Welcome

A simple, unique, and educated blog

Rabu, 26 Januari 2011

Kisah Gadis Chili Selamatkan Pulaunya Dari Tsunami

Quantcast
Kisah Gadis Chile Selamatkan Pulaunya dari Tsunami gempa bumi chile (reuters)
Jakarta (ANTARA News) – Pukul enam pagi di sebuah pulau terpencil di Lautan Pacifik, hanya sedikit orang yang abai dengan peringatan mengenai bakal datangnya gelombang tsunami, ketika kapal-kapal ikan bermuatkan lobster bergoyang liar, lalu saling beradu dalam goncangan. Itu adalah pertanda datangnya tsunami menyusul Gempa Chile yang kemudian mengoyak Pulau Robinson Crusoe, sekaligus ikatan sosial diantara komunitas nelayan di situ. Akibat kerusakan pada sitem peringatan dini tsunami, kampung satu-satunya di pulau itu harus bergantung pada belas kasihan gelombang yang tengah datang menghantam. Namun, Tuhan menurunkan mukzizatnya, lewat campur tangan seorang gadis kecil berumur 12 tahun yang akhirnya menyelamatkan 650 penduduk pulau itu. Martina Maturana, puteri petugas polisi setempat, sedang berada di rumah ketika dia merasakan getaran dasyat itu, lapor surat kabar Chile, La Tercera, yang kemudian ditulis ulang oleh harian Inggris, The Independent, edisi 3 Maret.

10 Tips Wireless Security

Jaringan nirkabel atau yang sering disebut dengan wireless network cukup mudah untuk di set up, dan juga terasa sangat nyaman, terutama jika kita menginginkan agar bisa berjalan jalan keliling rumah atau kantor dengan komputer portable tetapi tetap bisa tetap mengakses jaringan internet. Namun, karena wireless menggunakan gelombang, maka akan lebih mudah untuk di-hack daripada koneksi yang menggunakan kabel.

Ada beberapa tips disini untuk mengamankan wireless network. Adapun langkah langkahnya sebagai berikut: 1. Memakai Enkripsi. Enkripsi adalah ukuran security yang pertama, tetapi banyak wireless access points (WAPs) tidak menggunakan enkripsi sebagai defaultnya. Meskipun banyak WAP telah memiliki Wired Equivalent Privacy (WEP) protocol, tetapi secara default tidak diaktifkan. WEP memang mempunyai beberapa lubang di securitynya, dan seorang hacker yang berpengalaman pasti dapat membukanya, tetapi itu masih tetap lebih baik daripada tidak ada enkripsi sama sekali. Pastikan untuk men-set metode WEP authentication dengan “shared key” daripada “open system”. Untuk “open system”, dia tidak meng-encrypt data, tetapi hanya melakukan otentifikasi client. Ubah WEP key sesering mungkin, dan pakai 128-bit WEP dibandingkan dengan yang 40-bit.

2. Gunakan Enkripsi yang Kuat. Karena kelemahan kelemahan yang ada di WEP, maka dianjurkan untuk menggunakan Wi-Fi Protected Access (WPA) juga. Untuk memakai WPA, WAP harus men-supportnya. Sisi client juga harus dapat men-support WPA tsb.

3. Ganti Default Password Administrator. Kebanyakan pabrik menggunakan password administrasi yang sama untuk semua WAP produk mereka. Default password tersebut umumnya sudah diketahui oleh para hacker, yang nantinya dapat menggunakannya untuk merubah setting di WAP anda. Hal pertama yang harus dilakukan dalam konfigurasi WAP adalah mengganti password default tsb. Gunakan paling tidak 8 karakter, kombinasi antara huruf dan angka, dan tidak menggunakan kata kata yang ada dalam kamus.

4. Matikan SSID Broadcasting. Service Set Identifier (SSID) adalah nama dari wireless network kita. Secara default, SSID dari WAP akan di broadcast. Hal ini akan membuat user mudah untuk menemukan network tsb, karena SSID akan muncul dalam daftar available networks yang ada pada wireless client. Jika SSID dimatikan, user harus mengetahui lebih dahulu SSID-nya agak dapat terkoneksi dengan network tsb.

5. Matikan WAP Saat Tidak Dipakai. Cara yang satu ini kelihatannya sangat simpel, tetapi beberapa perusahaan atau individual melakukannya. Jika kita mempunyai user yang hanya terkoneksi pada saat saat tertentu saja, tidak ada alasan untuk menjalankan wireless network setiap saat dan menyediakan kesempatan bagi intruder untuk melaksanakan niat jahatnya. Kita dapat mematikan access point pada saat tidak dipakai.

6. Ubah default SSID. Pabrik menyediakan default SSID. Kegunaan dari mematikan broadcast SSID adalah untuk mencegah orang lain tahu nama dari network kita, tetapi jika masih memakai default SSID, tidak akan sulit untuk menerka SSID dari network kita.

7. Memakai MAC Filtering. Kebanyakan WAP (bukan yang murah murah tentunya) akan memperbolehkan kita memakai filter media access control (MAC). Ini artinya kita dapat membuat “white list” dari computer computer yang boleh mengakses wireless network kita, berdasarkan dari MAC atau alamat fisik yang ada di network card masing masing pc. Koneksi dari MAC yang tidak ada dalam list akan ditolak. Metode ini tidak selamanya aman, karena masih mungkin bagi seorang hacker melakukan sniffing paket yang kita transmit via wireless network dan mendapatkan MAC address yang valid dari salah satu user, dan kemudian menggunakannya untuk melakukan spoof. Tetapi MAC filtering akan membuat kesulitan seorang intruder yang masih belum jago jago banget.

8. Mengisolasi Wireless Network dari LAN. Untuk memproteksi internal network kabel dari ancaman yang datang dari wireless network, perlu kiranya dibuat wireless DMZ atau perimeter network yang mengisolasi dari LAN. Artinya adalah memasang firewall antara wireless network dan LAN. Dan untuk wireless client yang membutuhkan akses ke internal network, dia haruslah melakukan otentifikasi dahulu dengan RAS server atau menggunakan VPN. Hal ini menyediakan extra layer untuk proteksi.

9. Mengontrol Signal Wireless. 802.11b WAP memancarkan gelombang sampai dengan kira kira 300 feet. Tetapi jarak ini dapat ditambahkan dengan cara mengganti antenna dengan yang lebih bagus. Dengan memakai high gain antena, kita bisa mendapatkan jarak yang lebih jauh. Directional antenna akan memancarkan sinyal ke arah tertentu, dan pancarannya tidak melingkar seperti yang terjadi di antenna omnidirectional yang biasanya terdapat pada paket WAP setandard. Selain itu, dengan memilih antena yang sesuai, kita dapat mengontrol jarak sinyal dan arahnya untuk melindungi diri dari intruder. Sebagai tambahan, ada beberapa WAP yang bisa di setting kekuatan sinyal dan arahnya melalui config WAP tsb.

10. Memancarkan Gelombang pada Frequensi yang Berbeda. Salah satu cara untuk bersembunyi dari hacker yang biasanya memakai teknologi 802.11b/g yang lebih populer adalah dengan memakai 802.11a. Karena 802.11a bekerja pada frekwensi yang berbeda (yaitu di frekwensi 5 GHz), NIC yang di desain untuk bekerja pada teknologi yang populer tidak akan dapat menangkap sinyal tsb.

10 Tempat Yang Pasti Anda tidak Mau Kunjungi

1. Great Pacific Garbage Patch
Pacific Ocean
Plastic1
The Great Pacific Garbage Patch, juga digambarkan sebagai Vortex Sampah Pasifik, merupakan pilin sampah laut di tengah Samudera Pasifik Utara yang terletak kira-kira antara 135 ° to 155 ° W dan 35 ° sampai 42 ° N. Kebanyakan menyatakan bahwa perkiraan saat itu lebih besar daripada negara bagian Texas, dengan beberapa perkiraan mengklaim bahwa adalah lebih besar dari daratan Amerika Serikat, namun ukuran yang tepat tidak diketahui pasti. Patch ini dicirikan oleh konsentrasi yang sangat tinggi pelagis plastik, kimia lumpur, dan sampah lainnya yang telah terperangkap oleh arus Pasifik Utara pilin. Patch tidak mudah terlihat karena terdiri dari potongan-potongan yang sangat kecil, hampir tak terlihat dengan mata telanjang, sebagian besar isinya tergantung di bawah permukaan laut. Ini bukan tempat Joe rata-rata ingin mengunjungi.

 
2.Izu Islands
Japan
Screen Shot 2010-03-22 At 12.26.39 Pm
Para Kepulauan Izu adalah sekelompok pulau-pulau vulkanik peregangan selatan dan timur dari Semenanjung Izu Honshu, Jepang. Secara administratif, mereka membentuk dua kota dan enam desa; semua bagian dari Tokyo. Yang terbesar adalah Izu Oshima, biasanya disebut hanya Oshima. Karena sifat vulkanik, pulau-pulau terus-menerus dipenuhi dengan bau belerang (sangat mirip dengan bau kentut ribuan). Penduduk diungsikan dari pulau-pulau pada tahun 1953 dan 2000 akibat aktivitas gunung berapi dan berbahaya tingkat tinggi gas. Orang-orang kembali pada tahun 2005, namun kini diperlukan untuk membawa masker gas dengan mereka setiap saat dalam hal tingkat gas naik secara tak terduga.

 
3. The Door to Hell
Turkmenistan
Img 2526
Address: Derweze, Turkmenistan
Hal ini telah tampil di listverse sebelumnya, tetapi akan lalai dari kami untuk mengecualikan itu dari daftar ini. Sementara pengeboran di Derweze di Turkmenistan pada tahun 1971, ahli geologi tidak sengaja menemukan sebuah gua bawah tanah yang penuh dengan gas alam. Tanah di bawah rig pengeboran runtuh, meninggalkan lubang besar dengan diameter sekitar 50-100 meter. Untuk menghindari pembuangan gas beracun, para ilmuwan memutuskan untuk membakar lubang. Geolog berharap api akan keluar dalam beberapa hari tetapi telah terbakar sejak itu. Setempat telah menamai gua Pintu ke Neraka. Seperti yang dapat Anda lihat dari gambar di atas, ini adalah salah satu neraka dari sebuah tempat, tetapi tentu saja yang Anda tidak ingin kunjungi.

 
4. Alnwick Poison Gardens
England
Alnwick-Poison-Gardens.2289.Full
Address: Denwick Lane, Alnwick, NE66 1YU, England
Terinspirasi oleh Kebun Raya di Padua, Italia (kebun raya pertama yang diciptakan untuk tumbuh tanaman obat dan beracun pada 1500-an), Racun yang Alnwick Garden adalah kebun tanaman yang sepenuhnya yang dapat membunuh. Fitur banyak tanaman itu tumbuh tanpa disadari di belakang kebun, dan orang-orang yang tumbuh di pedesaan Inggris, serta banyak lagi varietas yang tidak biasa. Flame berbentuk tempat tidur mengandung belladonna, tembakau dan mandrake. The Alnwick Garden memiliki lisensi Home Office untuk tumbuh tanaman yang sangat khusus yaitu, ganja dan koka yang terdapat di balik jeruji besi di kandang raksasa – untuk alasan yang jelas.

5. Asbestos Mine
Canada
Screen Shot 2010-03-22 At 10.51.06 Am
Address: Thetford-Mines, Quebec, Canada
Terinspirasi oleh Kebun Raya di Padua, Italia (kebun raya pertama yang diciptakan untuk tumbuh tanaman obat dan beracun pada 1500-an), Racun yang Alnwick Garden adalah kebun tanaman yang sepenuhnya yang dapat membunuh. Fitur banyak tanaman itu tumbuh tanpa disadari di belakang kebun, dan orang-orang yang tumbuh di pedesaan Inggris, serta banyak lagi varietas yang tidak biasa. Flame berbentuk tempat tidur mengandung belladonna, tembakau dan mandrake. The Alnwick Garden memiliki lisensi Home Office untuk tumbuh tanaman yang sangat khusus yaitu, ganja dan koka yang terdapat di balik jeruji besi di kandang raksasa – untuk alasan yang jelas.

6. Ramree Island
Burma
800Px-Saltwater Crocodile On A River Bank
Ramree Pulau di Burma adalah sebuah rawa besar rumah 1000s air garam besar buaya air asin, yang paling mematikan di dunia. Juga rumah membawa nyamuk malaria, dan kalajengking berbisa. Selama Perang Dunia Kedua, pulau adalah lokasi pertempuran selama enam minggu dalam kampanye Burma. Berikut ini adalah gambaran tentang salah satu malam yang mengerikan: “Malam [dari 19 Februari 1945] adalah yang paling mengerikan bahwa setiap anggota ML [motor memulai] kru pernah dialami. Tembakan senapan yang bertebaran di rawa-rawa yang gelap gulita tertusuk oleh jeritan orang yang terluka hancur di rahang reptil raksasa, dan suara mengkhawatirkan kabur berputar buaya membuat hiruk-pikuk jarang neraka yang telah diduplikasi di bumi. Burung pemangsa subuh tiba untuk membersihkan apa yang buaya yang tersisa … Dari sekitar 1.000 tentara Jepang yang memasuki rawa-rawa Ramree, hanya sekitar 20 yang ditemukan hidup. “

 
7.Yungas Road
Bolivia
Death-Road
Yungas Utara Jalan (Road of Death atau Kematian Road) adalah 61 kilometer (38 mil) atau 69 kilometer (43 mil) jalan yang menuju dari La Paz untuk Coroico, 56 kilometer (35 mil) timur laut La Paz di kawasan Yungas Bolivia. Hal ini legendaris untuk memperkirakan bahaya ekstrim dengan menyatakan bahwa 200-300 wisatawan tahunan dibunuh sepanjang itu. Jalan salib menandai mencakup banyak tempat di mana kendaraan telah jatuh. Jalan ini dibangun pada tahun 1930-an selama Perang Chaco oleh Paraguay tahanan. Ini adalah salah satu dari beberapa rute yang menghubungkan daerah hutan hujan Amazon Bolivia utara, atau Yungas, ke ibukota provinsi. Karena ekstrim dropoffs minimal 600 meter (2.000 kaki), lebar jalur tunggal – sebagian besar jalan tak lebih dari 3,2 meter (10 kaki) dan kurangnya penjaga rel, jalan sangat berbahaya. Lebih lanjut masih, hujan, kabut dan debu dapat membuat visibilitas genting. Di banyak tempat permukaan jalan berlumpur, dan dapat melepaskan batu dari jalan.
 
8. Mud Volcanoes of Azerbaijan
Azerbaijan
Imgp5982
Pada musim semi 2001, aktivitas gunung berapi di bawah Laut Kaspia di lepas pantai azerbaijan menciptakan sebuah pulau baru. Pada bulan Oktober 2001 terjadi letusan gunung berapi yang mengesankan di Azerbaijan di Lokbatan, namun tidak ada korban atau peringatan evakuasi. Tetapi Azerbaijan tidak memiliki satu gunung berapi aktif, setidaknya tidak dalam arti biasa kata. Apa Azerbaijan tidak miliki adalah lumpur gunung berapi – ratusan dari mereka. Lumpur gunung berapi adalah sedikit diketahui kerabat yang lebih umum variasi magmatik. Mereka kadang-kadang meletus dengan hasil spektakuler, tapi umumnya tidak dianggap berbahaya – kecuali Anda kebetulan berada di sana pada waktu yang salah: setiap dua puluh tahun atau lebih, lumpur gunung meledak dengan kekuatan besar, menembak api ratusan meter ke angkasa , dan deposito ton lumpur di daerah sekitarnya. Dalam satu ledakan, api dengan mudah bisa dilihat dari 15 kilometer jauhnya pada hari ledakan, dan masih menyala, walaupun pada tingkat yang lebih rendah, tiga hari kemudian.

 
9. The Zone of Alienation
Eastern Europe
800Px-Pripyat01
The Zone 30 Keterasingan adalah pengecualian km/19 mi zona sekitar lokasi bencana reaktor nuklir Chernobyl dan administrated oleh administrasi khusus di bawah Departemen Luar Biasa Ukraina Situasi (keadaan darurat). Ribuan warga menolak untuk dievakuasi dari zona atau ilegal kembali ke sana nanti. Selama dekade ini tua terutama populasi telah berkurang, jatuh di bawah 400 pada tahun 2009. Sekitar setengah dari transmigran ini tinggal di kota Chernobyl yang lainnya tersebar di desa-desa di seluruh zona. Setelah berulang upaya pengusiran, yang berwenang menjadi didamaikan dengan kehadiran mereka terbatas dan bahkan diperbolehkan jasa pendukung bagi mereka. Karena penjarahan, ada kehadiran polisi yang kuat – jadi berhati-hatilah, jika Anda kunjungi, Anda mungkin juga akan ditembak atau mendapatkan keracunan radiasi – dan kita semua tahu betapa buruknya yang dapat.

 
10. Ilha de Queimada Grande
Brazil
Screen Shot 2010-03-22 At 12.02.30 Pm
Di lepas pantai Brasil, hampir karena jantung sebelah selatan São Paulo, adalah sebuah Ilha de Queimada Grande (Pulau Ular). Pulau ini tidak tersentuh oleh pengembang manusia, dan untuk alasan yang sangat baik. Para peneliti memperkirakan bahwa di pulau hidup antara satu dan lima ular per meter persegi. Angka itu mungkin tidak akan begitu mengerikan jika ular itu, katakanlah, 2 inci panjang dan nonvenomous. Ular di Queimada Grande, bagaimanapun, adalah spesies yang unik pit viper, lancehead emas. The lancehead genus ular bertanggung jawab atas 90% dari gigitan ular-terkait Brasil kematian. Lanceheads emas yang menempati Pulau Ular tumbuh hingga lebih dari setengah meter panjangnya, dan mereka memiliki yang kuat bertindak cepat-racun yang meleleh daging di sekitar gigitan mereka. Tempat ini begitu berbahaya bahwa diperlukan izin untuk dikunjung

10 Lokasi Paling Misterius Di Dunia

 10. Tempat Paling Misterius Di Dunia

Kita semua tentuya mafhum bahwa bumi ini menyimpang begitu banyak misteri, sebagian berhasil dikuak tapi kebanyakan tidak bisa dijelaskan dengan logika. Mengapa begini, mengapa begitu. Nah, yang diketengahkan dalam artikel ini adalah lokasi-lokasi paling misterius di bumi.
1.Pulau yang bisa Menghilang
Pulau ini sungguh aneh. Yang berkembang adalah cerita cerita misterius tanpa bisa dijelaskan secara pasti.Yang anehnya lagi, tidak semua orang bisa menemukan pulau ini. Cerita yang berkembang yang datang dari para petualang laut seputar keanehan keanehan. Pada tahun 1707, seorang kapten kapal asal Inggris, Andean Julius menemukan pulau ini, Namun anehnya, ia hampir tak bisa mencapai daratan pulau ini. Tapi ia berpendapat pulau ini memang ada bukan ilusi optic belaka. Karenanya dalam peta ia menandai dalam map sebagai pulau.
Anehnya lagi, 200 tahun kemudian ketika laksamana Makaluofu dan tim inspeksi yang sedang berlayar ke Kutub Utara menggunakan kapal pemecah es, mencoba menemukan pulau yang berada di map itu, namun tidak menemukannya. Tahun 1925. seorang navigator, Woershi, berhasil mencapai pulau ini bahkan ia hafal kondisi pulau ini. Anehnya, lagi lagi tim ekspedisi yang terdiri dari para ilmuwan yang sengaja mendatangi pulau ini tahun 1928, gagal menemukan pulau ini. Sampai kini pulau itu tetaplah sebuah misteri yg tak terpecahkan. Seolah pulau itu hanya bisa dilihat ketika ia ingin memperlihatkan wujudnya!
2.Lembah Misterius di Antartika
Ini adalah lembah misterius di antartika. Belum ada yang bisa menjelaskan fenomena ini, kenapa ketika semua wilayah antartika ditutupi salju, lembah ini jusru kering dari salju. Ini sungguh aneh dan ajaib. Kalau dilihat dari atas, lembah ini seperti sebuah tutup panci di mana tetap kering sementara sekitarnya bersalju. Orang menyebut lembah ini adalah ‘lembah kering tanpa salju’ (Antarctica’s Dry Valleys).
Antarctica’s Dry Valleys
Antarctica's Dry Valleys
Antartika bukan benua kosong, meski kalau menyebut jumlah penghuni, benua ini boleh dibilang berpenduduk paling sedikit dibanding benua yg ada dibumi. Karenanya fenomena ini tetaplah menjadi misteri bagi orang asing.
Sebagaimana diketahui sekitar 14 juta kilometer persegi dari total luas benua Antartika, terselimuti salju yang ketebalannya bisa mencapai 2000 meter bahkan 4.800 meter. Di musim dingin, es juga membekukan lautan, sehingga sulit membedakan mana daratan mana lautan.
3.”Moguicheng”, Kota Iblis di Cina
Di Cina, orang lebih mengenal gurun ini sebagai “Moguicheng” atau kota iblis, terletak di Xinjiang, Cina. Di sana ada semacam benteng atau castle. Nah bila kita melintasi gurun menuju kastil, angin sepoi sepoi berhembus diiringi bunyi-bunyian seperti suara music yang datang dari kejauhan. Bunyi-bunyian bernada ini bukan seperti suara desiran angin yang kadang bersuit-suit, tapi memiliki nada seperti sebuah lagu. Orang orang yang melintasi gurun ini sepakat seolah mendengar nada dari kejauahan. Melodi itu seperti tercipta dari getaran 10 juta bel, tapi kadang-kadang orang dapat merasakan musik seperti menjentikkan lembut dari 10 juta gitar ’string.
Moguicheng, Kota Iblis di Cina
Moguicheng", Kota Iblis
Namun, ketika badai datang, pasir- pasir yang diterbangkan oleh angin kencang, langit gelap gulita, situasi tiba-tiba berubah seperti neraka. Musik-musik indah berganti dengan suara suara aneh yang mengerikan. Mirip suara auman dari harimau, terompet dari gajah, dan suara lengkingan babi yang sedang disembelih, rengekan bayi menangis dan jeritan dari para wanita yang akan mati. Suara-suara mengerikan ini terus menerus secara bergantian sehingga membuat suasana makin mencekam.
Badai kemudian berputar-putar agresif dengan diserta gelegar di langit disertai suara menggeram ketakutan serigala di malam hari berawan. Entah bagaimana perasaan orang-orang yang membangun kota ini dulunya, dari manakah suara suara itu berasal belum ada yang bisa menjelaskan.
4. Zona Anomali Suhu di Henan
Tempat ini terletak di Henan, Cina. Penduduk setempat menyebutnya “bingbing bei” atau punggung es. Tempat ini seolah tak tersentuh perubahan musim.. Ketika seluruh Cina sedang mengalami musim dingin, di tempat ini justru bersuhu hangat, warm zone. Ini memang sungguh aneh.
Orang menyebut pergantian musim merupakan hokum alam yang tak bisa diubah, tapi di sini hal itu tidak berlaku. Lokasi persisnya adalah pegunungan sebelah timur dari Provinsi Liaoning. Penduduk mengalami suhu hangat, sementara daerah lain di Cina sedang mengalami perubahan musim.

Dengan adanya fenomena ini, kawasan ini mendapat julukan “zona anomali suhu.” Ini “zona anomali panas bumi” meluas hingga ke luar kota sebelah kiri sungai Hunjiang ke bagian akhir di sebelah kanan Sungai Hun hingga ke kaki bukit dekat Guandian Propinsi. Panjang “anomali suhu zona” adalah kira-kira 15km, dengan luas sekitar 106.000 meter persegi.
Uniknya ketika musim panas datang, daerah anomal suhu ini temperaturnya menurun. Ketika suhu musim panas mencapai 30 derajat celcius, suhu di sini justru berada di minus 12 drajat celcius, bahkan suhu super dingin ini terus merasuk hingga 1 meter di bawah tanah. Bahkan air tanah menjadi membeku saking dinginnya. Tempat ini telah berubah menjadi frizer ketika daerah lain kepanasan. Malah, jika kita meneteskan air ke bawah tanah, maka serta merta air itu akan berubah menjadi es. Luar biasa!
5.Lembah Kematian di Pegunungan Kunlun
Ini merupakan kota kuno, Teotihuacan, disebut juga jalan kematian. Wilayah ini membentang dari apa yang disebut jalan utama “jalan kematian” ke utara-selatan. Kota ini ditemukan pada abad ke 10 Masehi, oleh Ards seorang prajurit yang merupakan tim pertama yang menemukan tempat ini. Ketika sampai di kota ini, ternyata kota ini tak berpenghuni. Mereka percaya bahwa sepanjang jalan ini merupakan jalan menuju makam para dewa.
Padas 1974, se orang Meksiko bernama Dayton Halisi mengatakan bahwa ia telah menemukan satuan pengukuran yang cocok untuk semua jalan-jalan dan gedung-gedung di kota kuno ini. Misalnya, unit kuil ular Teaodiwakan , bulan dan Piramida Matahari adalah tingginya 21, 42, dan 63 “unit” masing-masing dengan rasio 1:2:3 berdasarkan perhitungan kuno.
Teotihuacan, Lembah Kematian
Teotihuacan
Kota kuno ini terdapat di pengunungan Kunlun. Lembah itu dijuluki Lembah Kematian. Disebut demukian karena di sana ditemukan sisa sisa bulu, tulang , kerangka serigala, beruang, dan para pemburu dan beberapa tersebar di sekitar makam. Suasananya menjadi sangat mengerikan dan mencekam. Entah apa yang terjadi di sini.
Inilah sebuah kisah nyata yang disampaikan oleh tim geologi dari Cina yang merekam sebuah peristiwa mengerikan. Kisah itu terjadi pada 1983 tentang sekelompok kuda yang lapar merumput di rumput dan tiba-tiba menghilang secara aneh di lembah kematian itu. Seorang gembala pergi ke daerah larangan “The Gates of Hell” itu, untuk mencari kudanya. Tapi dia tak pernah kembali, hanya kudanya yang muncul di kaki pegunungan Kunlun.
Beberapa hari kemudian si pemburu ditemukan tewas mengenaskan. Pakaiannya sobek sobek, tubuhnya pun tak utuh lagi, nyaris tak berkaki, matanya melotot seolah melihat sesuatu yang mengerikan. Ia juga ditemukan dalam keadaan menggenggam erat senapannya, menunjukkan ia tengah memperjuangkan hidupnya sampai saat saat terakhir.
Tapi yang paling ajaib adalah, di sekujur tubuhnya tidak dijumpai sedikitpun tanda bahwa dia telah diserang. Ini sungguh aneh..apa yang terjadi??
6. Segitiga Setan
Terletak di Atlantik Utara Barat, yang terdiri dari tujuh pulau besar, 150 pulau kecil, beberapa kelompok pulau karang.Keanehan segitiga Bermuda pasti telah terkenal keseluruh dunia, misteri yag tak terpecahkan seiring dengan berseliwerannya cerita cerita aneh tentang kejadian kejadian yang terjadi di kawasan itu. Konon, setiap perangkat berteknologi tinggi atau alat-alat eletronik akan menjadi kerusakan ketika berada di kawasan ini, sehingga orang yang mengalami masalah di sini tidak mungkin bisa berkomunikasi ke dunia luar.

Itu sebabnya banyak kasus kecelakaan atau hilang tanpa bekas, tak dapat dijelaskan, karena kapal atau pesawat yang melintas itu seolah lenyap begitu saja tanpa jejak. Awak pun tak ada yang pernah terdengar beruntung bisa menghubungi dunia luar untuk bercerita ttg apa yang terjadi di sana. Karena karakteristik yang sangat misterius, orang-orang menyebut tempat ini sebagai segitiga setan.
7.Misteri Piramida di Afrika Utara
Pernah anda berpikir bagaimana membangun piramida yang rata rata bertinggi 100 meter seperti di Mesir misalnya? Bagaimana menyusun batu batuan yang rata-rata beratnya mencapai 100 ton per –pieces. Ini adalah karya agung dan paling menakjubkan di dunia. Bukan hanya di Mesir, tapi piramida juga ada di Afrika Utara, di mana sungai Nil mengalirl. Sebagaimana anda tahu, sungai Nil merupakan sungai terpanjang di dunia yang mengalir melintasi beberapa Negara, termasuk Afrika Utara. Di sepanjang sungai Nil di Afrika Utara, ada sekitar 80 piramida menjadikan kawasan itu sangat menakjubkan. Piramida tertinggi disebut Piramida Cheops dan dibangun oleh tumpukan batu-batu besar yang tumpang tindih.
Piramida di Afrika Utara
Piramida di Afrika Utara
Salah satu keunikan piramida adalah dalam membuat bangunan itu, untuk merekatkan antara batu-batuan tidak digunakan lem, paku, uniknya tidak ada retakan atau celah. Batu-batuan itu menempel rapat dan sangat kokoh. Tidak ada celah sedikitpun, sampai-sampai mata pisau tajam setipis apapun tak dapat menembus batas antarbatu saking menempelnya.
Piramida di Mesir dibangun 5000 tahun lalu, begitu tangguh terhadap angin betapa pun kuatnya, juga kokoh terhadap erosi. Seolah artefak ini tak dapat disentuh oleh alam. Inilah bangunan paling spektakuler yang pernah dibuat di bumi.
8.Geysering di Tibet
Geysering ditemukan di bagian atas Sungai Yarlung Zangbo di Tibet, Cina. Kolam-kolam air panas yang meledak ledak dengan bunyi bunyian yang keras. Ketinggian semburannya bisa mencapai 20 meter, bahkan jika hujan gerimis semburan bisa mencapai 70 meter. Ledakan ledakan keras itu terjadi setiap beberapa menit. Selain Geysering di Cina, geysering juga ada di Reykjavik, ibukota Islandia.

9. Shennongjia, Tempat Buas yang dihuni Makhluk Misterius
Shennongjia terletak di persimpangan Sichuan, Hubei, merupakan pertemuan dua sungai, yaitu Sungai Yangtze di Cina dan Sungai Hanjiang. Luas areal ini 3.250 km2, 85 persen daerah tersebut berupa hutan. Ketinggian rata-ratanya adalah 1.700 meter, namun titik tertingginya 3.105.

Orang-orang menyebut lokasi itu adalah tempat yang liar dan buas. Ini berdasarkan dokumentasi sejarah tempat itu. Banyak kejadian mengerikan seputar tempat itu. Orang menduga di dalam sana, hidup makhluk buas, namun sampai kini tidak diketahui makhluk apakah gerangan.
Upaya mengumpulkan bukti tentang keberadaan makhluk buas itu telah dimulai departemen terkait tahun 1977-1980. Para peneliti telah menemukan ‘jejak’ makhluk liar itu seperti kumpulan rambut, juga jejak kaki yang diduga dibuat oleh makhluk itu.
10.Pulau Paskah

Pulau misterius ini berada di antara Tahiti dan Chili. Dipenuhi patung-patung berwajah manusia yang terbuat dari batu vulkanik. Sampai sekarang belum terungkap jelas bagaimana kehidupan masyarakat Rapa Nui itu, selain peninggalan patung-patung yang unik. ***diana/trifter.com

Misteri Tentang Segitiga Bermuda

Misteri Tentang Segitiga Bermuda

Misteri melingkupi sebuah wilayah laut di dalam garis  imajiner yang menghubungkan  tiga wilayah yaitu  Bermuda, Puerto Riko, dan Miami di Amerika Serikat.
Ada yang menyebutnya ‘Segitiga Setan’, ‘Limbo the Lost’, ‘Twilight Zone’, dan yang paling tenar adalah sebutan ‘Segitiga Bermuda — terinspirasi dari artikel Vincent Gaddis di Majalah Argosy.
Meski, dalam peta Amerika Serikat, The U. S. Board of Geographic, tak ada tempat bernama ‘Segitiga Bermuda’.
Wilayah ini jadi salah satu lokasi paling misterius, horor, dan menakutkan di muka Bumi. Apalagi, dalam sejarahnya, banyak kapal dan pesawat yang tertelan di lokasi itu.

Legenda Segitiga Bermuda makin ramai diperbincangkan ketika  pada 5 Desember 1945 pukul 14.10 waktu setempat, lima pesawat yang dipiloti para penerbang  terlatih dari kesatuan Penerbangan 19 tiba-tiba hilang di segitiga itu. Padahal cuaca sedang cerah.
Para pilot sempat meminta pertolongan lewat radio, namun, mereka tiba-tiba raib. Pesawat yang ditugasi mencari mereka juga raib misterius. Dilaporkan enam pesawat dan 27 orang hilang dalam peristiwa itu.
Juga peristiwa hilangnya kapal induk USS Cyclops pada 1918, yang hingga saat ini jadi misteri terbesar dalam sejarah Angkatan Laut Amerika Serikat.
Berbagai macam dugaan aneh muncul, ada yang mengatakan alien yang bersembunyi di bawah lautan, portal ke dimensi lain, gas methan, lokasi Atlantis yang hilang, hingga rumah iblis, Dajal.
Namun, ada juga penjelasan ilmiah yang lebih layak dipertimbangkan untuk menjawab misteri ini
***
Seperti di muat laman LiveScience, ada jawaban logis untuk menjelaskan hilangnya kapal atau pesawat di Segitiga Bermuda itu.
Daerah Segitiga Bermuda rentan terhadap badai tak terduga. Ada gelombang — Gulf Stream — yang sangat cepat dan turbulen — menelan serpihan kapal, pesawat, beserta penumpangnya.  Menghapus bukti-bukti terjadinya bencana.
Tak hanya itu, Laut di Segitiga Bermuda memiliki kedalaman hingga 30.000 meter atau lebih dari 9.000 meter dengan kondisi topografinya bisa ‘menelan’ kapal sehingga  tak pernah ditemukan.
Laman Sejarah Angkatan Laut Amerika Serikat, www.history.navy.mil, menjelaskan bahwa faktor signifikan yang menyebabkan hilangnya kapal  di Segitiga Bermuda adalah arus laut yang kuat disebut Gulf Stream.
Sebelum telegraf, radio dan radar ditemukan, pelaut tidak tahu ada badai atau angin topan berada di dekatnya.Bencana itu baru ketahuan setelah ada perubahan di cakrawala.
Badai yang datang tiba-tiba itulah yang menyebabkan kapal angkatan laut  hilang di Bahama, Saratoga. Kapal dan-krunya hilang tak berbekas pada 18 Maret 1781.
Dijelaskan juga bahwa tidak hanya di Segitiga Bermuda, banyak kapal-kapal Angkatan Laut AS lainnya telah hilang di laut karena  badai di seluruh dunia — secara mendadak.
Kapal dan pesawat bisa hilang secara tiba-tiba di wilayah Segitiga Bermuda itu karena anomali kompas yang bisa mengacaukan sistem navigasi. Soal adanya anomali ini pernah dicatat oleh Columbus dalam pelayarannya.
Dalam sejumlah catatan disebutkan bahwa Segitiga Bermuda adalah salah satu dari dua  lokasi di dunia yang memiliki anomali. Wilayah lain adalah laut Jepang dan Filipina, yang juga dikenal dengan nama yang mirip, ‘Segitiga Formosa’.
***
Faktor cuaca juga ikut berperan mengapa kapal dan pesawat hilang di Bermuda. Pola cuaca Karibia-Atlantik sangat ekstrim. Badai lokal yang mendadak menimbulkan cipratan air kencang yang bisa jadi bencana bagi pelaut maupun pilot.
Penelitian satelit bahkan membuktikan, adanya gelombang dahsyat setinggi 80 kaki atau bahkan lebih,  terjadi di wilayah laut terbuka, seperti halnya Segitiga Bermuda.
Gelombang ini bisa menghancurkan kapal besar dan membuatnya berkeping-keping.
Ada juga faktor topografi dasar laut di Segitiga Bermuda. Dari benting [gundukan pasir tengah laut], pulau di bawah laut, hingga palung yang luar biasa dalam.
Dengan kombinasi arus kuat, kapal atau pesawat bisa terjebak di dasar laut untuk selamanya.
Sementara, seperti dimuat laman Pattayadailynews, 6 Mei 2010, ahli geokimia, Richard McIver pada 1981 memperkenalkan teori peran gas metan hidrat dalam misteri Segitiga Bermuda.
Kata dia, longsor di dasar Segitiga Bermuda besar kemungkinan mengakibatkan lumpur dan batu besar meluncur dengan cepat — yang akhirnya merobek dasar laut dan membuka selubung lapisan gas.
Gas itu lalu pecah dan mengeluarkan metana yang menyebabkan gelombang besar.  Gas itu meledak di permukaan air tanpa peringatan dan menyulitkan setiap kapal atau pesawat yang lewat di lokasi itu.
Yang juga menyebabkan kecelakaan adalah faktor mnusia. Banyak pelaut dengan pengetahuan seadanya nekat menyeberangi daerah serawan Segitiga Bermuda.
Penjaga laut Amerika Serikat selama ini telah mengabaikan faktor mitos atau fiksi di Segitiga Bermuda. Menurut pengalaman mereka, gabungan kekuatan alam dengan segala ketidakpastiannya adalah biang keladi ‘kekalahan’ manusia di Segitiga Bermuda. (wm)

10 Makanan Beracun Yang Kita Suka Makan

 10 Makanan Beracun Yang Kita Suka Makan

Setiap hari kita akan menemukan makanan yang dihasilkan dari tanaman yang membawa racun yang mematikan. Kita tidak perlu khawatir dengan hal ini sebagai produksi massal buah-buahan dan sayuran memastikan bahwa kita biasanya aman, tapi dari waktu ke waktu orang-orang yang sengaja bunuh diri dengan makan yang salah tanpa disadari bagian dari tanaman. Dalam rangka untuk memastikan bahwa tidak pernah terjadi pada Anda, saya telah mengumpulkan daftar yang paling sering dilihat racun

1. Cassava (Yuca)

Cassava (Yuca)
Meskipun tidak terlalu banyak digunakan di Amerika Serikat, ubi kayu adalah semak berkayu yang umumnya ditemukan di Karibia dan Amerika Selatan. Bila menggunakan ubi kayu, itu dapat dibuat untuk menjadi manis atau pahit. Rasa, serta bau, semua tergantung pada jumlah cyanogenic glucosides, yang sebenarnya, sangat beracun. Kebanyakan yang mempersiapkan seperti itu menjadi pahit, karena terus pergi serangga dan bahkan binatang. Jika singkong disiapkan salah, dapat mematikan. Singkong keracunan, karena tingkat tinggi sianida, dikenal sebagai Konzo. Menyebabkan keracunan singkong ireversibel kelumpuhan.
Fakta menarik: Ubi Kayu akar ditumbuk menjadi tepung seperti substansi yang kemudian digunakan untuk membuat tapioka. Daun singkong mengandung sianida tetapi jika ditumbuk menjadi pasta dengan tepung dan kiri di tempat teduh selama 5 jam, sianida dipecah.

2. Pufferfish

Pufferfish
Ikan buntal tahan kedua vertebrata paling beracun di dunia. Meskipun Anda tidak akan menemukan ikan buntal di AS, banyak di Korea dan juga Jepang menemukan beberapa bagian dari ikan menjadi makanan lezat. Namun, organ-organ tertentu dari ikan, seperti hati, seperti yang sangat beracun, dan dapat mematikan. Racun dalam ikan, yang dikenal sebagai tetrodotoxin, dapat menyebabkan mati rasa, tekanan darah tinggi, dan kelumpuhan otot, dan itulah yang menyebabkan kematian sebagai otot diafragma menjadi lumpuh, melumpuhkan bernapas. Dikenal sebagai Fugu bila dimakan sebagai makanan, banyak di negara-negara Asia menolak untuk tidak makan ikan.
Fakta menarik: ikan buntal telah dibuat ilegal untuk dimakan oleh Kaisar Jepang.

3. Jamur

Mushrooms
Ada sekitar 5000 jenis jamur yang dikenal di Amerika Serikat dan sekitar 100 dari mereka dikatakan beracun, sementara kurang dari selusin yang mematikan. Bagaimanapun, jamur dapat menyebabkan pencernaan tidak nyaman. Karena jamur jamur dan fakta bahwa ada begitu banyak spesies, hal itu akan sulit untuk mengetahui yang beracun. Sebagai patokan, biasanya mengatakan bahwa setiap jamur yang ditemukan di alam bebas lebih dari mungkin beracun. Salah satu jenis jamur mematikan racun adalah Alpha-amanitin, yang menyebabkan kerusakan hati yang ekstrim. Toadstools, sebagaimana mereka disebut, adalah jamur beracun.
Fakta menarik: Ada dikenal 38.000 jenis jamur; sekitar 5% di antaranya beracun.

4. Kacang Mede

cashew-fruit
Meskipun tidak benar-benar biji-bijian dan kacang-kacangan, kacang mede tumbuh dalam shell-seperti struktur yang tumbuh pada buah. Ketika membeli “kacang mede mentah” di toko, perhatikan bahwa kacang ini benar-benar telah dikukus dan tidak seluruhnya mentah. Hal ini karena mengandung kacang mede mentah urushiol, yang merupakan bahan kimia yang sama yang akan Anda temukan di poison ivy. Dapat menyebabkan tubuh memiliki reaksi yang sangat mirip dengan salah satu pengalaman dari ek atau ivy beracun. Jika tingkat tinggi adalah urushiol tertelan, dapat mematikan. Mete keracunan jarang, tetapi orang-orang yang menangani mereka untuk pembuatan mereka untuk mendapatkan shell dari kadang-kadang mengalami efek samping.
Fakta menarik: Kacang mede berasal dari buah, yang di negara-negara Amerika Selatan, dimakan, dan biji (kacang mete) yang kemudian dibuang.

5. Cabai

http://www.thaiskygreenville.com/img/herbs_and_spices/chilies.jpg
Anda mungkin telah makan cabai  dalam hidup Anda. Tidak peduli apakah itu salah satu yang sangat panas, atau yang cukup ringan, setiap cabai Anda pernah dikonsumsi telah mengandung zat kimia yang disebut capsaicin. Dalam cabe, capsaicin adalah apa yang membuat mereka pedas dan “panas.” Tentu saja satu cabai tidak akan menyakitkan, tapi jika Anda cukup makan dari mereka, capsaicin dapat membunuh Anda. Kimia begitu kuat sehingga digunakan sebagai cat penari telanjang, dan bahkan digunakan dalam semprotan merica digunakan oleh kepolisian. Dalam panas cabe, seperti habaneros, capsaicin dapat dirasakan pada kulit jika anda memotong cabai, karena akan menghasilkan sensasi terbakar.
Fakta menarik: cabe sangat tinggi vitamin C. Salah satu pod cabai hijau dikatakan mengandung sekitar 6 kali lebih banyak vitamin C.

6. Kentang

Fresh Potatoes
Kita semua pernah mendengar sesuatu atau lain tentang kentang. Apakah itu adalah kelaparan kentang, beberapa cerita Irlandia, atau beberapa peristiwa sejarah lainnya berpusat pada kentang, satu hal yang mungkin tidak pernah mendengar bahwa kentang beracun. Batang dan daun tanaman yang beracun, dan bahkan kentang itu sendiri adalah beracun. Jika Anda pernah melihat di sebuah kentang, Anda mungkin telah menyadari bahwa beberapa mengubah warna kehijauan. Hal ini disebabkan oleh tingkat glycoalkaloid racun. Di masa lalu, ada kematian akibat keracunan kentang. Jarang, tetapi sebagian besar terjadi karena seseorang minum teh daun kentang, atau makan kentang hijau. Kematian tidak datang tiba-tiba. Biasanya hasil dalam kelemahan dan kemudian koma. Jangan khawatir tentang memiliki keripik kentang hijau sesekali, tapi jangan membuang semua kentang yang memiliki mata hijau, kecambah, atau kehijauan kulit, daripada mempersiapkan dan melayani mereka, terutama kepada anak-anak.
Fakta menarik: Kentang membuat makanan untuk astronot yang hebat! Bahkan pada tahun 1995 tanaman kentang dibawa ke orbit pada Columbia dan benar-benar dewasa.

