bees following the nearest enemy with
MB: 20                      multiple hits. Wood damage.
Location(s): Judge Tree Comp 1
Comments: Ok, but must receive damage to release an attack.
===============================================================================
Gunner virus (MachGun)       Description:
Starting HP: 60           Stays in place. If an enemy is spotted on its row, it
Attack Power: 10          targets the enemy, then snipes em with 3 hits.
MB: 20
Location(s): Central Area 2
Comments: Not too dependable but can counter at a good rate.
===============================================================================
FighterPlane virus (AirRaid) Description:
Starting HP: 140          Travels down its row and continues until finishing
Attack Power: 20          twice. After, it blows a machine gun throughout the
MB: 30                    enemy field.
Location(s): Sky Area 1
Comments: Pretty darn good. It mostly attacks during battle and can shoot with
          multiple hits.
===============================================================================
DarkMech virus (MachineSwrd) Description:
Starting HP: 180          Warps around in random areas of its field. It
Attack Power: 100         eventually shoots a thunder ball (dealing Elec dmg)
MB: 40                    and hits the nearest enemy (enemies are paralyzed).
                          When paralyzed, it will warp in front of the victim
                          and slice with a WideSwrd.
Location(s): Undernet Area 2
Comments: Excellent HP and attack. Probably my favorite one.
===============================================================================
SnakeArm virus (SandWorm)    Description:
Starting HP: 130          Likes to appear from panels and warps around random
Attack Power: 60          areas of the field. Eventually, it'll attack the
MB: 30                    enemy.
Location(s) Graveyard Area
Comments: Can be dependable and can dodge attacks while moving.
===============================================================================
Armadillo virus (IronShell)  Description:
Starting HP: 100          Travels only on its column. Spotting an enemy on its
Attack Power: 20          row will it force it to go 3 panels forward. On the
MB: 20                    3rd panel, it doe multiple hits. During the attack,
                          it is only vulnerable to Break attacks.
Location(s): Green Area 2
Comments: An excellent virus. It attacks using offense and defense along with
          multiple damage.
===============================================================================
Cragger virus (GolemHit)     Description:
Starting HP: 120          Stays in place. It occasionally smashes the enemy's
Attack Power: 50          whole column with Break damage also cracking the
MB: 40                    panels. It only takes half damage from non-break
                          attacks.
Location(s): Judge Tree Comp 2
Comments: Good defense, but slow on attacking. Great attack effect though.
===============================================================================
Nightmare virus (SummonBlack) Description:
Starting HP: 100           Warps around the field, then occasionally swipes an
Attack Power: 40           enemy's whole column with WideSwrd. As a shadow
MB: 30                     virus, it is only vulnerable to Swords.
Location(s): Underground Area 2
Comments: It's slow but has great defense.
===============================================================================
-----------------
| Virus Battles |
-----------------
Will not be shown until completed...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------13) Getting Rid of Panic Music---------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                13getridmc  
READ HERE:
Please do not steal this section and display it to another site. I don't care
if you give credit me or not. If you want other people to see this, just simply
give them the link to this guide. I've put a lot of originality into this.
---------------------------------------
----------( Introduction )-------------
---------------------------------------
Yes, yes. You guys are getting annoyed by the panic music correct? A while ago
before I made this guide, I found a way to get rid of it. You can still colIect
all the Icons this way. But to get some chips, it will require some cheating...
But that doesn't mean you should use the music modifier codes. They suck since
you have to changed them with buttons everytime >_<
If you are willing to do this long method, get ready. This will possibly take
more than a day to do this.
A list of things you need to do:
~ Have an Action ReplayMAX duo or a GameSharkSP ready.
~ Collect all the link banners in Lan's HP: Seaside, Green, Sky, and ACDC.
~ Leave at least 1 or more HP memory and RegUp1 not picked up.
~ Have the following codes ready in your AR/GS:
   - Infinite Mystery Data
   - Free Chip Trader OR Trade 1 chip in Chip Trader
   - The (M) code of course =P
~ You'll have to start over IF you already beaten the game with panic music.
~ And read the rest of the directions carefully.
---------------------
To start, you have to have your last saved file AFTER Baryl and Iris are saved
by Mr. Mach at the Sky Town Helipad. After that, wait until Mick, Tab, and Iris
leave the school.
DO NOT SAVE THE GAME!!!
Now move on in the game and beat the final boss Gregar or Falzar. Just don't
get deleted!
(Yes this means you'll have to leave behind all the upgrades from the Pavilion,
the Roll 3 chip from Mayl and the BMDs from the Pavilion Comp but don't worry,
you'll get them in another way.) After you beat the game, you should have the
Gregar/Falzar Icon and you when you select Continue, you should have last
saved before the cutscene of the Expo Parade. Save your game since you have
the Icon.
Now, the first part begins...
-------------------------------
----------( Part 1 )-----------
-------------------------------
Make sure you don't start the Expo Parade cutscene. During this part, you won't
be able to buy battle chips from Tab but that's ok. Now go to ACDC Town to
fight Protoman. Then head to the Request BBS board and complete all requests
that's possible. (Read the Request BBS section if you have to.) Also, since you
avoided the Expo Parade cutscene, you will be able to enter your house so you
can complete the "Penguins Ran Away" request. That request you must do.
NOTE: If you DON'T have the chip GunDelSol1 C, DO NOT accept the "For Victory!"
request.
Once you completed every single request possible, start the Expo Parade cut-
scene. After the cutscene, AVOID going into your house. Why? Because
another cutscene will start so don't go in.
-------------------------------
---------( Part 2 )------------
-------------------------------
In this part, it WILL take a while. You can now buy battle chips from Tab.
NOTE: This means you can buy GunDelSol1 C to complete the "For Victory!"
request.
Buy all chips from Tab to fill your library. Use the Chip Trader code to get
chips from Asterland, Green Town, and ACDC Town. (Sky Town's chip trader isn't
really required) To collect chips from the net, go to your old home, ACDC Town
and jack into the Squirrel Comp. You will be depending on the Squirrel Comp so
use it as much as you can.
Some chips require beating viruses VERY quickly. Use the Collect program to
always get a chip after winning a battle.
As for the SuperVulcan chip, complete the Virus Battle challenge.
Note: Collect all of the chips codes if you have to. It should help you unlock
all Program Advances (PAs)
If you have at least 100 Standard chips, unlock the door to the Graveyard Area
for more chips. Keep doing this until you receive the STD Complete Icon. Unlock
the door in the Graveyard Area too. After that, save before doing anything else
since there is a RegUp and an HP memory. You can go for the MEGA Complete
Icon whenever you want to. I would do that if I were you.
Collect every single BMDs and PMDs in the net. Like I said before, save before
picking up BMDs. That way, you can leave 1 HP memory and 1 RegUp1 not
picked up. Use the Infinite Mystery Data code on the RegUp1 until you reach
48MB. If you wanna go higher than that, feel free to do so... (Not that I would
go higher, I don't like cheating unless I have to)
As for the HP Memory, use the Infinite Mystery Data code. Turn off the AR/GS to
pick it up for the last time so you have a 980 HP without NCP HP upgrades.
-------------------------------
---------( Part 3 )------------
-------------------------------
Once you have the Gregar/Falzar Icon and the STD Icon, you will not be needing
Tab anymore correct? This is why I reminded you to get all the chip codes from
him. Now you can enter your house again! The cutscene will start, you go to
sleep, and then you're at school. Tab is no longer selling chips but it doesn't
matter since you have all the chips you need. New requests have been added on
the BBS so now you can complete the remaining requests to fight ProtomanFZ and
obtain your Protoman Icon.
Here are the new requests that are added:
Request 24: Do Something!
Request 25: Want to Meet Daughter
Request 26: Not Enough Member
Request 27: Track The Criminal
Request 28: Self Research
Request 29: Official Request
- If you completed the "Do Something!" request, you will receive your last HP
memory.
- If you completed the "Not Enough Member" request, you will receive your last
2MB
Your HP should be at 1000HP and your MB should be at 50MB.
Save your game for all the hard work...
Now do what you want. Fight BassSP and BX, collect the rest of the Icons.
Finally! No more panic music... 
Note: If you want to fight GregarSP/FalzarSP, save first, move on to the game.
Don't save after moving on. If you do, you just caused the panic music to come
back...
-----------------------
Credits to me and ONLY me for making this section. I was able to remember this
whole thing because my saved file disappeared NUMEROUS times due to the
encountering boss AR codes...
NOTE: If you ever want to talk about this in another site, credit me mmkay?