7. Almond

almonds
Almond, hampir selalu dikatakan menjadi kacang-kacangan, sebenarnya benih dan sangat populer di dapur di seluruh dunia. Sama seperti kacang mete, almond ini sangat beracun jika tidak diperkenalkan kepada beberapa jenis sumber panas. Hal ini umumnya almond pahit yang harus diobati untuk menghilangkan racun. Benih penuh dengan sianida, dan di banyak negara adalah ilegal untuk menjual tanpa ada yang diproses dalam rangka untuk membuang racun dalam benih.
Fakta menarik: Almond dikatakan menjadi salah satu makanan dibudidayakan paling awal, yang disebutkan dalam Alkitab Perjanjian Lama.

8. Cherry

cherries
Ceri adalah jelas salah satu buah yang paling serbaguna. Anda bisa memakannya mentah, masak mereka, panggang mereka, dan membuat mereka tart atau manis. Ceri bahkan dapat digunakan pada beberapa jenis minuman keras. Meskipun mereka secara keseluruhan kebaikan merah, ceri bersifat racun. Jika Anda pernah makan ceri dan tanpa berpikir mengunyah pip atau meninggalkannya di mulut Anda, Anda akan diperkenalkan lebih dari hidrogen sianida ke dalam tubuh Anda. Jika pip ceri dikunyah, dihancurkan, atau entah bagaimana rusak, secara otomatis menghasilkan hidrogen sianida. Gejala keracunan ringan termasuk sakit kepala, pusing, kebingungan, kecemasan, dan muntah. Dosis yang lebih besar dapat menyebabkan kesulitan bernapas, peningkatan tekanan darah dan denyut jantung, dan gagal ginjal. Reaksi dapat termasuk koma, kejang-kejang, dan kematian dari pernapasan.
Fakta menarik: Ceri mengandung jumlah sangat tinggi Melatonin yang baik untuk membantu dan menjaga tubuh diatur.

9. Apel

apples

Apel adalah buah yang populer jelas di mana pun Anda pergi. Seperti orang lain pada daftar, dan banyak jenis buah-buahan, apel mengandung sianida, tapi tidak di tingkat tinggi. Buah itu sendiri tidak mengandung bahan kimia, tetapi Anda akan menemukan sianida dalam apel’s benih. Makan semua biji dalam satu apel tidak akan membunuh anda, tapi itu jelas tidak direkomendasikan. Tentu saja, jika cukup banyak biji apel dimakan, ini berarti mengunyah dan menelan, dapat mengakibatkan komplikasi.
Fakta menarik: Apel mengambang karena sekurang-kurangnya 25% dari massa mereka tidak lain hanyalah udara.

10. Tomat

skin-care-tecniques-with-the-humble-tomato

Meskipun popularitas ekstrem tomat dan banyak negara, memang benar bahwa mereka beracun. Walaupun buah itu sendiri tidak mengandung racun, batang serta daun mengandung zat kimia yang dikenal sebagai glycoalkaloid. Tingkat yang lebih tinggi dikatakan ditemukan di tomat liar, tetapi mereka tumbuh di dalam negeri masih mengandung glycoalkaloid. Kimia ini diketahui menyebabkan sakit perut dan kegugupan. Daun dan batang dapat digunakan untuk memasak untuk rasa, tetapi harus dihapus sebelum makan. Kimia ini begitu kuat bahwa sebenarnya digunakan sebagai suatu cara untuk mengendalikan hama.
Fakta yang menarik: Pada tahun 1893, dalam kasus Mahkamah Agung Amerika Serikat Nix v. Hedden, itu berargumen apakah atau tidak adalah tomat sayur atau buah, yang berhubungan dengan pajak yang dibayar tidak vegetbles dan buah-buahan. Pada akhirnya, pengadilan memutuskan bahwa tomat adalah sayuran ketika mengacu kepada Undang-undang Tarif, tetapi botanikal buah.

7 Lubang Terbesar Di Dunia

.::. 7 Lubang Terbesar Di Dunia .::

Lubang ini tidak hanya luar biasa, tapi beberapa dari mereka yang benar-benar mengerikan! Semata-mata besarnya lubang menganga ini mengingatkan kita tentang bagaimana pria akan bekas luka di bumi untuk melanjutkan pencarian mereka untuk kekuasaan dan kekayaan.

#1. Kimberley Big Hole – South Africa

holes in earth5 7 Huge Holes in the Earth
Rupanya tangan terbesar yang pernah digali penggalian di dunia, 1097 meter ini dalam tambang menghasilkan lebih dari 3 ton berlian sebelum ditutup pada tahun 1914.

#2. Glory Hole – Monticello Dam, California

holes in earth7 7 Huge Holes in the Earth
Sebuah lubang kemuliaan digunakan ketika sebuah bendungan berada pada kapasitas penuh dan air harus dikeringkan dari reservoir. Ini adalah ‘Glory Hole’ at Monticello dam, dan itu yang terbesar di dunia dari jenis katup, ukurannya memungkinkan untuk mengkonsumsi 14.400 meter kubik air setiap detik

#3. Bingham Canyon Mine, Utah

holes in earth3 7 Huge Holes in the EarthHal ini konon terbesar buatan manusia penggalian di bumi. Ekstraksi mulai tahun 1863 dan masih berlanjut hari ini, lubang semakin dalam ukuran terus-menerus. Dalam kondisi saat mil lubang dalam dan lebar 2,5 mil

#4. Great Blue Hole , Belize

holes in earth1 7 Huge Holes in the Earth
Geografis yang luar biasa ini fenomena yang dikenal sebagai lubang biru terletak 60 mil dari daratan Belize. Ada banyak lubang biru di seluruh dunia, tapi tidak ada yang menakjubkan seperti yang satu ini

#5. Mirny Diamond Mine , Siberia

holes in earth2 7 Huge Holes in the Earth
Aku cukup yakin kebanyakan orang telah melihat yang satu ini. Ini mutlak binatang dan memegang gelar terbuka tambang berlian terbesar di dunia. Di 525 meter, dengan diameter atas 1.200 meter, bahkan ada yang tidak-zona terbang di atas lubang karena beberapa helikopter yang telah menarik

#6. Diavik Mine, Canada

holes in earth6 7 Huge Holes in the Earth
Tambang begitu besar dan daerah begitu jauh bahwa ia memiliki bandara dengan landasan pacu yang cukup besar untuk menampung Boeing 737. Kelihatannya sama dingin ketika air sekitarnya beku

#7. Sinkhole in Guatemala

holes in earth4 7 Huge Holes in the Earth
Foto ini adalah jurang yang terjadi awal tahun ini di Guatemala. Lubang menelan belasan rumah dan menewaskan sedikitnya 3 orang

Selasa, 25 Januari 2011

Ayo Menanam Dengan Baik dan Benar

Kerusakan lingkungan, pemanasan global, perubahan iklim, atau apapun namanya makin nyaring terdengar, mulai dari media massa, obrolan dunia maya hingga ke warung-warung kopi. Semuanya membawa satu pesan, dan ajakan untuk menyelamatkan bumi kita. Bagaimana caranya? Salah satunya ya dengan menanam pohon disekitar kita.
Menanam tanaman jenis kayu-kayuan merupakn investasi bagi lingkungan maupun ekonomi jangka panjang yang membutuhkan waktu dan biaya yang tidak sedikit, oleh karena itu perlu dipersiapkan teknik pembibitan dan penanaman yang baik agar pohon yang kita tanam dapat tumbuh dengan optimal. Agar tanaman anda dapat tumbuh berkembang secara optimal, berikut tips singkat bagaimana menanam pohon:


Teknik Pembibitan
Adalah suatu proses pembuatan bibit siap tanam yang meliputi kegiatan dan pemilihan benih, panaburan, pembuatan persemaian, pemeliharaan dan seleksi bibit yang siap ditanam

  1. Pemilihan Benih
−     Asal-usul benih yang jelas dari kebun benih atau tegakan benih yang telah ditetapkan atau dari pohon tua yang berkualitas baik dan terpilih.

−     Benih yang berupa biji atau stek
−     Benih yang mewarisi sifat-sifat yang baik dari induknya
−     Benih yang memiliki daya kecambah tinggi
−     Benih yang bebas dari hama dan penyakit
  1. Pembuatan Bibit
  1. persemaian
−     Lokasi persemaian harus dekat dengan sumber air untuk penyiraman
−     Lokasi persemaian tidak terendam banjir saat musim hujan
−     Dipilih areal persemaian yang datar (diratakan) idealnya dekat areal penanaman.
  1. persiapan pembibitan
−     buat bedengan dengan ukuran 5 x 1 m atau 10 x 1 m atau disesuaikan dengan kondisi lapangan , bahan bedengan bisa berasal dari kayu bulat, kayu gergajian, bambu atau tali rafia dan batu bata.
−     Bedengan sebaiknya diausahakan amembujur utara selatan supaya bibit mendapat sinar matahari yang merata dan penuh.
−     Pencampuran media berupa top soil/gambut dicampur dengan dolomite, kompos dan pupuk dasar.

  1. penaburan
−     benih yang telah diseleksi yang memiliki kulit lunak direndam dalama air panas/dingin, benih kulit keras dikikir, atau dibakar dan stek dapat diberi rooton F kemudian dilakukan penaburan pada bak tabur atau langsung di polybag.
−     Dilakukan penyiraman secukupnya jangan sampai kekeringan atau terlalau basah.
−     Benih yang berkecambah disapih dalam bak tabur ke polybag, pada waktu penyapihan agar jangan sampai rusak.
  1. pemeliharaan bibit
−     penyiraman dilakukan pagi dan sore hari, jangan sampai terlalu kering atau terlalu basah.
−     Bibit dalam polybag setelah berumur 1 minggu, perlu dipupuk dengan urea sesuai takaran, kemudian dilakukan pemupukan lagi 2-3 minggu berturut-turut.
  1. bibit siap tanam
−     bibit yang telah berumur ± 2 – 3 bulan (tergantung jenisnya) atau minimal telah memiliki 4 daun dan tinggi ± 20-30 cm.
−     Pertumbuhan bibit  sehat (bebas dari hama dan penyakit), daun mengkilat, batang lurus dan kokoh serta akarnya normal.

Teknik Penanaman
  1. Persiapan Lahan
−     Pembersihan semak belukar, gulma
−     Pengolahan lahan
−     Pembuatan dan pemasangan ajir
−     Pembuatan lobang tanaman dengan ukuran 40 x 40 x 40 cm (disesuaikan dg jenis tanaman) 1 minggu sebelum penanaman
  1. Penanaman
−     Bibit yang telah siap tanam dan telah diseleksi dimasukkan tegak lurus kedalam lobang tanaman yang telah disiapkan dengan terlebih dahulu polybag dilepas atau disobek.
−     Lobang ditutup kembali dengan tanah bagian bawah terlebih dahulu, kemudian baru timbunkan tanah bagian atas dan dipadatkan agar tanaman tetap tegak, tidak roboh.
  1. Pemeliharaan
  1. Pemeliharaan gulma/rumput pengganggu
−     Pemberantasan gulma/rumput dengan cara manual menggunakan sabit/parang (penyiangan) dengan system jalur atau piringan, lebar jalur minimal 1 m dari tanaman.
−     Pemberantasan gulma dengan bahan kimia (penyemprotan herbisida) yang jenisnya tergantung dari gulmanya.
  1. pemupukan
−     Dilakukan setahun 2 x yaitu diawal atau diakhir musim penghujan, dengan pupuk majemuk NPK dosis sesuai anjuran.
−     Pupuk ditabur.ditanam, dibawah tajuk kemudian ditutup dengan tanah
  1. Pengendalian hama dan penyakit
−     Pemberantasan hama dan penyakit dengan menggunakan insektisida maupun fungisida sesuai dosis yang dianjurkan
  1. Pemangkasan
−     Dilakukan untuk membentuk batang bebas cabang dengan cara memangkas cabang yang tidak diinginkan dengan gergaji/sabit yang tajam.
  1. penjarangan
−     penjarangan dilakukan pada tanaman yang berumur antara 5 – 7 tahun,  dengan tujuan untuk memberikan ruang tumbuh, dengan cara membuang tanaman yang kecil atau tanaman yang pertumbuhannya lambat.
SELAMAT MENANAM POHON...!!!

Rahasia Mencapai Kesuksesan

RAHASIA MENCAPAI KESUKSESAN

Di jaman ini, banyak orang yang selalu di hantui oleh perasaan dan kekhawatiran dirinya sendiri. Ini sering di alami oleh sekelompok orang yang biasanya tidak mempunyai pendidikan yang tinggi dan pengalaman dalam bekerja. Mereka selalu pesimis untuk maju dan meraih sukses.
Makanya di negeri kita ini sekarang angka pengangguran dan pengemis selalu meningkat dari tahun ke tahun, itu semua dampak dari hal di atas.

Tuhan menciptakan mahluknya dengan kelebihan dan kekurangan

Kalau kita bercermin dengan kata di atas. Seharusnya anda bisa berpikir bahwa sebodoh apapun individual tersebut pasti mempunyai kelebihan dan potensi sendiri, tinggal individu itu sendirilah yang tahu apa yang ada pada dirinya.

Sebagai contoh: Jika anda merasa lapar, tentu anda akan sibuk bagaimana mencari apasaja yang bisa dimakan. Nah...contoh ini menggambarkan bahwa anda masih mempunyai potensi untuk berusaha bukan. Dalam berusaha yang terpenting adalah hindarilah kehidupan anda dari kata-kata MALAS. Karena malas adalah sebuah Virus yang sangat berbahaya dalam hidup anda. Hanya diri anda sendiri yang dapat mengobati penyakit malas ini.

Ada beberapa faktor untuk mengetahui apa yang ada pada diri kita sendiri
  • Perlu keberanian untuk memulai sesuatu
Tanamkanlah niat dihati anda bahwa saya bisa. Meski anda tahu dalam melakukan sesuatu itu terkadang berat dan mendapatkan rintangan dan cobaan. Beranikan diri anda dalam menciptakan ladang pekerjaan anda sendiri. Jangan pernah malu untuk memulai sesuatu jika anda ingin berhasil.
  • Rencanakan apa yang anda inginkan
Buat rencana dalam hidup anda. Pilihlah target cita-cita anda. Jadikan hal itu motivasi anda dalam bekerja. Dengan begitu anda akan selalu bersemangat dalam melakukan semua pekerjaan anda. Anda bisa membuat agenda daftar cita-cita atau bisa juga menempelkan gambar-gambar kamar anda. Tujuannya adalah supaya anda selalu teringat bahwa harus tetap berusaha dalam menggapai cita-cita itu.
  • Belajarlah dari pengalaman
Walaupun anda seorang yang tidak berpendidikan saya yakin anda pun bisa melakukan hal yang bermanfaat bagi anda dan orang lain. Anda bisa belajar dari pengalaman anda terdahulu dan pengalaman orang lain. Tidak ada kata terlambat dalam belajar selagi anda mempunyai niat untuk merubah hidup anda. Orang yang pintar adalah orang yang tidak akan mengulangi kegagalan untuk kedua kalinya
  • Dapat teori langsung praktekan
Jangan pernah menunda lagi, lakukanlah tindakan, hemat waktu anda jika anda sudah tahu teorinya, langsung saja anda praktekan apa yang telah anda pelajari sesuai dengan teori yang anda dapatkan. Dengan begitu anda akan tahu apa hasil dari teori tersebut.

Dan banyak lagi faktor-faktor lainnya, yang terpenting intinya adalah jika anda ingin mencapai kesuksesan anda. Janganlah berhenti berusaha. Pakailah prinsip maju terus pantang mundur, jangan pernah menyerah dengan kegagalan.