Like if you play a megaman vid on youtube, and it has no panic music cuz of me,
you definitely need to credit me.
Just don't display this section like I said.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------14) Passwords/Secrets----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             14paswscrt
----------------------
| Title Screen Icons |
----------------------
On the start screen of the game, you will see small icons above your screen. It
shows that you've completed a certain task(s). Collect them all to complete the
whole game.
Gregar/Falzar Icon - Defeat Gregar/Falzar
STD Complete - Collect all 200 Standard chips
MEGA Complete - Collect all 39 Mega chips
GIGA Complete - Collect all 5 Giga chips
PA Complete - Unlock all 29 Program Advances
Bass Icon -  Defeat Bass SP once
Protoman Icon - Finish all 35 requests from Request BBS and defeat ProtomanFZ
"S" Icon - Collect all 15 Secret chips
Beast Link Icon - Impossible to get in the US version.
---------------------------------------------
| Navi Customizer Program Compression Codes |
---------------------------------------------
Most NC programs more than one block large can be made smaller. Simply move the
cursor to the program you wish to compress in the list to the right of the
screen, press and hold right on the control pad, and enter the code. This makes
your programs easier to fit.
ARBABRRBAL AirShoes
BLALBRALBA AntiDamage
LBRBABLBAL AttackMAX
BBBAABAABB AutoHeal
BRBBBBBARR Battery
LRBBALRABA Beat
RLABLRLAAB BodyPack
AAABRLBAAL BugStop
BAABBBALBA BusterPack
LLALLBABBB ChargeMAX
RRABLRARLA ChipShuffle
ALABBAAABA Collect
LBBRBAALRR Custom1
RALLAABRBA Custom2
BBARABLARR FirstBarrier
ARAABARRBA Fish
RALABLBBRB FloatShoes
ABLRRBRLBA FolderPack1
BBARBLARBL FolderPack2
BLBRLLLABA GigaFolder1
LLABLBABLL Humor
ALARBRARLB Jungle
ARLALALLAB MegaFolder1
LALRBLRLRA MegaFolder2
RBARALBBBL Millions
AAALAABLRA NumberOpen
LRABARBBLR OilBody
BABARRLLAB Poem
LAABRRLRLR Reflect
RLBAABALLR Rush
RBBBAAABRL Shield
ALAAALLABR SlipRunner
BBBABBAARB SneakRun
AALABRALBA SpeedMAX
ABLLAALRBA SuperArmor
BRBRRABBRA Tango
RRALLRAABB UnderShirt
----------------------
| Lottery Chip Codes |
----------------------
Once Asterland opens up, you can input an 8-digit lotto number into the Number
Trader.
71757977 AirSpin3 O
51702791 Aquaman *
70741543 Beat (NCP)
24616497 Blastman *
97049899 BlizzardBall H
28271002 BodyPack (NCP)
19790420 BusterPack (NCP)
92070765 Chargeman *
94305487 ChargeMAX (NCP)
51378085 CircleGun V
44892547 ColonelArmy *
32310827 Diveman *
60884138 DrillArm M
79814666 Dustman *
30424514 Elecman *
08789369 ElementTrap *
87341489 FullEnergy
39345472 FullEnergy
45566783 FullEnergy
38116449 Geddon3 *
10414878 Groundman *
14212857 GunDelSol3 W
12404002 Heatman *
37889678 HP+50 (NCP)
49951337 HP+100 (NCP)
24823665 HP+200 (NCP)
54654618 HP+300 (NCP)
08749780 HP+400 (NCP)
55031325 HP+500 (NCP)
84387543 Killerman *
69544569 Lance *
98766899 LockEnemy
68008194 LockEnemy
16336487 LockEnemy
37495453 LockEnemy
88674125 MegaBoomerang M
75641392 Recovery300 Y
32132348 Rush (NCP)
55910601 Slashman *
79459146 SneakRun
74198795 SneakRun
15511679 SneakRun
12046210 SpeedMAX (NCP)
09256524 Spin Green
77837421 Spin Red
41976910 Spin Yellow
69548756 Tango (NCP)
00297421 Tenguman *
23722234 TimeBomb3 M
67520179 Tomahawkman *
97403000 Uninstall G
99910954 Unlocker
82564319 Unlocker
41161139 Unlocker
04789479 Unlocker
59485971 Untrap
22812406 Untrap
09000465 Untrap
-------------------
| Variable Sword  |
-------------------
Hold down the A button to perform a better range attack.
----------------------------------------------------------
WideSword   |   Up, Right, Down
LongSword   |   Down, Right-Down, Right
HeroSword   |   Left, Left-Down, Down, Right-Down, Right
SonicBoom   |   Left, B, Right, B
LifeSword   |   Down, Left, Up, Right, Down
---------------------
| NeoVariable Sword |
---------------------
Hold down the A button to perform a better range attack.
--------------------------------------------
SuperSonicBoom   |   Left, Right, Left, B
CrossSword       |   Down, Right, Up
Double LifeSword |   Up, B, Down, B, Up, B
-----------
| Quizzes |
-----------
Cyber Academy - Mr. Quiz     Prize - Quiz Book (HP+50 NCP lotto #)
1) What can't you grab with you left hand? ~ Left hand
2) What does a Mettaur always have? ~ Pickaxe
3) Which one of these fish might chase a mouse? ~ Catfish
4) What walks on 4 legs, then 2 legs, then 3 legs? ~ A human
5) What is the color of the tulips in Cyber Academy Class 1-2? ~ Yellow
Control Room in Seaside Town - Quiz Master     Prize - SlipRunner NCP (yellow)
1) What is the Attack power of "TimeBomb1"? ~ 150
2) Does a needle have an "Eye", "Ear", or "Mouth"? ~ Eye
3) What does PET stand for? ~ PErsonal Terminal
4) In the Green Town Courtroom Foyer, what is written? ~ Truth
5) 6, 4, or 8 - Which one takes the most strokes to write? ~ 4
6) Which one of these is not in the Seaside Aquarium? ~ Fur Seal
7) If you get hit with an attack from a "Mettaur" and a "Champy", how much
   damage would you take? ~ 30
8) What question number is this? ~ -_-
9) Which of the following area has a NetMerchant? ~ SeasideArea3
10) The year 3001 will be which century? ~ 31st Century
Underground Room in Green Town - Quiz King     Prize - QuizData (Forgot...)
                                   (I'd appreciate it if you knew and tell me)
1) How many trees are growing in Central Town? ~ 10 Trees
2) The Cyber Academy logo has what letters on it? ~ C and A
3) What does the Net Merchant in Central Area1 sell? ~ SubChip
4) Which one of these chips has the best Attack power? ~ AquaSwrd
5) 1+3x4+2-3 = 12 (you must do order of operations)
6) What is the difference in the Attack power of HiCannon and Spreadr2 ~ 40
7) How many students are in Class 6-A in ACDC School? ~ 8
8) What is the name of the seal at the Seaside Aquarium? ~ Fanny
9) What is it called when 2 Navis fight? ~ NetBattle
10) How much HP does the MiniEnrg SubChip restore? ~ 50
11) What chip is ID58 in the Data Library? ~ MiniBomb
12) How high is Sky Town? ~ 30,000 feet
13) Add the Attack power of a Sword and MiniBomb, then subtract the Attack
    power of an AirShot and Cannon. What do you get? ~ 70
14) What's the name of the Navi who attacked the Aquarium? ~ Diveman
15) Who am I? ~ -_-
After completing this question, the old man will turn into a normal navi.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------15) Frequently asked Questions (FAQ)---------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                15faqscton 
Shown below are the FAQs. Some of them are commonly asked, so please read
them before posting them.
Q: Where do I get the DoubleBeast mega chip and the Gregar/Falzar giga chip?
A: They're all removed from the US version. Can be obtained via cheating; the
cybeast giga chips freeze your game...
Q: How do you fight ProtomanSP?
A: Complete 25 Requests off the Request BBS and don't forget to check your
current rank. Very important.
Q: Where can I find Rush Food?
A: Go to Sky Town and Jack into the Shower Comp. A punk navi will sell you
some for 3000 Zennys each.
Q: How do I get rid of the panic music?
A: Read the section.
Q: What happens after I beat all the punk navis in the real world?
A: Absolutely, nothing.
Q: How do I get DolThunder1 A?
A: S-Rank the ScarCrow1 virus in Sky Area.
Q: Where I get the following chips for the P.A. Poison Pharaoh?