Minggu, 23 Januari 2011

Walktrough Devil May Cry 3 Special Edition

/_   __ \            /\ |                                             | ____ \
  | |  | | _____   __\/ |   _ __ ____  __ _ /|  _    ___ _ __ /|  _   |/ ___) )
  | |  | |/ _ \ \ / / | |  ( '_ ` _  )/ _` | | / |  / __| '__| | / |    |___ (
  | |__| |  __/\ V /| | |  | | | | | | (_| | |_| | | (__| |  | |_| |   _____) )
 /______/ \___/ \_/ |_|__\ |_| |_| |_|\__,_|\__, |  \___|__\  \__, |  /______/
                                             __/ |             __/ | 
------------------------------------------- |___/ ----------- |___/ -----------
                           __
 ___   _   _  _ _____ ___ /_/__     ___      ___   _  _____ _  _ ___ _  _  ___
|   \ /_\ | \| |_   _| __| / __|   /_\ \    / /_\ | |/ / __| \| |_ _| \| |/ __|
| |) / _ \| .` | | | | _|  \__ \  / _ \ \/\/ / _ \| ' <| _|| .` || || .` | (_ |
|___/_/ \_\_|\_| |_| |___| |___/ /_/ \_\_/\_/_/ \_\_|\_\___|_|\_|___|_|\_|\___|
             ____             _      __  ____   ___ __  _        
            / __/__  ___ ____(_)__ _/ / / __/__/ (_) /_(_)__  ___
           _\ \/ _ \/ -_) __/ / _ `/ / / _// _  / / __/ / _ \/ _ \
          /___/ .__/\__/\__/_/\_,_/_/ /___/\_,_/_/\__/_/\___/_//_/
------------ /_/ --------------------------------------------------------------
  .                                                                         .
  \\          Devil May Cry 3: Dante's Awakening Special Edition           //
   \\                                                                     //
    \\                 FAQ/Walkthrough - Version 1.75                    //
     \\                                                                 //
      \\_                      Playstation 2                          _//
      /  |__                                                       __|  \
     /     _)          Last updated: January 25, 2008             (_     \
    |     /                                                         \     |
   /     ~__               Authored by: Berserker                 __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_          berserker_kev(at)yahoo.com             /  / //  \   \
/___/    \* \__\                                               /__/ */    \___\
                 Homepage: http://gdharmaji.blogspot.com/
          This document Copyright 2006 - 2008 Kevin Hall (Berserker)
                 Devil May Cry Copyright Capcom CO., LTD 2005.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
===============================================================================
                                = Sections =
===============================================================================
   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]
  Section II:  Vergil and Dante Basics . . . . . . . . . . . . . . . . . [BS00]
 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WH00]
      - Mission 01 . . . . . . . . . . . . . . . . . . . . . . . . [MI01]
      - Mission 02 . . . . . . . . . . . . . . . . . . . . . . . . [MI02]
      - Mission 03 . . . . . . . . . . . . . . . . . . . . . . . . [MI03]
      - Mission 04 . . . . . . . . . . . . . . . . . . . . . . . . [MI04]
      - Mission 05 . . . . . . . . . . . . . . . . . . . . . . . . [MI05]
      - Mission 06 . . . . . . . . . . . . . . . . . . . . . . . . [MI06]
      - Mission 07 . . . . . . . . . . . . . . . . . . . . . . . . [MI07]
      - Mission 08 . . . . . . . . . . . . . . . . . . . . . . . . [MI08]
      - Mission 09 . . . . . . . . . . . . . . . . . . . . . . . . [MI09]
      - Mission 10 . . . . . . . . . . . . . . . . . . . . . . . . [MI10]
      - Mission 11 . . . . . . . . . . . . . . . . . . . . . . . . [MI11]
      - Mission 12 . . . . . . . . . . . . . . . . . . . . . . . . [MI12]
      - Mission 13 . . . . . . . . . . . . . . . . . . . . . . . . [MI13]
      - Mission 14 . . . . . . . . . . . . . . . . . . . . . . . . [MI14]
      - Mission 15 . . . . . . . . . . . . . . . . . . . . . . . . [MI15]
      - Mission 16 . . . . . . . . . . . . . . . . . . . . . . . . [MI16]
      - Mission 17 . . . . . . . . . . . . . . . . . . . . . . . . [MI17]
      - Mission 18 . . . . . . . . . . . . . . . . . . . . . . . . [MI18]
      - Mission 19 . . . . . . . . . . . . . . . . . . . . . . . . [MI19]
      - Mission 20 . . . . . . . . . . . . . . . . . . . . . . . . [MI20]
  Section IV:  Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [ES00]
   Section V:  Vergil and Dante Must Die Survival Guide  . . . . . . . . [SG00]
  Section VI:  Collectibles  . . . . . . . . . . . . . . . . . . . . . . [CS00]
      - Blue Orb Fragment Locations  . . . . . . . . . . . . . . . [CS01]
      - Secret Red Orb Locations . . . . . . . . . . . . . . . . . [CS02]
      - Red Orb Pillar Locations . . . . . . . . . . . . . . . . . [CS03]
      - Vital Star S Locations . . . . . . . . . . . . . . . . . . [CS04]
      - Vital Star L Locations . . . . . . . . . . . . . . . . . . [CS05]
      - Devil Star Locations . . . . . . . . . . . . . . . . . . . [CS06]
      - Holy Water Locations . . . . . . . . . . . . . . . . . . . [CS07]
      - Gold/Yellow Orb Locations  . . . . . . . . . . . . . . . . [CS08]
      - Dante's Gun Locations  . . . . . . . . . . . . . . . . . . [CS09]
      - Dante's Devil Arm Locations  . . . . . . . . . . . . . . . [CS10]
      - Dante's Style Locations  . . . . . . . . . . . . . . . . . [CS11]
 Section VII:  Secrets/Unlockables . . . . . . . . . . . . . . . . . . . [SU00]
      - Special Edition Extras . . . . . . . . . . . . . . . . . . [SU01]
      - Difficulties . . . . . . . . . . . . . . . . . . . . . . . [SU02]
      - Vergil Costumes  . . . . . . . . . . . . . . . . . . . . . [SU03]
      - Dante Costumes . . . . . . . . . . . . . . . . . . . . . . [SU04]
      - Gallery  . . . . . . . . . . . . . . . . . . . . . . . . . [SU05]
      - Demo Digest  . . . . . . . . . . . . . . . . . . . . . . . [SU06]
      - Hidden Mission Numbers . . . . . . . . . . . . . . . . . . [SU07]
      - Lady Alternate Outfit  . . . . . . . . . . . . . . . . . . [SU08]
      - Unlock Everything Cheat  . . . . . . . . . . . . . . . . . [SU09]
Section VIII:  Song Lyrics . . . . . . . . . . . . . . . . . . . . . . . [SL00]
      - Taste the Blood (Battle Theme 1) . . . . . . . . . . . . . [SL01]
      - Divine Hate (Battle Theme 2) . . . . . . . . . . . . . . . [SL02]
      - Divine Hate (Battle Theme 2) Remix . . . . . . . . . . . . [SL03]
      - Devils Never Cry . . . . . . . . . . . . . . . . . . . . . [SL04]
      - Suffer . . . . . . . . . . . . . . . . . . . . . . . . . . [SL05]
  Section IX:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
      - Copyright
      - Special Thanks
      - Contact Info
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                       [IN00]                        (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                       Section I                      __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_                  INTRODUCTION                   /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
How do you please the fans of a popular gaming series such as Devil May Cry? 
Why, you release an already perfect game with plenty of added features for a
value price, that's how!  Now, for the first time we can enjoy the game as both
sons of Sparda.  Check below for a whole list of the major differences.
As in my other walkthroughs I have stayed away from anything dealing with the
plot, but if you consider boss names a spoiler, then tread carefully.  Please
enjoy this FAQ and give me an email if you have any questions, comments, or if
you find anything that I missed.  Any comments, suggestions, questions, etc.
are always welcome.  Email me at berserker_kev@yahoo.com.  Also, if you find
any errors in this FAQ (I don't care how little of an error), then please email
me about it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Differences <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
So what exactly is different about Devil May Cry 3: Special Edition when
compared to the original Devil May Cry 3?  Well, let's take a look shall we?
>> The game now contains six modes of difficulty when compared to the
   original's five modes of difficulty.
          EASY - A brand new mode for Devil May Cry 3 beginners.
        NORMAL - Easy mode from the NA release of Devil May Cry 3.
          HARD - Normal mode from the NA release of Devil May Cry 3.
     VERY HARD - Hard mode from the NA release of Devil May Cry 3.
DANTE MUST DIE - This mode remains unchanged from the original Dante Must Die
                 mode from the original Devil May Cry 3.
HEAVEN OR HELL - This mode also remains unchanged from the original Heaven or
                 Hell mode from the original Devil May Cry 3.
>> The game now contains a new playable character (Vergil) that previously was
   only playable in Devil May Cry 3 with the use of a cheat device.  Vergil has
   his own intro, his own exclusive style, three Devil Arms, and his own
   projectile weapon.
> Vergil's Devil Arms
   YAMATO
   BEOWULF
   FORCE EDGE
> Vergil's Projectile Weapon (Gun)
   SUMMONED SWORDS
> Vergil's Style
   DARK SLAYER
> Vergil also has five unlockable outfits that the player can obtain from
  beating the game on different difficulties.
>> The game now features an all-new Jester boss with his own set of attacks.
>> The game now has a survival mode that returns from Devil May Cry 2 entitled
   "Bloody Palace".  This mode contains 9999 levels of normal enemies and
   bosses.
>> The game now has a new continue system thanks to the addition of a new orb
   type.  It will now ask for you to pick either a "Yellow" or "Gold" orb when
   starting a new game with either character.
YELLOW ORBS - The original orb from Devil May Cry 3 that will let the player
              continue from the last checkpoint at the cost of a Yellow Orb.
  GOLD ORBS - The new orb type that will allow the player to have an infinite
              set of continues from the last checkpoint without using an orb
              and will allow the player to start from the exact point of defeat
              at the cost of a Gold Orb.
>> The game now features a "Turbo Mode" that allows the game to run 20% faster
   than normal.  This option is available in the options menu.
>> The game now features a "Demo Digest" theater that lets the player play all
   the cutscenes from the main game at any time after they have been watched
   once.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                       [BS00]                        (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                      Section II                      __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_             VERGIL AND DANTE BASICS             /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Default Control Setup
X:       _     Jump/Roll
Square (|_|):  Long-range weapon attack
Triangle (/\): Melee weapon attack
Circle (O):    Style Move
L1:            Devil Trigger
L2:            Switch melee weapons (Vergil)/Switch long-range weapon (Dante)
L3:            Change lock-on target
R1:            Lock-on
R2:            Switch melee weapons
R3:            Reset Camera
Left Analog:   Move character
Right Analog:  Move camera
D-pad Up:      Item screen
D-pad Left:    File screen
D-pad Right:   Equip screen
D-pad Down:    Map screen
Start:         Subscreen
Select:        Taunt
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                                                _ _
                  ____     /\   /\___ _ __ __ _(_) |      ____
                 /    \    \ \ / / _ \ '__/ _` | | |     /    \
                 \____/     \ V /  __/ | | (_| | | |     \____/
                             \_/ \___|_|  \__, |_|_|
                                          |___/    
=========
= STYLE =
=========
-----------
DARK SLAYER
-----------
Vergil's own unique style which is similar to Dante's Trickster except Vergil's
style can be used for offense as well as defense.  If you can master this
style, you will be able to run circles around your enemies.
>> Air Trick (O, Hold R1 and press O, or press Toward (an enemy) + O)
Vergil instantly teleports next to the enemy.  If you knock an enemy into the
air while locked on, then do an Air Trick, Vergil will teleport up into the air
right beside the enemy allowing you to attack him.  If you know the enemy's
attacks well enough this move can be used to teleport right through an enemy's
attack if timed correctly.  Please note that Vergil can only teleport a certain
distance and not all the way across the screen.
The beauty of this move is realized more so when R1 is not used in combination
with O.  For instance, if you are fighting a group of three enemies and one is
to the left, one is to the right, and the other is in front of you...
(E = Enemy, A = Attacking Enemy, V = Vergil, v = Vergil phasing, <> = teleport)
                                    E
                                    |
                                E - V - E
You can hit the front enemy until he attacks then Air Trick to the left enemy
by quickly pressing Left + O before the attack connects.
                                    A
                                    |
                                EV<<v - E
This will allow you to dodge the first enemy's attack instantly and you can
continue to attack on another enemy.
If the left enemy attacks, assuming Vergil is facing him, you can use Air Trick
to teleport to the enemy behind you (right enemy) by pressing Back + O.
                                    E
                                    |
                                Av>>>>>VE
Stylish!
>> Trick Up (R1, then Forward + O)
Vergil will instantly teleport to a spot directly above where he was standing
or jumping.  This will have to be used in the places where Dante usually uses
Air Hike.  This move is extremely useful for avoiding an enemy's attack then
countering them from above.  For instance, if you are fighting a heavily
armored enemy and he is about to interrupt your attack with an attack of his
own, you can Trick Up the moment right before he attacks then counter him from
above with an air attack while falling.
>> Trick Down (R1, then Back + O)
Vergil will instantly teleport to a spot directly below where he was standing
or jumping.  When this move is used on the ground, Vergil will teleport a short
distance away from the enemy.
==============
= DEVIL ARMS =
==============
------
YAMATO
------
A memento from Vergil's father.  This samurai-esque sword's blade is said to
cut through anything.
>> Yamato Combo (/\, /\, /\)
Virgil hits the enemy twice with the handle of the Yamato then unsheathes the
sword and finishes the combo with a horizontal slash.  The first two hits are
not too great, but the slash at the end it very useful for clearing a crowd of
enemies.
>> Upper Slash (Hold R1, then Back + /\. Press /\ again for an optional
                downward strike.)
Vergil uppercuts the enemy into the air with the first hit.  The optional
second hit is a downward strike that knocks the enemy back down to the ground.
The first part is great to use as a launcher for an air combo - Air Trick up
into the air after the uppercut then follow it up with an Aerial Rave.
>> Aerial Rave (/\ in the air)
Vergil will unsheathe the Yamato in the air and slash twice.  This move is a
godsend!  Not only is it quick and powerful, but it has incredible distance as
well.  Barely tapping the jump button while continually slashing can make for
ultimate pressure against any enemy.
>> Rapid Slash (Hold R1, then Forward + /\)
Vergil will dash toward the enemy and quickly slice them with a horizontal
slash.  This is an excellent move for crowds or for knocking an enemy down
quickly.
>> Judgement Cut (Charge /\, then release)
Judgement Cut will break apart a crowd of normal minions fairly quick with its
distant quick cuts.  This can be the ultimate move for disposing of a big
enemy.  Chess Pieces fear it greatly!  Make sure the enemy will remain immobile
for a while when attempting this move.
-------
BEOWULF
-------
Flash gauntlets and greaves.  The set boosts Vergil's attack and speed making
him a powerhouse.
>> Beowulf Combo (/\, /\, /\)
Vergil will punch twice then end the combo with a two-hit whirlwind kick.  The
whirlwind kicks works fairly well for clearing a path in front of you through a
group of enemies.  The first two hits set the enemy up perfectly to chain into
any of Beowulf's other actions.
>> Starfall (Jump then /\)
Vergil will leap into the air and do an aerial downward kick on the enemy below
him.  This is an excellent combo starter for when you dodge an enemy's attack
with a Trick Up or while jumping normally.
>> Rising Sun (Hold R1, then Back + /\)
Vergil will uppercut the enemy with two upward kicks.  Vergil will remain in
the air after this attack so you can follow it up with any of his other Devil
Arm air attacks.
>> Lunar Phase (Hold R1, then Forward + /\)
Vergil will leap into the air and do a somersaulting set of flip kicks to his
foe and end it with an incredibly powerful overhead kick.  Lunar Phase is
Vergil's ultimate pressure move for hitting fast and hard.  This will be your
main boss attack.
----------
FORCE EDGE
----------
A sword magically imbued with Sparda's power.  A powerful sword with great
hidden potential.
>> Force Edge Combo (/\, /\, /\, /\)
Vergil will perform two slashes, two hits with the sword sheath, an upward
slice with the Yamato, then end the combo with an overhead strike.  This combo
is an excellent way to follow up a Stinger hit.  Its fast and long plus the
final hit is very powerful.
>> Helmet Breaker (Jump then /\)
Vergil will come down upon the enemy with a quick downward strike.  This is
good for getting away with a quick and powerful hit when you are fighting an
aggressive enemy.  Mix this up with Vergil's Trick Up and you will get an
extremely deadly combination.  You can basically play like the final boss in
the game with continuous Trick Ups and Helmet Breakers especially when Devil
Triggered.
>> Stinger (Hold R1, then Forward + /\)
Much like Dante's Stinger with Rebellion, Vergil will dash toward the enemy
with a powerful thrust.  This move is good for interrupting an enemy's attack
when you see an open spot.
>> High Time (Hold R1, then Back + /\.  Hold /\ to jump into the air after the
              uppercut)
Vergil will uppercut the enemy with Force Edge.  This is just like Dante's
uppercut with Rebellion except Vergil can't follow it up with much.
>> Round Trip (Charge /\, then release)
Vergil will toss the spinning Force Edge at an enemy.  While the weapon remains
out of Vergil's hands he will only be able to attack with Yamato until the
Force Edge returns.
========
= GUNS =
========
---------------
SUMMONED SWORDS
---------------
Magically generated swords will appear next to Vergil and fly toward the enemy
or area in front of him.  When fully powered the Summoned Swords can deal some
decent constant damage from a distance with their rapid stabs.
                          _
>> Spiral Swords (Charge |_|)
The Summoned Swords will rotate around Vergil and will hit any enemy that gets
close to hit.  This works really well for when you charge into a crowd of
enemies.
* Please note that this move takes two Devil Trigger runes per Spiral Sword
  set.
                                                                   _
>> Sword Storm (after Spiral Swords, hold R1 then press Forward + |_|)
The Spiral Swords that rotate around Vergil will rotate around the targeted
enemy then stab him all at once.  Do this move for some extra damage before you
combo an enemy.
                                                                      _
>> Blistering Swords (after Spiral Swords, hold R1 then press Back + |_|)
The Swords will line up on the sides of Vergil's torso then rapidly fly and
stab the enemy.  This is good for when you want to spam an enemy quickly with
swords.
=================
= OTHER ACTIONS =
=================
>> Taunt (Select)
Vergil will taunt the nearest enemy, which will boost his style meter and cause
him to regain Devil Trigger energy (2 runes per successful taunt).  Unlike
Dante, Vergil's taunt will change depending on his current Devil Arm that he
has equipped.
>> Devil Trigger Charge Stance
Taunt near an enemy while Yamato is equipped and allow Vergil to stand still -
soon a dark aura will appear around him and this will slowly begin to charge
his Devil Trigger energy.  Please keep in mind that an enemy must be near
Vergil for this to work.
>> Devil Trigger Flux (Hold L1, then release)
Hold down L1 until one or more Devil Trigger runes have charged, then release
L1 for a minor explosion that will damage any nearby enemies in the area while
you change to your Devil Trigger state.  Only a maximum of four Runes can be
charged at once.  This will work for normal enemies and bosses.
                  __     _           _                    _      
    ____       /\ \ \___| | ___     /_\  _ __   __ _  ___| | ___       ____
   /    \     /  \/ / _ \ |/ _ \   //_\\| '_ \ / _` |/ _ \ |/ _ \     /    \
   \____/    / /\  /  __/ | (_) | /  _  \ | | | (_| |  __/ | (_) |    \____/
             \_\ \/ \___|_|\___/  \_/ \_/_| |_|\__, |\___|_|\___/
                                               |___/             
(Nelo Angelo is the Devil Triggered form of Corrupt Vergil.  If you beat Dante
Must Die mode with Vergil, you will get a costume that will allow you infinite
Devil Trigger with Corrupt Vergil.)
==============
= DEVIL ARMS =
==============
-------------------
YAMATO & FORCE EDGE
-------------------
>> Yamato and Force Edge Combo (/\, /\, /\)
Nelo does a vertical slice then a horizontal slice and then waves his sword in
front of him performing two more horizontal slices.
>> Helmet Breaker (Jump then /\)
Nelo will do a jumping overhead strike similar to Vergil's Helmet Breaker, but
with much more power.
>> High Time (Hold R1, then Back + /\)
Just like Vergil's High Time, Nelo will uppercut his enemy into the air.  Hold
/\ to follow the enemy into the air.
>> Charged Rapid Slash (Hold R1, then Forward + /\)
Nelo will charge his sword then dash forward and perform a sword strike.  This
is a perfect time to charge for the Charge Fist so you can perform it directly
after this move (see Other Actions).
-------
BEOWULF
-------
>> Beowulf Combo (/\, /\, /\)
Nelo will perform a straight punch and uppercut and then chain into an upward
kick.
>> Starfall (Jump then /\)
Nelo will fall from the air with a diving kick.
>> Flame Uppercut (Hold R1, then Back + /\)
Nelo will uppercut the enemy in front of him leaving a flame pillar.
>> Flame Kick (Hold R1, then Forward + /\)
Nelo will move forward and unleash a burning straight kick to his foe.
=================
= OTHER ACTIONS =
=================
>> Charge Fist (Hold /\, release)
Nelo will charge his fist and unleash a powerful flame shot from his fist.
>> Charge Shots (Repeatedly press /\ during Charge Fist)
Nelo will shoot out two additional shots from his hand after the first flame
shot.
>> Taunt (Select)
Nelo will taunt the nearest enemy, which will boost his style meter.  Unlike
Vergil, Nelo's taunts do not depend upon the current weapon equipped.  Nelo
only has two taunts.
                             ___            _      
                ____        /   \__ _ _ __ | |_ ___       ____
               /    \      / /\ / _` | '_ \| __/ _ \     /    \
               \____/     / /_// (_| | | | | ||  __/     \____/
                         /___,' \__,_|_| |_|\__\___|
==========
= STYLES =
==========
---------
TRICKSTER
---------
Style that allows the player to avoid enemy attacks using special evasive
movements.
>> [Single, Double, Triple] Dash (Press any direction + O)
Dante will quickly dash toward the targeted area.  Dante can dash a maximum of
three times when Trickster is fully leveled up.
>> Wall Hike (Press O while moving toward a wall (jumping or standing))
Dante will ether run directly up the wall and do a back flip off the wall at
the peak of his run or run at an angle along the wall and do a back flip.
>> Sky Star (Jump then press O)
Dante will quickly dash forward while in the air with a burst of speed.
>> Air Trick (Hold R1 then toward an enemy + O)
Dante will instantly teleport toward the targeted enemy and land slightly above
him.
-----------
SWORDMASTER
-----------
Style in which the player can master different swords and maximize each sword's
power.
* Please see Dante's DEVIL ARMS sections for the moves for each specific Devil
  Arm.
----------
GUNSLINGER
----------
Style in which the player can master different guns and maximize each gun's
technique.
* Please see Dante's GUNS section for the moves for each specific gun.
-----------
ROYAL GUARD
-----------
Minimizing the damage of an enemy attack, this style allows the player to
maneuver into a more strategic position.
>> Block & Charge (Press O on the ground before an enemy attack)
Dante will block or deflect an incoming enemy attack and build up anger for his
release move.  Press O the second right before an enemy attack to successfully
deflect it.  You will take some slight damage if you simply block it.
>> Release (Hold R1, then Forward + O before an enemy attack)
If timed correctly, Dante will charge right through the enemy and unleash the
built up anger from prior Block & Charges.
>> Air Block (Jump then press O right before an enemy attack)
Dante will block or deflect an incoming enemy attack and build up anger for his
release move while in the air.
>> Air Release (Jump then Forward + O before an enemy attack)
If timed correctly, Dante will charge right through the enemy while in the air
and unleash the built up anger from prior Block & Charges.
>> Ultimate (Hold R1, then Back + O)
Dante will set up a force field in front of him, which will convert oncoming
enemy attacks into life energy.
-----------
QUICKSILVER
-----------
Time-controlling style in which the player can move at lightning quick speeds.
>> Time Lag (R1 + O)
Dante will unleash a dimensional time-rift wave that will slow enemies to a
crawl allowing him to attack them quickly.
------------
DOPPELGANGER
------------
Style that allows the player to control shadows, effectively creating copies of
himself to assist in battle.
>> After-image (R1 + O)
At the cost of Devil Trigger energy, Dante will unleash a shadow of himself
that will fight beside him and copy his movement.  A second player can control
the shadow form while this move is in progress.
==============
= DEVIL ARMS =
==============
---------
REBELLION
---------
A keepsake sword from Dante's father.  Dante's blood has awakened the blade's
true power.
>> Rebellion Combo I (/\, /\, /\)
The standard three hit combo for Rebellion - quite powerful and quick with nice
recovery time at the end.
>> Rebellion Combo II (/\, pause, /\, /\)
A five hit combo comprised of a two single slashes mixed with a three hit
middle slash that is perfect for controlling a crowd of enemies.
>> Million Stab (Repeatedly press /\ while executing Combo II)
Dante will quickly step toward the enemy and unleash a stream of continuous
stabs before ending the move with one final stepping thrust.  This move will
only hit the area directly in front of Dante so it's best not to use it when
surrounded.  The move can be cancelled by stopping the button tap early.
>> Helmet Breaker (Jump then /\)
Dante falls from the air with a quick overheard strike.  This is an excellent
move for interrupting and enemies attack.
>> Stinger (Hold R1, then Forward + /\)
Dante unleashes a high-speed thrust attack that will send the enemies to their
feet quickly.
>> High Time (Hold R1, then Back + /\)
Dante will lunge toward the enemy and perform a powerful uppercut with
Rebellion.
>> Drive (Hold /\ the release)
Dante charges Rebellion and leans back then sends a powerful shockwave toward
his enemy.
>> Air Hike (Jump then X)
Dante leaps a second time with the use a magical energy that he creates beneath
his feet.
**** REBELLION Swordmaster Style
>> Prop Shredder (O, O)
Dante steps toward the enemy and unleashes an upward spin of Rebellion, then
moves further in with a forward spin.
>> Aerial Rave (Jump then O, O, O, O)
Dante does four horizontal strikes with Rebellion while in the air.
>> Sword Pierce (Hold R1, then Forward + O)
Dante will hurl Rebellion at the targeted enemy impaling the enemy in the
process.  Tap /\ while the sword is out of his hands to do a kick and tap /\
while jumping to do a downward kick.  Press O again to call Rebellion back.
>> Dance Macabre (Hold R1, then Back + O rapidly)
Dante slides toward the enemy and unleashes several slashes with Rebellion. 
This is basically all of Rebellion's combos in one continuous combination. 
Dante will end the sequence of hits with a Million Stab.
>> Crazy Dance (Press O repeatedly during Dance Macabre)
Dante will interrupt the Million Stab at the end of the Dance Macabre by
plunging Rebellion into the ground and spinning around the sword while kicking
in all directions.  Dante will end the move by grabbing Rebellion and
performing a frontward strike.
--------
CERBERUS
--------
A weapon of 3 interlocking rods, infused with the elemental power of ice.
>> Cerberus Combo I (/\, /\, /\, /\, /\)
A five hit combo that does considerable damage to an enemy in front of Dante.
The final hit is very powerful.
>> Cerberus Combo II (/\, /\, pause, /\, /\)
Another variation of the normal Cerberus combo.  This starts out with the same
two hits of the original combo, but the final few hits are much more powerful.
The final hit is actually another Cerberus move known as "Windmill".
>> Satellite (Repeatedly press /\ during Combo II)
Dante will interrupt the combo with a two-hit spin of his nunchucks that will
spin around his body and hit anything next to him.
>> Swing (Jump then /\)
Dante jumps into the air and quickly swings Cerberus at whatever is in front of
him.  This is Dante's quickest air attack.
>> Revolver (Hold R1, then Forward + /\)
Dante does a spinning sideways jump while swinging Cerberus.  This is by far
one of Cerberus' best moves because of the amount of damage and Dante is
shielded very well from oncoming attacks with his violent swinging.
>> Windmill (Hold R1, then Back + /\)
Dante steps forward and spins the nunchucks in a propeller-like motion.  Keep
tapping the /\ button to make this move last longer.
**** CERBERUS Swordmaster Style
>> Flicker (O)
Dante twirls his nunchucks at the area directly in front of him.
>> Crystal (Hold R1, then Forward + O)
Dante thrusts his nunchucks directly into the ground making a huge ice pillar
in front of him.
>> Million Carats (Press O repeatedly during Crystal)
Dante hits the ground once again making ice pillars rise from the ground on all
sides of him.
>> Ice Age (Hold R1, then Back + O)
Dante twirls the nunchucks over his head and encases himself in a large ice
shield.  Dante is completely invincible while encased in the ice shield.
------------
AGNI & RUDRA
------------
Blades with serrated edges that hurl forth fire and tornado-like gusts.
>> Agni & Rudra Combo I (/\, /\, /\, /\, /\)
Dante unleashes a seven-hit combo against his enemy.  The first two hits are a
bit slow, but this is one of Dante's most damaging combos.
>> Agni & Rudra Combo II (/\, pause, /\, /\)
A five hit combo that ends with a stab of both blades.
>> Agni & Rudra Combo III (/\, pause, /\, pause, /\)
Another version of the above combo that ends much more violently with four
slashes followed by a stepping kick.
>> Million Slash (Repeatedly press /\ while executing Combo III)
Dante will perform a series of several rapid cross slashes with incredible
speed.  This move will hit anything in front or to the sides of Dante - his
only weakness is his backside during this move.  This is an excellent move for
those that like non-stop aggression.
>> Aerial Cross (Jump then /\)
Dante leaps into the air and hits his foe with a strike from both Agni & Rudra
that creates an X shape in front of him.
>> Jet-Stream (Hold R1, then Forward + hold /\)
Depending on the level of this move, Dante will run toward the enemy and do
four violent slashes then end the combination with a cross slash.  Keep in mind
that you can end the move quickly by releasing the /\ button early.  This is
one of the most aggressive moves in the game.
>> Whirlwind (Hold R1, then Back + /\)
Similar to High Time with Rebellion, this move will uppercut the enemy into the
air, but this time, Dante will hit the enemy with an extra hit before launching
them.  Just like with High Time, you can hold /\ to go up into the air with the
enemy after the uppercut.
>> Air Hike (Jump then X)
Dante leaps a second time with the use a magical energy that he creates beneath
his feet.
**** AGNI & RUDRA Swordmaster Style
>> Crossed Swords (O)
Dante slashes with both swords creating an X in front of him.
>> Sky Dance (Jump then O, O, O)
Dante slashes four times in the air then does a spinning slash as he falls.  He
will end the move with a cross slash when he hits the ground.
>> Crawler (Hold R1, the Forward + O)
Dante plunges both swords into the ground creating a flame current that moves
across the ground directly in front of him.
>> Twister (Hold R1, then Back + O)
Dante holds both swords above his head and twirls them creating a vortex of
fire.
>> Tempest (Press O repeatedly during Twister)
Dante leaps into the air while still spinning both swords as the fire vortex
spreads out considerably.
-----
NEVAN
-----
Dante can control bats by jamming on this curious guitar.  Its sickle attack is
deadly.
>> Tune-up (/\ while on the ground)
Dante swings the guitar at whatever is in front of him as he readies his pose
that links into many of Nevan's attacks.
>> Nevan Combo I (/\ while in Tune-up mode)
Dante strikes the guitar sending a flurry of electric bats toward his enemy.
>> Nevan Combo II (Hold R1, then Left + /\ while in Tune-up mode)
Dante jams on the guitar sending four flurries of electric bats toward his
enemy.  The bats will produce a minor force field in front of Dante while they
are next to him that will protect him from some enemy attacks as well.
>> Jam Session (Repeatedly press /\ during Combo II)
Dante slides forward and jams on the guitar summoning a horde of electric bats
all around.  Rock on!
>> Nevan Combo III (Hold R1, then Right + /\ while in Tune-up mode)
Dante strikes the guitar sending out a blast of energy all around him.
>> Air Play (Jump then /\)
Dante leaps into the air and jams away on the guitar creating a several
flurries of bats.  Hold down on /\ to release a maximum of four electric bat
flurries.
>> Reverb Shock (Hold R1, then Forward + /\)
Dante slides across the floor, attacking whatever is in his path, as he strikes
the guitar and unleashes four flurries of bats.  Dante will stay in his Tune-up
stance after the move is over.  This is definitely the main reason to use
Nevan.
>> Bat Rift (Hold R1, then Back + hold down /\)
Dante steps forward and uppercuts the enemy with the guitar then holds the
guitar behind his head and jams away creating several flurries of bats.  /\
does not have to be held down if you want to do just the uppercut.
>> Air Raid (While Devil Triggered, Jump, then R1 + X)
Dante will jump into the air and suspend himself with his demon wings and float
in the air for as long as Devil Trigger last.
                 _
>> Thunderbolt (|_| during Air Raid)
Dante will fire down blast of electricity while in the air.
>> Vortex (/\ during Air Raid)
Dante will perform a charged spin attack while floating in the air.
**** NEVAN Swordmaster Style
>> Slash (O)
Dante does a quick slash then a large slash with the guitar.  This move ends in
Tune-up stance.
>> Air Slash (Jump then O)
Dante slashes at the enemy two times while in the air with the sickle-like
guitar.
>> Feedback (Hold R1, then Forward + O)
Dante twirls the guitar around his body then ends the combination with a strike
on the guitar.  This move ends in Tune-up stance.
>> Crazy Roll (Press O repeatedly during Feedback)
While twirling the guitar, Dante starts to spin it more rapidly and produce
electricity around him then ends the combination with a slash.  This move also
ends in Tune-up stance.
>> Distortion (Hold R1, then press Back + O)
Dante jams on the guitar and sends a whole stream of bats toward his foes. 
This move ends in Tune-up stance.
-------
BEOWULF
-------
Flash gauntlets and greaves.  This set boosts Dante's attack and speed making
him a powerhouse.
>> Beowulf Combo I (/\, /\, /\)
Dante will perform a jab, small uppercut, then an upward kick.
>> Beowulf Combo II (/\, /\, pause, /\, /\)
Dante does the first two hits of Combo I then chains into several kicks
followed by a powerful overhead kick.
>> Hyper Fist (Repeatedly press /\ during Combo II)
Dante will interrupt the kicks with a series of rapid punches and end the
combination with a powerful right punch.
>> Killer Bee (Jump then /\)
Dante leaps into the air and does a downward kick to the enemy.
>> Straight (Hold R1, then Forward + /\)
Dante lunges forward with a powerful punch.
>> Beast Uppercut (Hold R1, then Back + /\)
Dante charges then slides forward and unleashes a powerful uppercut that sends
his foe flying into the air.
>> Rising Dragon (Hold R1, then Back + /\, /\)
Basically the same as the Beast Uppercut except Dante will follow the enemy up
into the air afterwards.  Shoryuken! ...sorry.
>> Air Hike (Jump then X)
Dante leaps a second time with the use a magical energy that he creates beneath
his feet.
**** BEOWULF Swordmaster Style
>> Zodiac (O)
Dante charges his fist then unleashes a charged energy shot.
>> The Hammer (Jump then O)
Dante unleashes a double-fisted spike on his enemy while airborne.
>> Volcano (Hold R1, then Forward + O)
Dante pounds the ground with his fist creating an explosion of energy around
him.
>> Real Impact (Hold R1, then Back + O)
Dante charges his fist then slides toward the enemy with an uppercut that hits
twice as Dante rises into the air.  Shin-Shoryuken!
>> Tornado (Press O repeatedly during Real Impact)
Dante unleashes a series of rapid kicks on his foe while in the air then hits
them with an upward kick to end the combination.
========
= GUNS =
========
-------------
EBONY & IVORY
-------------
Dante's personally designed handguns made for rapid fire action.
**** EBONY & IVORY Gunslinger Style
>> Twosome Time (Right, Left, Back, or Forward + O)
Dante will fire Ebony and Ivory in multiple directions depending on what
direction you hold.
>> Wild Storm (Repeatedly press O over a fallen enemy)
Dante will put his foot on the enemy and fill them full of handgun bullets then
kick them off the ground.
>> Rain Storm (Jump then O)
Dante will spin upside-down in the air while firing his handguns.  Tap O to
make this move last longer.
                      _
>> Charge Shot (Hold |_| then release)
Dante focuses his energy and then releases a burst of super-charged handgun
fire.
                                 _
>> Rapid Shot (Repeatedly press |_|)
Dante will be able to quickly shoot off more shots at a quicker rate while
firing the handguns.
-------
SHOTGUN
-------
A hunting shotgun that is very powerful at close range.
**** SHOTGUN Gunslinger
>> Fireworks (Press O on the ground or during a jump)
Dante swings the shotgun around his body like a set of nunchucks and randomly
blasts enemies all around him.
                      _
>> Charge Shot (Hold |_| then release)
Dante focuses his energy and then releases a burst of super-charged shotgun
fire.
                                 _
>> Rapid Shot (Repeatedly press |_|)
Dante will be able to quickly shoot off more shots at a quicker rate while
firing the shotgun.
>> Gun Stinger (Hold R1, then Forward + O)
Dante will ram the enemy and fire off a quickly charged shot with the shotgun.
>> Point Blank (Repeatedly press O near the end of the Gun Stinger)
Dante will fire off two extra charged shots at the end of the Gun Stinger.
-------
ARTEMIS
-------
A gun of the demon world that discharges arrows concentrated with demon energy.
**** ARTEMIS Gunslinger Style
>> Multi-Lock (Hold O, then release)
Dante charges Artemis then releases multiple beams.
>> Sphere (Hold R1, then Forward + O)
Dante unleashes a charged laser beam in the form of a sphere that will hit the
enemy multiple times if he is directly in front of Dante.
>> Acid Rain (Repeatedly press O during Sphere)
Dante shoots multiple beam blasts into the air causing them to rain down all
around his current area.
------
SPIRAL
------
A large rifle that fires high penetration-type bullets.
**** SPIRAL Gunslinger Style
>> Trick Shot (Press O)
Dante will fire a blast that will ricochet off the surrounding walls hitting
multiple enemies in the process.
>> Sniper (Hold R1, then Forward + O)
Dante targets an enemy and then fires off a blast that is much more damaging
than a normal Spiral shot.
>> Reflector (Press O repeatedly during Sniper)
The bullet will ricochet off the surrounding walls after hitting the enemy.
-----------
KALINA ANNE
-----------
A gun with Lady's mother's name etched into the handle.  It has various uses.
**** KALINA ANNE Gunslinger Style
>> Hysteric (Press O)
Dante will stab the rocket launcher into the ground then put his foot on top of
it and unleash a stream of mini-missiles that will hit the area in front of
him.
>> Grapple (Hold R1, then Back + O)
Dante will launch out the grappling hook on the rocket launcher and impale an
enemy then pull that enemy toward him.
=================
= OTHER ACTIONS =
=================
>> Taunt (Select)
Dante will taunt the nearest enemy, which will boost his style meter and cause
him to regain Devil Trigger energy (2 runes per successful taunt).  Dante's
taunt will change depending on his current style ranking from combos.
>> Devil Trigger Flux (Hold L1, then release)
Hold down L1 until one or more Devil Trigger runes have charged, then release
L1 for a minor explosion that will damage any nearby enemies in the area while
you change to your Devil Trigger state.  Only a maximum of four Runes can be
charged at once.  This will work for normal enemies and bosses.
>> Free Ride (Jump on top of a grounded enemy)
Dante will land on top of the enemy then kick with his back leg and spin along
the enemy's body while sliding forward.  If you have Ebony & Ivory equipped you
can fire both handguns while spinning by tapping square.  This can only be done
on certain human-like enemies (Hell Prides, Lusts, Sloths, Gluttonies, etc).
>> Pole Play (/\ while near a pole)
Dante will spin around the pole and hit the enemy with his feet.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                       [WT00]                        (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                      Section III                     __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_                   WALKTHROUGH                   /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
Welcome to the walkthrough section.  Please note that since this walkthrough is
done for Devil May Cry 3: Special Edition, emphasis will be place on Vergil
first for all stages.  This wouldn't be a complete Devil May Cry 3 walkthrough
without Dante, but Vergil will always be addressed first.  You will notice that
throughout the walkthrough I have "Vergil" and "Dante" in parentheses to show
that the information listed before the name is for that corresponding character
in parentheses.  Let me get one thing out of the way first and then we can
start with the walkthrough.
**** VERY IMPORTANT: Dante and Vergil's games must be kept on separate files.
     If you try to save over one character's file (Dante) with another
     character's file (Vergil) then you will lose any abilities, upgrades,
     completed missions, and movies that you have with that character (Dante in
     this case).
In other words, you should save your game something like this:
                  /----------------------------------------\
                  |       SAVE     - Memory Card slot 1 -  |
                  |                                        |
                  |      1  2  3  4  5  6  7  8  9  10     |
                  |      ^  ^                    ^   ^     |
                  | VERGIL  DANTE        VERGIL(2) DANTE(2)|
                  \----------------------------------------/
** I would definitely urge you to make a backup save with each character (like
   in the diagram above) just in case.  There is no turning back once a
   character's save file has been accidentally saved over and it is very easy
   to do.
How do I know?  Well...I erased a son of Sparda.  And in the end only one was
left standing.  Well, duplicates of him.
With that said please enjoy the walkthrough and email me if you have any
questions, comments, or concerns.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                                     [MI01]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 1                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ______________ A Crazy Party _______________ /___/___/______
_______________________________________________________________________________
DANTE ---------------- Violent response to an insane caller. ----------- VERGIL
== Dante' Office ==
This is basically a practice mission to get you used to the way Devil May Cry 3
plays.  If you have much trouble getting past this mission then I suggest you
play it over and over a few times to upgrade some of your weapons since this
mission is a cakewalk compared to the others.
You will be introduced to the most basic of enemies during this fight.  The
Hell Prides (dark purple) will attack you first.  Their only attack is a sickle
attack, which they will do when you get close to them.  Hell Lusts (red) will
enter the room eventually along with plenty more Prides.  Watch out for when
the Hell Lust jumps back and squawks like a bird, that means he is about to
lunge toward you with the sickle.  Jump or roll out of the way when you hear
him squawk.  Try to stay out of the middle of the room so they don't group up
on you.  Stick with the Yamato ground combo mixed with the Upper Slash (Vergil)
or air combos with Rebellion (Dante).
                                     [MI02]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 2                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ _____________ The Blood Link _______________ /___/___/______
_______________________________________________________________________________
DANTE -------------- Bludgeon the devil like an iron hammer. ----------- VERGIL
== Dante's Office: Front ==
Pick up the Vital Star S to the character's left.  Jump away from the Hell
Prides at the beginning since they will welcome you with a sickle slice.  You
will once again face tons of Hell Prides and Lusts.  A Hell Wrath (skeleton
with bomb) will teleport into the area eventually.  Turn your attention toward
defeating him with a projectile weapon and make sure that you stay far away
from him since he will explode, dealing damage to anything around him, once he
is killed.  The same methods of attack for each character still work on this
battle. 
===============================================================================
Boss - Hell Vanguard
The Hell Vanguard at the end will be your first true taste of a boss battle. 
Stand next to him and hit him with your melee weapon until your weapons clash. 
Once your weapons have clashed, if you press the attack button anymore after
that, your weapons will continually clash.  Use a roll and dodge to the left or
right to avoid the Vanguard's overhead scythe attack after the weapon clash. 
Attack him from the side after dodging the overhead attack.  Eventually he will
teleport to a different area - follow him and stay on top of him, but watch out
for his two hit scythe attack while approaching him.
If you ever hear a bell noise, that means the Hell Vanguard is about to perform
one of his teleport attacks.  When you see a distortion in the ground below
you, roll or jump away from the distortion since he will shoot up out of the
ground eventually.  If you see a small portal start to form in the air, get
ready to jump or roll since he will dash out of the portal and hit you with his
scythe.  The dodging can be a bit tricky for his air teleport - wait about a
second and a half if you are trying to avoid it with a roll, then roll out of
the way.  He sometimes will not do his teleport move during this first battle
depending on the difficulty.
VERGIL - Use Beowulf's Lunar Phase or Force Edge's normal combo while Devil
         Triggered to attack him.  If you have Lv.2 Judgement Cut you can
         totally rape him with Yamato's Judgement Cut after dodging his
         attacks.  It only takes a few Judgement Cuts to kill him on any level
         except Dante Must Die.
DANTE  - Use Rebellion's normal combo and use Stinger when you dodge his scythe
         attack.
===============================================================================
= Hell Vanguard Attacks =
===============================================================================
Scythe Swing - The Vanguard will do an overhead scythe swing then follow it up
with a horizontal slice.
Air Teleport Attack - A bell will chime and a portal will open in the air then
the Vanguard will dash through it while spinning his scythe.
Ground Teleport Attack - A bell will chime and the ground will distort then the
Vanguard will shoot up from the ground while spinning his scythe.
===============================================================================
                                     [MI03]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 3                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ____________ The Devils' Tower _____________ /___/___/______
_______________________________________________________________________________
DANTE -------------------- Invade the colossal tower. ------------------ VERGIL
== Dante's Office: Front ==
You can backtrack here from the start if you want some extra action and orb
pickups.  A variety of Hell Prides, Lusts, and Wraths will attack much like the
last mission.
== 66 Sunset Avenue ==
The Enigmas are introduced here.  On higher difficulties these enemies can be a
nightmare with their red arrows and constant running, but they are not too bad
on hard difficulty or anything below.  Avoid their blue arrows on your way up
to them and take them out quickly.  Hell Prides, Lusts, and Wraths will
eventually litter the street below.  Use the barrels on the side (shoot them
with a gun) to defeat them quickly and of course shoot the Hell Wraths first
when they appear with a group of enemies.
== Bullseye ==
There are plenty of breakable objects in here that you can destroy for red orbs
- barrels, bottles, jukeboxes, etc.  Hit the device with the Sanskrit emblem
behind the jukeboxes until it fully lights up to get rid of the blue seal
blocking your path.  Grab the ++SHOTGUN++ from off the left side of the wall
behind the blue seal (Dante only).
== Love Planet ==
Right after the cutscene, jump away from the steps.  Three Hell Sloths will
teleport to the top of the steps and slash all at once.  The Sloths will attack
by teleporting toward you after they cry out and will slash you once they
teleport next to you.  Watch for their sudden yell then get ready to dodge. 
Hell Lusts will join the Sloths after you have defeated the first three Sloths.
The red seal will disappear after you have defeated all the enemies.
== 13th Avenue ==
Jump on top of the Love Planet sign and walk to the end for some red orbs. 
Destroy both dumpsters for some red orbs and leap onto the catwalks on the side
of the right building (look for the ladder) for some more red orbs.  You can
destroy the side of the left building next to the Love Plant building.  Jump to
the second floor for a red orb and hit the orb pillar for some more.  Jump on
top of the left building near the end and hit the Combat Adjudicator on the
side with the Yamato (Vergil) or Rebellion (Dante) until you get a "Blast!"
style ranking for a BLUE ORB FRAGMENT.  Another BLUE ORB FRAGMENT is on top of
the last standing building on the right.  Enter the doors of the building on
the right to start Secret Mission 1.  Be sure to power-up at the Divinity
Statue since you've got a big battle coming up.
===============================
Secret Mission 1 - The Exorcist
===============================
Defeat all enemies within the time limit
This secret mission will place you back in the Love Planet showroom and make
you face off against Hell Prides, Lusts, and Sloths.  They must all be beaten
within the time limit of one minute in order to win a BLUE ORB FRAGMENT.
VERGIL - Use Force Edge's standard combo and never let up on attacking.  When
         one enemy dies, Air Trick to the next standing enemy.  Remember that
         Vergil starts out with Devil Trigger, so activate it when it's fully
         charged.
DANTE  - Use Rebellion's standard combo and do not let up.
== Ice Guardian's Chamber ==
Walk toward the back for a cutscene.
===============================================================================
Boss - Cerberus
Weakness: Fire (Agni & Rudra)
You will have to continually shoot your projectile weapon at this boss to
destroy the ice that protects his three heads.  Always aim for one of the boss'
heads with your projectile attacks to take more damage.  Stay away from him and
watch his actions to know what attack he will do.  If he howls, that means ice
crystals are about to rain from the ceiling so you will need to roll to the
sides a few times to avoid it.  Wait until a frost patch appears below you and
then roll to the right or left to avoid the attack a bit better.  The attack
will become much harder to avoid as the battle continues since the ice crystal
rain will start to last longer, prompting you to roll more than once.  When he
starts to charge, move away from the front of him since he will shoot a group
of ice balls from his mouth.  You can hit the ice balls for some green orbs if
your aim is good enough.  If you are on one of the sides during his ice ball
attack, you can run up to his side and attack one of his front feet to make him
fall then hit one of his heads while he recovers.
The main attack you will need to look out for while fighting him (especially on
harder difficulties) is his pounce attack.  He will lean back like an animal
ready to pounce, then leap toward you.  Stay out of his way before the pounce
and he will miss you - roll if needed.  The chains on his legs will start to
reel him back in as he recovers from the pounce and that is your cue to target
a head and attack him while he moves back.  Eventually he will stomp the ground
and ice will shoot up all around him as he turns red with anger.  His attacks
will become much faster during this phase so you will need to watch his actions
more carefully to make sure he doesn't catch you off guard.
VERGIL - It's a good idea to have your Summoned Swords up to at least level 2
         for this battle. You can easily stand back on any difficulty level and
         kill this boss by spamming him to death with Summoned Swords if they
         are at level 3.  Use Vergil's Yamato air attack or a Trick Up while
         jumping to avoid Cerberus' ice breath better while jumping.  Use Force
         Edge's normal combo or Yamato's Aerial Rave when you go to attack
         Cerberus in either of his heads with a melee weapon.
DANTE  - Your handguns will play a vital role in this battle for removing the
         ice that protects his heads.  Constantly shoot at him with the
         handguns while dodging his attacks.  Hit him with Rebellion's normal
         combo as he recovers from a pounce.  If this is your second
         playthrough then Agni & Rudra will work even better for attacking him.
===============================================================================
= Cerberus' Attacks =
===============================================================================
Ice Crystal Rain - Cerberus will raise his middle head into the air and roar. 
Ice Crystals will rain from the ceiling and fall wherever your character is
currently at.
Ice Breath - Cerberus will raise his right head into the air then breathe ice
onto the ground and freeze the entire area.
Ice Ball - Cerberus will kneel his head down and charge while glowing a bluish
color in the mouth.  He will eventually pull his head upwards and shoot out an
ice ball directly ahead of him.  As the battle progresses he will start to
shoot out more than one ice ball.
Pounce - Cerberus will jump backward like an animal before it pounces, then
rush toward you.  He will start to pounce faster as the battle progresses and
will start to move backward after the pounce faster as well.  On higher
difficulties there is very little warning for this move.
Ice Shockwave - Cerberus will raise one of his front paws into the air and hit
the ground sending an ice shockwave toward you.  He will usually do a shockwave
with his right paw then do another with his left paw.
Bite - If you get next him he will try to bite you with all three heads at
once.
Paw Strike - If you remain next to one of his sides for too long he will lean
one of his paws back and hit you with it.
===============================================================================
You will receive ++CERBERUS++ after this battle (Dante only).
                                     [MI04]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 4                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ____________ The Uninvited One _____________ /___/___/______
_______________________________________________________________________________
DANTE -------------------- Find the key to the stars. ------------------ VERGIL
== Chamber of Echoes ==
There's a Divinity Statue off to the side if you need it.  Ignore the door
covered in flames for now.  Run up a few levels of the tower and go through the
blue door.
== Entranceway ==
A few Hell Prides will attack as you run up the stairs.
== Living Statue Room ==
Defeat the Enigmas and Hell Lusts to break the seal on the red door.  Nevermind
the cage for the moment.  Go through the red door.
== Silence Statuary ==
Destroy the statues for some red orb pickups.  There is a red orb pillar in the
back as well.  Hit the Sanskrit emblem on the side of the wall until it lights
up then get on the elevator.
== Incandescent Space ==
Hell Gluttonies and Sloths will attack once the elevator reaches the top.  The
Hell Gluttonies are actually pretty easy to defeat, just make sure to watch out
for their sand spray attack.  Use the railing to jump on top of the pipe to
find a BLUE ORB FRAGMENT in an alcove up above the pipe.
== Chamber of Echoes ==
Climb to the next level and enter the yellow door.  The pedestal at the top
cannot be used at the moment.
== Endless Infernum ==
Walk up the stairs and they will start to crumble.
== Chamber of Sins ==
Hell Sloths, Lusts, and Wraths will attack.  Enter the pillar of light after
the battle to return to where you were.
== Endless Infernum ==
Walk through the big red door.
== Giantwalker Chamber ==
===============================================================================
Boss - Gigapede
Weakness: Ice (Cerberus), Fire (Agni & Rudra)
Immediately jump onto the Gigapede's back at the start and attack it as it goes
into the wall.  Wait until it comes back out of the hole (look for the light),
then jump onto its back and work your way to its head.  Attack it directly in
the back of the head to deal double damage to it.  The Gigapede will start to
move faster and will eventually retreat back into the wall after hitting its
head a few times.  If you attack the Gigapede anywhere else on its body,
besides its head, it will turn over and dump you off eventually.  Wait above
the hole that it goes into and jump onto its back as it enters the area to kill
it quickly.  It is possible to target the Gigapede while it is still inside the
hole - this will help as you wait for it to exit each hole.
VERGIL - Use Force Edge's normal combo while on the back of the Gigapede.  Use
         Trick Up to help you get some extra distance when jumping on his back.
         If you fall off of his back continuously hit him with Summoned Swords
         until he retreats back into a hole.
DANTE  - Use Cerberus on the back of its head when you get on its back.  Blast
         the Gigapede with Ebony & Ivory from a distance if you can't get on
         its back at the moment.
===============================================================================
= Gigapede's Attacks =
===============================================================================
Energy Shots - The Gigapede will fire purple balls of energy from its sides and
they will all home in on you.
Lightning Shots - The Gigapede will send out blue energy balls that will shoot
a stream of lightning out of the bottom as it travels toward you.
===============================================================================
Enter through the bottom door at the other end after the battle.
== Incandescent Space ==
Pick up the Astronomical Board from the alcove on the right (character's left)
as you enter.  A cutscene will start as you attempt to leave.
                                     [MI05]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 5                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ __________ Of Devils and Swords ____________ /___/___/______
_______________________________________________________________________________
DANTE ----------- Unleash your might on the demonic gatekeepers. ------- VERGIL
== Giantwalker Chamber ==
At the very start, Blood-Goyles will attack.  Do not attack them normally with
a melee weapon or you'll only cause them to multiply.  Shoot them with whatever
projectile-type weapon you have to turn them to stone.  Hit them enough while
they are stoned and they will shatter.  These things are actually more annoying
on easier difficulty setting since they will multiply with fewer hits from
accidental melee attacks on their blood form.
After the battle go back the way you...huh!?  Well, let's see where that portal
leads shall we?  You can't leave the room (through the big doors) until you go
through the portal.
===============================================================================
Boss - Jester
Ah, the DMC3:SE exclusive boss!
He's actually pretty easy once you learn when to attack him.  He will usually
start out with his taunt stance.  While he is taunting, you must attack him
with a projectile weapon.  He will begin to dance in place as you shoot
projectiles at him and will eventually teleport to an area across from you and
fan himself with his baton - that is your cue to unload on him.  If you try to
hit him with a melee weapon during his taunting, he will dodge the hit by
teleporting elsewhere and will taunt you some more.  Eventually he will
surround himself with a force field and will summon energy spheres from portals
that will appear near him.  Stay away from him while the energy spheres are
exiting the portals.  If the spheres circle him or bounce around him it is best
to move around the center area and avoid the sphere while continuously firing
at him with your projectile weapon.  If you see a green sphere among the other
purple spheres, you can destroy it for a green orb (use a projectile weapon). 
When only one portal opens you will need to roll away from the oncoming spheres
that will shoot rapidly out of the portal by rolling to one side continuously -
when you reach the opposite side start rolling the other way.  It is possible
to run up to him directly after each sphere attack and get a few hits in while
he is still surrounded by the force field.  He will go back to his taunt stance
after the force field is gone.
VERGIL - Fire Summoned Swords at him while he is in his taunt stance.  Use
         Beowulf's first two hit's from the normal combo and chain into the
         Lunar Phase or just do constant Lunar Phases.  While dodging his
         spheres constantly hit him with Summoned Swords.
DANTE  - Fire Ebony & Ivory shots at him while he is in his taunt stance.  Use
         Cerberus' Revolver on him while when he is stunned.  While dodging his
         spheres constantly hit him with Ebony & Ivory shots.
===============================================================================
= Jester's Attacks =
===============================================================================
Taunt Stance - While he is taunting you cannot hit him with a melee weapon or
he will simply dodge the hit by teleporting.  Hit him with a projectile weapon
and he will begin to dance in place then teleport to an area across from you
and fan himself with his baton.
Force Field and Energy Spheres - He will encase himself in a force field and
will summon energy spheres through one, two, or three portals. 
- One portal - The energy spheres will shoot out of the portals rapidly and
  move straight toward you in groups.
- Two portals - The energy spheres will shoot out of the portals and bounce
  around the room randomly.
- Three portals - The energy spheres will exit through the portals and begin to
  circle Jester.
===============================================================================
After you beat him, enter the portal that appears to go back to where you were.
== Giantwalker Chamber ==
Go back through the large red double doors and make your way back to the
Chamber of Echoes.
== Chamber of Echoes ==
Place the Astronomical Board on the pedestal at the top of the chamber to make
two walls, which were previously blocking your way to an item, retract.  The
small glowing section of the floor on the bottom will give you a boost if you
jump on it to help you get back up to the top floor.  Jump down to the bottom
of the chamber to get to the item that is now available.  Collect the Vajura
from the fourth floor and go through the blue door on the third floor.
== Entranceway ==
Fight off the Hell Pride's as normal and enter the door up the stairs.
== Living Statue Room ==
Use the Vajura on the second floor crank.  This will lift the cage in the
middle of the room.  Approach the cage and grab the Soul of Steel from the
pedestal.  Hell Gluttonies and Enigmas will warp into the room and seal off
both entrances.  Defeat the Enigmas first since they will continually fire
arrows at you.  Go back to the Chamber of Echoes.
== Chamber of Echoes ==
Use the glowing section of the floor to hop back up to the top floors and enter
the yellow door near the topmost floor.
== Endless Infernum ==
Walk toward the abyss, where the stairs were on the last mission, and walk
across to the other side.  Since you have the Soul of Steel you will not fall
into the abyss.  Hit the Combat Adjudicator on the side with Beowulf (Vergil)
or Cerberus (Dante) enough times to get an "Alright!" style ranking to get a
BLUE ORB FRAGMENT.  Put the Soul of Steel in the hollow place on the wall to
reveal a door.
== Surge of Fortunas ==
Walk down the steps and head toward the elevator.  Examine the red glowing
emblem on the wall for Secret Mission 2.
==============================
Secret Mission 2 - Untouchable
==============================
Defeat all enemies while taking no damage.
VERGIL - If you are Vergil, you should have no problem.  Have the Yamato
         equipped and run toward one of the Enigmas on the right or left side.
         Dodge the first arrow attack while standing near one of the side
         Engimas then unload on each of them one by one with a jumping Yamato
         slash.  It should only take two air attacks per Enigma.  Use Vergil's
         teleport to speed things up when moving in between the others.
DANTE  - Run straight toward one of the side Enigmas and start to hit him while
         locked onto him.  As soon as the Enigmas in the back fire their
         arrows, roll out of the way and continue attacking.  Attack all the
         others quickly and they shouldn't be able to fire again.
You will be given a BLUE ORB FRAGMENT.
== Surge of Fortunas ==
Walk toward the emblem and fire it up with slashes then jump on the elevator. 
Hell Prides will attack while the elevator is moving up.  Wait for them to jump
into the middle, then jump away from them.  Use the normal Yamato combo
(Vergil) or Rebellion's normal combo (Dante) to knock them off the elevator
while they are grouped.  The last hit or Vergil's Yamato will send them all
off.
== Azure Garden ==
Leap up the side of the walls for some red orb pickups.  Walk down the steps to
find a Divinity Statue along with plenty of breakable objects across from it. 
Enter the red door.
== Firestorm Chamber ==
===============================================================================
Boss - Agni & Rudra
Weakness (Agni): Ice (Cerberus)
Agni and Rudra are quite the duo and it is extremely helpful to listen to them
as they attack and they will let you know when to roll, jump, or counter.  Both
of them will charge behind you at the beginning of the battle and will then run
toward you and either jump at you or run toward you and slash you from the
ground.  Most of the time they will each jump.  Lock onto one of them and keep
backing up as they dash then jump right before the first one lands and jump
again right before the other hits the ground.  If you are brave enough, you can
do an air attack on the way down from the second jump. 
The best way to hit these two is to knock the sword out of their hands.  In
order to do this you will need to hit them right before they attack.  You must
hit them not exactly the second before their sword hits you, but a little bit
before they are about to strike.  A good way to time the attack is to attack
one of them until he blocks then let up.  Each one will always counter with an
attack based on your distance.  When you see the attack coming, attack a little
bit before the slash to instantly knock the sword out of that boss' hand
(depending on the difficulty).  Sometimes a jumping attack works best to knock
the weapon out of their hands.  The boss will kneel over and be totally open to
attack after you knock away his weapon.  Any attacks on him while he is
kneeling over will result in double damage to that boss.
If you want to go the defensive route then you will need to dodge each of their
attacks right when you hear them yell out their phrases before attacking and
hit them from the back.  Take advantage of whenever you see one of them
charging a sword and get a few free hits in.  The boss with the charged sword
will always be the most aggressive so be sure to target him.  If you can get
the boss with the charged blade to hit the other boss then this will take off
quite a bit of damage from the other boss.
I would highly advise you to try to weaken both bosses at the same time.  Once
one of the bosses has been killed off a cutscene will play eventually, in which
the other boss will take up his brother's sword and continue the battle with
both swords.  Right after the cutscene you will need to jump since the boss
will be in the middle of jumping strike as the cutscene ends.  While one of the
bosses has both swords they will do the attacks of both Agni and Rudra.  You
will have to listen to the phrase that they yell out and which arm they pull
back to know what attack they will do.  The boss will be able to do both of
Agni and Rudra's super attacks in one big super attack.  They will also have a
new super attack in which they will send a constant group of three flame waves
toward you.  You will need to walk in between the flames or roll through them.
The same rules as when you were fighting them together still apply to this
battle.  You can still knock the swords out of the boss' hand to stun him, but
it is much harder now.
VERGIL - Use the Force Edge ground combo, the Yamato air attack, or Beowulf's
         Lunar Phase while the bosses are stunned.  You can easily spam both
         bosses with the Yamato air attack the entire battle and come out
         victorious.  When you attack them with the air attack, just barely tap
         the jump button and slash then repeat.  The Yamato Aerial Rave is also
         the best way to knock their sword out of their hands with Vergil.  Hit
         one of them and make him block then right before he attacks, tap the
         jump button and use Aerial Rave.  This will almost always knock the
         sword out of that boss' hand.  Be sure to spam them with Summoned
         Swords as they run away or run toward you.  Another good method for
         Vergil is to avoid their attacks by Tricking Up right before they
         attack then come down upon the with a Helmet Breaker.  The Tricking Up
         method works really well for when there is only one left.
DANTE  - Have Cerberus' Lv.2 Revolver and hit them with it as they attack to
         knock the swords out of their hands.  This move is capable of removing
         both the weapons from each boss' hand at once if timed correctly. 
         Cerberus will take double damage at all times from Agni because of his
         weakness to ice.  Use Ebony & Ivory while dodging their attacks from a
         distance.
===============================================================================
= Agni's Attacks =
===============================================================================
Running Jump Attack - After running to one side of the room with his brother,
Agni will run toward you then jump into the air creating a shockwave when he
hits the ground.  He will sometimes do this while standing as well.
Running Slash Attack - After running to one side of the room with his brother,
Agni will run toward you then slash.
Forward Thrust - Agni will yell out "It's over" right before lunging toward you
with a forward thrust.
Small Slice - Agni will yell "See ya!" then perform a quick horizontal slash.
Flame Current - Agni will spin the fire sword behind him while yelling and
plunge the sword into the ground sending a flame current toward you.
Charge - Agni will hold sword downward and keep the free hand on the sword
while yelling and will charge the sword with the fire element.
===============================================================================
= Rudra's Attacks =
===============================================================================
Running Jump Attack - After running to one side of the room with his brother,
Rudra will run toward you then jump into the air creating a shockwave when he
hits the ground.  He will sometimes do this while standing as well.
Running Slash Attack - After running to one side of the room with his brother,
Rudra will run toward you then slash.
Uppercut - Rudra will yell out "Eat this!", while twirling the wind sword
behind his back, then perform an uppercut slice.
Small Uppercut - Rudra will state "See ya." then perform a quick uppercut.
(Please note that he does not yell for this attack)
Whirlwind - Rudra will spin the wind sword behind him while yelling and plunge
the sword into the ground creating a whirlwind around him.
Charge - Rudra will hold sword downward and keep the free hand on the sword
while yelling and will charge the sword with the wind element.
===============================================================================
= Together =
===============================================================================
Uppercut with wind sword - Boss will yell out "Eat this!", while twirling the
wind sword behind his back, then perform an uppercut slice with his left hand.
Forward Thrust with fire sword - Boss will yell out "It's over" right before
lunging toward you with a forward thrust from his right hand.
Small Uppercut with wind sword - Boss will state "See ya." then perform a quick
uppercut with his left hand. (Please note that he does not yell for this
attack)
Small Slice with fire sword - Boss will yell "See ya!" then perform a quick
horizontal slash with his right hand.
Whirlwind and Flame current - Boss will spin the wind sword behind him while
yelling and plunge both swords into the ground creating a whirlwind around him
and this will also send a flame current toward you.
Fire Waves - Boss will spin both of the swords above him then shoot three waves
toward you a total of three times.
Running Cross Slash - Boss will suddenly run toward you and perform a cross
slash with both swords as he reaches you.
Somersault Strike - Boss will jump into the air and quickly do a somersault
then use the wind sword to do a downward strike as he hits the ground.
===============================================================================
You will receive ++AGNI & RUDRA++ at the end of this boss fight (Dante only).
Go through the door in the back to finish this mission.
                                     [MI06]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 6                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ _______________ Family Ties ________________ /___/___/______
_______________________________________________________________________________
DANTE --------------- Clear the trial and forge a new path. ------------ VERGIL
== Mute Goddess' Chamber ==
Jump on top of the Goddess statue for some extra red orbs.  Head through the
red double doors.
== Chamber of 3 Trials ==
Here you will have a choice of three trials.  You must complete at least two of
them to advance further.  Place the two Essences from any two of the trials on
the goddess statue to get rid of the debris in front of the door in the Mute
Goddess' chamber.  If you place three Essences on the statue you will receive
absolutely nothing (Vergil) or ++ARTEMIS++ (Dante).
== Trial of the Warrior (Right Path) ==
Walk to the middle area and your path will be sealed off.  For this battle you
will get a little taste of what it is like to play on Dante Must Die Mode.  Try
to fight them right now if you want some DMD mode practice.  All the enemies
that attack will Devil Trigger and become unstoppable when the Sanskrit emblems
are not lit up.  You will have to run to each Sanskrit emblem and light each of
them up to cancel the enemies' Devil Trigger mode.  As soon as one of the
emblems goes out the enemies will return to Devil Trigger mode so you will have
to constantly run back and hit each Sanskrit emblem to light it back up.  The
first few enemies will be Hell Prides then some Hell Gluttonies and a Hell
Wrath will teleport into the area later.  By the end Hell Lusts and Sloths will
be attacking as well.  Be sure to take out the Sloths quickly since they can be
a real nuisance while Devil Triggered with their teleport attack.  Grab the
Essence of Fighting from the pedestal and leave the room.
== Trial of Skill (Middle Path) ==
This trial is all about jumping and dodging.  Move out of the way of the wall
spikes and jump over the floor spikes while heading down the path to the
Essence of Technique.  Blood-Goyles and Hell Gluttonies will attack as you go
to leave the trial.
== Trial of Wisdom (Left Path) ==
You will have a number of doorways to choose from when you go inside.  In order
to solve the puzzle you must go through the correct doorways with the right
corresponding number of lit up stones above the doorway.  If you choose the
wrong doorway you will have to fight a group of Hell Prides and Lusts with some
Blood-Goyles.
Look at the blue stone tablet outside the trials to find the following message:
"Your wisdom will be put to the test in the chamber ahead.  Use your lifetime
experience:  from the crawling infant; to the man standing tall; and finally to
the old man-leaning on his cane."
In other words, the code is the number of limbs that each figure is standing up
on.
"From the crawling infant (4); to the man standing tall (2); and finally to the
old man-leaning on his cane (3)."
So the correct path sequence is:
*******************
Four - Two - Three
*******************
Once you have solved the maze you will find the Essence of Intelligence.  Walk
through whichever door of your choosing when you're done to exit the trial.
== The Dark Corridor ==
Hit the Combat Adjudicator to the side with Force Edge (Vergil) or Agni & Rudra
(Dante) enough times to get an "Alright!" style ranking and you will receive a
BLUE ORB FRAGMENT.  There are some red orb pickups above the statue and above
the stairway down the hall.  Walk up the stairs to finish this mission.
                                     [MI07]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 7                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ____________ A Chance Meeting ______________ /___/___/______
_______________________________________________________________________________
DANTE ------------------- Duel of the demon children. ------------------ VERGIL
== The Dark Corridor ==
Walk back the way you came from the last mission and pick up the red orbs in
the same places once again.  Jump to the alcove to the right of the door with
the face imprinting above it and examine the skeleton statue with the red jewel
for a secret mission.
===================================
Secret Mission 3 - Death From Above
===================================
Stay in the air for 20 seconds or more.
As the description says you will to stay in the air for 20 seconds during this
mission in order to get a blue orb fragment.  Stay in the middle at the
beginning since Hell Prides will teleport into the room near each doorway.
VERGIL - Run inside one of the doorways and have all four Hell Prides follow
         you.  Start to jump while inside the doorway and as the Hell Prides
         group below Vergil, you should be able to start jumping off of them as
         you keep jumping.  Virgil's head will continually hit the ceiling of
         the doorway while jumping off of the enemy.  This may take a few
         tries, but it works well.
DANTE  - You can actually use the same method that is used with Vergil. 
         Another way is to have Nevan with Swordmaster Style and continually do
         the Air Slash then cancel into Air Play to keep Dante floating in the
         air.  You can also quickly switch to a weapon that will allow Dante to
         do an Air Hike then switch back to Nevan and repeat.  If you are close
         to a wall or enemy then you can skip off the wall or enemy when you
         get near the ground.  Nevan's Air Raid will also help you out as well.
== The Dark Corridor ==
Enter through the door with the face above it.
== Heavenrise Chamber ==
Fall all the way to the bottom and go through the door.
== Divine Library ==
Some of the statues in the library (Damned Pawns) will attack once you get next
to them.  While attacking them, jump away from them as their swords glow red or
they will spread their swords apart and hit you in the process.  Use Yamato's
Judgement Cut (Vergil) or Cerberus' Revolver (Dante) to defeat them quickly. 
One of the Pawns will be guarding an Orihalcon Fragment.  Grab the Orihalcon
Fragment and exit the room.
== Heavenrise Chamber ==
Use the glowing sections of the floor to bounce all the way up to the green
door at the very top.
== Pitch Black Void ==
Walk to the character's right as you enter.  Jump to the ceiling above the
stairs and jump along the arches above you to find a BLUE ORB FRAGMENT on the
last small archway at the very top.  Open the blue door.
== Skull Spire ==
Some Damned Pawns will block your path in the hall ahead.  Jump behind the
railing next to the tall door at the top of the stairs to find a Vital Star S.
Ignore the other door for now, since you don't have the other crystal skull yet
and go through the tall door.
== Tranquil Souls Room ==
Red seals will cover all the doorways as you enter.  Walk toward the statue
with candles around it and Hell Greeds will teleport into the room.  These
enemies will constantly bury their coffins into the ground and summon Hell
Prides and Lusts so these enemies should always be the first ones you should
defeat when they are in a crowd.  While attacking them, if they ever hold their
coffin up, they are about to take a swing at you.  Jump away right before they
swing and wait for them to bury the coffin into the ground then attack them. 
Use either Beowulf's Lunar Phase or the Yamato's Judgement Cut (Vergil) or
Cerberus' Revolver (Dante) to defeat them quickly.  Collect the Siren's Shriek
from the altar after the battle.  Open the tall door across from the statue.
== Lift Room ==
Use the Yamato (Vergil) or Rebellion (Dante) to destroy the Combat Adjudicator
to the right with a "Stylish!!" Style Ranking and you will receive a BLUE ORB
FRAGMENT.  Use the Orihalcon Fragment on the elevator control panel at the top
of the stairs. The elevator door at the bottom will open for you.  Ride the
elevator to the bottom.
== Chamber of Echoes ==
Use the Siren's Scream on the pillar of flames to the side to extinguish them
and go through the red door behind them.
== Entranceway ==
Hell Lusts and a Hell Wrath will attack as you enter.  Walk down the stairs to
find a Yellow Orb or Gold Orb (depending on which one you chose at the
beginning).  Enter the door at the top of the stairs.
== Cursed Skull Chamber ==
Destroy the wall in front of you and light up the Sanskrit emblem on the column
in the back.  Break the Sphere that falls from the ceiling to find a Crystal
Skull.  A Hell Greed and Hell Lusts will teleport into the room and seal off
the exit.  Defeat the Hell Greeds first during this battle to keep them from
summoning more Hell Lusts.  Exit through the door and go back up the elevator
in the Chamber of Echoes.
== Tranquil Souls Room ==
The doors will seal off and two Hell Greeds will attack.  Defeat them before
they summon a bunch of Hell Prides into the room.  A Hell Vanguard will
teleport into the room as the other enemies die.  Use your best weapon and hit
him until your swords clash then attack him with a powerful quick hit.  The red
seals will break when the Vanguard is defeated.
== Skull Spire ==
Place the Crystal Skull in the right pillar to enter the next area.
== Moonlight Mile ==
Hit the orb pillar to the side for some extra red orbs and run down the path
ahead of you.  Use the Divinity Statue to power up for the battle ahead.
== Top of the Tower ==
The door will seal off as you enter.  Run up the walkway to trigger a boss
battle at the top.
== Peak of Darkness ==
===============================================================================
Boss - Vergil 1/Red Vergil (Vante)
Vergil is actually pretty easy.  Wait for an open spot while dodging one his
attacks then hit him and he will stagger, which will leave him open to quite a
few attacks.  Eventually he will parry one of your attacks and attack you
immediately afterward.  Roll out of the way as soon as you see the attack
coming directly after the parry and you will have another chance to hit him. 
The main attack you have to look out for in this battle is his Rapid Slash -
roll to the side the moment you see him dash.  Vergil will always parry the
next hit if you hit him while he recovers from his Rapid Slash.  Be careful
about trying to get a free hit while he taunts since he will sometimes cancel
the taunt into an attack.  If he ever teleports, roll immediately since he will
try to hit you afterward.  Toward the end of the battle he will teleport to one
of the sides and unleash a gravity wave toward you (Judgement Cut).  Dodge the
gravity wave with a roll or jump if you are far away, but if you are close,
lock onto him and hit him with a Stinger.
VERGIL - Use Vergil's Rapid Slash with Yamato or Force Edge Stinger to hit the
         boss while he is recovering from an attack, then combo him with
         whatever weapon of your choosing.  Force Edge works the best for
         catching him off guard.
DANTE  - Use Dante's Rebellion Stinger or Agni and Rudra's Jet-Stream to hit
         Vergil while he is recovering from an attack, then combo him with
         whatever weapon of your choosing.
===============================================================================
= Vergil's Attacks =
===============================================================================
Rapid Slash - Vergil will dash across the screen and thrust you with his
Yamato.
Yamato Combo - Vergil will hit you two twice with the sheath of his sword then
perform a powerful thrust with the Yamato for the third hit.
Upper Slash - Vergil will uppercut then perform a downward strike with the
Yamato.
Air Trick Combo - Vergil will teleport directly toward you and start a combo
that will begin with a sheath hit then end with either a thrust or the Upper
Slash attack.
Taunt - Vergil will taunt just like Dante.  Be careful since he will sometimes
cancel the taunt and attack before he finishes.  He loves to cancel a taunt
into a Rapid Slash.
Judgement Cut - Vergil will teleport to one of the sides of the tower and
unsheathe his sword quickly and send a gravity wave toward your way.
===============================================================================
                                     [MI08]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 8                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ _____________ A Renewed Fear _______________ /___/___/______
_______________________________________________________________________________
DANTE -------------- Burst forth from the great demon's womb. ---------- VERGIL
== Leviathan's Stomach ==
Stay away from the stomach acid pools or it will drain your life.  You will
have to cut down four membranes to remove the stone tusks from the gate near
the bus.  Listed below is the location of each membrane:
1. To the right of where you start (character's left).
2. On the same level as the first, but at the other end.
3. Behind the bus.
4. Go through the tunnel near the bus and it will be behind the stream of
   stomach acid.
5. Inside the tunnel, jump up two levels and you will walk out onto a bridge.
   Look to the right when the camera angle switches while walking on the
   bridge. There is an orb pillar to the left of the bridge.
Jump to the top of the boat in the back to pick up a BLUE ORB FRAGMENT.  Stand
below the boat and jump toward the right wall then jump off the wall and move
toward the boat then use Trick Up to reach the top (Vergil) or get on the ledge
beside the boat then jump and Air Hike over to it (Dante).  It is possible to
jump to the bow of the boat from the ledge right next to it by jumping off the
wall without the need for a Trick Up or Air Hike.  Break through the boards at
the bottom of the boat and examine the tablet inside to start a secret mission.
========================================
Secret Mission 4 - Devil's Teetor-Totter
========================================
Ride the elevator to the top.
Hit the Sanskrit emblem to the side to start the elevator then jump on top. 
You will have to fight off all the enemies that appear on the elevator in order
to make it to the BLUE ORB FRAGMENT at the top.  Devil Triggered Hell Prides
will jump onto the elevator once it starts to rise and will continue to pour
down upon the elevator until a certain amount have been defeated.  They will
weight the elevator down if more than five get on at one time so you will have
to defeat them or knock them off quickly as they fall onto the elevator.
VERGIL - Have Judgement Cut Lv.2 and stay near the edge, but not exactly the
         outer edge whenever you go to unleash each Judgement Cut.  When a
         group of Hell Prides fall, stand near the middle then immediately
         unleash a Judgement Cut and tap the button as they hit the ground. 
         This should knock most of them off.  Use a single Judgement Cut slash
         to take care of any stragglers.  Devil Trigger near the top and
         unleash more Judgement Cuts.  Repeat this method until you make it to
         the top.
         Alternate Method:
         Stand right next to one of the four poles along the side of the
         elevator.  As each wave of Hell Prides jump onto the elevator, jump to
         a pole then jump off the pole and Trick Up.  The waves of Hell Prides
         will magically disappear each time you Trick Up.  It is best to jump
         to a pole then as you jump off, hold R1, and press Toward the Hell
         Prides then tap O to Trick Up.  Please note that you must do this for
         each wave of Hell Prides.
DANTE  - To make this easier, you need to have your Trickster style up to the
         LV.2.  Have your Shotgun equipped and have it charging at all times. 
         Stay at one end of the elevator until the Hell Prides fall.  They will
         land all around you and will try to take a swing at once.  Jump away
         from the middle of them and unleash a charged shot with the Shotgun
         when you land.  Constantly try to push each one of them off with a
         charged shot as the rest of them land along the platform.  Aim for
         groups of them for the best results.  If one of them blocks your
         charged shot, let up on him until he tries to attack then hit him with
         another charged shot.  Kalina Anne will work well for this Secret
         Mission as well if you want to come back to it when you get it later.
         Alternate Method:
         (must have Trickster Style)
         Use either the wall beside the elevator or one of the poles off to the
         side and jump against it then Wall Hike up into the air as each wave
         of Hell Prides land on the platform.  This will cause each wave to
         disappear, much like the Vergil method.
== Leviathan's Stomach ==
Run back to the gate above the bus and enter.
== Leviathan's Intestines ==
As you run down the path, stay on the right side and jump over the stomach acid
pools.  A Divinity Statue will be encased against the wall near the end.  Hit
the red portion of the wall and go through the opening.
== Leviathan's Heartcore ==
Walk through the next opening.
== Leviathan's Intestines ==
When you run ahead of the opening a Gigapede will chase after you.  Either run
down the path ahead or fight it.  If you choose to fight make sure to dodge its
bites when it turns its head sideways and when it moves its head back.  Use
Force Edge's normal combo and teleport right before each attack to avoid each
snap completely and get back to attacking (Vergil) or use Agni & Rudra's normal
combo and jump back before it attacks (Dante).  When you reach the small
opening further down the path it will be blocked off if you chose to run.
== Leviathan's Intestines ==
Hell Envies will attack once you go through the next opening.  These fight
similar to Hell Prides except they are a bit more aggressive and slower.  Walk
through the opening at the end of the tunnel.
== Leviathan's Retina ==
More Hell Envies will attack.  Defeat the Envies to feed the orb in the middle
portion of the area to receive an Ignis Fatuus.  The room will darken and the
only exit to this area will light up.
== Leviathan's Intestines ==
There's an opening to the left as the camera first changes angle when walking
down the tunnel.  Enter the opening to find a green orb.  Near the end of the
main tunnel, you will come across another opening on the left side.  Enter the
opening to find a Combat Adjudicator.  Hit the Combat Adjudicator with Beowulf
(Vergil) or Cerberus (Dante) enough times to get a "Showtime!!" style ranking
for a BLUE ORB FRAGMENT.  Hit the red skin at the end and go through the
opening in the main path.
== Leviathan's Intestines ==
Another worm will chase you down the tunnel just like a little while ago. 
Either run or fight him.  Walk through the opening at the end of the path to
end up back in Leviathan's Stomach again.
== Leviathan's Stomach ==
His stomach has gotten a bit darker since the last visit.  Hell Envies will be
waiting as you drop to the bottom.  Enter through the gate near the bus once
again and make you way back to Leviathan's Heartcore.
== Leviathan's Heartcore ==
Place the Ignis Fatuus on the red pillar near the clear wall of the heart.
===============================================================================
Boss - Heart of Leviathan
Hell Envies will swarm the area the entire battle.  If you defeat them without
destroying the two pods on the sides then the red pod will absorb the orbs from
your defeated foes.  The blue pod will drain your Devil Trigger power and the
red pod will drain orbs as long as they are at full health.  Weaken either of
the pods on the sides of the heart to open the heart's weak point.  If two many
Hell Envies group around, move to the other pod and hit it.  Try to use an
attack that will keep you suspended in the air while attacking the pods.  After
one of the pods have been weakened, the hard encasing covering the heart will
be uplifted and the heart will be exposed.  Hit the heart with your most
damaging attack during this moment, but look out for the Hell Envies - they
will stay crowded around you as you attack the heart and will be taking swings
at you.  Focus all your attention on jumping over the laser(s) whenever the
heart fires one out after glowing red.
VERGIL - Use Vergil's Yamato Aerial Rave or Beowulf's Lunar Phase to weaken the
         pods.  The Aerial Rave will keep him suspended in the air away from
         the Hell Envies and take off quite a bit of damage.  If you stay
         directly in front of the right pod and press the left analog against
         it while tapping the square button during an Aerial Rave, you will be
         able to get three slashes.  Lunar Phase will take off more, but you
         will be closer to the ground and a Hell Envy may hit you.  If you use
         Lunar Phase, stay to the side of the right pod and Vergil will most
         likely kick off of it then you can hit it with Starfall for an extra
         hit plus you will stay in the air longer.  When attacking the heart,
         use the Yamato Aerial Rave or Lunar Phase again (Devil Triggered) or
         use Force Edge's combo.  If you use Aerial Rave stand to the side of
         the heart core and turn around so you can jump and slash the heart and
         hit some Hell Envies as well.  Use Trick Up during this battle while
         you attack the boss to help you dodge the Hell Envies' sickle attacks
         and the heart core's laser.
         Alternate method for pod disposal:
         Stay on the left side of the right pod while targeting it.  Jump and
         Trick Up to it while holding toward it then hit it with an Aerial
         Rave.  While falling, keep tapping the /\ button until Vergil starts
         to do another Aerial Rave then Trick Up again.  Keep skipping off the
         heart and Tricking Up while doing constant Aerial Raves and you will
         not fall until the right pod is completely destroyed.
DANTE -  Be sure to have the Sword Master style equipped.  Jump toward the left
         side of the right pod and hit it in the air with the first two hits of
         Agni & Rudra's Sky Dance then finish with an Aerial Cross.  It's
         possible to do this combination two times per jump.  Hit the heart
         with Agni & Rudra's normal combo (Devil Triggered) and turn to slash
         at the Hell Envies when they group on your during the middle of the
         combo.
         Alternate method for pod disposal:
         Have Agni and Rudra with you and stay on the left side of the right
         pod while targeting it.  Jump and Air Hike up to it while holding
         toward it then hit it with an Aerial Cross.  While falling, keep
         tapping the /\ button until Dante does another Aerial Cross then Air
         Hike again.  Keep skipping off the heart and Air Hiking while doing
         constant Aerial Crosses and you will not fall until the right pod is
         completely destroyed.
===============================================================================
= Heart of Leviathan's Attacks =
===============================================================================
Homing Energy Spheres - The heart will glow a bluish color and charge then
release three homing energy spheres that will follow you for a bit then
dematerialize.
Single Laser - The heart will glow a reddish color and will fire out a laser
from the middle and move it horizontally around the room.
Twin Lasers - The heart will glow a reddish color and will fire out two lasers
from the middle and move them horizontally around the room.
===============================================================================
                                     [MI09]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/                Mission 9                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ _____________ Faded Memories _______________ /___/___/______
_______________________________________________________________________________
DANTE --------- Christen the sorceress of the abyss with a blade. ------ VERGIL
== The Rotating Bridge ==
The control device for the bridge cannot be activated just yet so go through
the doorway on the other side and enter the next room.
== Provisions Storeroom ==
Both of the doors in the room will seal off with a red seal and Arachnes will
attack.  These spiders will yell out before each of their attack.  If they jump
back and yell they will pounce; if they yell while standing still they will try
to strike you with their claws.  They will sometimes hold their tail toward you
and try to trap you in their webbing as well.  You must keep their attacks in
mind while attacking them since they have heavy armor and will not stagger
often.  The easiest way I have found to defeat them is to use Force Edge's
normal combo on them until you hear them yell or they lunge back, then Trick Up
to avoid the attack and come down upon them with a Helmet Breaker (Vergil) or
hit them with Agni & Rudra until you hear a yell or see them jump back then use
Trickster or a jump to move to the side quickly (Dante).  With Vergil, you also
use his Judgement Cut or Lunar Phase to hit them hard.  Go through the door
with the circular pattern.
== Subterranean Garden ==
The room will seal off with a blue seal as you enter.  There is a Divinity
Statue to the left and there is a BLUE ORB FRAMENT up above the Divinity Statue
where the waterfall is pouring down.  To get to it you will have to jump toward
the wall to the left of the Divinity statue, jump off the wall and move away
from the wall and do the first slash of the Yamato Aerial Rave to turn around
while in the air, then Trick Up to it (Vergil) or jump while directly below it,
Air Hike, then use a Sky Star to dash inside (Dante).  An Ebony & Ivory shot
right before the Sky Star will help to give Dante a little bit of extra height.
Also, for Dante, you can stand under the waterfall and do a partial jump
followed by a Wall Hike, then, at the end of the Wall Hike, quickly Air Hike
into the alcove.  Walk across the bridge and jump on top of the tablet for some
red orb pickups.  On the other side of the bridge you will find a reflector
puzzle.  You will need to destroy the correct reflectors in order to make the
beam hit the statue in front of the bridge.  If you mess up, light up the
Sanskrit emblem with attacks to restart.
The correct solution is as follows:
 _____________
|             |
| x    o    o |
|             |
| o    x    o |
|             |
|      S      |
|_____________|
--------------------------
x = Destroy this reflector
o = Leave this reflector
S = Statue
--------------------------
Enter the small door when the blue seals break.
== Subground Water Vein ==
Enigmas will fire as you run up the stairs.  Plow through the Engimas with
Force Edge (Vergil) or Agni & Rudra (Dante) and get to the door down the path.
== Rounded Pathway ==
Stay away from the rotating blades in this room and defeat the Hell Greeds
before they can summon too many Hell Prides.  Use Judgement Cut from a distance
(Vergil) or use Cerberus' Revolver from up close (Dante).
== Subterranean Lake ==
Run to the character's left and leap over the wall to find plenty of red orb
pickups on the other side and above.  The Engraving to the side will be used
later.  Walk to the other end and hit the Combat Adjudicator with Yamato
(Vergil) or Nevan (Dante) enough times to get a "Blast!" style ranking and
you'll receive a BLUE ORB FRAGMENT.  If you are playing Dante, you will have to
hit the statue on the next mission.  Jump up the pillars that lead up to a
ledge across from the waterfall to find the ++SPIRAL++ on an altar (Dante
only).  There is a door behind the waterfall, but we'll come back to that
later.  Enter through the door with the circle pattern next to the Divinity
Statue.
== Rounded Pathway ==
Dodge the rotating blades quickly and defeat the Enigmas along both paths.  Hit
them hard and fast.
== Provisions Storeroom ==
Take the Ambrosia that is ever so conveniently lying out in the open.  Red
seals will bar the door after picking up the item and Arachnes will attack.  Go
back to the Subterranean Lake and enter the door behind the waterfall.  Be sure
to power up at the Divinity Statue if you need any extra items.
== Limestone Cavern ==
Jump up to the side of the cave across from the entrance and examine the red
crystals for a Secret Mission.
============================
Secret Mission 5 - Destroyer
============================
Destroy every destructible background object within the time limit.
Destroy all 50 breakable objects to get a BLUE ORB FRAGMENT.
VERGIL - Use Force Edge or use Spiral Swords if you have enough Devil Trigger.
DANTE  - Use Rebellion or Agni & Rudra.
== Limestone Cavern ==
Turn left and go down the tunnel then make another left and fall into the cave
to find a Devil Star.  Jump back up the side and Hell Gluttonies and Prides
will be lying in wait for you.  Run all the way down the path and place the
Ambrosia on the engraving at the end to reveal a door.
== Sunken Opera House ==
Walk to the middle for a cutscene (Dante only).
===============================================================================
Boss - Nevan
Weakness: Ice (Cerberus)
Nevan is not that hard of a boss since you can avoid all of her attacks by
either running or jumping away from her.  She will constantly teleport and
float around the room so you will need to keep up with her constantly.  In
order to hit her you will have to knock away the bats that protect her.  Attack
her with any melee weapon or projectile weapon to knock away the bats.  Once
all the bats are gone she will be stunned on the floor and you will be able to
get quite a few hits in on her.  While she is stunned the darkness on the floor
below her will start to spread out and will eventually cover the area around
her.  You must jump or roll away right before the darkness closes around her
(as her eyes turn red) or you will take damage.
As you take her life down, her attacks will become a bit trickier to dodge
since she will start to mix them up more and combine them.  Once her life is at
25% she will start to do her most deadly attack.  She will teleport onto the
stage then teleport to the ground floor with bats all around - her bats will
burst into a cloud of blood and she will move toward you and try to grab you.
Run then jump away from her to avoid her grab.  She cannot grab neither Vergil
nor Dante when they are Devil Triggered.  You can hit her as she floats toward
you and while stands still after missing.  It is best to hit her while she
recovers with a Lunar Phase (Vergil) or an Agni & Rudra normal combo (Dante).
VERGIL - To cut her bats away use Aerial Rave with the Yamato or Lunar Phase
         with Beowulf while next to her and Summoned Swords from a distance,
         then do the normal combo with Beowulf and chain it into a Lunar Phase
         while she is stunned.  Use Vergil's Aerial Rave with the Yamato or a
         Trick Up to stay in the air longer during Nevan's Electric Floor
         attack or Energy Drain grab.
DANTE  - Use Dante's handguns, Agni & Rudra's sword master Sky Dance, or Air
         Hike to stay in the air longer during Nevan's Electric Floor attack or
         Energy Drain grab.  When you go to attack her, use Cerberus' Revolver
         to remove the bats rather quickly.  She will actually fall down when
         stunned while using Cerberus even before she starts her life draining
         phase.  If you have gunslinger style, then Spiral's Trick Shot is a
         good way to kill her bats from a distance until you get in close to
         her.
===============================================================================
= Nevan's Attacks =
===============================================================================
Electric Bats - Nevan will say "How's this?" then she will have a purplish glow
around her as she floats to the side and shoots a row of electric bats at you.
Cluster of Electric Bats - Nevan will quickly charge and say "Don't you like
me?" right before shooting a large group of bats toward you.
Lightning Strike - Nevan will say "Now you will become tired!" and a circle of
light will appear below you and then lightning will strike from the ceiling.
Dark Spikes - Nevan will look up and release a row of dark spikes that will
travel toward you from under the ground.
Dark Spiral - Nevan will move toward you quickly and say "Get ready!" then spin
around while a spiral of darkness rotates around her.  She loves to do this
move during the Dark Spikes to catch you off guard.
Dark Sphere - As you chop away at the bats around her she will become stunned
eventually.  While she is stunned the darkness around her will spread along the
floor and eventually close around her.  She will state "Are you ready?" and her
eyes will glow red right before it closes.
Electric Floor - Nevan will move to either the very front (on the opera stage)
or the very back (near the entrance) and laugh then the floor will start to
spark and electricity will cover the floor.
Electric Beams - Nevan will move to either the front or the back and say, "Are
you enjoying yourself?" then shoot out three pairs of bats that will have an
electric beam between them.  The bats will stay in place at first then charge
at you.  The beams will be vertical and horizontal.  She will sometimes do this
move several times in a row.
Energy Drain - She will teleport onto the stage and say "Is that all?" then
teleport to the ground with bats all around - her bats will burst into a cloud
of blood and she will move toward you while saying "You can't escape" and try
to grab you.
===============================================================================
++NEVAN++ will be added to your Devil Arms after defeating her (Dante only). 
Enter the door on the side after the battle to end the mission.
                                     [MI10]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 10                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ________________ The Job ___________________ /___/___/______
_______________________________________________________________________________
DANTE ------------------- Strengthen the silent bridge. ---------------- VERGIL
== Limestone Cavern ==
Grab the Stone Mask from the back of the cavern and return to the Subterranean
Lake.  Hell Sloths will join the Hell Prides in the cave outside.
== Subterranean Lake ==
Place the stone mask on the Engraving with the white crystal in the middle.  A
bridge will rise out of the water.  Run around the right side of the statue
across the bridge to find an object that will take you to a Secret Mission.
======================================
Secret Mission 6 - Flight of the Demon
======================================
Collect every red orb within the time limit.
The red orbs in this mission will appear differently depending on the character
you are playing
VERGIL - The orbs will appear along a pretty easy path for Vergil.  Make sure
         to line up correctly with the ledge when you fall down to collect the
         orbs from up high.  Jump off the side of the hill when you have to
         jump to the last few platforms.  For the last two orbs, you will have
         to jump to the next to the last orb, then Trick Up to get the final
         orb.
DANTE  - You'll have to have Nevan along with Air Raid to do this.
         When you first start, Devil Trigger, then jump and grab the first
         white orb and then activate Air Raid.  Collect the row of red orbs
         that go in a circular pattern in the area then move to the wall beside
         the bridge and drop while still collecting them.  When you land, you
         should see a path of two orb trails above you.  Jump then use Air Raid
         again and float along the path while collecting the orbs.  Collect the
         orbs all the way along the trail until you reach the ship in the back
         and that should be all 40.
You will receive a BLUE ORB FRAGMENT for collecting all 40 red orbs, which will
appear on top of the bus.
== Subterranean Lake ==
Grab the Neo-Generator from the altar and run all the way back to the Rotating
Bridge that you started from for Mission 9.
== Rounded Pathway ==
The doorways will seal off and new enemies known as Dullahans will attack as
you enter the Rounded Pathway.  Get behind these enemies and hit them from the
back with a powerful attack to defeat them.  Use Yamato's Aerial Rave (Vergil)
or use Agni & Rudra's Aerial Cross (Dante).
== Provisions Storeroom ==
Red seals will block your way and Arachnes will attack.  A bigger Arachne will
be among the smaller Arachnes this time.  The bigger Arachnes still fight the
same but they take a few more hits.  The bigger Arachnes fall easily to
Vergil's Judgement Cut since they are a bigger target.
== Rotating Bridge ==
A cutscene will play once you reach the middle of the bridge.  Go through the
new door after the cutscene.
== Marble Throughway ==
Walk up to Arkham's body to end the mission.
                                     [MI11]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 11                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ________________ Revenge ___________________ /___/___/______
_______________________________________________________________________________
DANTE -------- Give a guest from the past an adequate homecoming. ------ VERGIL
== Gears of Madness ==
Jump along the gears and fight off the Enigmas along the way.  Pick up the
Devil Star, which will be shining beside the last gear.  Jump off the round
platform above the last gear and Trick Up (Vergil) or Air Hike (Dante) to reach
an area with a gear that has a glowing red center.  Examine the gear for a
Secret Mission.
==========================
Secret Mission 7 - Hang 10
==========================
Obtain the blue orb fragment within the time limit.
For this mission you will have to reach the BLUE ORB FRAGMENT within 20
seconds.
VERGIL - Have a full Devil Trigger and use it at the beginning to run faster. 