A: Poison Seed P, Poison Seed P, Anubis P. The Locations are shown below:
Poison Seed P - Buy it from a Bugfrag Dealer for 48 Bugfrags from Sky Area 1
Anubis P - PMD from Graveyard Area
Q: Where can I find Gold/Yellow Mystery Datas?
A: For the last time, they are RANDOM, damn it.
Q: Where can I find GunDelSol1 C?
A: Buy it from Asterland Chip shop.
Q: How do I get to the Graveyard Area?
A: You need the Gregar/Falzar Icon and collect 100 Standard chips.
Q: How do I get through the "S" marked door in Graveyard Area?
A: Simple. The mark "S" means that you need the STD Icon. In other words, you
need to collect all the Standard chips.
Q: Isn't the chip Anubis P behind the door in Graveyard Area?
A: NO. It is BEFORE the door.
Q: What is the password to go to Undernet Zero from Undernet1 and 2?
A: From Undernet1, it is 729. From Undernet2, it is 012.
Q: How do I find the locked door to Undernet Zero starting from Undernet1?
A: You need Rush Food.
Q: How do you fight ProtomanFZ?
A: Complete all 35 Requests from the Request BBS.
Q: How do you fight BassBX?
A: Beat BassSP, go to Underground2, and head for the big square.
Q: How do I do Virus Battler?
A: Get a Battler Card from a punk navi for 2000 Zennys. He's in Class 1-2 Comp.
Q: How do I get SuperVulcan V?
A: Beat the last Virus Battle Challenge.
Q: How do you get the Batkey?
A: Defeat Bass for the first time. To find Bass, head Green Area2 and go behind
the huge Cyber Tree. There is a hidden pit there.
Q: What do I do with the Batkey?/Where is AttackMax?
A: You use the Batkey to open up the door in the Graveyard to get to AttackMax.
In the JP version, it's used to unlock the Immortal Area.
Q: How can I get the PA Complete Icon if I can't get the Django chips?
A: You only need to unlock 29 PAs to get the icon.
Q: How do I get JusticeOne J?
A: There is a trade chain. Read below:
              1) Girl in 1-2 Class
              Give - Energy Bomb K >>>> Get - Double Shoot C
              2) Boy in Seaside Town Aquarium
              Give - Double Shoot C >>>> Get - High Boomerang V
              3) Pink navi in Seaside Town Watertank
              Give - High Boomerang V >>>> Get - Steal Revenge I
              4) Lady in the main room of Sky Town
              Give - Steal Revenge I >>>> Get - Big Bomb O
              5) Blue navi in ACDC HP
              Give - Big Bomb O >>>> Get - Justice One J
              (Credits to Zeroknight7 for the trade chain)
Q: Do you cheat or hack?
A: No, cheating is for noobs. It just shows you suck at everything and you need
cheats to win. I only cheat and hack when necessary, such as the panic music
cheat and possibly all battle chips.
Q: Do you have/play Megaman Star Force?
A: Yes and no. I've beaten the first 2 ones but I don't play them anymore. I'll
possible get the third one. Don't bother asking for a Brotherband. Star Force
sucks compared to EXE games.
All in-game related questions asked by noobs. >_>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------16) Contact Info------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               16contact
~ PLEASE READ BEFORE E-MAILING ~
Before you send your e-mail, you want to title it "Megaman EXE 6 Help" or
"Megaman Battle Network 6 Help". Otherwise I consider it junk.
Do not ask me anything that's already in the guide. The Ctrl+F feature is made
for a reason. You can find more answers from other people's guides. If you have
sent an e-mail and you haven't received a reply (usually in 24 hours), you've
been ignored.
Found any errors? Send the word and be sure to give the proper title. Just
replace "Help" with "Error" or anything similar to that.
My email address- gdharmaji@yahoo.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------17) Credits----------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             17credits  
~ Me, BluesSoul617/John for all the hard work to create this guide (INCLUDING
  the Panic Music section) and helping people out on the game.
~ The Megaman EXE 6 Cybeast Gregar and Falzar Instruction Booklet and
  Official Strategy guide, allowing me to copy down useful things.
~ Zidanet129 for letting me use his Program Advance Guide.
~ Asakura Yoh for letting me use the Glitches section from his NaviCust Guide.
~ RWOLeader01 for helping me make the Walkthrough section together.
~ GigaSPX for making the Request BBS section.
More credits can be found in this guide...

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