         Keep running when Devil Trigger wears off.  If you have at least seven
         full gauges of Devil Trigger, you should make it without any problem.
         Ignore the enemies.
DANTE  - As long as you have about seven Devil Trigger runes you should be able
         to reach the blue orb fragment by simply using Devil Trigger to run
         all the way to the orb while avoiding the enemies.  Agni & Rudra's
         Jet-Stream will help Dante to run faster when you lock on to an enemy,
         but Devil Trigger will be your main source of speed.  You can also use
         Free Ride to surf on enemies' bodies to gain some extra speed near the
         end, but be sure to turn around toward the end of the ride so Dante
         will kick off and move forward instead of backward.
== Gears of Madness ==
Enter the door at the end.
== Altar of Evil Pathway ==
Jump on top of the pipes above the door to find a BLUE ORB FRAGMENT in an
alcove across from the top pipe.  Walk down the hall and you will run into a
new enemy known as the Soul Eaters.  Turn your back to them to make them come
out of their gas state then hit them with a projectile weapon or melee attack
quickly.  Yamato's Aerial Rave and Summoned Swords (Vergil) or Agni & Ruda's
Aerial Cross and Shotgun blast (Dante) work well for hitting them.
== Altar of Evil ==
Walk into the room and look to the left of the statue heads in the back to see
a statue that is impaled with a spear.  Leap onto the spear and then jump to
the second floor.  Hit the block with your current melee weapon and move it
toward the opening in the wall with the red light above it.  Run to the other
side and break the cracked wall to reveal another block.  Move that block to
the opening in the wall at the opposite end of the walkway to solve the puzzle
of the statues and open the door below.
Red seals will cover both doors and Soul Eaters and a Hell Vanguard will
attack.  Jump to the first floor and focus most of your attention on the Hell
Vanguard since he has the hardest attacks to avoid.  Walk through the new
doorway after the battle.
== Temperance Wagon ==
Knock the statue out of the way to find a green orb and a Holy Water below. 
Hit the Combat Adjudicator up under the stairs with Force Edge (Vergil) or Agni
& Rudra (Dante) enough times to get a "Showtime!" style ranking to receive a
BLUE ORB FRAGMENT.  Jump aboard the cart.
== Temperance Wagon (aboard the cart) ==
The first few carts to appear beside you will have Hell Lusts and Gluttonies in
them.  After they have been defeated, Hell Prides will teleport onto your cart
and Enigmas will ride in a cart next to you and fire arrows.  Shoot the Hell
Wrath if you see one in a cart with an Enigma.
== Temperance Wagon ==
Use the Divinity Statue for any power ups that you might need and go through
the big door.
== Torture Chamber ==
Walk toward the item for a cutscene.
===============================================================================
Boss - Beowulf
Beowulf is extremely aggressive so you will have to constantly keep him
targeted to see what he is going to do next.  His weak point is his eyes. 
Dodge his three hit combo by rolling to his side as he does each hit then jump
and hit him with a melee weapon directly in his face to blind him for a moment.
Get behind him and hit him while he is blind and watch out for his backhand
when he recovers.  DO NOT get in front of him while he is blind or he will
punch at you.
Once you have taken his life down halfway, he will get mad and do his light
attack then run around the area on all fours.  Look for him to charge his light
attack then move away from him.  He will move to one end and stomp the ground.
Wooden cages will fall in front of him and he will punch them at you.  Use
Summoned Sword on the cages (Vergil) or roll out of the way of the cages
(Dante) and eventually he will charge at you.  When he dashes at you wait until
right before he hits you then roll to the side.  He will still get back on his
two feet and try to hit you, but this time he will mix up his attacks quite a
bit.  When he leans back to punch the ground you must roll behind him or jump
far away from him to keep from taking damage from the explosion that follows. 
Only hit him with a melee weapon when he raises up on his two feet.  Aim for
his eyes every time he raises up to take the most damage.  Once he has only
half of his life left, he will start to shoot small glowing feathers at you
from the back of his wings.  Try to stay close to him near the end of the
battle so you can roll or jump to the side of him or behind him to dodge this
attack.
VERGIL - Use the Yamato Aerial Rave to blind him.  Use a few more Aerial Raves
         from his back then get away before he backhands you.  Constantly spam
         him with Summoned Swords while he moves around the room on all fours.
         Destroy the cages that he tries to knock toward you with Summoned
         Swords as well.  When he kneels over try to sneak in a few more Aerial
         Raves on his head before he does his light attack.  If he manages to
         get his feather attack off on you, try to use constant Trick Ups and
         Trick Downs to avoid it while Devil Triggered.
DANTE  - Arrive at this battle with the Swordmaster style and have Nevan, Agni
         & Rudra, and Ebony & Ivory with you.  Dodge his punches by rolling to
         his side, then hit him with Nevan's Air Slash directly in the face
         while he recovers.  Get behind him and Air Slash him a few more times
         or shoot him with Ebony & Ivory then get away before he backhands you.
         Keep this up until he crouches on all fours.  Constantly shoot him
         with Ebony & Ivory while you roll away from the cages as he punches
         them from the back of the room.  Equip Agni & Rudra before he stands
         up on his two feet again.  Dodge his first Light Explosion Punch by
         jumping away from him or rolling to the back of him.  Run up to him
         after the attack and hit him with the first two hits of Agni & Rudra's
         Sky Dance then chain into an Aerial Cross while still in the air. 
         This should be just enough to blind him.  Get behind him and
         constantly shoot him with Ebony & Ivory.  Continue to hit him with a
         Sky Dance and Aerial Cross whenever you get the chance.  The reason
         why I say to use two different weapons for the first part and the
         second part of the fight is because it will take a few more hits to
         blind him as the battle carries on and he would likely hit you if you
         use Sky Dance with Aerial Cross at the beginning.  After you have
         beaten the game once, be sure to use Kalina Anne on the cages when he
         punches them at you to instantly destroy them.  Shoot him with Ebony &
         Ivory, then switch to Kalina Anne and blast the cage right before it
         hits you then switch back to the handguns.  The only way I have found
         to avoid his Feather Attack every time with Dante is to have the Royal
         Guard style equipped and use Ultimate to shield you from the feathers.
         Make sure to hold O after pressing it though.  You can also Devil
         Trigger and run to his side, but you will get hit a bit most likely.
         ** With Dante, you can also use Rebellion's Sword Pierce (Sword Throw)
         when you have Swordmaster Style to reflect his cages back at him for
         some major damage.  This is nearly mandatory on higher difficulties. 
         Look below for a list of other moves that will knock his cages back at
         him.
** VS Beowulf with Royal Guard
If you can get the timing down with Royal Guard, you can truly murder Beowulf
with the Royal Guard style.  This is not easy and will take much practice. 
Many of his moves can be guarded with an Ultimate and all of his moves can be
deflected (Block & Charge).
The following can be shielded against by using Ultimate (Hold R1, Back + O):
- First two hits of the three hit punch combo
- Blind Punches after hitting his face
- Light Explosion Punch (A cage must not fall - listen for the squeaking)
- Feather Attack (all of it!)
- Back Hand (while standing behind Beowulf)
A few of the techniques that I use while fighting him is to shield myself with
Ultimate as he does the first two hits of his punch combo then jump and deflect
the overhead punch or I simply roll to avoid the overhead punch.  You can hit
him directly after the deflection of the overhead like normal. Once you have
built up enough for a Release then perform a Release against his third punch
attack or during his Run Attack.  Another interesting technique that I have
found is that you can stop his Run Attack by deflecting it right before it hits
you.  Beowulf will get stunned then you can hit him afterward.
** More on Beowulf and his cages
Here is a list of other attacks that will knock back Beowulf's cages:
Dante
[Rebellion] - Stinger, Helmet Breaker, High Time, Sword Pierce
[Agni & Rudra] - Aerial Cross, Crossed Swords, Whirlwind
[Nevan] - Slash
[Beowulf] - Straight, Beast Uppercut, The Hammer
Vergil
[Yamato] - Upper Slash
[Beowulf] - Rising Sun
[Force Edge] - Stinger, Helmet Breaker, High Time
With both Dante and Vergil, you can stand in front of him as the cages fall and
knock each of them back with a Stinger.  Make sure to stand about mid distance
away from him and perform the Stinger as he starts to punch the cage so you
will hit the cage and avoid his punch.  The most damage you will receive from a
cage knock back is when he is on all fours since you will hit him directly in
the head.
===============================================================================
= Beowulf's Attacks =
===============================================================================
Three hit combo - Beowulf will swing at you twice with his left then right
fists then try to smash you with his left fist.
Stomp - Beowulf will stomp his foot into the ground and try to crush you.
Blind Punch - After blinding Beowulf, he will punch blindly at whatever is in
front of him.
Backhand - While standing behind Beowulf he will swing at you at he turns
around.
Light Attack - Beowulf will spread out his wings and yell out "I'll kill you!"
Cage Punch - Beowulf will stomp the ground and make cages fall from the ceiling
- he will then punch the cages toward you.
Cage Stomp - Beowulf will stomp the ground and make a cage fall in the area.
Feather Attack - Beowulf will spread his wings and yell "Sparda!" then several
glowing feathers toward you.
Light Explosion Punch - Beowulf will lean back then yell "Crush Sparda!" before
pounding his left fist into the ground creating a giant explosion in front of
him.
Lunge Attack - Beowulf will lean back while on all fours and leap at you at
you.
Run Attack - Beowulf will dash toward you and try to run over you.
===============================================================================
Move toward the item after the battle to end the mission.
                                     [MI12]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 12                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ___________ Hunter and Hunted ______________ /___/___/______
_______________________________________________________________________________
DANTE ------- Reclaim the bridge before the soul is lost forever. ------ VERGIL
== Torture Chamber ==
While carrying the Haywire Neo-Generator in this mission your life will
constantly drain, but you will be given infinite Devil Trigger.  The objective
is to get back to the Rotating Bridge with the Neo-Generator.  Be aggressive
with Force Edge's normal combo mixed with Stinger (Vergil) or Agni & Rudra
(Dante) when you are forced to take out enemies and move quickly.  All the
enemies in the following areas will leave a green orb behind so you can stay
alive while attacking.
== Temperance Wagon ==
Hell Gluttonies, Prides, Lusts, and a Wrath will attack you on the cart.  Take
them out quickly and they will each give you a green orb to keep you alive. 
Use Force Edge (Vergil) or Agne & Rudra (Dante) to defeat them quickly.  When
you get off the cart, push the statue aside with some attacks and grab the
green orb from the space below.
== Altar of Evil ==
A few Hell Prides and Lusts will seal off the doors and attack.  Defeat them
with the same weapons as on the cart.
== Altar of Evil Pathway ==
Some Blood-Goyles will attack as you enter the hall.  Please note that you do
not have to fight the enemies here to advance.
== Gears of Madness ==
More Blood-Goyles will attack.  You don't have to fight them, but if you are
playing as Vergil then you will pretty much have no choice since you will have
to jump and use Trick Up (from the small gear) to teleport up to the ledge in
the middle.
== Marble Throughway ==
This room is the true test of this mission.  The doors will seal off and a Hell
Vanguard will teleport into the room with a few Hell Prides as you enter.  Beat
the Hell Prides to get some of your life back then focus all of your attack on
the Hell Vanguard.  Keep some of the Hell Prides alive so you can kill them off
quickly for health as you struggle to defeat the Vanguard.  Use Beowulf's Lunar
Phase (Vergil) or Agni & Rudra's Jet-Stream or Cerberus' Revolver (Dante).
== Rotating Bridge ==
Run to the middle of the bridge for a cutscene then enter the blue door
afterwards.
== Spiral Corridor ==
Grab the Vital Star L near the doorway and power-up at the Divinity Statue. 
Enter the teleporter to be transported to another Jester boss fight.  This one
is optional unlike the first fight.
===============================================================================
Boss - Jester (Round 2)
This boss fight remains basically unchanged from the last time you fought him,
except he will have a big surprise for you when his life gets low.  Once he has
reached his final 25% of life, he will summon a giant demon ball with a face. 
The demon ball will either help him out with his sphere attack or will help him
do a completely different attack.  Most of the demon ball's attacks can be
easily dodge by rolling.  The same rules of hitting Jester still apply even
after he summons the demon ball.  After you have hit Jester enough times when
he is stunned he will teleport off the demon ball and the ball will laugh at
you - get away from the ball whenever it laughs or it will damage you when it
blows up.
===============================================================================
= Jester's Attacks =
===============================================================================
Bomb Attack: The demon ball will shoot bombs out of its mouth while spheres
move around the room.
Bouncy Ball: The demon ball and Jester will both stare at you then laugh.  The
demon ball will then bounce after you as Jester sits atop the ball laughing.
Bowling Ball:  The demon ball will roll in place while laughing then suddenly
roll after you and bounce off the sides as he rolls around the platform.
Seal: The ball will laugh hysterically then seal off the platform into four
sections with a red seal, which will limit your movement while the spheres
rotate around the room.
Red Seal Hand: The ball will give you an evil eye, as he summons a red hand
from the ground (similar to the red seal hands) continuously while spheres
rotate around the platform.  You can easily move out of the way by simply
walking to the side on all modes below Very Hard, but on Very Hard and Dante
Must Die, you must dodge the hand with a roll.
Explosion: Jester will teleport off the ball and the ball will suddenly laugh
hysterically then blow up.  He will do this attack if you hit him with melee
attacks instead of projectile attacks during his taunt stance or after hitting
him enough when he is stunned.
===============================================================================
Enter the teleporter to get back to where you were.
== Spiral Corridor ==
Run down the stairwell and go through the door at the bottom.
== Underground Arena ==
Walk to the middle of the bridge.
===============================================================================
Boss - Geryon
For the first part of this battle, Geryon will stay at one end of the bridge
then suddenly charge at you (and shoot missiles depending on the difficulty).
Run toward one of the sides of the bridge and leap up to it then jump off the
side to dodge his ram.  After a few rams Geryon will stop and stand near the
entrance of the bridge.  Run up to Geryon (not the carriage) and hit him with
your most powerful attack to knock him down then hit him while he is on the
ground.
Soon Geryon will take the battle into the actual arena.  He will have much more
variety in his attacks at this stage.  He will start out by galloping around
the arena while the carriage fires missiles at you.  Run the way he is running
and jump right before the missiles hit to avoid them.  When he fires the last
wave of missiles he will cut in front of you to move into the center of the
arena so run toward him, jump, then Trick Up (Vergil) or Air Hike (Dante) as he
turns toward you.  He will run into the center and try to smack you with the
carriage as he turns around.  He will stand in place then yell and stomp the
ground.  Flames will come up around you so you will need to jump then Trick Up
(Vergil) or Air Hike (Dante) to avoid them.  He will stomp once again and will
send the flames directly toward so you will have to avoid them once again the
same way.  Eventually he will dash toward the wall and go through it.  He will
then dash out of the wall and try to ram you - move along the sides and jump
out of his way.  When he stops after his rams he will stand still for quite a
while so that is you cue to run up and attack him with your most powerful
attack.  He will most likely escape from your attacks with a Quicksilver Time
Freeze.  Watch for his eyes to glow red and listen for a chime that means the
time freeze is about to start then quickly get away from him.  If he traps you
in the distortion, he will try to smack you with the cart while you are stuck.
With Vergil, I have managed to dodge this with a Trick Up, but it doesn't work
every time.  Use an Air Hike with Dante to get away from the carriage smack.
VERGIL - Use Beowulf's Lunar Phase to attack Geryon until he falls then
         continue attacking him with Lunar Phase while he is on the ground. 
         Use Vergil's Trick Up after a normal jump to avoid Geryon's flame
         attacks.  Anytime that you are not hitting him with a melee weapon,
         use Summoned Swords to slowly weaken him.
DANTE  - Use Beowulf to attack him when he stands still in the middle of the
         room.  Dante's Air Hike can easily be used to avoid Geryon's flame
         attacks.  Shoot him in the air or on the ground with constant handgun
         fire from Ebony & Ivory while you avoid his attacks.
===============================================================================
= Geryon's Attacks =
===============================================================================
Flame Carriage - Geryon will teleport to the entrance of the bridge and dash
toward you with the carriage engulfed in blue flames.  When he is inside the
arena he will run toward a wall and disappear into it then dash out from
another side of the wall and try to ram you.
Carriage Missiles - Geryon will gallop around the arena and missiles will fire
out from the carriage and home in on you.  He will shoot missiles at you in
rows of three when he stops in the arena and while on the bridge.
Carriage Smack - Geryon will turn around and slap you with the carriage.
Quicksilver - Geryon's eyes will turn red and he will make a distortion force
field around him and the screen will instantly turn a grayish color if you get
caught in it and then you will freeze wherever you are.  Geryon will try to
attack you as the time freeze starts to wear off with a carriage smack.
Time Distortion Spheres - Red spheres will appear around the room throughout
the battle.  If you manage to run into one, time will freeze in that space and
you will be open to Geryon's attacks.  Sometimes spears will appear on all
sides of you as the time freeze wears off.
Blue Flame Summon - Geryon will rare up on his hind legs then hit the ground
with his front legs and flames will rise up from below you then move away from
you.
Blue Flame Attack - Geryon will rare up on his hind legs then hit the ground
with his front legs and flames will dash straight toward you in a row.
===============================================================================
++QUICKSILVER STYLE++ will be received after the battle (Dante only).  Walk
toward the doorway that was previously blocked by the gate and enter the door.
(Note: If you want to beat all the Secret Mission on the next level, buy Lv.3
Summoned Swords (Vergil) or Lv.2 Ebony & Ivory (Dante) before starting)
                                     [MI13]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 13                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ __________ Chaos' Warm Welcome _____________ /___/___/______
_______________________________________________________________________________
DANTE ----------------- Battle of blood and of brothers. --------------- VERGIL
== Effervescence Corridor ==
The doors will seal off with red seals and Damned Pawns will attack as you walk
down the hall.  A new enemy known as a Damned Bishop will appear eventually. 
Jump or roll away from the Bishops when they summon fireballs around them.  Use
Yamato's Judgement Cut (Vergil) or Beowulf's Rising Dragon mixed with a Killer
Bee from the air (Dante) to hit them hard and fast.
== Spiral Staircase ==
While walking down the stairs examine the red light (third light) on the
sidewall for a Secret Mission.
=============================
Secret Mission 8 - Tough Guys
=============================
Destroy every enemy.
You will be forced to fight some heavily armed bad boys on this secret mission.
Many Arachnes will attack at first.  Fight them off with some heavy hitting
attacks and save your Devil Trigger for later in the battle.  The final two
enemies will be two Hell Vanguards.  Activate your Devil Trigger when the
Vanguards enter the arena and hit them hard and fast.  One helpful thing to
remember about this fight is that only three enemies can attack at a time so
when one Hell Vanguard teleports into the arena, the other will not appear
until after you take out another enemy.  All the enemies have some extremely
annoying attacks (especially if you're Dante), so be sure to stay aggressive
and take out each one quickly.  You will receive a BLUE ORB FRGAMENT after all
the enemies are defeated.
VERGIL - Use Force Edge's normal combo on the Arachnes and Trick Up followed by
         a Helmet Breaker when they attack. For the Hell Vanguards, use
         Beowulf's Lunar Phase while Devil Triggered.  Yamato's Aerial Rave
         works well for countering after avoiding the Hell Vanguard's scythe
         swing as well.
DANTE  - Use Agni & Rudra on all the enemies.  The Arachnes should fall fast if
         you stay aggressive and jump out of the way of their attacks.  You
         will have to watch the Hell Vanguards closely if you are fighting both
         of them at once.  Stay locked onto one and listen for the bell to
         chime before each of their attacks to know when to dodge.
== Spiral Staircase ==
Continue down the stairs.  Ignore the door in front of the stairs for the
moment and run down the hall and then enter the door at the end.
== Lux-luminous Corridor ==
Head to the character's right and jump to the Devil Star on the wall to collect
it.  Run down the other end of the hall to fight several Damned Pawns and
Bishops.  Enter the first door you come to at the end of the hall.
== Vestibule ==
Here you will have to solve another reflector puzzle.  Break the cracked wall
in the back on the right to reveal some more reflectors.
Solution:
                 ___
                |   |
                | S |
 _______________|   |
|               | x |
|               |   |
| S     o     x   o |
|               |___|
| o     x     x |
|               |
| o     o     o |
|               |
| o     o     S |
|_______________|
--------------------------
x = Destroy this reflector
o = Leave this reflector
S = Statue
--------------------------
Grab the Orihalcon from the pedestal behind the gate that opens.  Jump to the
hole in the wall directly above the blue flame on the left (when entering) and
examine the goat head with the glowing red eyes for yet another Secret Mission.
==================================
Secret Mission 9 - Target Practice
==================================
Do not let a single enemy escape.
Carts of enemies will constantly pass by your cart on this mission and you must
defeat all of the enemies by shooting them with a projectile weapon.  The
number one rule for this mission is to aim for the Hell Wraths first since they
will take out most of enemies on the cart.  Defeat any survivors if the
explosion from the Hell Wrath does not kill them.  You will receive a BLUE ORB
FRAGMENT after you have destroyed ten carts full of enemies.
VERGIL - Use Lv.3 Summoned Swords on each Hell Wrath on the carts.  When the
         Hell Lusts start appearing on the carts you will have to spam them
         with swords when they fall from the Hell Wraths explosion.  If a Hell
         Lust is still standing, you will need to Devil Trigger in order to
         defeat him before his cart gets away.  For the ninth cart, walk to the
         right end of the cart and turn to face the exact direction the carts
         appear from then jump and mash the Square button as fast as you can to
         try to defeat one of the three Hell Wraths before the cart makes it
         over to you.  Lock on to the remainder and quickly fire swords at him
         - if any survive.  Do the same thing for the tenth cart.  In order to
         fire on them from a distance you must have that perfect angle while
         jumping so that you hit them as they appear on the tracks.  It is a
         good idea to start the jumping method Summoned Sword method as the
         first cart with one Hell Wrath is about to approach you.  If you can
         get that perfect angle, you can defeat all the Hell Wraths on the last
         four carts before the carts even make it to you.
DANTE  - This should be fairly easy with Dante if you have at least Lv.2 Ebony
         & Ivory.  Hold R1 the whole time and lock on to the Hell Wraths on
         each cart.  Hit the Hell Lusts if they survive on the carts with
         constant handgun fire.  You will need to press the square button
         really fast for the final few carts but it shouldn't be much of a
         problem.  If you still can't get it, then upgrade to Lv.3 Ebony &
         Ivory and use the Gunslinger style for some increased gun damage.  The
         charged shots will also help.
== Vestibule ==
Leave the room and walk down the hall to the next door in the Lux-luminous
Corridor.  You'll run into some Damned Pawns and Bishops along the way.
== Obsidian Path ==
Power up at the Divinity Statue if needed.  Run down the hall and hit the
Combat Adjudicator at the end with the Yamato (Vergil) or Nevan (Dante) enough
times to get a "Showtime!!" style ranking to get a BLUE ORB FRAGMENT.  Place
the Orihalcon on the big door to enter the Sacrificial Chamber.
== Sacrificial Chamber ==
===============================================================================
Boss - Vergil 2/Red Vergil (Vante)
Vergil has the same weakness from last time, but this time he will be attacking
you with a new set of Beowulf attacks.  He will still switch to the Yamato and
do some of the attacks from the last battle at times, but he will mainly stick
with Beowulf attacks.  He is wide open after each of his attacks for a Stinger.
Use the Stinger move to stun him and then combo away while he staggers.  The
best time to hit him with the Stinger is right after a Starfall - roll to the
side to avoid it then counter him with a quick attack.  He will Devil Trigger
at times and that is your cue to leave him alone and dodge his attacks for a
bit since he is basically unstoppable then.
Vergil - Use Force Edge and strike the boss with the Stinger move at the end of
         each of his attacks to stun him then use the Force Edge normal combo
         or the first two hits of Beowulf's combo then chain into Lunar Phase.
         Use Vergil's Summoned Swords from a distance to get Red Vergil to
         attack you.  Try to use a Stinger or shoot Summoned swords at him
         while dodging as he does his Judgement Cut.
Dante  - As long as you dodge Vergil's attacks well, you should be able to take
         him down rather quickly with Rebellion.  Use the Stinger to catch him
         as he falls from his Starfall move or while he is recovering from any
         other attack to stun him.  Use the normal combos with Rebellion while
         he is stunned.  Use the Stinger or shoot him with Ebony & Ivory while
         dodging his Judgement Cut.
===============================================================================
= Vergil's Attacks =
===============================================================================
Starfall - Vergil will Trick Up (teleport) into the air and come down upon you
with a diving kick.
Beowulf normal combo - Two punches and two kicks.
Beowulf custom combo - Two punches, Rising sun (two upward kicks), and a
Starfall from the air.
Beowulf custom combo 2 - Rising sun, and a Starfall from the air.
===============================================================================
                                     [MI14]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 14                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ _________________ Drive! ___________________ /___/___/______
_______________________________________________________________________________
DANTE --------------------- Charge upward to the sky. ------------------ VERGIL
== Lair of Judgement Ruins ==
Walk down the path across from the Divinity Statue for some red orb pickups. 
Pick up ++BEOWULF++ from the left path up ahead (Dante only).  Hit the Combat
Adjudicator in front of the door with Force Edge (Vergil) or Beowulf (Dante)
enough times to get a "Crazy!" style ranking and you will receive a BLUE ORB
FRAGMENT.
== Underwater Elevator ==
Enter the elevator.
== Subterran Lake ==
Walk though the opening in the wall across from the elevator.
== Top Obsidian Path ==
Enter the door to the character's left.
== Vestibule ==
Run through the cracked portion of the wall and go though the doorway in the
back.
== Altar of Evil ==
The doors will seal off and Dullahans will attack.  Use Yamato's Aerial Rave
(Vergil) or Agni & Rudra's normal combo (Dante) from their backside to defeat
them.  Enter the door at the back of the hall behind the small doorway.
== Temperance Wagon ==
Board the cart to fight some Hell Lusts and a Sloth.  A Hell Vanguard will
teleport onto the cart after they are defeated.  Hell Gluttonies will jump on
the cart while you are fighting the Hell Vanguard.  Use Beowulf's Lunar Phase
(Vergil) or Agni & Rudra (Dante) to keep all of them from ganging up on you. 
The cart will reach the end once they are all defeated.
== Hell's Highway ==
Enter through the first gate then go through the gate on the right.  Damned
Pawns will appear and attack you.  A gate will open up ahead on the other side
once they are all defeated.  Go back into the room you came from and enter the
other gate.  A new enemy known as Damned Knights will attack.  When their eyes
glow red they will hit you their nose spike.  Use any hard-hitting attack such
as Yamato's Judgement Cut or Beowulf's Lunar Phase (Vergil) or Beowulf's Rising
Dragon mixed with a Killer Bee (Dante) to take them down quickly.  Roll away
(or Trick Up with Vergil) when their eyes glow red.  If they jump into the air,
roll out of their way as they land.  Stand in the center of the room and look
toward the area you just came from (bluish glow) then enter through the gate to
the right of it.  Collect the Vital Star S and fight off the Damned Knights and
Pawns.  Go back to the area where you just were and enter the reddish room. 
After defeating the Damned Knights and Bishop that appear, enter the room with
no circle in the floor.  Walk through the next few gates to fight some Bishops
and Knights.  The gate leading to a BLUE ORB FRAGMENT will open once all the
enemies are defeated.  Collect the Blue Orb Fragment and open the door at the
end.
== Subterran Garden ==
There's a green orb in the space where the Blue Orb Fragment was earlier above
the Divinity Statue.  Enter through the small door to the side.
== Subground Water Vein ==
Fight through the Enigmas and enter the blue portal.
== Love Planet ==
Backtrack to the Bullseye bar room for plenty of orb pickups then venture out
to the street in front of the showroom.
== 13th Avenue: Aftermath ==
Collect the red orbs from the top of the wrecked building to the left and grab
the Holy Water from the top of the last building on the right.  Jump on the
back of the truck on the building with the Holy Water for some red orbs.  Walk
up to the tower to end the mission.
                                     [MI15]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 15                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ____________ The Gatecrasher _______________ /___/___/______
_______________________________________________________________________________
DANTE ------------- Control the tower, control your destiny. ----------- VERGIL
== Upper Subterran Garden ==
Walk toward the door with the circular pattern and it will seal off and new
enemies known as The Fallen will attack.  To defeat these enemies you must
attack their wings enough times to reveal the face on their bellies.  Attack
the face on their stomach with Yamato's Aerial Rave (Vergil) or the first two
hits of Agni & Rudra's Sky Dance mixed with an Aerial Cross (Dante) to defeat
them.  If they every plunge their sword into the ground, move away from it
since it will explode eventually.
== Provisions Storeroom ==
A few Arachnes will attack, but you don't have to fight them.
== Devilsprout Lift ==
Run up the stairs to find an elevator control switch with three hollow
indentations.  Enter the door across the stairs.
== Forbidden Land: Front ==
Jump up either of the sidewalls next to the door to get to the area above the
door and find an orb pillar.  Walk down the stairs and jump up to Leviathan's
eye for some red orbs.  Light up the Sanskrit emblem to activate something in a
room you just came from.  Go back the way you came and enter the Provisions
Storeroom again.
== Provision Storeroom ==
The gate that was once blocking the Sanskrit emblems against the wall has been
lifted.  This Sanskrit emblem will change the room by rotating the tower behind
the door with the circular pattern.  Light up the emblem once and enter through
the door with the circular pattern.
== Gears of Madness ==
The gears inside have started up now.  Stay away from the side of the gears to
avoid taking damage and defeat the Blood-Goyles before you walk too far into
the room.  Fall along the gears and ignore the next emblem for now.  Enter the
room on the other side.
== Altar of Evil ==
Dullahans mixed with rotating blade oh my!  They're no problem though.  Lead
the Dullahans away from the rotating blades and defeat them from their backside
with Yamato Aerial Raves (Vergil) or Agni & Rudra's normal combo (Dante). 
Carefully make your way through the blades and collect the Orihalcon Fragment
at the other end.  Navigate back through the blades and leave.
== Gears of Madness ==
Hit the Sanskrit emblem to change the next room you will enter ahead.  If you
have problems jumping to the small gear use Trick Up (Vergil) or Air Hike
(Dante) for an extra boost.  Go back through the door at the top of this room.
== Rounded Pathway ==
Jump over the rotating blades (stay to the right side) and defeat or dodge the
Dullahans.  Ignore the Sanskrit emblem in the opening for the moment.
== Provisions Storeroom ==
Fight off or run by the Arachnes and grab the Orihalcon Fragment from the back
of the room.
== Rounded Pathway ==
Light up the Sanskrit emblem on the wall to change rooms then go through the
door that you used to first enter this area.
== Top Subterria Lock ==
Collect the usual red orbs on the side of this area then open the blue door.
== Rounded Pathway ==
When you jump over the rotating blade pillars be sure to time your jump
carefully - stand at the right edge, nearly touching the blade, then hop over
the pillar.  Fight off or run by the Soul Eaters and grab the final Orihalcon
Fragment from the other side of the room then exit.
== Top Subterria Lock ==
Hit the Sanskrit emblem to change the room through the door to the side.  Enter
the door with the circular pattern once again.
== Marble Throughway ==
Walk through the next few doors and go down the stairs in the Spiral Corridor
to enter the bridge of the Underground Arena.
== Underground Arena ==
Fallens will attack as you walk out onto the bridge.  Fall down to the area
below the bridge to find a BLUE ORB FRAGMENT on a piece of debris.  Jump on the
floating platform and it will take you back to the top of the bridge.  Run all
the way to the Top Subterria Lock.
== Top Subterria Lock ==
Hit the Sanskrit emblem once again to change rooms to the side then enter
through the door with circular pattern once again.
== Provisions Storeroom ==
The doors will seal off and Arachnes will attack as you enter.  Fight them off
and get back to the lift.
== Devilsprout Lift ==
Place all three Orihalcon Fragments on the elevator control switch then enter
the elevator.
== Sun & Moon Chamber ==
Walk out of the elevator to finish the mission.
                                     [MI16]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 16                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ______________ Win or Lose _________________ /___/___/______
_______________________________________________________________________________
DANTE -------------------- Stand up for your beliefs! ------------------ VERGIL
== Sun & Moon Chamber ==
The door in the back of you is sealed off with a sun and a moon crest along
with two indentions.  Walk through either door up ahead to hunt down the items
for the door.
== Entranceway (Blue Door [Sun & Moon Chamber]) ==
Sloths will attack as you enter.  Run up the stairs (Vergil) or Free Ride a
Sloth (Dante) and defeat that annoying Enigma first.
== Living Statue Room ==
When you enter, the doors will seal off and Blood-Goyles and Engimas will
attack.  Both enemies are just as annoying so the order of defeat doesn't
really matter here.  Run up the stairs once the doors are unsealed and go
through the red door.
== Waking Sun Chamber ==
Light up the Sanskrit emblem on the sidewall to make a sphere connected to a
chain fall from the ceiling.  Hit the sphere with Yamato's Aerial Rave (Vergil)
or hit it to one side with Agni & Rudra's Aerial Cross then use the first two
hits of Sky Dance and then another Aerial Cross (Dante) to destroy it and make
the wall behind the pillar open up.  Grab the Golden Sun from the space in the
wall.  The doors will seal off and a new enemy known as a Damned Rook will
appear.  Use Yamato's Judgement Cut (Vergil) or Beowulf's Rising Dragon mixed
with a Killer Bee (Dante) to destroy it quickly while you dodge its four-sided
laser attack. After the Rook is defeated, a Knight and more Rooks will teleport
into the room.  After the battle examine the white glowing area to the right of
where you got the Golden Sun for a Secret Mission.
=================================
Secret Mission 10 - Guiding Light
=================================
Solve the crystal puzzle.
For this mission you will have to solve another reflector puzzle as you did in
other areas of this game, but this one is much more difficult.  Use Beowulf
(Vergil) or Beowulf or Cerberus (Dante) to make your precise hits.  You will
receive a BLUE ORB FRAGMENT upon completion.
 Solution 1     Solution 2     Solution 3     Solution 4     Solution 5
 ___________    ___________    ___________    ___________    ___________
|           |  |     S   G |  |           |  |           |  |           |
| o   x o o |  |     x S o |  |   o   o o |  |       o   |  |         o |
|           |  |           |  | o   x o   |  | o   o o o |  | S   o     |
| o   x   o |  | o   o o o |  |           |  |   x     o |  |           |
|           |  |           |  |       o o |  |           |  | x x o x o |
| S   o   o |  | o   x   o |  |           |  |     o   o |  |           |
|           |  |           |  | o   x   o |  |           |  | o     o o |
| o   x   o |  | o o   x o |  |           |  | o   S o   |  |           |
|           |  |           |  |     o o   |  |           |  | S o   x o |
| o   x   o |  | o   o   o |  |           |  |   o x o o |  |           |
|           |  |           |  | G   x   o |  |           |  | o o x     |
| o   x   x |  | o       o |  | S o o x   |  | G   x o   |  |           |
|           |  |           |  |           |  | o         |  |   x o o   |
| o   G o S |  |     o  o  |  |   o o   o |  | o o   o   |  | o   G     |
|___________|  |___________|  |___________|  |___________|  |___________|
             ___
            |   |
            | G |
 Solution 6 |   |
 ___________| x |
|           |   |
| o     o     o |
|           |___|
| o   o o S |
|           |
| o   o o o |
|           |
|   o o     |
|           |
| o o   x o |
|           |
|     x     |
|           |
| o S o     |
|___________|
--------------------------
x = Destroy this reflector
o = Leave this reflector
S = Statue
G = Goal Statue
--------------------------
== Entranceway (Red Door [Sun & Moon Chamber]) ==
Hell Gluttonies and Enigmas will attack once you enter.  Get rid of the two
Enigmas first then concentrate on the Gluttonies.  If you're Dante, Free Ride
one of the Gluttonies up the stairs to get to the Enigma quicker.  Ignore the
hole in the wall for the moment if this is your first time playing and enter
the door at the top of the stairs. 
== Cursed Skull Chamber ==
The doors will seal off and Hell Greeds will attack.  The first two will summon
Prides and Lusts, but the third Greed will summon Sloths.  Use the usual Yamato
Judgement Cut (Vergil) or Cerberus' Revolver (Dante) to defeat them quickly. 
Grab the Devil Star from the back and exit the room.  Go back into the
Entranceway and enter the hole in the wall at the end of the stairs.
== Chamber of Sins ==
Light up the Sanskrit emblems on the side to make two spheres with chains drop
from the center of the room.  The objective here is to make them collide into
each other.  Use Yamato's Aerial Rave (Vergil) or Cerberus' Swing (Dante) on
the side of each of them to make them bounce into each other.  The gate in the
back will lift up once they collide and the Onyx Moonshard will be yours for
the taking. The doors will seal off and two Fallens will attack once you grab
the Moonshard.
== Sun and Moon Chamber ==
Place the Onyx Moonshard and the Golden Sun on the sun and moon crest to open
the pathway to the door.
== Ice Guardian's Chamber ==
Wow, Cerberus would be pissed.  Blood-Goyles will swarm the room and Enigmas
will shoot arrows from the top of the debris in the back of the room.  Climb up
the debris to get to the next area.
== Surge of Fortunas ==
Blood-Goyles and Hell Lusts will block your way to the door up the stairs -
nothing you can't handle at this point.
== Endless Infernum ==
Walk down the stairs and enter the large red door at the end.  There's a red
orb above the writing next to the large red door.
== Giantwalker Chamber ==
Arachnes and Soul Eaters will lie in wait for you here.  Either run through the
door at the end now or stand and fight.
== Incandescent Space ==
Grab the Vital Star S from the end of the pathway that leads to the tower in
the middle.  Power up at the Divinity Statue if needed since there is a boss
fight coming up.
== The Divine Library ==
As you try to go through the next door a cutscene will start (Dante only).
===============================================================================
Boss - Lady
This boss battle is basically a game of cat and mouse.  The main rule of this
battle is to keep her in your sites at all times.  Lady will mainly run from
you, and you can chase after her while trying to hit her without worrying that
much about getting hit yourself.  If she ever holds her Kalina Anne Rocket
Launcher and recites one of the phrases below, be sure to get behind a bookcase
or dodge to the side as the rocket shoots out.  If you are close enough to her
this is also the best time to hit her.  She will constantly grapple up to the
pillars spread around the room while you chase her so you will have to track
her down a pretty good bit.  She will fire at you while grappling.  On harder
modes the grapple move is quite annoying since she will not only fire her gun
at you with increased accuracy, but she will also leave behind a grenade as
well.  Whenever you see her reloading, immediately attack her for a few free
hits.
Eventually she will start to throw grenades around the area while she is on the
pillars.  You can jump on top of the pillar she is on and hit her while she
does this, but make sure to jump off when she does since she will leave a few
grenades on the top of the pillar as well.  By the end of the battle she will
kneel and lay down the rocket launcher then shoot out a whole group of rockets
down the path in front of her.  The safest place to get during this move is
directly behind her.  She is wide open to an attack during this move as well.
VERGIL - Use Force Edge while chasing her.  Don't use the Stinger or she will
         dodge it.  Use the normal Force Edge combo to hit her and it will stun
         her for multiple hits.  Only attack her when you see her preparing an
         attack.
DANTE  - Use Rebellion while chasing her.  Just like with Vergil, do not do the
         Stinger move or she will simply dodge to the side and shoot.  Use the
         normal Rebellion combo on her when you catch her preparing to attack.
===============================================================================
= Lady's Attacks =
===============================================================================
Machine gun fire - Lady will grapple to the top of the one of the library
pillars and fire her machine gun at you while pulling herself up (then toss a
grenade at you [Hard Mode]).
Diving machine gun fire - Lady will dodge your attack and shoot her machine gun
at you as she dives back.
Handgun Fire - Lady will point her gun at you and fire a few shots
Kalina Anne Rocket - Lady will point her rocket launcher at you as she says
"Ok", "Alright", or "Get Ready!" then fire a rocket.
Grenades - After Lady grapples to a pillar she will throw out grenades on the
sides of that pillar and on top of the pillar.  The grenades will turn a bright
red shortly before going off.
Barrage of Rockets - Lady will set the rocket launcher in front of her and a
whole group of rockets will fire out and charge down the path in front of her.
===============================================================================
== High-Fly Zone ==
The ++KALINA ANNE++ rocket launcher will be given to you directly after the
Lady boss battle (Dante only).  Bounce on the glowing spaces to get to the top
floor.  Jump on the debris to the left of the door before going through the
door to get some extra orbs.  Open the door to end the mission.
                                     [MI17]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 17                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ______________ Inner-demons ________________ /___/___/______
_______________________________________________________________________________
DANTE ----------------------- Confront your shadow. -------------------- VERGIL
== The Dark Corridor ==
Jump to the alcove on the wall to the character's left for a Vital Star S. 
Walk down the stairs and grab all the red orbs overhead.  Enter the cracked
opening in the wall past the door.
== Trial of the Warrior ==
Hit both of the Sanskrit emblems on the sides like you did before to remove the
Devil Trigger from the Sloths and Gluttonies.  After the Sloths and Gluttonies
are gone a Hell Vanguard will appear.  He will be Devil Triggered like the
other enemies if you allow either of the Sanskrit emblems on the side to
deactivate.  While fighting him use the Yamato's Aerial Rave (Vergil) or Agni &
Rudra's normal combo (Dante) to hit the emblems then hit the Vanguard quickly
with Yamato's Judgement Cut or a Devil Triggered Lunar Phase (Vergil) or Agni &
Rudra's Jet-Stream or Cerberus' Revolver (Dante).  This Vanguard will attack
three times in a row whenever he teleports so when you hear that bell chime,
focus all of your attention on dodging the Vanguard's attacks.  This is the
hardest Vanguard battle in the game, on the current difficulty level, because
of his Devil Trigger.  If the battle becomes too frustrating, it would be best
to skip this part since the reward is not really worth it.  You will be given a
Gold/Yellow Orb for your troubles.  Go back through the hole in the wall and
enter the blue door.
== God-cube Chamber ==
Hit the orb pillar in the back for some orbs and hit the Combat Adjudicator to
the side with Force Edge (Vergil) or Beowulf (Dante) enough times to get a
"Stylish!!" style ranking for a BLUE ORB FRAGMENT.  Hop along the cubes to
reach the second level door then enter.  Facing away from the door, hopping up
the left set of cubes is easier than the right set.
== Firestorm Chamber ==
The doors will seal off and a Hell Vanguard will teleport into the area and
attack.  Focus your attack on the two Enigmas in the room first then take out
the Vanguard with some Judgement Cuts (Vergil) or Agni & Rudra's Jet-Stream
(Dante) when he stops teleporting.  More Enigmas will attack eventually but
they will stop coming after you defeat a total of four.
== Azure Garden ==
Run up the steps to find a BLUE ORB FRAGMENT on the elevator.  Grab the orbs
from up high in the area with the blue orb fragment then go back to the God-
cube Chamber.
== God-cube Chamber ==
Use the cubes on the side and hop up to the third level door.  Don't forget to
use Trick Up (Vergil) or Air Hike (Dante) if you must when hopping from cube to
cube.
== Tri-Sealed Antichamber ==
Enter the portal for an optional Jester fight or walk up the staircase.
===============================================================================
Boss - Jester (Round 3)
Jester is basically the same as he was the last battle.  You don't take as much
off of him this time, but he still has the exact same patterns as the second
battle.  He will summon the demon ball once he reaches half of his life bar
this time instead of a quarter life.  Enter the portal when finished to get
back to where you were.
===============================================================================
== Trial of Wisdom ==
Get behind the Dullahans as they dash and defeat them with a hard-hitting
attack.
== Trial of Skill ==
Dodge the spikes as you did before and get to the opening in the back.  The
spikes are a bit harder to dodge than last time, but if you stay patient and
watch them carefully you shouldn't have too much trouble.  Use the glowing
space to bounce up to the next area.
== Pitch-black Void ==
Collect the red orbs above the stairs and examine the glowing statue on the top
of the middle arch for a Secret Mission.
=======================================
Secret Mission 11 - On Pins and Needles
=======================================
Avoid the spikes and obtain the blue orb.
Try to stay in the middle area as much as you can while racing through the
spikes.  Use Devil Trigger to help you move faster so you can make it to the
BLUE ORB FRAGMENT at the end quicker.  With Dante, you can use Trickster's Sky
Star to dash through each set of spikes without a scratch.
== Pitch-black Void ==
Go through the blue door.
== Skull Spire ==
The doors will seal off and new enemy known as Abyss will attack.  They have
more variety in their attacks when compared to the standard enemies that you
have been fighting, but one of their attacks can be their major downfall if you
are playing as Vergil.  Each time you knock an Abyss away from you they will
get off the ground and immediately counter with a lunging sickle swing - if you
are Vergil lock onto the Abyss as he starts the counter then Air Trick toward
him as he swings and the attack will miss you and then you'll land right next
to the Abyss while he is recovering from the attack.  Feel free to spam that
weakness into the ground since the Abysses will keep countering.  Air Trick
will work if you knock back multiple Abysses as well.
== Moonlight Mile ==
Power up at the Divinity Statue if needed.
== Dark-pact Chamber ==
Run to the top of the tower and enter the dark portal for a cutscene (Dante
only).
===============================================================================
Boss - Doppelganger
This boss is incredibly easy if you know his weakness.  There are light
reflectors surrounding the area that you fight him in.  Once the light
reflectors are hit enough times, a burst of light will hit the area in front of
the reflector.  The Doppelganger is composed of complete darkness so I betcha'
can't guess what you need to do here can you?  Exactly, you have to hit the
light reflectors to shine light on him.  If you stay in the light he will not
bother you, but he will seal off the light behind you by covering it in
darkness.  Once you are in darkness the doppelganger will run toward you and
attack.  You need to constantly have at least one light reflector activated to
keep him off you.
The best way to hit him is to stand next to an unactivated reflector and hit it
a few times to weaken it then wait for him to dash toward you.  Face the
reflector and wait until the moment right before he attacks then jump and hit
the reflector one last time to hit him with a burst of light and stun him in
the process.  He will not stay stunned too long so get in some heavy hits
quickly.  Rinse and repeat this method the entire battle and you will have him
beaten in no time.  If you can manage to light all the reflectors during this
battle, he will be stunned for a much greater length of time and you will take
double damage from him while he is completely surrounded in light.  Afterwards,
all the reflectors will turn off however so you will have to dash to the
nearest reflector and activate it again.
VERGIL - Use a Yamato Aerial Rave to hit each reflector (it only takes about 3
         or 4 slashes).  After stunning the Doppelganger quickly switch to
         Beowulf and do one Lunar Phase to the Doppelganger then switch back to
         Yamato and run to the next reflector.  Spam him with Lunar Phase when
         all the reflectors are lit.
DANTE  - Use Agni & Rudra's Aerial Cross to hit each reflector and hit the
         Doppelganger with Beowulf's normal combo when you stun him.
===============================================================================
= Doppelganger's Attacks =
===============================================================================
Dark Shot - The Doppelganger will fire a ball of darkness toward a lit
reflector and deactivate it.
Dark Geyser - The Doppelganger will plunge his arm into the ground and a geyser
of darkness will rise up from under you.
Two-hit Slash - The Doppelganger will swing at you twice with his sword.
Dark Uppercut - The Doppelganger will rush toward you and uppercut.
Dark Stinger - The Doppelganger will dash toward you and perform a thrust, much
like Dante or Vergil's stinger move.
===============================================================================
You will receive the ++DOPPELGANGER STYLE++ after the battle (Dante only). 
Enter the portal.
== Dark-pact Chamber ==
Run up the stairs to end the mission.
                                     [MI18]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 18                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ _____________ Invading Hell ________________ /___/___/______
_______________________________________________________________________________
DANTE ------------ Break the seal and battle into the depths. ---------- VERGIL
== Unsacred Hellgate ==
Run down the path ahead and up the bridge that forms in front of you then leap
into the portal.
== Damned Chess Board ==
Now you have to fight an entire chess board complete with Damned Pawns,
Bishops, Knights, Rooks, a King and a Queen.  Defeat the King and the entire
board will fall.  Use Yamato's Judgement Cut (Vergil) or quick Beowulf combos
mixed with Kalina Anne rockets (Dante) to take out the pieces one by one.  You
will not get the orbs for beating each one if you defeat the King first, but it
will save you a bunch of headaches.  The Queen and Rook pieces are the most
annoying.  The Queen will constantly try to ram you (look for the purple lit
path) and the Rooks will unleash lasers all over the board and switch places
with the King to keep you from hitting him.  Leap through the portal that
appears afterward.
== Road to Despair ==
Two Fallens will attack as you run up the rock path that forms up ahead.  Don't
jump through the portal on the other side just yet.  Fall down to the right
side of the stone foot to find an orb pillar.  Run around the left side of the
foot to find a few red orbs and examine the writing on the side of the stone
foot for a Secret Mission.
===================================
Secret Mission 12 - Final Ascension
===================================
Obtain the blue orb fragment.
VERGIL:
Facing the door, jump on top of the cube by the wall to the left of the door.
There is a rotating cube above you.  Wait until the cube moves toward you
(assuming you are facing the way of the door) then jump toward the wall and
jump off the wall to land on the rotating cube.  When the cube moves all the
way to the back and just as it starts to move forward again, jump to the wall
on the left and jump diagonally right then Trick Up to land on the cube
platform that should be extending out of the wall right up above you at that
moment.  Face away from the wall while on the cube platform to see a cube
floating up and down.  Jump then Trick Up to the cube in the distance.  Don't
jump off that cube. There is another cube overhead that will move by the cube
you are currently on once your current cube reaches the top (as far as it can
go).  When your current cube reaches the top, jump then Trick Up to the next
cube up above you. It will take some practice to land on it just right.  The
jump needs to be done a little earlier than you would normally think.  While on
the next cube look to the side to see two rotating cubes that will move up and
down.  This next part is the hardest part.  You will need to jump and Trick Up
to the left most cube when it reaches the bottom of its journey downward.  You
will fall quite a bit but will land (hopefully) on the rotating cube if it does
not have an edge pointed upward.  Upon landing on that rotating cube you will
need to turn around as the cube rises about halfway then (the second you see
the platform in front of you) jump toward the platform then Trick Up to reach
the area with the BLUE ORB FRAGMENT.  Wow!
* Instead of jumping to the final rotating cube, you could jump to the wall
  when the moving cube reaches the side of the wall, and jump off the wall
  while moving to the left then Trick Up directly to the Blue Orb Fragment.
DANTE:
(abilities needed: Sky Star (Lv.2 Trickster), Air Hike)
Facing the door, jump on top of the cube by the wall to the left of the door. 
There is a rotating cube up above you so jump then Air Hike to it.  The next
cube you need to get to travels up and down directly in front of the door.  You
will need to wait until your current cube floats all the way away from the door
and starts to move back toward the door.  When it starts to move toward the
door, jump diagonally right, Air Hike, then do a Sky Star to land on the cube
that travels up and down above the door near the center of the room.  Don't
jump off the cube.  Wait until the cube moves all the way up, then jump and Air
Hike to the cube that is about to float directly over your head.  While on the
next cube look to the side to see two rotating cubes that will move up and
down.  You will need to jump and Air Hike then Sky Star to the left most cube
when it reaches the top of its journey upward.  Upon landing on that rotating
cube you will need immediately turn around, jump, Air Hike, then Sky Star to
the blue orb fragment.
== Road to Despair ==
Leap through the portal.
== Lost Souls Nirvana ==
Don't grab that green orb off to the side just yet!  You will probably need
that later.  There are some more green orbs scattered around this area - keep
that in mind.  There is also a Divinity Statue off to the character's left side
that will most likely come in handy.  Each of the stone carvings with the
glowing crystal on them can be examined to teleport to a boss fight.  All of
these are bosses that you have already fought.  Go ahead and run up the stairs
directly in front of you.  Take a left then run down the stairs and then run up
the next staircase, then down another.  You see that stone carving with the dim
crystals on it?  Well, you have to beat the corresponding bosses with those
crystals so that a) the three crystals in the middle connect, b) one half of
the circle connects or c) the entire circle connects.  A portal will open next
to the carving once the crystals connect in a way described above.  If you
manage to beat all the bosses you will get a BLUE ORB FRAGMENT.
White:      Beowulf
Black:      Doppelganger
Purple:     Nevan
Green:      Agni & Rudra
Blue:       Geryon
Light Blue: Cerberus
Yellow:     Gigapede
Orange:     Hell Prides, Lusts, Gluttonies, Sloths, and 2 Vanguards
Red:        Heart of Leviathan
The easiest path for me is Cerberus, Agni & Rudra, and Beowulf.  It all matters
on how well you are at dodging a specific boss' attacks though.
Walk through the portal to end the mission.
                                     [MI19]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 19                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ _____________ Forces Collide _______________ /___/___/______
_______________________________________________________________________________
DANTE ------------ Topple the great beast with fate's bullet. ---------- VERGIL
== Room of Fallen Ones ==
The cutscene will show a few Abysses rising out of the bloody floor to attack.
After the cutscene, try to stick with attacks that will hit within a wide range
such as Yamato (Vergil) or Agni & Rudra (Dante) to hit them all at once so one
of them cannot escape and shoot fireballs from a distance.  Defeat all of the
Abysses to make a portal appear.  Hmmm, that statue in the back looks so
familiar doesn't it?
== Nirvana of Illusions ==
Now all you have to do is defeat some more Abysses and...hey!  That weapon just
passed right through him!?  Maybe we should try to hit that strange glowing
mirror to the side.  Yep, that's it!  Destroy the glowing mirrors to defeat all
the Abysses in this room.  The glow will constantly switch to a different
mirror so you will have to run around quite a bit.  Do not use R1 while
attacking or your character will lock onto one of the invincible Abysses.  Use
Yamato's Aerial Rave (Vergil) or use Aerial Crosses in the air and Crossed
Swords when you hit the ground with Agni & Rudra (Dante) to destroy the mirrors
quickly.  Don't go through the portal just yet when it appears.  Facing the
portal, use the side of the wall and jump to the right chandelier above the
portal for a Vital Star L.
== Infinity Nirvana ==
See that hourglass in the background?  For this area, you will have to beat the
Abysses before the hourglass runs out of sand on top or time will reshuffle and
you will be placed back at the point when you first entered this area.  Use
constant Beowulf attacks mixed with Lunar Phase (Vergil) or Beowulf's normal
combo (Dante).  After they are defeated a bridge will form leading to the
hourglass.  Walk across to the hourglass and grab the Samsara.  A portal will
appear after you collect the item.
== Lost Souls Nirvana ==
Grab one of the green orbs spread around the area if you need it.  When you're
ready, go back through the portal you just came out of.
== Room of Fallen Ones ==
Jump through the portal again.
== Nirvana of Illusions ==
Place the Samsara in the hands of the statue on the wall.  The portal will now
glow a darker color.  Enter the portal to continue.
== End of the Line ==
Run up ahead and a rock bridge will form as you go.  Power up at the Divinity
Statue if needed because you've got quite a battle coming up once you enter
through the door.
== Forbidden Nirvana ==
===============================================================================
Boss - Arkham
This boss has two phases of attack.  His first phase is when you can actually
hit him.  He will move toward you and try to hit you with one of his tentacles.
Dodge the tentacle by jumping then hit him while you are in the air with
Yamato's Aerial Rave (Vergil) or Agni & Rudra's first two hits of Sky Dance
then Aerial Cross (Dante).  He will eventually turn yellow and hit whatever is
in front of him then shoot out a few tentacles.  Trick Up (Vergil) or Air Hike
(Dante) to dodge his tentacle attack then hit him in the air.  The tentacles
can be dodged with a roll easily once you hit the ground.  You can also use Air
Hike to help you get away from them (Dante).
Eventually he will go under the ground and send out a group of liquid slugs
after you.  These slugs will turn a reddish color right before they attack. 
They will try to group around you and all lunge at you at once.  The best way
to keep them off of you is to target one and do an endless barrage of Summoned
Swords (Vergil) or use Kalina Anne rockets while jumping away from them (Dante)
and stay constantly moving.  If you see all of them turn red when they surround
you, do a normal jump and suspend yourself in the air with a Trick Up and
Yamato's Aerial Rave while firing Summoned Swords (Vergil) or Air Hike mixed
with Ebony and Ivory shots (Dante) to avoid their charge attacks.  Arkham will
rise back up from the ground eventually and go back to trying to hit you with
his tentacles.  Punish him with plenty of air attacks when does his Tentacle
Swipe and you should be able to gradually drain his life.
Once you have taken his life down halfway a cutscene will play (Dante only) and
the battle will resume, only this time you will have an extra character.  Red
Vergil (Vergil) or Vergil (Dante) will join you in the battle.  The only
downside to the extra character is the fact that you cannot use your Devil
Trigger at the moment.  Arkham will keep the same attacks this time but he will
be much more aggressive.  He will rarely stand back and do nothing during this
part of the battle.  When he does his Tentacle Shot he will shoot out four
tentacles this time.  If he ever glows red, get away from him immediately!  He
will charge toward you while waving his tentacles around the area in front of
him.
VERGIL - Use the Yamato's normal combo and Upper Slash combo until Arkham tries
         to slap you horizontally with his tentacle or until he turns yellow.
         Trick up when he does either of these attacks and slash him with an
         Aerial Rave while falling - this way you will be able to dodge his
         attacks and hit him during the dodge.  Roll to the side twice as soon
         as you hit the ground to avoid the tentacle that he shoots out.  Fire
         constant Lv.3 Summoned Swords once the slugs appear from the ground
         while moving in place and they shouldn't hit you.  If they start to
         crowd around you too much, jump back while shooting Summoned Swords.
         For the second battle, stay locked onto him and do constant Yamato
         Aerial Raves while Red Vergil attacks him.  Jump over his tentacle
         whenever he tries to slap you with it horizontally and slash him with
         Aerial Rave.  Jump to avoid his two hit tentacle attack after he turns
         yellow and hit him with another Aerial Rave, but be sure to roll away
         from the tentacles that will shoot toward you.  Vergil cannot use his
         teleports during the second battle so you have to improvise with
         jumps.
DANTE  - (coming soon)
===============================================================================
= Arkham's Attacks =
===============================================================================
Tentacle Swipe - Arkham will lean his long arm back to his side and swing it at
you horizontally.
Overhead Smash - Arkham will lean his long arm back over his shoulder and try
to hit you overhead.
Two hit Tentacle Attack and Tentacle Shot - Arkham will glow yellow then slap
the area in front of him with both of his tentacles and then shoot a tentacle
out of him.  The tentacle will fly in your direction and strike you.
Slug Summon - Arkham will glow a purplish color and send out slug eggs as he
melts into the ground.
Slug Strike - The slug will turn a reddish color and lunge at you.
Berserk Dash - Arkham will glow a red color then suddenly dash forward while
slapping his tentacles at whatever is in his path. (second fight only)
===============================================================================
                                     [MI20]
______  __  ________ ______________________________________________ ________ __
__/ _ \/  |/  / ___/               Mission 20                      / __/ __/___
_/ // / /|_/ / /__                                                _\ \/ _/_____
/____/_/  /_/\___/ ____________ Screaming Souls _______________ /___/___/______
_______________________________________________________________________________
DANTE ------------ Cast off your pride and embrace your fate. ---------- VERGIL
== Unsacred Hellgate ==
===============================================================================
Boss - Vergil 3/Red Vergil (Vante)
Vergil has quite some tricky attacks during this battle mainly involving his
teleport.  He will mix up his attacks with teleports constantly so you will
have to keep your finger on that R1 button and stay ready to dodge while
hitting him.  The best way to approach this battle is to dodge his attacks and
look for an opening.  Once you see him recover, hit him with a quick Stinger
then try to combo him.  If he knocks away your sword with a parry, get ready to
dodge once again.  The best openings in his attacks available to you is
immediately after his teleport overhead sword (Helmet Breaker) or his Stinger.
If he does a normal teleport Helmet Breaker then roll out of the way and hit
him with a Stinger while he recovers.  If he does a Helmet Breaker in the
middle of a combo DO NOT try to hit him after the Helmet Breaker since he will
follow that up with a Stinger - roll to avoid the Helmet Breaker and roll once
again to avoid the Stinger then hit him with a Stinger of your own and combo
him.  The only attack of his that he will always parry after is a Rapid Slash.
Please note that if he hits you with a combo, you will be able to hit him
afterwards most of the time.  Do not stand back and let him look cool while he
sheathes his Yamato.  Stinger rush him!
He will eventually Devil Trigger after you have hit him enough.  Do not get
scared off by the Devil Trigger - that is one of the worst mistakes you can
make in this battle.  He will become more aggressive while Devil Triggered and
he will be much harder to hit, but his life will constantly regenerate at an
accelerated rate and that is something you do not want.  If you hit him a few
times he will be knocked out of his Devil Trigger and the battle will resume as
normal.  Hit him as you normally would (only a little more sparingly) while he
is Devil Triggered or Devil Trigger yourself and hit him so you can cancel his
Devil Trigger.
When he teleports away from you and generates a purple shield around him, that
means he is about to be Super Devil Triggered and that you will need to roll
like crazy.  He will unleash a constant barrage of his normal attacks with
incredible speed.  He will sometimes do a constant teleport (Trick Up) followed
by a Helmet Breaker continuously.  If he does a constant Helmet Breaker you
will be in luck since this can be dodged very easily by rolling out of the way
of each Helmet Breaker.  He will also do that long combo from earlier that ends
with a Helmet Breaker and Stinger - you will have to watch him closely and roll
out of the way of the Helmet Breaker and the Stinger.  He will also do a Super
Judgement Cut eventually, which will fill the screen with tons of Judgement Cut
sphere waves.  Target an area and jump directly back...though this does not
work every time.  After each of his super moves, he will be directly open to
any of your attacks while recovering.
Depending on the difficulty you are playing on, this can be one hell of a
battle!  I urge you to play it on Very Hard or Vergil (Dante) Must Die mode to
see what I mean.
VERGIL - Method 1:
         Have Force Edge equipped and use Stingers to stun him and open up him
         up to a normal Force Edge combo.  If he does a Rapid Slash, hit him
         with a Stinger afterward then fire a few Summoned Swords since he will
         only parry if you start a combo after that.  Only use your Devil
         Trigger while comboing him or while trying to cancel his Devil
         Trigger.  You can use Trick Up mixed with a Helmet Breaker to dodge
         and counter his attacks.  If you Trick Up directly after his Helmet
         Breaker during a combo, he will miss with the Stinger that he adds at
         the end then you can counter with your own Helmet Breaker.  When he
         does his Super Devil Trigger you can actually hit him with a Trick Up
         followed by a Helmet Breaker directly after one of his teleport Helmet
         Breakers.  It's a little risky, but sometimes you can instantly cancel
         his whole Super Devil Trigger by doing so.  Use Summoned Swords to
         deflect his Force Edge when he throws it at you.
         Method 2:
         Have Beowulf equipped and use a Trick Up followed quickly by a
         Starfall to open him up to a normal Beowulf combo.  Since Vergil does
         not have a Straight Punch like Dante, the Starfall will be your best
         move to catch him off guard with.  The only disadvantages to using
         Beowulf is that you will most likely not be able to catch him after
         his Helmet Breaker and you won't be able to sneak in hits from the
         ground like you could with the Force Edge's Stinger.  The good aspects
         about using Starfall is that you will do double damage to him and you
         will have another method to reflect his Force Edge Sword Throw - do a
         Starfall directly into him as he starts the Force Edge Sword Throw and
         you will be able to deflect the sword.  Other than using Starfall to
         deflect the swords, you can always use a constant barrage of Summoned
         Swords from a distance to deflect Force Edge.
DANTE  - Make sure to have Beowulf equipped and use a straight punch on him
         when you see an opening.  Use Beowulf's normal combo to hit him after
         you have found an opening with the straight punch.  Beowulf will take
         about twice as much damage as Rebellion, but Rebellion is much better
         at catching him off guard with it's Stinger attack.  A mix of these
         two weapons or one or the other should be your best weapon for this
         fight.  Don't ever try to interrupt his Super Devil Trigger move or
         you will be eating Force Edge.  Much like Vergil's Trick Up, Dante can
         perform an Air Trick with Trickster style whenever Vergil performs a
         Stinger in order to get right behind him.  You can follow this up with
         a Killer Bee while Beowulf is equipped or a Helmet Breaker with
         Rebellion then go straight into a combo.  A few shots from Ebony &
         Ivory, Spiral, or Kalina Anne or a Killer Bee with Beowulf will cancel
         Vergil's Force Edge Sword Throw.
===============================================================================
= Vergil's Attacks =
===============================================================================
Teleport Custom Combo - Vergil will hit you twice with Yamato's sheath then do
an uppercut with his sword (Rising Upper), teleport above you (Trick Up) and
come down with a Helmet Breaker, then dash at you with a Stinger from Force
Edge.
Teleport Helmet Breaker - Vergil will instantly teleport above you (Trick Up)
then do an overhead sword attack (Helmet Breaker).
Force Edge Combo - Vergil will hit you twice with his sheath then do two sword
strikes.  If you have played with Vergil then you should recognize that he is
performing the final four hits of the full Force Edge Combo.
Stinger - Vergil will dash toward you and thrust you with Force Edge.  He
rarely does this by itself, outside of the long combo.
Rapid Slash - Vergil will charge toward you and thrusts at you with his sword.
Judgement Cut - Vergil will unsheathe his sword creating purple spheres near
you.  This is basically the same as it was in previous battles, but you will
need to roll a bit more this time since there are more spheres.
Super Devil Trigger - Vergil will teleport away from you and surround himself
with a purple force field and say "You're going down."  He will then do a
continuous onslaught of random attacks.  One of his favorites is a Trick Up
followed by a Helmet Breaker then he will keep repeating.
Super Judgement Cut - Vergil will teleport away then Devil Trigger and
disappear.  The screen will fill with tons of sphere waves in your surrounding
area.
===============================================================================
The ending cutscenes will begin once the battle with Vergil is over (Dante
only).
When the credits are rolling Lady will help you fight off an onslaught of Hell
Prides, Lusts, Gluttonies, and Sloths.  Plow through them quickly with Force
Edge (Vergil) or Rebellion (Dante) and kill off 100 of them to get an extra
cutscene involving Vergil.  The final enemy will be a Hell Vanguard so be sure
to hit him with a quick heavy attack such as Lunar Phase (Vergil) or Agni &
Rudra's Jet-Stream or Cerberus's Revolver (Dante). The cutscene will not play
after the credits if you are playing as Vergil, but it will be unlocked in the
Demo Digest of Dante's game.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                        [ES00]                       (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                       Section IV                     __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_                     ENEMIES                     /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
This is a collection of all the normal enemies found in the game.  For each
enemy I have all of their attacks listed with a Disposal Strategy to help you
deal with that type of enemy quicker.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
** 7 HELLS
Netherworld jailors who are referred to as hellkeepers.  They exist to punish
their sinner flock but have recently been call to the human world to hunt even
the innocent.
-------------------------------------------------------------------------------
-- (1st HELL) PRIDE
Netherworld jailor who governs souls sent to hell for the sin of Pride.  Sand
is the medium he uses to materialize in the Human world.  He carries a giant
sickle to judge his prey.
- Attacks -
Sickle Swing - The Hell Pride will lean his sickle back and strike.
- Disposal Strategy -
>> Vergil - Just about any of Vergil's weapons will work well for a Hell Pride
            because of their predictable nature.  If you're ever surrounded by
            a group of them and they start to attack simply jump away or Trick
            Up to avoid their attacks.
>> Dante  - Like with Vergil, the Hell Prides can be taken out fairly easily
            with any of Dante's weapons as well.  Utilize Nevan's Reverb Shock
            to quickly deal with crowds of Hell Prides.
-------------------------------------------------------------------------------
-- (2nd HELL) ENVY
Netherworld jailor who governs souls sent to hell for the sin of Envy.  Differs
from other jailors in the fact that he materializes via a fluid which severely
limits his movement.
- Attacks -
Sickle Swing - The Hell Envy will lean his sickle back and strike.
- Disposal Strategy -
>> Vergil - Basically, the same method as fighting a Hell Pride still applies
            here.
>> Dante  - See Hell Pride strategy.  Hell Envies are harder to get airborne so
            much of your combos will be ground based when dealing with them. 
            Agni & Rudra works extremely well for a crowd of Hell Envies such
            as during the Heart of Leviathan fight.
-------------------------------------------------------------------------------
-- (3rd HELL) WRATH
Netherworld jailor who governs souls sent to hell for the sin of Wrath.  He
materializes via sand.  The massive bomb he carries often obliterates both
friend and foe.
- Attacks -
Explosion - The Hell Wrath's bomb will start to glow orange then he will yell
            and blow up.
- Disposal Strategy -
>> Vergil - Keep your distance and use Vergil's Summoned Swords.  Be sure to
            always take out the Hell Wraths first in a crowd of enemies.
>> Dante  - Keep your distance and use any of Dante's guns (preferably Ebony &
            Ivory).  Always take them out first in a crowd of enemies.
-------------------------------------------------------------------------------
-- (4th HELL) SLOTH
Netherworld jailor who governs souls sent to hell for the sin of Sloth.  His
body is made of sand which he uses to quickly teleport to any location.
- Attacks -
Teleport Sickle Swing - The Hell Sloth will yell then teleport next to you and
                        instantly strike you with his sickle.
- Disposal Strategy -
>> Vergil - Any weapon works rather well, but be sure to watch for them to yell
            before they attack with a teleport slash.  Use Trick Up or Air
            Trick to avoid the attack of just jump away.
>> Dante  - Much like the other Hell's, any weapon can be used to finish them
            off rather quickly.  Stick with air combos using Agni & Rudra or
            Rebellion with Swordmaster Style when fighting Sloths in groups so
            you are less likely to get hit by their teleport attack.  Nevan's
            Reverb Shock works well for a group as well.
-------------------------------------------------------------------------------
-- (5th HELL) GREED
Netherworld jailor who governs souls sent to hell for the sin of Greed.  He is
another sand-based hellkeeper.  He uses his beloved coffin to call upon his
disciples for help.
- Attacks -
Two-hit coffin swing - The Hell Greed will hold his coffin back then swing it
                       in front of him to his left then to his right.
Coffin Plunge - The Hell Greed will bury his coffin into the ground and summon
                other minions.  Please note that the coffin can hit you when he
                plunges it into the ground if you are in front of him.
>> Vergil - Use Vergil's fully leveled Judgement Cut to easily get rid of a
            Hell Greed in a hurry.  Beowulf's Lunar Phase works well for
            defeating them aggressively as well.  Get away from them when they
            start their attack phase with the two-hit coffin swing and resume
            hitting them after they plunge their coffin into the ground.  Since
            these guys constantly summon other Hell's, make sure to defeat them
            first in a crowd.
>> Dante  - Any of Beowulf's attack work rather well for defeating them quickly
            (Killer Bee, normal combo).  Cerberus' Revolver is also a good
            technique for pressuring them with constant attacks.
-------------------------------------------------------------------------------
-- (6th HELL) GLUTTONY
Netherworld jailor who governs souls sent to hell for the sin of Gluttony.  He
is sand-based like other hellkeepers.  He fires a high powered sand mist
damaging his foes.
- Attacks -
Sand Breath - The Hell Gluttony will charge a sand attack in his mouth then
              unleash a spray of sand.
>> Vergil - The only thing you really have to watch out for when fighting these
            enemies with either character is their sand breath attack - as soon
            as you see one charging, try to attack him quickly with a Force
            Edge Stinger or Yamato Rapid Slash or dodge him by jumping away or
            Tricking Up.
>> Dante  - Dodge their sand breath attack by running up to them with Agni &
            Rudra's Jet-Stream, Rebellion's Stinger or Beowulf's Straight so
            that you attack them before they charge the breath.  Avoid the
            attack by simply jumping away or rolling.
-------------------------------------------------------------------------------
-- (7th HELL) LUST
Netherworld jailor who governs souls sent to hell for the sin of Lust.  Sand-
based jailor who leads confused sheep to hell with his amazing speed and deadly
sickle.
- Attacks -
Sickle Lunge - The Hell Lust leap back and squawk like a bird then lunge toward
               you with its sickle.
Sickle Uppercut - The Hell Lust will run toward you and do a rushing uppercut
                  with his sickle.
- Disposal Strategy -
>> Vergil - Any weapon works well, but it is best not to get too involved in a
            combo while a Hell Lust is walking around the other out of fear of
            their Sickle Lunge attack.  Use Trick Up, Air Trick, or another
            dodging when you see a Hell Lust leap back and prepare to attack.
            They can be knocked out of this attack, but it is risky.
>> Dante -  Any of Dante's weapons work well for a Hell Lust, but like with
            Vergil, do not get too involved in a combo while a Hell Lust is
            walking around the area.  Roll or jump out of the way of his lunge
            attack when you see him leap back.
-------------------------------------------------------------------------------
-- HELL VANGUARDS
The god of death who manages dead souls.  He is feared by even inhabitants of
the netherworld for his wicked nature and fighting prowess.  A deadly sand-
based demon.
- Attacks -
Scythe Swing - The Vanguard will do an overhead scythe swing then follow it up
               with a horizontal slice.
Air Teleport Attack - A bell will chime and a portal will open in the air then
                      the Vanguard will dash through it while spinning his
                      scythe.
Ground Teleport Attack - A bell will chime and the ground will distort then the
                         Vanguard will shoot up from the ground while spinning
                         his scythe.
- Disposal Strategy -
>> Vergil - Yamato's Judgement Cut can take off some serious damage from
            Vanguards on all the difficulties except for Dante Must Die. 
            Beowulf's Lunar Phase (especially when Devil Triggered) is best to
            use on a Dante Must Die Vanguard or a group of Vanguards.  Be sure
            to only hit them after their teleporting madness has ended.
>> Dante -  Agni & Rudra's Jet-Stream and Cerberus' Revolver work well for
            gaining a quick attack on a Vanguard during his nonteleporting
            phase.  You can also shoot him with a Kalina Anne rocket after he
            dashes upward from ground teleport.
-------------------------------------------------------------------------------
** DAMNED CHESSMEN
Netherworld-crafted chess pieces.  The pieces themselves move of their own
accord.  Whether the idea of the human version of chess came from these pieces
or the other way around is unknown.
-------------------------------------------------------------------------------
-- DAMNED PAWN
The pawn, although weak in strength, is able to win battle with sheer numbers.
- Attacks -
Sword Strike - The Pawn's crossed swords will start to glow red then the Pawn
               will spread his arms out to cut whatever is in front of him.
- Disposal Strategy -
>> Vergil - Yamato's Judgement Cut from a distance is the best method for
            defeating any chess piece.  Beowulf's combos can work well from up
            close, but be sure to Trick Up when the Pawn attacks then hit him
            with a Starfall and continue the combo.
>> Dante -  Beowulf combos work well for Pawns, but be sure to watch for their
            sword strike attack.  Jump and use Killer Bee when they attack to
            quickly get back to your combo.  Kalina Anne rockets work well from
            a distance.
-------------------------------------------------------------------------------
-- DAMNED BISHOP
The Bishop uses its fearsome magic power in the form of a magic arrow to snipe
foes.
- Attacks -
Fireballs - The Bishop will recite a magical incantation then transparent small
            fireballs will appear around him and rotate.  The rotating
            fireballs will eventually get bigger and glow brighter then the
            Bishop will hold up his cane and release them in four directions.
Heal - The Bishop will recite a magical incantation and heal a fellow chess
       piece with a spell that will enshroud the piece in a greenish glow.
- Disposal Strategy -
>> Vergil - Use constant Judgement Cuts from a distance or Beowulf combos up
            close.  Make sure to get away from them when you see the fireballs
            start to circle around them.
>> Dante -  Beowulf combos work well for close combat and Kalina Anne rockets
            will net some pretty good damage when you are forced to move away
            from them to dodge their fireball attack.
-------------------------------------------------------------------------------
-- DAMNED KNIGHT
The knight has great mobility and jumping ability, which it uses to trample
enemies.
- Attacks -
Horn Attack - The Knight's eyes will start to glow red as it leans its head
              back, then the Knight will hit you with his nose horn.
Jump Attack - The Knight will leap into the air and try to land on you.
- Disposal Strategy -
>> Vergil - Judgement Cuts work extremely well as usual.  If you fight them up
            close use Beowulf and Trick Up to dodge their Horn attack.
>> Dante  - Since the Knights like to follow up with an attack as soon as you
            hit them the first time, I like to use Beowulf's Rising Dragon then
            attack them from the air with a Killer Bee after they attack. 
            Watch for both of their attacks and you should be able to pulverize
            them with Beowulf quickly.  Use Kalina Anne Rockets when you are
            forced to jump away from him.
-------------------------------------------------------------------------------
-- DAMNED ROOK
The Rook, in addition to having high attack power, can produce other chess
pieces.
- Attacks -
Four-Way Laser - The Rook will charge and glow a reddish color then kneel down
                 while unleashing a laser blast in four different directions
                 around it.
- Disposal Strategy -
>> Vergil - Judgement Cuts.  It is best to wait until they attack before you
            unleash a Judgement Cut since that is about the only time they
            stand still.
>> Dante  - Beowulf's normal combos is the best method I have found for slowly
            chipping away at a Rook.  Stay between their lasers when they
            attack and you should be able to expose them to constant pressure
            with a mix of Killer Bee and Beowulf's combo.  Kalina Anne's
            rockets will help out as they do with all chess pieces.
-------------------------------------------------------------------------------
-- DAMNED QUEEN
The Queen has both great mobility and power.  She is regarded as the strongest
piece.
- Attacks -
Dash Attack - The Queen will outline its path in a purplish color then suddenly
              dash down that path while laughing.
- Disposal Strategy -
>> Vergil - Use a Judgement Cut when the Queen recovers from a ram.  Try to
            always dispose of her first, because she will constantly try to ram
            you while you attack the other pieces on the chessboard.
>> Dante  - Use Beowulf attacks on her when she recovers from a ram, but be
            sure to move out of the way when you see her charging for a dash. 
            Use Kalina Anne rockets from a distance if you can't make it to her
            it time before an attack.
-------------------------------------------------------------------------------
-- DAMNED KING
The King and rightly so, controls all other pieces.  Defeat him an the others
will fall.
- Attacks -
Explosion - The King will charge then cause a giant explosion around him while
            he is being attacked.
Rook Switch - The King will instantly exchange place with a Rook on the
              chessboard.
- Disposal Strategy -
>> Vergil - Use Judgement Cuts from a distance, and be sure to stay far enough
            away so you do not get caught in his explosion attack.
>> Dante  - Beowulf's quick attacks works well (Killer Bee, Straight Punch),
            but the majority of your hits will be Kalina Anne rockets because
            of the King's explosion attacks.
-------------------------------------------------------------------------------
-- ARACHNE
Once the soul of a human female, the soul transformed when it reached the outer
crust of the netherworld.  Uses her tightly spun spider webbing to ensnare her
victims.
- Attacks -
Lunge - The Arachne will jump backward while yelling then lunge toward you with
        its claws stretched out.
Claw Swipe - The Arachne will raise its head up and yell then strike you with
             both of its claws.
Webbing - The Arachnes will turn its back end upward and shoot web fluid to
          trap you.  It also does this attack while on the wall sometimes.
          (small Arachne only)
- Disposal Strategy -
>> Vergil - I usually unleash constant Force Edge combos on an Arachne until I
            hear it (or another Arachne) yell, then I Trick Up and come down
            upon the closest one with a Helmet Breaker.  Trick Up or Air Trick
            will play a vital role in avoiding their attacks while attacking
            them with Vergil.  You can use Judgement Cuts on them to take some
            major damage, but it usually only works with the bigger Arachnes
            since they are a bigger target.
>> Dante  - Agni & Rudra will be your best weapons on Arachnes because of their
            weakness to fire.  Use Jet-Stream to get a powerful quick burst of
            attacks and jump out of the way their attacks or use a roll or
            Trickster's dashes.  Royal Guard works well for blocking or
            deflecting their attacks as well.
-------------------------------------------------------------------------------
-- ABYSS
Lives at the deepest level of the netherworld.  During times of war, this high
ranking demon knows only victory.  His magic-imbued sickle has ended many a
hero's life
- Attacks -
Sickle Swing - The Abyss will lean his sickle back and swing at you.
Teleport Fireball - The Abyss will teleport into the ground then shoot up from
                    another part of the ground and shoot a fireball at you from
                    the air.
Lunge Attack - When knocked to the ground the Abyss will quickly hop to his
               feet and dash at you with his sickle.
- Disposal Strategy -
>> Vergil - Surprisingly, Summoned Swords work extremely well on an Abyss
            because of their constant staggering from a Summoned Sword attack.
            You can easily spam them to death with Summoned Swords even on
            Dante Must Die mode.  Utilize Air Trick or Trick Up to dodge their
            lunge attacks and move away from their fireballs and you should be
            able to defeat them with just about any of Vergil's weapons.
>> Dante  - Just about any of Agni & Rudra's attacks work well for any Abyss,
            but be sure to watch for their lunge attacks after knocking them
            back and their fireballs.  They have an elemental weakness to ice
            so Cerberus will work well also.
-------------------------------------------------------------------------------
-- ENIGMA
Basically created from a stone statue.  Given life via some unusual high level
magic incantation.  This six-legged demon targets foes from afar with his
magical bow.
- Attacks -
Blue Arrows - The Enigma will charge one or all of its three bows on its arms
              then shoot a group of blue arrows at you.
Red Arrows - The Enigma will charge one or all of its three bows on its arms
             then shoot a group of red arrows at you.  He will only shoot the
             red arrows later in the game or on higher difficulties.
Dash Back - The Enigma will make a sudden dash to escape from your attacks. 
            Ever fought a running opponent (scrub) that only throws fireballs
            in Marvel Vs. Capcom?  Well, in Dante Must Die mode an Enigma is
            kind of like that...only, imagine if that scrub was nearly
            unstoppable...!
- Disposal Strategy -
>> Vergil - Any quick attack such as Force Edge's Stinger and Yamato's Rapid
            Slash is the best way to knock down an Enigma and prevent its arrow
            attacks.  Beowulf's Starfall and Lunar Phases can destroy an
            Enigma's arrows if timed correctly.
>> Dante  - Like with Vergil, any quick attack (Jet-Stream, Stinger, Straight
            Punch) is the best way to knock down an Enigma and prevent its
            arrow attacks.  Beowulf's Killer Bee can destroy an Enigma's arrows
            if timed correctly from above one.  Artemis can also stop an Enigma
            from shooting for a few brief seconds.  Also, the Spiral Sniper
            shot while Dante is equipped with gunslinger style will instantly
            knock them down from a distance.  In Dante Must Die, you will most
            likely need to resort to Nevan's Reverb Shock to get close to them
            then use constant Nevan Combo II's to shield you from their
            stream of red arrows.
-------------------------------------------------------------------------------
-- BLOOD-GOYLE
Blood mixed with magically enchanted stone gave birth to this wretched beast. 
Multiplies whenever hit by close ranged attacks.  Its defense mechanism is weak
to modern-day weapons.
- Attacks -
Air Dash - The Blood-Goyle will fly around in a circle while yelling then dash
           at you.
- Disposal Strategy -
Please note that you must first hit them with a projectile weapon to make them
turn to stone before attacking them.
>> Vergil - Use Summoned Swords to stone them then attack them with Beowulf or
            use jumping Yamato Aerial Raves to attack their stoned state.
>> Dante  - Use Ebony & Ivory to stone them then attack them with Beowulf. 
            Kalina Anne rockets are good for stoning a whole group instantly
            A Spiral Shot is good for an instant stoning on a single Blood-
            Goyle and a Spiral Trick Shot with Gunslinger is a good method to
            stun a few of them in a group.  Nevan's electricity will stone them
            as well, but it does not do much damage at all while they are
            stoned.
-------------------------------------------------------------------------------
-- DULLAHAN
The possessed husk of a knight's suit of armor.  Its adamantine shell makes it
virtually impervious to frontal attack.  Its only weak spot being its
hindquarters.
- Attacks -
Shield Ram - The Dullahan shield's razors will start to spin rapidly then the
             Dullahan will dash toward you.
- Disposal Strategy -
As his description suggest, you must hit the Dullahan from behind.
>> Vergil - Use Yamato's Aerial Rave from behind.  When the standing Dullahan's
            attack you, Trick Up to land behind them while they dash.
>> Dante  - Use Agni & Rudra's first two hits of Sky Dance then chain into an
            Aerial Cross or just do constant Aerial Crosses from behind.
-------------------------------------------------------------------------------
-- SOUL EATER
Spiritual remnants of the rage of murdered demons have pooled together to
create this beast.  This creature paralyzes its prey before feasting upon its
soul.
- Attacks -
Soul Steal - The Soul Eater will dash toward you and grab you and take you up
             into the air and steal your Devil Trigger power.
Dash Attack - The Soul Eater will dash at you and ram into you.
- Disposal Strategy -
Please note that your character must facing away from the Soul Eater for it to
appear where you can attack it.  It will remain in mist form otherwise.
>> Vergil - Get close to them and face away, then do a quick Yamato Aerial Rave
            when they appear.  Summoned Swords work well for distant Soul
            Eaters.
>> Dante  - Face away from then shoot them with a Kalina Anne rocket when they
            appear.  Use Ebony & Ivory from a great distance.
-------------------------------------------------------------------------------
-- THE FALLEN
A demon who fell from grace for lying and deceiving its victims.  Her beautiful
wings close to form an invincible shield.  Her open belly is her only weakness.
- Attacks -
Sword Swing - The Fallen will wave its sword around in the air to hit you.
Sword Throw - The Fallen will throw its sword into the ground then the sword
              will explode after a few seconds have passed.  It will make a
              slight sound before it throws the sword and will charge before
              throwing it.
- Disposal Strategy -
Please note, as the description suggests, you must hit at the wing of the
Fallen to attack the face on its belly.
>> Vergil - Vergil's Yamato Aerial Rave can make quick work of Fallens with its
            rapid air slashes.  Use Summoned Swords if the Fallens float away.
>> Dante  - Jump and use Agni & Rudra's first two hits of Sky Dance, then chain
            into an Aerial Cross to get the most out of your air attacks. 
            Constant Aerial Crosses alone work just as well.  For Dante, it is
            best to stay as close to them as you can and stay underneath them
            as The Fallen does his two hit sword swing.  The Fallen will most
            likely miss the sword swing if he is up to high, then you can
            retaliate with a few Aerial Crosses.  He will repeat this move as
            long as you stay close to him.  Shoot them with Ebony & Ivory from
            a distance if they float away.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                      [SG00]                         (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                      Section V                       __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_    VERGIL AND DANTE MUST DIE SURVIVAL GUIDE     /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
This section highlights every room where you are forced to fight an enemy with
Vergil and Dante in the main game on Dante Must Die difficulty.  All the boss
sections are fully detailed with strategies that will help you for Dante Must
Die mode while playing with Vergil and Dante.  Completing the game on Dante
Must Die mode with Vergil will net you the Nelo Angelo costume with him and
completing it with Dante will give you the Sparda costume.
Please be aware of the following techniques that will make your path through
Dante Must Die mode much less frustrating:
[Vergil]
Lunar Phase Sword Spam - A Lunar Phase with the constant use of Summoned Swords
                         in the middle (aka. Do a Lunar Phase and mash square
                         the entire time).  This will help out tremendously for
                         Vanguards and some bosses.  If you Devil Trigger while
                         doing this the damage will be quite intense depending
                         on the size of the enemy you are fighting.  Unlike
                         Devil Trigger Flux, this is more of a custom technique
                         that I found while battling Vanguards in DMD mode.
[Dante]
Handgun Sky Dance - First of all make sure to have Swordmaster Style and Agni &
                    Rudra equipped.  Attack an enemy with Agni & Rudra's
                    Whirlwind, then follow him into the air and perform the
                    first two hits of Sky Dance, then juggle the enemy with
                    about three Ebony & Ivory shots.  After the handgun fire,
                    do another two hits of Sky Dance and fire three more shots.
                    Finally, do two more hits of Sky Dance and then end the
                    whole combo with an Aerial Cross.  This is a great way to
                    single out one enemy from the rest of the crowd when you
                    want to dispose of him quickly.  Sometimes it is best to
                    end the combo a bit earlier than normal with an Aerial
                    Cross at the end of the second Sky Dance.  Please note that
                    you only do the first two hits (four slashes) of Sky Dance
                    and not the entire air combo.  Also keep in mind that this
                    is all done while falling from the Whirlwind uppercut.
Beowulf Beatdown - Have Swordmaster style with Beowulf to perform this.  This
                   will work on any enemy that you can knock into the air and
                   will really help you out for Abysses.  Do a normal Beowulf
                   combo then jump into the air after the kick knockup and hit
                   the enemy with a Hammer spike, then hit them with a Killer
                   Bee while falling.  You can continue this combo from the
                   start when you hit the ground.
Nevan Combo II - While fighting any Enigmas with Dante, it is best to have
                 Nevan equipped so you can do a Reverb Shock directly into them
                 then use constant Nevan Combo II's to avoid their arrows. 
                 This maneuver will completely shield you from all of their
                 arrow attacks and is the main key to beating them on Dante
                 Must Die mode with Dante.
[Both]
Devil Trigger Flux - Hold down L1, until a few Devil Trigger runes have charged
                     (four at max), then release L1 for a small explosion that
                     will take damage from the enemies around you.  This move
                     will definitely help you out on this mode for normal
                     enemies and bosses.  I do not mention this anywhere in the
                     walkthrough, but please keep this technique in mind.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[Mission 1]
Like in Very Hard mode, Hell Wraths will teleport into the room along with the
Prides and Lusts.  This level isn't really too bad if you defeat the enemies
quickly.  Try to get rid of the Hell Lusts first since they are much worse than
a Hell Pride when Devil Triggered.  A few of the enemies will Devil Trigger
eventually, but constant attacks with Force Edge or Beowulf should get rid of
them quickly.  Make sure to watch for Hell Lusts lunge attacks.  They will also
do their uppercut attack very often on Dante Must Die mode - watch for them to
suddenly step toward you.  They will trick you sometimes however with a fake
step.
[Mission 2]
The first wave of Hell Prides shouldn't be too much of a problem, just don't
let them surround you.  After you defeat about two of them, the rest will Devil
Trigger.  Use Judgement Cuts from far away when they Devil Trigger or use
Beowulf.  When the Hell Lusts start to appear, make sure to concentrate your
attacks on them.  Sloths will appear eventually and there will be a few Hell
Wraths.  Shoot the Hell Wraths with Summoned Swords from the far corners like
you normally would.  The Sloths aren't too bad when Devil Triggered as long as
you watch for their teleport attack - look for them to yell then be sure to
jump or Trick Up.  Work on one enemy at a time when they are all Devil
Triggered, but be sure to watch the others.  Trick Up during the middle of a
combo if you have to in order to avoid an oncoming attack, especially when Hell
Lusts are present.
** Hell Vanguard
The Hell Vanguard will sometimes attack three times in a row with a teleport
attack now.  The damage he does per attack has gone up considerably - nearly a
whole life bar per hit.  If you are good at dodging his teleport attack, you
shouldn't have too many problems with him.  Roll out of the way shortly after
hearing the bell chime, which signals his attack.  Use constant Beowulf Lunar
Phase Sword Spams (tap square during a Lunar Phase) when he stands still.
[Mission 3]
-- 66 Sunset Avenue
Defeat the Enigmas first.  Get on top of the rooftops starting on the left side
and run all the way to the wall to avoid their arrows.  When they stop pound
away with a Devil Triggered Force Edge or Beowulf's normal combo (Vergil) or
Agni & Rudra combos (Dante).  You do not want an Enigma to Devil Trigger! 
Focus on the Hell Prides below and get rid of the Hell Wrath instantly when he
teleports into the area.  Single out the Hell Lusts from the Hell Prides and
defeat them first so they do not have a chance to Devil Trigger then defeat the
Devil Triggered Prides.
-- Love Planet
This room can get pretty hard if you let too many Hell Lusts Devil Trigger. 
Make sure to take out the Hell Lusts as soon as possible with Beowulf combos
(Vergil) or Agni & Rudra Handgun Sky Dances (Dante).  Watch out about standing
next to the railings of the room - an enemy can still hit you through a
railing.  The Hell Lusts love to take advantage of this.  When you defeat the
first Hell Sloth that is when the first Hell Lust will teleport into the room
so focus all of your attention on him.
** Cerberus
Cerberus is not too bad at the start, but once he turns red his attacks will
become incredibly fast.  He will mainly do his ice crystal attack many times in
a row and then pounce all of a sudden directly after the ice crystal attack. 
You MUST keep your eye on him while avoiding his ice crystal attack or he will
pin you down with ice crystals and pounce at you.  He also likes to do two ice
shockwaves with both paws and then pounce.  His ice ball attack is also much
more deadly after he has turned red.  Stay to the sides a bunch since he will
unleash the attack much quicker than before.
Vergil - Stand back and use Summoned Swords often, while avoiding his attacks.
Only hit him with a melee weapon after a pounce during the beginning of the
battle while he is not retreating fast.  Use Yamato's Aerial Rave to take quite
a bit of damage from his heads as he retreats.  When he starts to retreat
quickly toward the end of the battle, it is best to not attempt a hit with an
Aerial Rave, since he may actually hit you with another pounce by the time you
catch up with him.
Dante - Make sure to have a fully leveled Trickster Style and have Agni & Rudra
and Ebony & Ivory with you for this fight.  This fight is very easy on DMD
mode, if you take advantage of Cerberus' constant aggression.  Like before, you
will need to constantly shoot your handguns at each head this entire fight. 
When ice crystals start to rain down from the ceiling, dash three times to the
side.  As the battle continues, more ice shards will start to fall so you will
have to start the dash a little early and may need to add a roll after the
three dashes.  Whenever he does his ice ball attack, avoid it by targeting him
and Air Tricking toward him the moment he unleashes the ice balls.  If you Air
Trick close enough to one of his heads, attack him with an Aerial Cross.  Make
sure to Air Trick toward him when he lunges at you as well - you will land
slightly above Cerberus as he ends the lunge, so you can use Jet-Stream upon
landing to attack his heads as he moves back to his main spot.  When he
breathes ice on the ground, Air Trick toward him and do an Aerial Cross on the
targeted head then Sky Star to the side and Aerial Cross again before you hit
the ground.
[Mission 4]
-- Living Statue Room
Vergil - This is one of the hardest rooms you will enter on Dante Must Die,
thanks to the Enigmas.  As you enter the room, run toward the middle section of
the room with the three Enigmas and Devil Trigger then hit them with jumping
Yamato Aerial Raves.  Try to hit each of them equally since the last one will
Devil Trigger.  Run up to the left side of the floor above and defeat the first
Enigma to the side with Beowulf.  The Enigma behind him will Devil Trigger. 
Ignore the Devil Triggered Enigma for now and run to the other side then
quickly defeat the normal Enigma before it Devil Triggers.  Hell Lusts will
start to appear below you and will try to uppercut you with their sickles from
the stairs so be on the watch.  Defeat the Devil Triggered Engima with constant
Beowulf attacks then jump down to deal with the Hell Lusts.  Defeat any normal
Lusts that are not Devil Triggered first then go after the Devil Triggered
Lusts.  Try to knock down the Devil Triggered Lusts before you get too deeply
involved in attacking them since they will easily escape and attack if you
don't.  More Enigmas will teleport into the room eventually on the top floor.
Run up to the sides and take them out as quick as you can with Beowulf combos
before they Devil Trigger.
Dante - Since this is such an intense room for Dante, he needs a separate
strategy.  Make sure to have Swordmaster style, Nevan, and Agni & Rudra
equipped - Nevan is the key to beating this room thanks to the temporary
electric bat shield.  When you first enter run toward the Enigmas and Devil
Trigger about midway, then target one and do a Reverb Shock directly into him.
You will land in Tune Up stance so immediately follow up the Reverb Shock with
Nevan Combo II (Left + /\ in Tune Up).  Hold the button until all four bat
flurries appear then do another Nevan Combo II.  Keep jamming on the guitar
with Nevan Combo II and the attack will shield you from any oncoming arrows and
it will also hit the Enigmas in the process.  For the remaining Enigmas you can
do a quick Slash to them, which will end you in Tune Up stance allowing you to
attack with Nevan Combo II immediately afterward.  You will have to move around
just a bit to defeat the third Enigma who will Devil Trigger.  Reverb Shock or
hit him with a quick Slash to end in Tune Up mode then fill him full of bats as
well.  When the first three Enigmas are destroyed, go up the left side and
defeat the first normal Enigma that will appear with a Reverb Shock followed by
endless Nevan Combo II's.  Do not use your Devil Trigger yet!  Stand in place
once he is defeated and keep doing the attack to destroy one of the Devil
Triggered Enigmas.  Hell Lusts will storm in the room below and will hit you if
you stand on the ledge so jump down and Devil Trigger then quickly take them
down with Agni & Rudra attacks.  Do not let up, since the Devil Trigger will
protect slightly from the Enigmas' arrows.  After the Lusts are gone, go back
to the Enigma that is still left and use Nevan Combo II's on him.  Another
Enigma will appear in the middle of the area and two more will appear on the
right side.
-- Incandescent Space
Weaken all of the Hell Gluttonies before defeating any of them.  The last few
will Devil Trigger.  When the Sloth appears focus all of your attacks on him so
he will not Devil Trigger.  After you get rid of the remaining Gluttonies two
more Sloths will appear and one will most likely Devil Trigger.  Try to single
out the Sloths first during this entire battle with Beowulf attacks (Vergil) or
Handgun Sky Dance (Dante) so you will not have to deal with too many Devil
Triggered Sloths.  Jump away every time you are near a Gluttony sand attack and
you shouldn't have too much problem with them, even when Devil Triggered.
-- Chamber of Sins
Defeat the Soul Eaters as soon as you can with jumping Yamato Aerial Raves
(Vergil) or Kalina Anne rockets (Dante) - Devil Trigger if you have to.  When
the Soul Eaters are gone work all three Abysses to one side and spam them with
Summoned Swords while rolling out of the way of their attacks and use Lunar
Phase Sword Spams to make quick work of them (Vergil) or use Agni & Rudra or
Cerberus mixed with Kalina Anne rockets to slowly wear them down (Dante).  A
Devil Triggered Abyss is not that bad at all with Vergil.
** Gigapede
Gigapede will move much faster this time around, but he still basically stays
the same.  Try to stay on his back as much as you can and avoid getting on the
floor below at all cost.  Like before, wait by a hole then jump and Trick Up
(Vergil) or Air Hike (Dante) onto his back as he exits the hole.  Hit him with
constant normal Beowulf combos or Lunar Phases (Vergil) or hit him with
Cerberus or Agni & Rudra attacks (Dante) in the head to defeat him quickly. 
Devil Trigger while attacking him and be sure to deactivate it once you leap
off his back to conserve it for the next head attack.  It may be to your
benefit to run back and get Trickster so you can dash away from his electric
projectiles if you are Dante.
[Mission 5]
Make sure to choose Gunslinger Style along with Ebony & Ivory, Kalina Anne with
Agni & Rudra and Beowulf with Dante.
-- Giantwalker Chamber
Shoot all the Blood-Goyles with projectile weapons and make sure to stone them
all of them with Summoned Sword (Vergil) or Kalina Anne rockets (Dante) then
unload on their stoned bodies with a Beowulf Lunar Phase or Agni & Rudra
attacks (Dante).  Make sure to stone each of them while attacking so you will
not accidentally make more by hitting their liquid state.  Try to keep them
stoned with Dante since he cannot kill them as fast and they will likely
multiply if you don't.
** Jester
Vergil - This fight remains basically the same except his spheres will move in
many different directions at faster rates this time.  As soon as you stun him,
Devil Trigger and run toward him then unleash Lunar Phase Sword Spams without
mercy.
Dante  - Dante will have a much harder battle now.  If you have Gunslinger
Style, you can still shoot him with Ebony & Ivory during his taunt stance to
stun him.  If you do not have Gunslinger style, you will have to fire Kalina
Anne rockets from close range.  When he is stunned, Devil Trigger to run faster
toward him then unleash Beowulf combos.  Constantly shoot him with Ebony &
Ivory while avoiding his sphere for some additional damage.  When he summons
the sphere out of three portals, attack him through the force field with
Beowulf.  You will have to look out for about two spheres that will rotate
right next to him, but it is best to do this so you can defeat him a bit
quicker.  Be sure to conserve Devil Trigger as much as possible for this battle
while you avoid his sphere then unload on him after his taunt stance.
Make sure to grab Nevan and change back to Sword Master Style with Dante before
going to the Living Statue Room.
-- Living Statue Room
Vergil- As soon as you take the Soul of Steel, rush to both of the sides and
take out the two Engimas with Force Edge then quickly run down the stairs
defeat the Enigmas near the entrance with Beowulf since they will be Devil
Triggered by then.  As you fight the Sloths, three more Enigmas will appear.
Defeat the first two quickly with Force Edge then switch to Beowulf for the
final Enigma since he will most likely Devil Trigger.
Dante - When you take the Soul of Steel rush to either side of the room and
defeat one of the Enigmas using Reverb Shock with Nevan Combo II.  Ignore the
Sloths for now.  Leave one of the two Enigmas on the top floor alive and go to
the bottom and defeat the Enigma near the entrance.  All the enemies will then
Devil Trigger.  Try to defeat the Sloths as soon a possible without worrying
too much about the last Enigma since after you defeat about two more enemies,
three more Enigmas will enter the room.  The Sloths are what makes this room
hard since they constantly knock you out of Tune Up mode while executing Nevan
Combo II on an enemy.  If you manage to defeat all the Sloths but one, target
the last Sloth and do endless Nevan Combo II's on him to shield you from the
Enigmas' arrows and keep him from teleporting.
-- Surge of Fortunas
Don't turn this part into Secret Mission 4, use Yamato's normal combo along
with jumping Aerial Raves (Vergil) or Agni & Rudra's Jet-Streams along with
Crossed Swords to quickly knock off all the Hell Prides before any of them
Devil Trigger.
** Agni & Rudra
Vergil - For Vergil, I find it easier to constantly pressure both of them with
Lunar Phase Sword Spams especially when Devil Triggered.  Other than that,
constantly shoot them with Summoned Swords while you listen for their attacks. 
Each time you hear them yell out one of their attack phrases, roll to the side.
The main move that will catch you off guard the most is their running cross
slashes.  Keep them both in your view and watch for their sudden dashes then be
ready to roll out of the way.
Dante - This battle is quite hard and you must watch both of them VERY
carefully.  Agni is the main problem because of his constant use of his flame
current.  Whenever you here him say "Come on!" be on the lookout for his flame
and roll out of the way.  Take Ebony & Ivory and Cerberus along with Royal
Guard Style into battle with you.  Constantly pressure one of them with
constant handgun fire while avoiding their attacks.  Rudra will always land
second when they jump toward you so it is best to go after him first.  Use
Cerberus' Revolver on him to deflect his attack about four times and ultimately
knock his sword out of his hand.  When you deflect their attack with Revolver,
right after deflecting each attack wait about a half a second after landing to
do another Revolver - if you do it too early you will suffer damage.  When you
go to deflect Agni's attacks, I would highly recommend that you use Royal
Guard's Release to deflect his counterattack after deflecting his attack one
time with Revolver.  Because of the direction of Agni's swing he will likely
hit you out of the Revolver if you keep deflecting.  If you can manage to get
in between both of them while doing Revolver you will do some major damage and
might be able to knock both of their swords out of their hand.
[Mission 6]
Pick the trials of Wisdom and Technique!  The trial of techniques' spikes are a
bit faster, but they shouldn't prove to be too much of a problem.  Don't forget
that you do not have to fight the enemies after grabbing the Essence of
Technique.
[Mission 7]
-- The Divine Library
Keep in mind that you do not have to fight any of the chess pieces in here. 
Just run up and grab the Orihalcon Fragment without hitting any of them.  If
you fight them use Beowulf's Lunar Phase from up close and Judgement Cuts from
a distance (Vergil) or Beowulf Attacks (Dante) to quickly defeat them.
-- Tranquil Souls Room
Vergil - Use constant Devil Triggered Lunar Phase Sword Spams or normal
Judgement Cuts to defeat the Hell Greeds as soon as you can before they summon
tons of Hell Prides.  Judgement Cuts work well for the remaining Hell Prides. 
Try to leave one Hell Pride standing on the first wave so only one more Hell
Greed will enter the room.  If you take out all the Hell Prides, then two more
Hell Greeds will automatically enter.  Make extra use of Trick Up to avoid the
Hell Lusts' attacks when the final few Greeds enter the area.
Dante - Pick a Hell Greed and start pounding away on him with Devil Triggered
Beowulf combos.  When the Hell Prides start to attack you, fire a Kalina Anne
rocket at the Hell Greed you are currently fighting to get the Hell Prides off
of you and continue pounding on the Hell Greed with Beowulf.  Jump back and
fire rockets if they crowd around too much.  When you are only fighting Hell
Prides, be sure to leave one Hell Prides standing so that only one Hell Greed
will teleport into the room.  When the Hell Greed appears, pound away with
Beowulf combos and fight off the Hell Lusts with Agni & Rudra attacks while
ignoring the lone Hell Pride for now.  As soon as you defeat the Hell Pride,
one more Hell Greed will enter the room.  Devil Trigger and finish him off fast
with Beowulf combos.
-- Cursed Skull Chamber
Vergil - Devil Trigger and take out the Hell Greed with Lunar Phase Sword Spams
as soon as possible.  Fight off the remaining Hell Sloths with normal Beowulf
combos mixed with Lunar Phases and save your Devil Trigger for the second set
of Hell Greeds.
Dante - Devil Trigger and pound away on the Hell Greed with Beowulf attacks. 
Use Agni and Rudra along with Kalina Anne to fight off the remaining Hell
Sloths.  When the final two Hell Greeds teleport into the room, Devil Trigger
and pound away with Beowulf on one of the Hell Greeds until you kill him.  When
fighting the second Hell Greed I would recommend switching to Agni & Rudra and
use constant Kalina Anne rockets so you can keep the Hell Sloths off while
hitting the last Hell Greed.  One you build your Devil Trigger once again
switch back to Beowulf to defeat the remaining Hell Greed. 
-- Tranquil Souls Room (Round 2)
Immediately run up to either of the Hell Greeds as they teleport into the room
and hit them with Devil Triggered Lunar Phase Sword Spams then switch to
Judgement Cuts when the Devil Trigger wears off (Vergil) or hit them with Devil
Triggered Beowulf combos and fire Kalina Rockets from a distance when Devil
Trigger wears off.  If there is a Hell Lust among the remnants, defeat him
before he Devil Triggers.  Use the remaining enemies to build up your Devil
Trigger for the Vanguard that will teleport into the room shortly.  When all
the normal enemies are gone, Devil Trigger and run up to the Vanguard then
pound away with Devil Triggered Lunar Phase Sword Spams (Vergil) or Agni &
Rudra attacks (Dante) until he teleports.  While dodging his teleport attack,
turn off Devil Trigger then quickly reactivate it when he stops teleporting and
go back to your heavy attacks.  If you're playing with Dante, fire a Kalina
Anne Rocket every time he teleports for some extra hits.
** Vergil/Red Vergil 1
Vergil - After dodging one of his attacks, Trick Up then use Beowulf's Starfall
to hit him from the air while he recovers.  While he is stunned hit him with
two Beowulf normal combos, then do the first two hits of the third combo (two
punches) and then stop because he will deflect the rest.  Shoot him with
Summoned Swords when he holds up his arm to deflect your attack after ending
the combo.  You cannot afford to let him deflect an attack or you will be open
to a world of hurt with his Rising Upper Slash combo.  When he encases himself
in a purple shield and taunts you, he is about to summon some Spiral Swords
around him.  He will then teleport next to you and try to hit you while the
Spiral Swords move around him.  To counter this, summon some Spiral Swords of
your own and these will cancel most of his Spiral Swords when he teleports. 
Try to shoot his remaining Spiral Swords your Summoned Swords.  He will
eventually do Blistering Swords or Sword Storm with his remaining Spiral Swords
- constantly jump or roll to avoid either of these attacks.  Hit him without
having him deflect your attacks and you should be able to take him down rather
quickly.
Dante - Use Beowulf's straight punch to hit Vergil after dodging one of his
attacks then hit him with three Beowulf combos and then fire two Kalina Anne
rockets at him when he tries to parry after the three combos - you will need to
roll directly after the second rocket since he will try to hit you.  If you
Devil Trigger he will parry after the second hit of the third Beowulf combo. 
Instead of firing a second Kalina Anne rocket, you can shoot him Beowulf's
Zodiac - Vergil will try to parry it, but he can't parry Zodiac.  When he does
his Spiral Swords, double jump into the air when he teleports and move away
from him.  You can also do an Ice Age with Cerberus to cancel all of his swords
if he teleports next to you, but this is risky since you will be open to his
attacks afterwards if he is next to you.
[Mission 8]
Please note that you can skip through both Gigapede battles and the first and
third Hell Envy encounters.
-- Leviathan's Retina
Once the Envies start to Devil Trigger, let them group up then stay to one side
of the room and Judgement Cut them while they are together.  Not only is this a
safe way to do this part, but it will also increase your style ranking and will
feed the core in the middle faster with orbs.  For Dante, use Agni & Rudra
while Devil Triggered.
If you are Dante, make sure to have Beowulf and Doppelganger Style for the boss
fight ahead.
** Heart of Leviathan
Vergil - At the beginning of the battle, target the right pod then jump toward
it while on the left side and Trick Up then hit it with continuous Yamato
Aerial Raves as you fall.  Once Vergil starts the second Aerial Rave, Trick Up
once again.  If you do a Trick Up after every second Aerial Rave (or any Aerial
Rave after that), you can stay up in the air until the right pod is totally
destroyed.  You must keep holding the left analog toward the right pod while
falling so Vergil will slightly land on it for this to work properly.  When the
pod is destroyed, dodge the twin lasers by jumping.  When the core opens, run
over to it, Devil Trigger and unleash countless jumping Yamato Aerial Raves on
it.  If the Hell Envies gang up around you too much, turn around then hit them
with Aerial Raves a few times.  When the heart closes, rush back to the right
pod and start over again with Trick Ups and Aerial Raves.  Keep up this pattern
and you should be able to defeat the heart eventually.  The Hell Envies will
Devil Trigger after a while, but it doesn't really matter since the heart will
destroy them with its laser attack.
Dante - Basically do the same thing as Vergil, except you will need to Air Hike
after attacking the pod to suspend yourself in the air while pressing toward
the pod and attacking it.  Any air attack works well, but I can usually stay up
in the air the whole time without falling when I use Beowulf's Killer Bee. 
Make sure to target the right pod for the best results.  When the core opens,
run up to it and activate Doppelganger, then hit it with endless Beowulf
combos.  If the Envies start to gang up it is best to back off.
[Mission 9]
If you're playing with Dante, bring Agni & Rudra, Nevan, and Trickster Style
with you.
-- Provisions Storeroom
These Arachnes are no problem if you use Beowulf's normal combo with a couple
of Lunar Phase Sword Spams mixed in while dodging their attacks with a Trick
Up.  If you can take them out quickly enough, none of them should Devil
Trigger.  For Dante, use Agni & Rudra combos mixed with Trickster Dashes to
dodge their attacks.  Listen for the yells very carefully before each of their
attacks.
For the next few rooms you can either run by the enemies or fight them.  I
would definitely recommend running by the Enigmas in the Subground Water Vein.
Use Devil Trigger to run faster.  While playing with Dante, only move with
Nevan's Reverb Shock and do Nevan Combo II often when you are in Tune Up mode
at the end of the Reverb Shock.
-- Rounded Pathway
You will have to hide behind the walls around the rotating pillars as you work
your way toward each Enigma.  Stinger toward them with Force Edge (Vergil) or
Reverb Shock toward them (Dante) when they stop firing, and defeat them with a
normal Force Edge combo (Vergil) or Nevan Combo II (Dante).
-- Provisions Storeroom
The Arachnes here shouldn't be much of a problem if you use the same method
from earlier.  There are more of them so you must take them out a bit quicker
before they Devil Trigger.  With Dante they are harder, but if you use your
Devil Trigger to keep constant pressure on one of them with Agni & Rudra while
you avoid their attacks with Trickster, you should be able to defeat them.
With Dante, make sure to grab Cerberus and Doppelganger Style from the Divinity
Statue before fighting Nevan.
** Nevan
This battle is not really all that bad as long as you know her attacks and
dodge them when needed.  Make sure to watch for her lightning attack since it
will now take over a bar of damage.  She will do it frequently on this
difficulty.  Her electric bats have a slight lag when she releases them on this
difficulty so you will have to consider running a bit further than usual to
dodge them.  Use either a Lunar Phase or a jumping Yamato Aerial Rave (Vergil)
or Kalina Anne rockets or Cerberus Revolvers (Dante) sparingly to get rid of
the bats around her, otherwise stick to Summon Swords.  Be sure to watch the
bats around her and make sure that you are close to her when you are about to
stun her or she will quickly recover and go back to attacking once again. 
Devil Trigger and hit her with Beowulf's normal combo mixed with Lunar Phase
Sword Spams (Vergil) or activate Doppelganger and hit her with endless Cerberus
Revolvers or normal Cerberus combos (Dante) while she is stunned.  If you time
it just right while doing Lunar Phase (Vergil) to where you are in the air
while she does her darkness attack, you will avoid damage.  When she moves to
the background and starts to do her electric stream attack she will constantly
mix it with lightning strikes and ultimately dash toward you immediately
following an attack.  Her Energy Drain move will last a bit longer than usual
so jump late and be sure to Trick Up (Vergil) or fall while shooting with Ebony
& Ivory (Dante) after the jump - hit her with Beowulf (Vergil) or Cerberus
(Dante) upon landing.  Keep in mind that she will not be able to grab either
Vergil or Dante if they are Devil Triggered.
While playing as Dante, it may be easier to keep Ebony & Ivory equipped the
whole battle so you can avoid her electric floor attack easier, but Kalina Anne
rockets will dispose of many more bats than Ebony & Ivory shots.
[Mission 10]
With Dante, make sure to have Agni & Rudra, Nevan, and Trickster.  It might be
a good idea to buy a Vital Star L as well.
-- Rounded Pathway
The Dullahans shouldn't give you much problems at all if you use jumping Yamato
Aerial Raves (Vergil) or Agni & Rudra's Aerial Cross (Dante) from their back.
-- Provision Storeroom
This is the real test of this mission. 
Vergil - Use constant Devil Triggers mixed with Beowulf's Lunar Phase Sword
Spams.  Make sure to not stay on the ground much at all when there are three
Archnes on the screen.  Use constant Trick Ups mixed with Starfall when they
attack.  Destroy the big Arachne first then wear down each of the other two
since the undefeated one will Devil Trigger.  Defeat the next wave of normal
Arachnes, then go after the Devil Triggered Arachne last.  Use frequent Devil
Triggers as soon as possible during this battle.
Dante - Start pounding on the big Arachne with Agni & Rudra as soon as he falls
down from above.  Keep him targeted and dash to the side ever time you hear a
yell.  If they all crowd around you too much, jump into the air and fire off
Ebony & Ivory shots then hit the big Archnes with and Aerial Cross right before
you hit the ground and continue comboing him.  Use Devil Trigger sparingly. 
Always try to have at least three runes of DT full so you can escape their
webbing instantly if they catch you by Devil Triggering.  This is a very hard
fight for Dante and I would recommend you spend much of your time in the air
with Ebony & Ivory when there are three Arachnes in the area if you run out of
Devil Trigger power.  Always try to defeat the normal Arachnes first then go
after the Devil Triggered Arachnes.  The big Arachnes in each group should be
priority number one however.
[Mission 11]
Carry Agni & Rudra, Nevan, and Trickster Style with Dante.
-- Altar of Evil Pathway
Because of the Soul Eaters' constant teleporting it is best to use Summoned
Swords from a distance as they charge toward you.
-- Altar of Evil
Vergil - When the Vanguard and Soul Eaters teleport into the room jump down to
the bottom floor and target the Vanguard.  Use Lunar Phase Sword Spams to make
him eat the pavement quick since you DO NOT want him to Devil Trigger.  Take
out the Soul Eaters with Summoned Swords.  A few of them will Devil Trigger,
but they don't really take too many more hits than normal when they Devil
Trigger.
Dante - Don't even try to hit the Vanguard with a Kalina Anne rocket after he
teleports.  Concentrate on dodging his attacks then pressure him with Devil
Triggered Agni & Rudra attacks while he is standing.  Try to listen for the
yell of the Soul Eaters so you will know when to dash out of the way of their
attacks.  Stay Devil Triggered while avoiding the Vanguards attacks if you have
since the Soul Eaters will be constantly dashing at you.
-- Temperance Wagon
The third enemy in each group will Devil Trigger so it is a good idea to try to
weaken them all at once.  Shoot the Hell Wraths as soon as they appear.  Save
your Devil Trigger for when the Enigma appears in the cart beside you, that way
you won't take as much damage if he shoots you.  For Vergil, Beowulf works well
for this part.  With Dante, have Kalina Anne ready and hit each wave of enemies
with a rocket to knock them all down then go to town with Jet-Stream followed
by tons of Agni & Rudra attacks.  You can use Nevan to shield you from the
Enigmas arrows, but the Enigmas are usually gone pretty fast so it isn't really
necessary.
For Dante, grab Agni & Rudra, Rebellion, and Swordmaster Style.
** Beowulf
Vergil - There is not too much of a strategy for Beowulf as usual.  Hit him
with constant Summon Swords throughout this entire battle.  If you are not
attacking him with a jumping Yamato Aerial Rave to blind him, then you should
be shooting him, even while rolling (if you can).  Make sure to sneak in a few
more Aerial Raves on his head when he kneels over right before he does his
light attack.  On this difficulty a cage will always fall in front of him
before he does any ram or pounce attack.  Try as much as you can to destroy the
cage with Summoned Swords as he dashes toward you since the cage will be in
your way if you leave it.  If the cage lands directly in front of him he will
knock it toward you while dashing.  A cage will also fall right before he does
his light explosion punch.  Try to destroy the cage while you jump back to
avoid this move or he will punch the cage directly toward you.  When he nears
his last 25% of life, be sure to stay near him so he will not do his feather
attack.  If he manages to do the feather attack try to Devil Trigger (just in
case you get hit) and quickly Trick Up and Down rapidly.
Dante - This battle is still hectic, but if you can dodge his attacks you
should defeat him pretty quickly.  When the battle starts dodge his three
attacks, then hit him in the face with an Aerial Cross, one hit of Sky Dance,
one more Aerial Cross, then QUICKLY Air Hike backwards and shoot him with Ebony
and Ivory while falling.  Shoot him with Ebony & Ivory throughout this whole
battle when you are not dodging an attack or hitting him with a melee weapon. 
When he kneels over, sneak in a couple of Aerial Crosses, then jump back and
fire while light surrounds him.  When he moves to one end and is about to do
his cage punches, switch to Rebellion.  Fire Ebony & Ivory at him until right
before each cage lands, then quickly Sword Pierce the cage (Sword Throw) to
knock it back at him for some extra damage.  Be sure to press O again, to get
the sword back after each deflection.  If you Devil Trigger during the Sword
Pierce, it will take off a bit more.  Reflect each of his cages with a Sword
Pierce until he tries to ram you.  You can reflect the cage right before he
rams you, but it is extremely risky since it will most likely mess up your
timing when rolling out of the way of his ram.  Dodge all of his rams until he
stands up.  When he stands and does his Explosion Punch jump back one time,
then deflect the cage that lands in front of him with a Sword Pierce for some
major damage.  He will most likely kneel over after you hit his cage during the
Explosion Punch, so hit him in the head a couple of times.  Sometimes it is
best to roll to either of his side during the Explosion Punch to avoid the move
completely - your choice.  He will go back to his cage punch eventually, so
reflect them once again with Sword Pierce.  Try to stay close when the cage
punches are over with the second time since he will do his Feather Attack if
you are far away.  Dodge the rest of his attacks and only hit him after his
three hit combo near the end of this battle - hit him with the Agni & Rudra
combination I described at the beginning.  If he does his explosion punch, roll
to his side since he is highly unpredictable during this final phase.  If he
does his Feather Attack, Devil Trigger and run to the side of him and jump,
then follow up with an Air Hike.  Jump again upon landing and most of the
Feather Attack should miss you.
Check the normal walkthrough for some info on using Royal Guard against him. If
you can get the timing down it will be the most effective style to take him out
with.
** More on Beowulf and his cages
Here is a list of other attacks that will knock back Beowulf's cages:
Dante
[Rebellion] - Stinger, Helmet Breaker, High Time, Sword Pierce
[Agni & Rudra] - Aerial Cross, Crossed Swords, Whirlwind
[Nevan] - Slash
[Beowulf] - Straight, Beast Uppercut, The Hammer
Vergil
[Yamato] - Upper Slash
[Beowulf] - Rising Sun
[Force Edge] - Stinger, Helmet Breaker, High Time
With both Dante and Vergil, you can stand in front of him as the cages fall and
knock each of them back with a Stinger.  Make sure to stand about mid distance
away from him and perform the Stinger as he starts to punch the cage so you
will hit the cage and avoid his punch.  The most damage you will receive from a
cage knock back is when he is on all fours since you will hit him directly in
the head.
[Mission 12]
For Dante, make sure to have Swordmaster Style with Agni & Rudra.
-- Temperance Wagon
With Vergil, use a combination of Summoned Swords mixed with any Beowulf
attacks and you should be fine here.  With Dante, have Ebony & Ivory equipped
so you can hit the Hell Wraths and use constant Agni & Rudra attacks on all the
other enemies on the cart.  Try to mix up your attacks so the orb pickups from
each enemy will be greater thanks to a higher style ranking.
-- Altar of Evil
Once again use plenty of Summoned Swords mixed with any Beowulf attacks
(Vergil) or plenty of Agni & Rudra attacks.
-- Marble Throughway
Vergil - Kill a few of the Hell Prides and Lusts to get your life back up and
Lunar Phase Sword Spam the Vanguard.  After killing the Vanguard, use a
combination of Beowulf attacks and Summoned Swords to take out the remaining
Prides and Lusts.
Dante - Focus all attention on the Vanguard and rush him with an immediate Agni
& Rudra Jet-Stream upon moving to the far corner of the room.  Dodge his
teleport attacks using rolls and fire a Kalina Anne rocket after each roll to
hit him after his teleport along with the other enemies in the process.  When
he stops teleporting, unload on him with Agni & Rudra combos.  If the other
enemies start to surround you at any time, fire a Kalina Anne rockets at the
Vanguard to knock the other enemies back with the explosion.
** Geryon
With Dante, choose either Swordmaster or Doppelganger along with Cerberus and a
weapon that will give you Air Hike.
Geryon will constantly shoot out missiles from the carriage while attempting to
ram you on the bridge.  He will even continue to shoot them after you have
dodged his ram.  While on the bridge you will have to jump then wall jump off
of one of the sides to avoid his ram like on the other difficulties.  When you
land, keep running and jumping since Geryon's missiles will still be raining
down upon you.  After four rams, run up to him when he stops and hit him with
Lunar Phase Sword Spams (Vergil) Revolvers (Dante) until he hits the ground. 
While he is on the ground, do constant Beowulf normal combo while shooting
Summoned Swords (Vergil) or Revolvers (Dante).  Pressure him intensely so he
does not get away before the cutscene starts!  With Dante, he will most likely
get away one time since Dante can't pressure him as much.
When you are down in the arena and he starts to fire his missiles while
galloping, run the way that he is running and shoot constant Summon Swords
while you jump to avoid his missiles.  Do not lock on to him while shooting the
Summoned Swords while he is galloping.  With Dante, it's best to just jump from
the missiles and maybe take a few shots with Ebony & Ivory while falling.  When
he turns to rush toward the middle, jump toward him and Trick Up (Vergil) or
Air Hike (Dante) - you will need to press the left analog toward Geryon (right
or left) then press O for Vergil's Trick Up.  Dodge his flames like normal with
jumps followed by Trick Ups.  You can hit him directly after the flames, but I
would not advise doing this with Vergil since his ram after the Quicksilver is
hard to avoid.  He will always have a Quicksilver sphere chasing after you on
this difficulty while he does his dashes so you will need to stay running most
of the time.  When he stops, run over to him and jump to the opposite side of
him to make the Quicksilver sphere disappear.  Hit him with Lunar Phases
(Vergil) or Revolvers (Dante) from the side.  When he activates his Quicksilver
freeze (after the dashes from the wall), jump on top of his back (the horse's
back) and you will not take any damage.  When he starts to gallop around the
arena and unleash nothing but spheres, run right beside him and shoot constant
Summon Swords at him with Vergil.
Geryon Death Trap:
As soon as you start in the Arena, run up to Geryon and use Lunar Phase Sword
Spams on his front portion.  If he raises up and yells, that's great, since it
will hit him even more!  Hit him until he falls over then get ready for his
Quicksilver time freeze.  As he raises up, jump onto his back (the horse's
back) with a single jump (no Trick Ups) and stand still.  Do not move at all
while on his back and you will not take any damage from the carriage swing. 
Vergil will automatically start to slide down his back as the move ends.  Lunar
Phase Sword Spam him once again from his backside until he falls.  Once again,
wait for him to get up as he starts Quicksilver and then jump on his back. 
When you fall from his back after the carriage swing, Lunar Phase Sword Spam
once again then start the cycle over.  If he manages to get away from you, you
can catch him once again after he stops his constant dashes from the wall.  Do
not attempt this method if you hit him after the two blue flame attacks since
he will ram you instead of performing a carriage smack.  If you can get good at
jumping on Geryon's back you will take him down in no time with Vergil!
This kind of works with Dante, but Dante cannot pressure him as well as Vergil
so he may escape.  DO NOT try to hit him at the beginning.  Time an Air Hike so
that you can jump on his carriage instead.  Whenever he stops after the dashes
try to get in between Geryon and the carriage so that you hit both with
Cerberus' Revolver.  Wait for him to get up and do Quicksilver, then jump on
his back.  With Dante, you can actually hit him slightly during the time
freeze, but if you do, you will most likely remain on his back instead of
sliding down.  Wait until he stops the time freeze to activate Devil Trigger or
Doppelganger.
[Mission 13]
-- Effervescence Corridor
Use Devil Triggered Lunar Phase Sword Spams (Vergil) or Beowulf attacks (Dante)
to take out the Bishops first in this area.  The Pawns will Devil Trigger but
you can easily fight them off with Judgement Cuts from a distance with Vergil
or use Kalina Anne with a few Beowulf attacks mixed with Trickster Dashes
(Dante).  Please note that this is the only set of enemies that you have to
fight in this level.
** Vergil/Red Vergil 2
With Dante, have Swordmaster or Trickster along with Beowulf.
Vergil - This battle is about the same as last time, but with Red Vergil's
added Devil Trigger, it can get quite insane.  Use Beowulf and wait for him to
do his Starfall move then Trick Up and hit him when he hits the ground with a
Starfall of your own.  He will always do a Starfall after the Rising Upper, so
you can easily Trick Up as he finishes his Rising Upper and hit him afterwards
with a Starfall.  Hit him with Beowulf's normal combo while he is stunned until
he is about to deflect your attack then shoot him with Summoned Swords.  He
will always deflect your attack after the first two punches (first punch if
you're Devil Triggered) of the third combo you do to him just like the last
battle.  He will still do his Spiral Swords move except this time he will Devil
Trigger sometimes while the swords are around him.  Thankfully, he will not
instantly teleport right next to you after doing the Spiral Swords.  He will
usually teleport a little ways away from you and either do a combo, Rising
Upper, or a Starfall from the air.  Just like the last battle, shoot Summoned
Swords at him to break his Spiral Swords.  When he teleports, make sure to keep
rolling away from him.  If he Devil Triggers anytime while he has his Spiral
Swords, go ahead and Devil Trigger yourself just in case he catches you off
guard.  Fire Summoned Swords constantly at him, especially when he is Devil
Triggered.  A Lunar Phase will stop his normal Beowulf combo but it is risky to
do this since he will sometimes cancel the first part of the combo into a
Rising Upper.  If you can get good at dodging his moves quickly then you should
be able to beat him eventually.  Stay constantly moving and roll away during
his attacks.   The added Spiral Sword move is what really turns up the
difficulty for this battle.
Dante - Use Beowulf's Straight Punch to dash toward him and hit him right after
his Starfall attack.  Sometimes it is best to wait just a bit before doing a
Straight Punch after his Starfall since you might miss him if you are too
early.  Just like the last battle, when you stun him with a Straight Punch, do
three normal Beowulf combos then hit him with two Kalina Anne rockets when
tries to parry after the third combo.  When he uses Spiral Swords, constantly
Air Hike around the room.  When he Devil Triggers hit him with a Kalina Anne
rockets directly after each of his Starfalls then roll to bring him out of
Devil Trigger quicker.  DO NOT try to hit him normally with Beowulf when he is
Devil Trigger and also do not hit him with Kalina Anne rockets while he has
Spiral Swords around him since that will only make him teleport toward you.
[Mission 14]
With Dante, bring Agni & Rudra, Beowulf, along with Swordmaster Style.
-- Altar of Evil
Try to weaken both of the Fallens with Yamato Aerial Raves and Summoned Swords
since the second one in the first wave will Devil Trigger.  Focus your
attention on the normal Fallens after the first one Devil Triggers and defeat
them first.  If you defeat the Devil Triggered Fallen first, then another
Fallen will Devil Trigger to take his place.  For Vergil, use constant Yamato
Aerial Raves and for Dante, use constant Agni and Rudra Aerial Crosses.  Since
Dante can't defeat them very quickly, make sure to stand under them (right next
to them) as they do their two circular swings and you will most likely not get
hit - jump and Aerial Cross them afterward.
-- Temperance Wagon
With Dante, ready the Kalina Anne as the Lusts and Sloth jump on to the wagon
then shoot them and keep them all to one side with constant Agni & Rudra
attacks.  Defeat the two Hell Lusts first when the three enemies jump on to the
lift so you will only have a Devil Triggered Sloth to deal with.  After the
Sloth is gone, a Hell Vanguard will teleport on the lift next.  Devil Trigger
then Lunar Phase Sword Spam him to death (Vergil) or use constant Agni & Rudra
attacks (Dante) so he doesn't have a chance to Devil Trigger.  Two Gluttonies
will join him on the cart, but just ignore them and concentrate on the Vanguard
for now.  Shoot the Vanguard with Kalina Anne rockets often so the rockets will
knock down the Gluttonies if you are playing with Dante.  Keep your target on
the Vanguard the whole time and roll to avoid his attacks.  Save your Devil
Trigger for his teleporting phases if you have problems avoiding his attacks.
-- Hell's Highway
For this portion, always Devil Trigger when the chess pieces first teleport
into the room and Lunar Phase Sword Spam (Vergil) or constant Beowulf combo
(Dante) each one to death until the final few Devil Trigger.  Use Yamato
Judgement Cuts on the remaining Devil Triggered pieces while you dodge their
attacks (Vergil) or use Kalina Anne rockets mixed with Beowulf combos to finish
off the rest.  With Dante, you can basically just jump and fire or roll around
the room and Kalina Anne rockets once you have taken out the Rooks.  Be sure to
defeat the most annoying pieces (Bishop, Rook) first then go for the others. 
The final room can be a bit hard, but I would recommend that you destroy the
Rook and a Bishop and let the second Bishop Devil Trigger since you DO NOT want
a Devil Triggered Rook in such a small room.
* For the next area, after Hell's Highway, you may want to take Nevan with you
if you are Dante, so you can Reverb Shock and Nevan Combo II your way through
the Enigma's arrows without a scratch or without having to use Devil Trigger.
[Mission 15]
For Dante, bring Agni & Rudra and Trickster style
-- Upper Subterran Garden
Only two Fallens will appear, which shouldn't be too much of a problem.  The
second one will Devil Trigger once the first is defeated.
-- Altar of Evil Pathway
Devil Trigger and run by the Dullahans if you must to reach the Orihalcon
Fragment.
-- Rounded Pathway (2nd)
Kill both Soul Eaters with Summoned Swords before trying to jump over the
rotating pillars.  Allow them charge at you then shoot them with Summon Swords
(Vergil) or Kalina Anne (Dante) as you dodge.
-- Provision Storeroom
Get rid of the big Arachnes first since you do not want them to Devil Trigger.
For Vergil, use Lunar Phase Sword Spams while Devil Triggered and play it safe
with normal Beowulf combos mixed with Trick Ups to dodge their attacks when
you're not Devil Triggered.  For Dante, use Agni & Rudra and use constant jumps
while firing Ebony & Ivory as you land.  Avoid their attacks with Trickster or
by jumping and Air Hiking.
[Mission 16]
For Dante, bring Beowulf and Nevan along with Swordmaster style.
-- Living Statue Room
Defeat the two Enigmas first of all with Devil Triggered attacks.  Use Dante's
Reverb Shock and Nevan Combo II - Nevan Combo II will keep the Blood-Goyles
stoned much of the time, but you do not want to defeat them like that.  Most of
the Blood-Goyles will Devil Trigger but you can easily control them by stoning
them all with Summoned Swords (Vergil) or Kalina Anne (Dante).  Use Lunar
Phases (Vergil) or Beowulf combos (Dante) on their stoned forms to quickly get
rid of them.
-- Waking Sun Chamber
Use the first Rook to build up your Devil Trigger for the next set of enemies.
When the next set appears, immediately Devil Trigger and destroy the two Rooks
with Lunar Phase Sword Spams (Vergil) or Beowulf combos (Dante).  With Dante,
one Rook will most likely Devil Trigger.  The Knight will Devil Trigger for
sure once the third Rook is gone and another Rook will teleport into the room.
Focus all of your attention on the Rook then use Judgement Cuts (Vergil) or
Kalina Anne rockets (Dante) to defeat the Devil Triggered Knight.
-- Chamber of Sins
With Dante, be sure to grab Agni & Rudra before this fight and give up Nevan. 
Only two Fallens thankfully!  Try to weaken both of them at the same time since
the last one will Devil Trigger.
On the way to Lady remember that you do not have to fight anything if you do
not want to.
** Lady
On Dante Must Die mode the game of cat and mouse has changed quite a bit with
this boss battle while using Vergil.  Prepare to become the mouse!
Vergil:
Patience must be used during this boss battle instead of Brute Force. When you
first start the battle run up to Lady and use a Lunar Phase on her immediately.
She will grapple to a pillar and shoot at you, but the Lunar Phase will deflect
the bullets.  Jump away from the grenade that she will leave below you. Lady
will always leave behind a single grenade in your area every time she grapples.
You must seek cover behind a pillar during this entire boss fight since you
cannot stand much of Lady machine gun blasts at all.  She will start off with
the move that she usually saves for the end of the battle.  She will lay down
her rocket launcher and fire a burst of rockets toward you.  Try as much as you
can to keep up with her and hide behind a pillar while she is still in your
sites.  When you see her attempting to fire a burst of rockets, run up behind
her and hit her with a Lunar Phase.  Jump away quickly after the Lunar Phase
and hide behind a pillar to avoid her machine gun blast.  It is best not to try
to hit her when she aims her rocket launcher at you for a single blast since
she will do it incredibly fast on this difficulty.  Stick with hitting her from
behind before she does the rocket burst for the first part of this battle.
She will eventually start to grapple to the tops of the pillars as usual.  In
order to hit her during this phase, hide behind a pillar or bookcase and scope
out the pillar that she grapples to.  Jump to that pillar and hit her with a
Lunar Phase then quickly jump off and seek cover from her machine gun fire. 
She grapples to the most unlikely of pillars and appears to teleport at times
so you will miss her on occasions.  After the grenade phase she will go back to
trying to hit you with rocket burst.  Hide behind a pillar, then Lunar Phase
her from behind when she attempts the burst attack and you should defeat her in
no time.
Dante:
This battle isn't really that bad at all with Dante as long as you make sure to
jump and Air Hike away from here when she grapples away or spins to fire her
machine guns.  As said in Vergil's description, she will now fire her rocket
burst at the beginning.  Stay on top of her during her first phase of attacks
and hit her with constant Beowulf combos.  When you start on the third combo
she will be about ready to spin and fire her machine guns, so jump away from
her at that moment.  Never use a Straight punch with Beowulf unless you see her
about to grapple since she will only dodge it.  Never stand underneath her as
she grapple or you will get hit by her machine guns.  Jump away and Air Hike
when she grapples.  If you ever see her about to attack while you are close
then Devil Trigger and run toward her then attack with Beowulf combos.  During
her second phase, when she starts to drop grenade from the top of the bookcase,
jump and try to hit her with one Beowulf combo while she is on a bookcase then
jump off immediately.  The second phase is the hardest for Dante, but if you
try to find her on each bookcase, you shouldn't have too much of a problem. 
The third phase of attacks is just a repeat of the first phase.
[Mission 17]
Make sure to bring Agni & Rudra along with Trickster style for Dante.
-- Trial of Wisdom
These Dullahans are uber aggressive so defeat them first with jumping Yamato
Aerial Raves then go after the Soul Eaters with Summoned Swords (Vergil) or
Kalina Anne (Dante).
-- Trial of Skill
Use Devil Trigger to help you get through the spikes quicker with Vergil.  With
Dante, lightly tap the Jump button and use Sky Star to rush through each set.
-- Skull Spire
Pound through the Abysses with Lunar Phases (Vergil) or Beowulf combos (Dante)
before they have a chance to Devil Trigger then go after the Soul Eaters, which
should be Devil Triggered by then - Summoned Swords (Vergil) and Kalina Anne
rockets (Dante) still work well though.
** Doppelganger
Make sure to have Swordmaster style with Rebellion and Beowulf for Dante.
He's not really much of a problem as usual, but he is slightly more aggressive
this time. 
Vergil:
Use jumping Yamato Aerial Raves on the reflectors and try to shine the light
right on him to blind him then run to the next and use two jumping Yamato
Aerial Raves, then hit it with Yamato's sheath right before he attacks you to
instantly catch him in the light.  It takes about five hits for every reflector
if you use Aerial Raves.  When you have lit all the reflectors jump near him
and Lunar Phase Sword Spam the hell out of him.
Dante:
Use the normal three hit combo with Rebellion on each reflector followed by two
jumping Helmet Breakers.  If you time it just right, you will jump right before
he uppercuts you and will be able to unleash the second Helmet Breaker which
will catch him in the light and paralyze him.  Run to the next reflector, three
hit combo, Helmet Breaker, jump to avoid his uppercut, then do another Helmet
Breaker to stun him.  When you hit all the reflectors, change to Beowulf and
unleash as many Beowulf combos as you can.  Devil Trigger if you have it.
[Mission 18]
-- Chessboard
With Dante, bring Swordmaster along with Beowulf.  Stock up on some Vital Star
L's also with both characters.
Vergil:
This part is definitely hard and I cannot find an easy way to do this.  The
main thing I would suggest would be to defeat the Queen as soon as possible. 
When you first start out, run past the Pawns and target the Queen while she is
still in her stone state.  Fire Summoned Swords until she finally moves then
continue to follow her and fire Summoned Swords.  Lead her into a corner then
Devil Trigger and Lunar Phase Sword Spam her as much as you can.  Turn Devil
Trigger off when she dashes away and try to lead her back into another corner
and continually Lunar Phase Sword Spam her.  After she is gone the rest of the
chessboard pieces will Devil Trigger.  I would suggest that you target the King
right off the bat and continuously fire Summoned Swords at him.  He will
constantly change places with a Rook so you will have to rotate the camera
angle to find him.  Stay locked on the entire time and hit him with Lunar Phase
Sword Spams whenever possible.  Back up when he does his explosion attack and
keep firing Summoned Swords at him.  Constantly turn Devil Trigger on and off
while fighting him when you go to attack and escape respectively.  Get away
from the King if too many chess pieces group around you and him so you do not
get blocked in.  If you can constantly pressure the King after each of his
escapes you will eventually defeat him and the whole chessboard will fall. 
This is by no means easy, but if you try to fight off the other chess pieces,
they will just constantly respawn.
Alternate Method:
Another way to do this is to target the King while he is stoned at the
beginning of the battle and wait for him to move.  You will have to ignore the
Queen for now, and dodge her rams.  If you take out any other piece while
attempting this method, the King will Devil Trigger.  When the King finally
moves, pound the hell out of him with Beowulf Lunar Phases and Summoned Swords.
Target him and chase him all over the board until you ultimately kill him. 
Keep shooting Summoned Swords at him no matter where he is.  This of course, is
much easier said than done, since you will have to deal with dodging the Queens
attack this whole time.  Make sure to look out for that purple-lit path before
she attacks.  To make matters worse, the whole board will Devil Trigger if you
have not taken out the King within about three minutes.  If you can manage to
trap the King however, this will be the fastest method.
Dante:
Go directly after the King piece.  Wait until he starts to move then follow him
around the board and hit him with Beowulf Killer Bees after Air Hikes.  When he
teleports, follow him to where he teleports and Killer Bee again from the air. 
If he does not teleport then Devil Trigger and use constant Beowulf combos.  Be
sure to back off if he does his attack.  Watch for the Queen the whole time you
do this and jump if you see her purple trail.  DO NOT target the King - that
will only mess up your camera.  Try to scope out the Rook that he changes
places with and follow him then Killer Bee him from the air.  He will
eventually Devil Trigger, but he shouldn't have much life left by them.
Reader Dante Strategy for the Chessboard (thanks to MirageKnight24):
Before the battle starts, make sure the DT Gauge is full. Choose Quicksilver as
your style and equip Rebellion/Beowulf/Ebony & Ivory/Kalina Anne.  Press the
start button to bypass the scene as the chess pieces move toward you.  I found
that this actually gives you more time before the pieces go into Devil Time.
Also switch over to Beowulf and quickly move to an inactive line near the
Damned Pawns.  Just taunt them to start the battle.  As soon as the fight
starts, avoid the attacking pieces and stay close to the King like Berserker
suggested.  When the King starts to become active, perform a "Time Lag". This
way you can go beyond the Beowulf Combo 1.  Dante can even pull off a Beowulf
Combo 2, a Straight, a Rising Dragon, and followed by a Killer Bee; all during
the same "Time Lag". After the "Time Lag" ends, avoid the King's attack. 
Quickly build your DT Gauge by using Kalina Anne and taunting inactive pieces.
Switch back to Ebony & Ivory to avoid the Queen's rush and the Knight's
stampedes.
Once your DT Gauge is full again, get as close to the King as you can and
initiate another "Time Lag".  Even if the King decides to "Castle", switch
places with a Rook - the distortion caused by a "Time Lag" clearly marks his
destination.  To make the best use of the "Time Lag", target the King and
perform a Killer Bee.  Even if the King performs multiple switching, just keep
performing the Killer Bee.  During a "Time Lag", the King quickly loses the
ability to "Castle" because he soon becomes isolated from the Rooks.  This is
Dante's cue to maximize on Beowulf's moves, before the King's counter-attack. 
Follow my instructions for refilling the DT Gauge and hunting down the King and
even a board that has gone into Devil Time will soon turn to dust.  As a bonus,
all the other pieces moves are telegraphed even further.  If you're wondering
about Rebellion, you'll definitely need it for the pair of Fallens on the other
side of the portal.
-- Lost Soul's Nirvana
Beowulf, Agni & Rudra, Cerberus.  See walkthrough for the list of bosses with
correct stones.
[Mission 19]
For Dante, bring Beowulf and Agni & Rudra with you along with Swordmaster
style.
-- Room of Fallen Ones
If you can kill the Abysses quick enough, only one will Devil Trigger.  Leave
the Devil Triggered Abyss from the first wave alone, while you take out the
rest, then come back to him.  Lunar Phases mixed with Summoned Swords work well
(Vergil) or Beowulf or Agni and Rudra (Dante).  Summoned Swords alone work just
as good as melee attacks since they constantly stagger the Abysses.
-- Nirvana of Illusions
The mirror that you need to hit in here changes around much quicker than it
normally does so you will have to move around quite a bit more.  Use Yamato
Aerial Raves (Vergil) or constant jumping Aerial Crosses with Agni & Rudra
(Dante) like before.
-- Infinity Nirvana
Vergil:
No matter what you are doing in here constantly shoot Summoned Swords at
whatever enemy you have targeted.  Use a Lunar Phase to knock an Abyss down,
then hit him with Beowulf's normal combo while shooting him with Summoned
Swords the whole time.  If you knock an Abyss back, to where he is about to
lunge at you, do a Lunar Phase to counter his lunge and keep attacking.  The
third Abyss will Devil Trigger after the two others are gone so go for the
fourth Abyss that will appear to keep him from Devil Triggering then pound away
on the Devil Triggered Abyss last.
Dante:
Have Beowulf equipped and use the normal 3-hit combo to knock an Abyss into the
air, jump into the air and attack with a Hammer spike followed by a Killer Bee.
When Dante hits the ground repeat this combination.  Try to use your Devil
Trigger when you are about to get hit so you won't get knocked down.  When
fighting the Devil Triggered Abyss, use constant Beowulf 3-hit combos since you
will rarely knock him into the air.
* Much like MirageKnight24's Quicksilver strategy for the chessboard above, he
also mentioned that you can slow the Hourglass in the background by using the
time stop ability.
When you arrive at the Divinity Statue before Arkham, buy about three Vital
Star L's...seriously!  You may want to buy more if you are playing with Dante.
** Arkham
Your thumb is going to be sore after this fight if you're playing with Vergil.
When Arkham is above the surface, constantly hit him with Devil Triggered Lunar
Phase Sword Spams.  Dodge his horizontal tentacle by tricking up when you see
it coming then quickly Starfall back down and continue.  When he turns yellow,
jump away from him since he will now do a small combo instead of two tentacle
swipes.  Roll to the side to avoid the tentacles he shoots out and keep
shooting him with Summoned Swords.  Be sure to pound away with Lunar Phase as
he sinks into the ground.  The slugs are only slightly more aggressive this
time around.  You will need to jump back or roll away at times while shooting
them Summoned Swords since they will group around you more.  You should be able
to fight all of them off with Summoned Swords mixed with rolling and not take
any damage.  I usually mash both the X and square buttons during this phase
while holding R1.
With Dante, use constant Beowulf Hammers while jumping followed by Killer Bees.
This will take his life go down at a steady rate and will keep you from getting
hit.  Make sure to watch his arm.  If he turns yellow, jump away from him and
Air Hike or roll to the sides to avoid his projectiles.  When the slugs emerge,
fire a Kalina Anne rocket, then Air Hike away from them, fire another then Air
Hike again, rinse and repeat.
Now for the hard part and the reason why you bought those Vital Stars.  When
Red Vergil helps you in this battle, do not get near Arkham!  Stay far away
from Arkham and constantly shoot Summoned Swords.  By shooting the Swords you
will cause Red Vergil to attack as well.  When the screen flashes, Arkham will
send some tentacles toward you and you must roll to the side to avoid them. 
When he turns red, he will shoot out some more.  Roll around some more while
still shooting him with Summoned Swords.  It is hard to time the rolls at times
when he turns red because of the constant stream of tentacles, and if you get
hit by one, you'll probably get hit by another.  Don't be afraid to use a Vital
Star here since I would hate for you to have to go back through that first part
again.  When he goes into the ground jump and roll as you shoot the Slugs with
Summoned Swords just like before.
With Dante, try to stay a bit closer and fire at Arkham with Kalina Anne
rockets.  Air Hike or roll to avoid the tentacles.  Try to keep tapping the
Square button while jumping so that Vergil will continue to attack.  Vergil
will be your main source of damage with Dante.  When the slugs emerge, fire
Kalina Anne missiles at them just like before, but be sure to tap Square while
jumping away so that Vergil will attack while on the ground.
If you have a second player, be sure to have him press Start so he can join in
and control Vergil to help you out.  A player controlled Vergil will help you
much more than the CPU Vergil.
[Mission 20]
** Vergil/Red Vergil 3
(Be sure to pick up some Vital Star L's for this battle no matter which
character you are using.  His Spiral Swords thrown in with the Super Devil
Trigger moves make this battle extremely hard toward the end.)
Vergil:
This battle is incredibly intense with the addition of his Spiral Swords.  He
seems to do his Stinger very often and this move is incredibly fast so you will
need to roll the instant you see him dashing.  Be sure to have Beowulf equipped
and use just about the same Beowulf method I described in the normal
walkthrough.  Wait for him to do a move that leaves him stunned, then Trick Up
and use Starfall to stun him.  While he is stunned, do two Beowulf combos, then
do the first two hits of a third combo and stop - spam him with Summoned Swords
as he puts up his hand to deflect the third attack.  When you are Devil
Triggered, you will need to stop on the first punch of the third combo. 
Constantly unleash a stream of Summoned Swords on him when you are not comboing
him with Beowulf - you need to do everything in your power to chip away at his
life this time.
When he Devil Triggers, keep spamming him with Summoned Swords.  When he does a
move with recovery time at the end while Devil Triggered, Trick Up and hit him
with one Starfall, then jump or roll away.  The Starfall will most likely knock
him out of his Devil Trigger, depending on how many Summoned Swords you have
hit him with.  If you see him unleashing Judgement Cuts while Devil Triggered,
Devil Trigger yourself, then Trick up and hit him with a Starfall.  When he
does his combo that ends with a Helmet Breaker then a Stinger, Trick Up right
before he does the Stinger then hit him with Starfall.  You will have time to
jump away from the Stinger, but it is best to get used to Tricking Up during
the Stinger, since that is the best way to dodge it while he is Devil Triggered
or Super Devil Triggered because of his increase in speed.  When he does his
Force Edge sword throw, keep shooting him with Summoned Swords to deflect his
Force Edge.
That isn't even the beginning of the intensity however, since he will now stop
during the battle and summon Spiral Swords around him.  You need to get rid of
his Spiral Swords as quick as possible.  Immediately after summoning Spiral
Swords he will do one his moves afterwards.  His moves are totally random so
you will have to watch him very closely.  After he does his Spiral Swords, hit
him with constant Summoned Swords no matter what he does.  If he teleports next
to you, you will have to immediately roll away while still firing Summoned
Swords.
To make matters even more hellish, he will now stop during the middle of his
Super Devil Trigger and summon Spiral Swords then continue.  When he does this
you will have to roll constantly as you shoot Summoned Swords to get rid of his
Spiral Swords - try to roll one way the whole time.  Devil Triggering will help
you some since you will not get stunned by one his rotating Spiral Sword
whenever he goes crazy during the Super Devil Trigger.  Try to save the
majority of your Devil Trigger for his Super Judgement Cut move.  When he
disappears and the purple spheres start to appear, Devil Trigger, then stay in
the area where he was and then roll and jump until he appears again.  The Devil
Trigger will be your best bet for survival when he starts up the Super
Judgement Cut since it will reduce the damage quite a bit. When you see him
recovering from any of his super moves, Trick Up then hit him with Starfall to
stun him.
Dante:
(use Trickster style with Beowulf and Kalina Anne or Ebony & Ivory)
Basically the same methods as Vergil apply here, except you will have to
substitute a Trickster style Air Trick where you used a Trick Up with Vergil. 
Do an Air Trick as he starts to do a Helmet Breaker during his combo including
it and hit him with a Killer Bee as he recovers from his Stinger move.  Be sure
to wait for about a second before performing the Killer Bee.  Use a Killer Bee
when he starts his Judgement Cuts also (jump then Air Hike toward him and
Killer Bee).  For everything else, try to hit him with a Straight Punch to stun
him.  When you hit him, just like in the prior battles, hit him with three
Beowulf combos then shoot him twice with Kalina Anne or a few times with Ebony
& Ivory when he tries to deflect.  Be sure to switch to Ebony & Ivory when he
Devil Triggers so you can constantly hit him to bring him back out of his Devil
Trigger.  Sneak an attack in sparingly (mainly Killer Bee's and Straight
Punches) during his Devil Trigger but DO NOT go into a combo.  When he uses his
Spiral Swords, Air Hike constantly to avoid being hit.  When he starts his
Super Devil Trigger, be prepared to roll and stay away from him.  When he does
his Force Edge sword throw, jump into the air and hit him and the sword with a
Killer Bee to deflect the sword and hit him in the process.  If he ever gets
you in a combo then Devil Trigger immediately to avoid taking tons of damage.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                       [CS00]                        (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                      Section VI                      __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_                  COLLECTIBLES                   /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
Here you will find a list of all the Blue Orb Fragments found throughout the
game along with the way to get them for each character (if needed).  I have
also added the locations for all the various items, secret red orb pickups, and
red orb pillars found throughout the game.  Please note that all of these can
only be obtained once per new game with each character.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[CS01]
                       ===============================
                       = BLUE ORB FRAGMENT LOCATIONS =
                       ===============================
BLUE ORB FRAGMENT #1
Location: Mission 3 - 13th Avenue
Description: Jump on top of the left building near the end and hit the Combat
Adjudicator on the side with the Yamato (Vergil) or Rebellion (Dante) until you
get a "Blast!" style ranking for a blue orb fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #2
Location: Mission 3 - 13th Avenue
Description: Jump on the last standing building on the left.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #3
===============================
Secret Mission 1 - The Exorcist
===============================
Defeat all enemies within the time limit
Location: Mission 3 - 13th Avenue - Enter the doors of the last standing
          building on the right.
This secret mission will place you back in the Love Planet showroom and make
you face off against Hell Prides, Lusts, and Sloths.  They must all be beaten
within the time limit of one minute in order to win a blue orb fragment.
VERGIL - Use Force Edge's standard combo and never let up on attacking.  When
         one enemy dies, Air Trick to the next standing enemy.  Remember that
         Vergil starts out with Devil Trigger, so activate it when it's fully
         charged.
DANTE  - Use Rebellion's standard combo and do not let up.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #4
Location: Mission 4 - Incandescent Space
Description: Use the railing to jump on top of the pipe to find a blue orb
fragment in an alcove up above the pipe.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #5
Location: Mission 5 - Endless Infernum
Description: After walking across the abyss, hit the Combat Adjudicator on the
side with Beowulf (Vergil) or Cerberus (Dante) enough times to get an
"Alright!" style ranking to get a blue orb fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #6
Location: Mission 5 - Surge of Fortunas - Examine the red glowing emblem on the
                      wall.
==============================
Secret Mission 2 - Untouchable
==============================
Defeat all enemies while taking no damage.
VERGIL - If you are Vergil, you should have no problem.  Have the Yamato
         equipped and run toward one of the Enigmas on the right or left side.
         Dodge the first arrow attack while standing near one of the side
         Engimas then unload on each of them one by one with a jumping Yamato
         slash.  It should only take two air attacks per Enigma.  Use Vergil's
         teleport to speed things up when moving in between the others.
DANTE  - Run straight toward one of the side Enigmas and start to hit him while
         locked onto him.  As soon as the Enigmas in the back fire their
         arrows, roll out of the way and continue attacking.  Attack all the
         others quickly and they shouldn't be able to fire again.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #7
Location: Mission 6 - The Dark Corridor
Description: Hit the Combat Adjudicator to the side with Force Edge (Vergil) or
Agni & Rudra (Dante) enough times to get an "Alright!" style ranking and you
will receive a blue orb fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGEMENT #8
Location: Mission 7 - The Dark Corridor - Jump to the alcove to the right of
                      the door with the face imprinting above it and examine
                      the skeleton statue with the red jewel
===================================
Secret Mission 3 - Death From Above
===================================
Stay in the air for 20 seconds or more.
As the description says you will to stay in the air for 20 seconds during this
mission in order to get a blue orb fragment.  Stay in the middle at the
beginning since Hell Prides will teleport into the room near each doorway.
VERGIL - Run inside one of the doorways and have all four Hell Prides follow
         you.  Start to jump while inside the doorway and as the Hell Prides
         group below Vergil, you should be able to start jumping off of them as
         you keep jumping.  Virgil's head will continually hit the ceiling of
         the doorway while jumping off of the enemy.  This may take a few
         tries, but it works well.
DANTE  - You can actually use the same method that is used with Vergil. 
         Another way is to have Nevan with Swordmaster Style and continually do
         the Air Slash then cancel into Air Play to keep Dante floating in the
         air.  You can also quickly switch to a weapon that will allow Dante to
         do an Air Hike then switch back to Nevan and repeat.  If you are close
         to a wall or enemy then you can skip off the wall or enemy when you
         get near the ground.  Nevan's Air Raid will also help you out as well.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #9
Location: Mission 7 - Pitch Black Void
Description: Walk to the character's right as you enter.  Jump to the ceiling
above the stairs and jump along the arches above you to find a blue orb
fragment on the last small archway at the very top.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #10
Location: Mission 7 - Lift Room
Description: Use the Yamato (Vergil) or Rebellion (Dante) to destroy the Combat
Adjudicator to the right with a "Stylish!!" Style Ranking and you will receive
a blue orb fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #11
Location: Mission 8 - Leviathan's Stomach
Description: Jump to the top of the boat in the back to pick up a blue orb
fragment.  Stand below the boat and jump toward the right wall then jump off
the wall and move toward the boat then use his Trick Up teleport to reach the
top (Vergil) or get on the ledge beside the boat then jump and Air Hike over to
it (Dante).  It is possible to jump to the bow of the boat from the ledge right
next to it by jumping off the wall without the need for a Trick Up or Air Hike.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #12
Location: Mission 8 - Leviathan's Stomach - Break through the boards at the
                      bottom of the boat and examine the tablet inside to start
                      a secret mission.
========================================
Secret Mission 4 - Devil's Teetor-Totter
========================================
Ride the elevator to the top.
Hit the Sanskrit emblem to the side to start the elevator then jump on top. 
You will have to fight off all the enemies that appear on the elevator in order
to make it to the blue orb fragment at the top.  Devil Triggered Hell Prides
will jump onto the elevator once it starts to rise and will continue to pour
down upon the elevator until a certain amount have been defeated.  They will
weight the elevator down if more than five get on at one time so you will have
to defeat them quickly as they fall onto the elevator.
VERGIL - Have Judgement Cut Lv.2 and stay near the edge, but not exactly the
         outer edge whenever you go to unleash each Judgement Cut.  When a
         group of Hell Prides fall, stand near the middle then immediately
         unleash a Judgement Cut and tap the button as they hit the ground. 
         This should knock most of them off.  Use a single Judgement Cut slash
         to take care of any stragglers.  Devil Trigger near the top and
         unleash more Judgement Cuts.  Repeat this method until you make it to
         the top.
         Alternate Method:
         Stand right next to one of the four poles along the side of the
         elevator.  As each wave of Hell Prides jump onto the elevator, jump to
         a pole then jump off the pole and Trick Up.  The waves of Hell Prides
         will magically disappear each time you Trick Up.  It is best to jump
         to a pole then as you jump off, hold R1, and press Toward the Hell
         Prides then tap O to Trick Up.  Please note that you must do this for
         each wave of Hell Prides.
DANTE  - To make this easier, you need to have your Trickster style up to the
         LV.2.  Have your Shotgun equipped and have it charging at all times. 
         Stay at one end of the elevator until the Hell Prides fall.  They will
         land all around you and will try to take a swing at once.  Jump away
         from the middle of them and unleash a charged shot with the Shotgun
         when you land.  Constantly try to push each one of them off with a
         charged shot as the rest of them land along the platform.  Aim for
         groups of them for the best results.  If one of them blocks your
         charged shot, let up on him until he tries to attack then hit him with
         another charged shot.  Kalina Anne will work well for this Secret
         Mission as well if you want to come back to it when you get it later.
         Alternate Method:
         (must have Trickster Style)
         Use either the wall beside the elevator or one of the poles off to the
         side and jump against it then Wall Hike up into the air as each wave
         of Hell Prides land on the platform.  This will cause each wave to
         disappear, much like the Vergil method.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #13
Location: Mission 8 - Leviathan's Intestines
Description: Near the end of the main tunnel, you will come across an opening
on the left side.  Enter the opening to find a Combat Adjudicator.  Hit the
Combat Adjudicator with Beowulf (Vergil) or Cerberus (Dante) enough times to
get a "Showtime!!" style ranking for a blue orb fragment.  Hit the red skin at
the end and go through the opening in the main path.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #14
Location: Mission 9 - Subterranean Garden
Description: This blue orb Fragment is up above the Divinity Statue where the
waterfall is pouring down.  To get to it you will have to jump toward the wall
to the left of the Divinity statue, jump away from the wall and do the first
slash of the Yamato Aerial Rave to turn around while in the air, then Trick Up
to it (Vergil) or jump while directly below it, Air Hike, then use a Sky Star
to dash inside (Dante).  An Ebony & Ivory shot right before the Sky Star will
help to give Dante a little bit of extra height.  Also, for Dante, you can
stand under the waterfall and do a partial jump followed by a Wall Hike, then,
at the end of the Wall Hike, quickly Air Hike into the alcove. 
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #15
Location: Mission 9 - Subterranean Lake
Description: Hit the Combat Adjudicator with Yamato (Vergil) or Nevan (Dante)
enough times to get a "Blast!" style ranking and you'll receive a blue orb
fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #16
Location: Mission 9 - Limestone Cavern - Jump up to the side of the cave across
                      from the entrance and examine the red crystals.
============================
Secret Mission 5 - Destroyer
============================
Destroy every destructible background object within the time limit.
Destroy all 50 breakable objects to get a blue orb fragment.
VERGIL - Use Force Edge or use Spiral Swords if you have enough Devil Trigger.
DANTE  - Use Rebellion or Agni & Rudra.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #17
Location: Mission 10 - Subterranean Lake - Run around the right side of the
                       statue across the bridge to find an object that will
                       take you to a Secret Mission.
======================================
Secret Mission 6 - Flight of the Demon
======================================
Collect every red orb within the time limit.
The red orbs in this mission will appear differently depending on the character
you are playing
VERGIL - The orbs will appear along a pretty easy path for Vergil.  Make sure
         to line up correctly with the ledge when you fall down to collect the
         orbs from up high.  Jump off the side of the hill when you have to
         jump to the last few platforms.  For the last two orbs, you will have
         to jump to the next to the last orb, then Trick Up to get the final
         orb.
DANTE  - (Devil Arms/Abilities needed: Nevan and Air Raid)
         When you first start, Devil Trigger, then jump and grab the first
         white orb and then activate Air Raid.  Collect the row of red orbs
         that go in a circular pattern in the area then move to the wall beside
         the bridge and drop while still collecting them.  When you land, you
         should see a path of two orb trails above you.  Jump then use Air Raid
         again and float along the path while collecting the orbs.  Collect the
         orbs all the way along the trail until you reach the ship in the back
         and that should be all 40.
You will receive a blue orb fragment for collecting all 40 red orbs, which will
appear on top of the bus.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #18
Location: Mission 11 - Gears of Madness - Jump off the round platform above the
                       last gear and Trick Up (Vergil) or use Air Hike (Dante)
                       to reach an area with a gear that has a glowing red
                       center.  Examine the gear.
==========================
Secret Mission 7 - Hang 10
==========================
Obtain the blue orb fragment within the time limit.
For this mission you will have to reach the blue orb fragment within 20
seconds.
VERGIL - Have a full Devil Trigger and use it at the beginning to run faster. 
         Keep running when Devil Trigger wears off.  If you have at least seven
         full gauges of Devil Trigger, you should make it without any problem.
         Ignore the enemies.
DANTE  - As long as you have about seven Devil Trigger runes you should be able
         to reach the blue orb fragment by simply using Devil Trigger to run
         all the way to the orb while avoiding the enemies.  Agni & Rudra's
         Jet-Stream will help Dante to run faster when you lock on to an enemy,
         but Devil Trigger will be your main source of speed.  You can also use
         Free Ride to surf on enemies' bodies to gain some extra speed near the
         end, but be sure to turn around toward the end of the ride so Dante
         will kick off and move forward instead of backward.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #19
Location: Mission 11 - Altar of Evil Pathway
Description: Jump on top of the pipes above the door to find a blue orb
fragment an alcove across from the top pipe.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #20
Location: Mission 11 - Temperance Wagon
Description: Hit the Combat Adjudicator up under the stairs with Force Edge
(Vergil) or Agni & Rudra (Dante) enough times to get a "Showtime!" style
ranking to receive a blue orb fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #21
Location: Mission 13 - Spiral Staircase - While walking down the stairs examine
                       the red light (third light).
=============================
Secret Mission 8 - Tough Guys
=============================
Destroy every enemy.
You will be forced to fight some heavily armed bad boys on this secret mission.
Many Arachnes will attack at first.  Fight them off with some heavy hitting
attacks and save your Devil Trigger for later in the battle.  The final two
enemies will be two Hell Vanguards.  Activate your Devil Trigger when the
Vanguards enter the arena and hit them hard and fast.  One helpful thing to
remember about this fight is that only three enemies can attack at a time so
when one Hell Vanguard teleports into the arena, the other will not appear
until after you take out another enemy.  All the enemies have some extremely
annoying attacks (especially if you're Dante), so be sure to stay aggressive
and take out each one quickly.  You will receive a blue orb fragment after all
the enemies are defeated.
VERGIL - Use Force Edge's normal combo on the Arachnes and Trick Up followed by
         a Helmet Breaker when they attack. For the Hell Vanguards, use
         Beowulf's Lunar Phase while Devil Triggered.  Yamato's Aerial Rave
         works well for countering after avoiding the Hell Vanguard's scythe
         swing as well.
DANTE  - Use Agni & Rudra on all the enemies.  The Arachnes should fall fast if
         you stay aggressive and jump out of the way of their attacks.  You
         will have to watch the Hell Vanguards closely if you are fighting both
         of them at once.  Stay locked onto one and listen for the bell to
         chime before each of their attacks to know when to dodge.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #22
Location: Mission 13 - Vestibule - Break the cracked wall and jump to the hole
                       in the wall directly above the blue flame on the left
                       (when entering) then examine the goat head with the
                       glowing red eyes.
==================================
Secret Mission 9 - Target Practice
==================================
Do not let a single enemy escape.
Carts of enemies will constantly pass by your cart on this mission and you must
defeat all of the enemies by shooting them with a projectile weapon.  The
number one rule for this mission is to aim for the Hell Wraths first since they
will take out most of enemies on the cart.  Defeat any survivors if the
explosion from the Hell Wrath does not kill them.  You will receive a blue orb
fragment after you have destroyed ten carts full of enemies.
VERGIL - Use Lv.3 Summoned Swords on each Hell Wrath on the carts.  When the
         Hell Lusts start appearing on the carts you will have to spam them
         with swords when they fall from the Hell Wraths explosion.  If a Hell
         Lust is still standing, you will need to Devil Trigger in order to
         defeat him before his cart gets away.  For the ninth cart, walk to the
         right end of the cart and turn to face the exact direction the carts
         appear from then jump and mash the Square button as fast as you can to
         try to defeat one of the three Hell Wraths before the cart makes it
         over to you.  Lock on to the remainder and quickly fire swords at him
         - if any survive.  Do the same thing for the tenth cart.  In order to
         fire on them from a distance you must have that perfect angle while
         jumping so that you hit them as they appear on the tracks.  It is a
         good idea to start the jumping method Summoned Sword method as the
         first cart with one Hell Wrath is about to approach you.  If you can
         get that perfect angle, you can defeat all the Hell Wraths on the last
         four carts before the carts even make it to you.
DANTE  - This should be fairly easy with Dante if you have at least Lv.2 Ebony
         & Ivory.  Hold R1 the whole time and lock on to the Hell Wraths on
         each cart.  Hit the Hell Lusts if they survive on the carts with
         constant handgun fire.  You will need to press the square button
         really fast for the final few carts but it shouldn't be much of a
         problem.  If you still can't get it, then upgrade to Lv.3 Ebony &
         Ivory and use the Gunslinger style for some increased gun damage.  The
         charged shots will also help.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #23
Location: Mission 13 - Obsidian Path
Description: Hit the Combat Adjudicator with the Yamato (Vergil) or Nevan
(Dante) enough times to get a "Showtime!!" style ranking to get a blue orb
fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #24
Location: Mission 14 - Lair of Judgement Ruins
Description: Hit the Combat Adjudicator in front of the door with Force Edge
(Vergil) or Beowulf (Dante) enough times to get a "Crazy!" style ranking and
you will receive a blue orb fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #25
Location: Mission 14 - Hell's Highway
Description: It will be behind the final gate.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #26
Location: Mission 15 - Underground Arena
Description: Fall down to the area below the bridge to find a blue orb fragment
on a piece of debris.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #27
Location: Mission 16 - Waking Sun Chamber - Examine the white glowing area to
                       the right of where you got the Golden Sun.
=================================
Secret Mission 10 - Guiding Light
=================================
Solve the crystal puzzle.
For this mission you will have to solve another reflector puzzle as you did in
other areas of this game, but this one is much more difficult.  Use Beowulf
(Vergil) or Beowulf or Cerberus (Dante) to make your precise hits.  You will
receive a blue orb fragment upon completion.
 Solution 1     Solution 2     Solution 3     Solution 4     Solution 5
 ___________    ___________    ___________    ___________    ___________
|           |  |     S   G |  |           |  |           |  |           |
| o   x o o |  |     x S o |  |   o   o o |  |       o   |  |         o |
|           |  |           |  | o   x o   |  | o   o o o |  | S   o     |
| o   x   o |  | o   o o o |  |           |  |   x     o |  |           |
|           |  |           |  |       o o |  |           |  | x x o x o |
| S   o   o |  | o   x   o |  |           |  |     o   o |  |           |
|           |  |           |  | o   x   o |  |           |  | o     o o |
| o   x   o |  | o o   x o |  |           |  | o   S o   |  |           |
|           |  |           |  |     o o   |  |           |  | S o   x o |
| o   x   o |  | o   o   o |  |           |  |   o x o o |  |           |
|           |  |           |  | G   x   o |  |           |  | o o x     |
| o   x   x |  | o       o |  | S o o x   |  | G   x o   |  |           |
|           |  |           |  |           |  | o         |  |   x o o   |
| o   G o S |  |     o  o  |  |   o o   o |  | o o   o   |  | o   G     |
|___________|  |___________|  |___________|  |___________|  |___________|
             ___
            |   |
            | G |
 Solution 6 |   |
 ___________| x |
|           |   |
| o     o     o |
|           |___|
| o   o o S |
|           |
| o   o o o |
|           |
|   o o     |
|           |
| o o   x o |
|           |
|     x     |
|           |
| o S o     |
|___________|
--------------------------
x = Destroy this reflector
o = Leave this reflector
S = Statue
G = Goal Statue
--------------------------
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #28
Location: Mission 17 - God-cube Chamber
Description: Hit the Combat Adjudicator to the side with Force Edge (Vergil) or
Beowulf (Dante) enough times to get a "Stylish!!" style ranking for a blue orb
fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #29
Location: Mission 17 - Azure Garden
Description: Run up the steps to find a blue orb fragment on the elevator.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #30
Location: Mission 17 - Pitch-black Void
Examine the glowing statue on the top of the middle arch above the stairs.
=======================================
Secret Mission 11 - On Pins and Needles
=======================================
Avoid the spikes and obtain the blue orb.
Try to stay in the middle area as much as you can while racing through the
spikes.  Use Devil Trigger to help you move faster so you can make it to the
BLUE ORB FRAGMENT at the end quicker.  With Dante, you can use Trickster's Sky
Star to dash through each set of spikes without a scratch.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #31
Location: Mission 18 - Road to Despair - Run around the left side of the stone
                       foot to find a few red orbs and examine the writing on
                       the side.
===================================
Secret Mission 12 - Final Ascension
===================================
Obtain the blue orb fragment.
VERGIL:
Facing the door, jump on top of the cube by the wall to the left of the door.
There is a rotating cube above you.  Wait until the cube moves toward you
(assuming you are facing the way of the door) then jump toward the wall and
jump off the wall to land on the rotating cube.  When the cube moves all the
way to the back and just as it starts to move forward again, jump to the wall
on the left and jump diagonally right then Trick Up to land on the cube
platform that should be extending out of the wall right up above you at that
moment.  Face away from the wall while on the cube platform to see a cube
floating up and down.  Jump then Trick Up to the cube in the distance.  Don't
jump off that cube. There is another cube overhead that will move by the cube
you are currently on once your current cube reaches the top (as far as it can
go).  When your current cube reaches the top, jump then Trick Up to the next
cube up above you. It will take some practice to land on it just right.  The
jump needs to be done a little earlier than you would normally thing.  While on
the next cube look to the side to see two rotating cubes that will move up and
down.  This next part is the hardest part.  You will need to jump and Trick Up
to the left most cube when it reaches the bottom of its journey downward.  You
will fall quite a bit but will land (hopefully) on the rotating cube if it does
not have an edge pointed upward.  Upon landing on that rotating cube you will
need to turn around as the cube rises about halfway then (the second you see
the platform in front of you) jump toward the platform then Trick Up to reach
the area with the blue orb fragment.  Wow!
* Instead of jumping to the final rotating cube, you could jump to the wall
  when the moving cube reaches the side of the wall, and jump off the wall
  while moving to the left then Trick Up directly to the Blue Orb Fragment.
DANTE:
(abilities needed: Sky Star (Lv.2 Trickster), Air Hike)
Facing the door, jump on top of the cube by the wall to the left of the door. 
There is a rotating cube up above you so jump then Air Hike to it.  The next
cube you need to get to travels up and down directly in front of the door.  You
will need to wait until your current cube floats all the way away from the door
and starts to move back toward the door.  When it starts to move toward the
door, jump diagonally right, Air Hike, then do a Sky Star to land on the cube
that travels up and down above the door near the center of the room.  Don't
jump off the cube.  Wait until the cube moves all the way up, then jump and Air
Hike to the cube that is about to float directly over your head.  While on the
next cube look to the side to see two rotating cubes that will move up and
down.  You will need to jump and Air Hike then Sky Star to the left most cube
when it reaches the top of its journey upward.  Upon landing on that rotating
cube you will need immediately turn around, jump, Air Hike, then Sky Star to
the blue orb fragment.
-------------------------------------------------------------------------------
BLUE ORB FRAGMENT #32
Location: Mission 18 - Lost Souls Nirvana
Description: Defeat all the bosses.
White:      Beowulf
Black:      Doppelganger
Purple:     Nevan
Green:      Agni & Rudra
Blue:       Geryon
Light Blue: Cerberus
Yellow:     Gigapede
Orange:     Hell Prides, Lusts, Gluttonies, Sloths, and 2 Vanguards
Red:        Heart of Leviathan
-------------------------------------------------------------------------------
[CS02]
                       ============================
                       = SECRET RED ORB LOCATIONS =
                       ============================
SECRET RED ORB PICKUP #1
Location: Mission 3 - 66 Slum Avenue
Description: After fighting off the enemies, jump to the left side of the
building and stand on the very edge near the power lines and wait.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #2
Location: Mission 3 - 13th Avenue
Description: Jump on top of the "Love Planet" sign above the door that you came
through to enter this area and walk to the very top.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #3
Location: Mission 4 - Endless Infernum
Description: Walk over to the dark purple tablet with white writing, then jump
and wall jump off the wall to find these orbs.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #4
Location: Mission 5 - Azure Garden
Description: After you get off the lift, walk over to the pillar on the
character's left.  Jump toward it, wall jump against it, then Trick Up (Vergil)
or Air Hike (Dante) to reach the top and the orbs will fall when you land on
the pillar.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #5
Location: Mission 6 - Mute Goddess' Chamber
Description: Jump on top of the statue where you insert the Essences.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #6
Location: Mission 7 - Pitch-black Void
Description: Jump to the top of the pillar near the very end of the platform
outside.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #7
Location: Mission 7 - Tranquil Souls Chamber
Description:  Facing away from the Siren statue, jump on top of the standing
unlit torch to the left in front of the door.  You can make it to the top of
the torch without Air Hiking or Tricking Up.  Stand right next to it and jump
then press toward it.  A single Trick Up with Vergil from the ground will place
you directly on top of it when right next to it however.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #8
Location: Mission 8 - Leviathan's Stomach
Description: Walk to the very end of the bow on the boat.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #9
Location: Mission 9 - Subterranean Garden
Description: Jump on top of the stone tablet in front of the reflector puzzle.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #10
Location: Mission 10 - Forbidden Land: Front
Description: After the cutscene where Vergil/Dante kicks the generator to
activate the bridge go through the door and jump up to Leviathan's eye.  You
can also get this one in mission 15.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #11
Location: Mission 11 - Temperance Wagon
Description: Before getting on the wagon, move the statue as far as you can
away from the hole in the ground then jump on top of the statue.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #12
Location: Mission 14 - Lair of Judgement Ruins
Description: Walk down the path across from the Divinity Statue and jump
against the wall at the end.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #13
Location: Mission 14 - Top Obsidian Path
Description: Before entering the door jump against the area to the far right of
the door.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #14
Location: Mission 14 - Subterran Garden
Description: Stand behind the stone tablet on the bridge.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #15
Location: Mission 14 - 13th Avenue: Aftermath
Description: Jump on top of the last building on the right where you get the
Holy Water and stand on top of the wrecked truck on that building.
-------------------------------------------------------------------------------
SECRET RED ORB PICKUP #16
Location: Mission 16 - High-fly Zone
Description: After the Lady boss fight and right before you go through the door
to exit this mission, jump onto the piece of debris to the left of the door.
-------------------------------------------------------------------------------
[CS03]
                       ============================
                       = RED ORB PILLAR LOCATIONS =
                       ============================
RED ORB PILLAR #1
Location: Mission 3 - 13th Avenue
Description: Break though the wall of the second building on the left to find
the pillar inside.
-------------------------------------------------------------------------------
RED ORB PILLAR #2
Location: Mission 4 - Silence Statuary
Description: In the back of the room.
-------------------------------------------------------------------------------
RED ORB PILLAR #3
Location: Mission 7 - Moonlight Mile
Description: Right next to the door.
-------------------------------------------------------------------------------
RED ORB PILLAR #4
Location: Mission 8 - Leviathan's Stomach
Description: After going through the cave and walking out onto the bridge, look
to the left when you reach the end of the bridge.
-------------------------------------------------------------------------------
RED ORB PILLAR #4
Location: Mission 10 - Forbidden Land: Front
Description: Jump up either side of the walls in front of the door to find the
orb pillar on a platform above the door.  This can also be found on Mission 15
if you skip it on Mission 10.
-------------------------------------------------------------------------------
RED ORB PILLAR #5
Location: Mission 14 - Underwater Elevator
Description: On the left side behind the elevator shaft you will find this
pillar through a hidden doorway.
-------------------------------------------------------------------------------
RED ORB PILLAR #6
Location: Mission 17 - God-cube Chamber
Description: Look in the back on the bottom floor.
-------------------------------------------------------------------------------
RED ORB PILLAR #7
Location: Mission 18 - Road to Despair
Description: Go around the right side of the stone foot to find this pillar.
-------------------------------------------------------------------------------
[CS04]
                       ===========================
                       = VIRTAL STAR S LOCATIONS =
                       ===========================
VITAL STAR S #1
Location: Mission 2 - Dante's Office: Front
Description - Look to the left of the steps as you start mission 2.
-------------------------------------------------------------------------------
VITAL STAR S #2
Location: Mission 7 - Skull Spire
Description: Jump behind the railing next to the tall door at the top of the
stairs to collect this item.
-------------------------------------------------------------------------------
VITAL STAR S #3
Location: Mission 14 - Hell's Highway
Description: After going through the gate directly in front of where you enter
this area and after you fight off the Damned Knights, go through the right most
gate (room with greenish glow) to find it lying on the ground.
-------------------------------------------------------------------------------
VITAL STAR S #4
Location: Mission 14 - Top Obsidian Path
Description: Before going through the first portal (where the Enigmas are)
enter through the door to fight some Damned Chess pieces that will be guarding
this item.
-------------------------------------------------------------------------------
VITAL STAR S #5
Location: Mission 16 - Incandescent Space
Description: Grab this item from the end of the pathway that leads to the tower
in the middle.
-------------------------------------------------------------------------------
VITAL STAR S #6
Location: Mission 17 - The Dark Corridor
Description: Jump to the alcove on the wall to the character's left when you
first start the mission.
-------------------------------------------------------------------------------
[CS05]
                       ==========================
                       = VITAL STAR L LOCATIONS =
                       ==========================
VITAL STAR L #1
Location: Mission 12 - The Spiral Corridor
Description: Near the doorway.
-------------------------------------------------------------------------------
VITAL STAR L #2
Location: Mission 19 - Nirvana of Illusions
Description: Facing the portal, use the side of the wall and jump to the right
chandelier above the portal to find this item.
-------------------------------------------------------------------------------
[CS06]
                        ========================
                        = DEVIL STAR LOCATIONS =
                        ========================
DEVIL STAR #1
Location: Mission 9 - Limestone Cavern
Description: From the start, turn left and go down the tunnel then make another
left and then fall into the cave to find this item.
-------------------------------------------------------------------------------
DEVIL STAR #2
Location: Mission 11 - Gears of Madness
Description: On a platform beside the last gear.
-------------------------------------------------------------------------------
DEVIL STAR #3
Location: Mission 13 - Lux-luminous Corridor
Description: Head to the character's right when entering this room and it will
be up on the wall at the end of the corridor.
-------------------------------------------------------------------------------
DEVIL STAR #4
Location: Mission 16 - Cursed Skull Chamber
Description: Look in the back of the room.
-------------------------------------------------------------------------------
[CS07]
                        ========================
                        = HOLY WATER LOCATIONS =
                        ========================
HOLY WATER #1
Location: Mission 7 - Heavenrise Chamber
Description: Right before you land on the top most ledge with the green door,
check the ledge below it to find a Holy Water on the opposite side of the
circle.
-------------------------------------------------------------------------------
HOLY WATER #2
Location: Mission 11 - Temperance Wagon
Description: Before getting on the lift, knock the statue out of the way and
the item will be in the area below.
-------------------------------------------------------------------------------
HOLY WATER #3
Location: Mission 14 - 13th Avenue: Aftermath
Description: On top of the last building on the right.  Don't walk too far
ahead or the mission will end.  This can be retrieved later on mission 15 as
well.
-------------------------------------------------------------------------------
[CS08]
                       =============================
                       = GOLD/YELLOW ORB LOCATIONS =
                       =============================
GOLD/YELLOW ORB #1
Location: Mission 7 - Entranceway (behind flame pillar)
Description: Walk down the steps to find this item.
-------------------------------------------------------------------------------
GOLD/YELLOW ORB #2
Location: Mission 14 - Dante's Shop: Front
Description: Go all the way back to Dante's shop when you go through the portal
and you will find this in the same place where the Vital Star S was earlier
(next to the steps).
-------------------------------------------------------------------------------
GOLD/YELLOW ORB #3
Location: Mission 17 - Trial of the Warrior
Description: Defeat all the enemies.
-------------------------------------------------------------------------------
[CS09]
                        =========================
                        = DANTE'S GUN LOCATIONS =
                        =========================
EBONY & IVORY
Location: Mission 1 - Dante's Office
Description: In Dante's inventory from the beginning of the game.
-------------------------------------------------------------------------------
SHOTGUN
Location: Mission 3 - Bullseye
Description: Hanging on the side of the left wall after breaking the blue seal.
-------------------------------------------------------------------------------
ARTEMIS
Location: Mission 6 - Chamber of 3 Trials
Description: Place 3 essences on the statue in the Chamber of 3 Trials.
-------------------------------------------------------------------------------
SPIRAL
Location: Mission 9 - Subterranean Lake
Description: Jump up the pillars that lead up to a ledge across from the
waterfall to find this on an altar.
-------------------------------------------------------------------------------
KALINA ANNE
Location: Mission 16 - The Divine Library
Description: Given to Dante after defeating Lady in Mission 16.
-------------------------------------------------------------------------------
[CS10]
                     ===============================
                     = DANTE'S DEVIL ARM LOCATIONS =
                     ===============================
REBELLION
Location: Mission 1 - Dante's Office
Description: In Dante's inventory from the beginning of the game.
-------------------------------------------------------------------------------
CERBERUS
Location: Mission 3 - Ice Guardian's Chamber
Description: Defeat the Cerberus boss.
-------------------------------------------------------------------------------
AGNI & RUDRA
Location: Mission 5 - Firestorm Chamber
Defeat the Agni and Rudra bosses.
-------------------------------------------------------------------------------
NEVAN
Location: Mission 9 - Sunken Opera House
Description: Defeat the Nevan boss.
-------------------------------------------------------------------------------
BEOWULF
Location: Mission 14 - Lair of Judgement Ruins
Description: Lying around the beginning area.
-------------------------------------------------------------------------------
[CS11]
                       ===========================
                       = DANTE'S STYLE LOCATIONS =
                       ===========================
TRICKSTER STYLE
Location: Mission 1 - Dante's Office
Description: Among Dante's styles from the beginning of the game.
-------------------------------------------------------------------------------
SWORDMASTER STYLE
Location: Mission 1 - Dante's Office
Description: Among Dante's styles from the beginning of the game.
-------------------------------------------------------------------------------
GUNSLINGER STYLE
Location: Mission 1 - Dante's Office
Description: Among Dante's styles from the beginning of the game.
-------------------------------------------------------------------------------
ROYAL GUARD STYLE
Location: Mission 1 - Dante's Office
Description: Among Dante's styles from the beginning of the game.
-------------------------------------------------------------------------------
QUICKSILVER STYLE
Location: Mission 12 - Underground Arena
Description: Defeat the Geryon boss.
-------------------------------------------------------------------------------
DOPPELGANGER STYLE
Location: Mission 17 - Dark-pact Chamber
Description: Defeat the Doppelganger boss.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                       [SU00]                        (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                      Section VII                     __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_               SECRETS/UNLOCKABLES               /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[SU01]
                       ==========================
                       = SPECIAL EDITION EXTRAS =
                       ==========================
- Vergil - Have a DMC3 save on your memory card or beat the game with Dante.
- Bloody Palace - Have a DMC3 save on your memory card or beat the game with
                  Dante.
[SU02]
                            ================
                            = DIFFICULTIES =
                            ================
- Easy mode - Die three times.
- Hard mode - Beat Normal mode.
- Very Hard mode - Beat Hard mode.
- Dante Must Die mode - Beat Hard mode.
- Heaven or Hell mode - Beat Dante Must Die mode.
[SU03]
                          ===================
                          = VERGIL COSTUMES =
                          ===================
- Coatless Vergil - Beat Easy or Normal mode with Vergil.
- Corrupt Vergil (Nelo Angelo) - Beat Hard mode with Vergil.
- Super Vergil - Beat Very Hard mode with Vergil.
- Super Corrupt Vergil (Super Nelo Angelo) - Beat Dante Must Die mode with
  Vergil.
** If you skipped Very Hard and are trying to unlock the special costume for
   that character, complete Bloody Palace with that character then beat Dante
   Must Die mode with the character.  If you skip over Very Hard mode and beat
   Dante Must Die mode, you will unlock Super Dante or Super Vergil instead of
   the other character costume.
[SU04]
                          ==================
                          = DANTE COSTUMES =
                          ==================
- Coatless Dante - Beat Easy or Normal mode with Dante.
- DMC1 Dante - Beat Normal mode with Dante.
- DMC1 Coatless Dante - Beat Hard mode with Dante.
- Legendary Dark Knight (Sparda) - Beat Hard mode with Dante.
- Super Dante - Beat Very Hard mode with Dante.
- Super Legendary Dark Knight (Super Sparda) - Beat Dante Must Die mode with
  Dante.
** If you skipped Very Hard and are trying to unlock the special costume for
   that character, complete Bloody Palace with that character then beat Dante
   Must Die mode with the character.  If you skip over Very Hard mode and beat
   Dante Must Die mode, you will unlock Super Dante or Super Vergil instead of
   the other character costume.
[SU05]
                             ===========
                             = GALLERY =
                             ===========
* To achieve an SS rank beat a mission with an S ranking for everything (Time,
  Orbs, Stylish Points, etc.)  For an S rank, you're ranking must simply
  average up to an S.
Gallery Mode - Beat Easy or Normal mode.
  - Concept Art - Beat Easy or Normal mode.
    - Clear Bonus Art Pic #1  - Beat Easy mode.
    - Clear Bonus Art Pic #2  - Beat Normal mode.
    - Clear Bonus Art Pic #3  - Beat Hard mode.
    - Clear Bonus Art Pic #4  - Beat Very Hard mode.
    - Clear Bonus Art Pic #5  - Beat Dante Must Die mode.
    - Clear Bonus Art Pic #6  - Beat Bloody Palace with Dante.
    - Clear Bonus Art Pic #7  - Beat Bloody Palace with Vergil.
    - Clear Bonus Art Pic #8  - S rank on every mission in Normal mode.
    - Clear Bonus Art Pic #9  - S rank on every mission in Hard mode.
    - Clear Bonus Art Pic #10 - S rank on every mission in Very Hard mode.
    - Clear Bonus Art Pic #11 - S rank on every mission in DMD mode.
    - Clear Bonus Art Pic #12 - SS rank on every mission in Normal mode.
    - Clear Bonus Art Pic #13 - SS rank on every mission in Hard mode.
    - Clear Bonus Art Pic #14 - SS rank on every mission in Very Hard mode.
    - Clear Bonus Art Pic #15 - SS rank on every mission in DMD mode.
  - Hi-res CG art - Beat Hard mode.
  - Kazuma Kaneko's illustration - Beat Hard mode.
  - E3 Promotional Video - Beat Easy or Normal mode.
  - Crazy Gameplay Video - Beat Easy or Normal mode.
  - Motion Capture Video - Beat Hard mode.
  - Video Storyboard - Beat Hard mode.
  - Event Promotional Video - Beat Very Hard mode.
  - DMC3 Original Demo - Beat Very Hard mode.
[SU06]
                           ===============
                           = DEMO DIGEST =
                           ===============
Demo Digest Movies - Each time a movie is activated it is added to the Demo
                     Digest menu.  Please note that you can skip the movies
                     but you must beat the current mission for the movies to
                     appear from each corresponding mission.
    Extra cutscene - Beat 100 enemies during the credits with either character.
                     This cutscene will appear as the very last movie on
                     Dante's saved game.
[SU07]
                     ==========================
                     = HIDDEN MISSION NUMBERS =
                     ==========================
Before each mission starts, one cutscene before it will have a mission number
hidden somewhere for the upcoming mission.  Some of the mission numbers are
clearly visible through the Demo Digest picture for each group of cutscenes,
but some are more cleverly hidden.  Below is a list of all the hidden mission
numbers and the cutscenes in which you will find them.
- Mission 1
Cutscene: Opening
Location: Look on the pizza box as the camera scrolls by Dante's desk at the
beginning of the cutscene.  The box has the number 1 on the top front and back.
Also, when the pool balls fly by Dante, the yellow pool ball to his right will
have a 1 on it.  The pool ball is not the official hidden mission number, but
it is interesting how it is the only one shown up close in that angle.
- Mission 2
Cutscene: Breakout
Location: As the camera scrolls up to Dante when he says, "I hope you have
enough to cover all this!" look at the sign on Dante's right to see the number
2 on it.
- Mission 3
Cutscene: The Lady
Location: When Lady speeds away on her bike she will burn the Hell Prides in
the process and they will all fall and make a burning number 3 on the street.
- Mission 4
Cutscene: The Uninvited
Location: Look at the flag above Vergil when it flaps around as the cutscene
opens and you will see that it is in the shape of the number 4.  It might take
a few tries to make it out since the number will be a bit sideways.  Look
closely.
- Mission 5
Cutscene: Jester's Gift
Location: As the Blood-Goyle slides down the wall the number 5 will be revealed
on the wall in blood.
- Mission 6
Cutscene: Lady & Demons
Location: The camera will show a smoking number 6 on the ground as Lady walks
away from the battle.
- Mission 7
Cutscene: Dante & Lady
Location: When Dante walks away at the end of the cutscene, he will wipe some
of his blood on the wall, which will run down the wall and form a 7.
- Mission 8
Cutscene: Leviathan
Location: This one's very hard to make out.  The number 8 is on the moon but I
can only make it out as the bullet from Dante's gun hits Rebellion near the end
of his journey down the building - look in the background to briefly catch a
glimpse of 8 on the moon.  The 8 is also visible on the moon at the beginning
of the mission 9 "Limited Partnership" cutscene.
- Mission 9
Cutscene: Limited Partnership
Location: Near the end of the cutscene, when Lady ejects her bullet cartridge
it will hit a bullet on the ground making it swing around, which will reveal a
9 on the side of the bullet.
- Mission 10
Cutscene: Rebellion
Location: After Arkham says "You're an incomplete being as well", watch as the
blood from his impaling splashes on his book and you will see the number 10
form out of the blood droplets.  As Vergil walks away, the camera will show the
book next to Arkham's body allowing you to clearly see the 10 on the book. 
- Mission 11
Cutscene: Bloody Words
Location: The blood trails below Arkham's legs will form an 11.  The blood
trails are shown throughout this cutscene.
- Mission 12
Cutscene: Jester
Location: Look at the structure that Jester hangs from near the end of the
cutscene and you will see that it is in the shape of a 12.
- Mission 13
Cutscene: Sacrificial Blood
Location: Right after Vergil drops some blood from his hand into the middle
portion of the floor, look at the wall in the back as the camera shows it and
the number 13 will be etched into the wall.
- Mission 14
Cutscene: Determination
Location: When Dante walks away at the end of the cutscene, the number 14 will
be etched on the side of the floor as the camera scrolls away from him.
- Mission 15
Cutscene: Separate Paths
Location: When the camera scrolls toward the door at the end of the cutscene, a
branch from a plant will be in front of the door and the top of the branch will
be in the shape of the number 15.
- Mission 16
Cutscene: Apex
Location: When Dante holds up both of his handguns and fires them at the
screen, look closely at the sparks on the screen to catch a quick glimpse of
the number 16.
- Mission 17
Cutscene: The Final Seal
Location: As the camera scrolls away from Arkham while he holds up Sparda's
sword, look to the bottom left of the screen to see two pillars in the shape of
a 1 and a 7 forming the 17 for this cutscene.
- Mission 18
Cutscene: Fly!
Location: When Dante starts to float upward several slips of newspaper will
blow by the camera angle - an 18 (actually "18th") will be on the front of the
last slip of newspaper which will appear on the bottom right as Dante starts to
say, "Gotta clean up the mess father left behind."
- Mission 19
Cutscene: Footsteps
Location: When the camera scrolls down to Lady at the beginning, the bookcase
across from her will have the number 19 formed out of missing books.
- Mission 20
Cutscene: Thick as Blood
Location: The number 20 will appear up in the clouds throughout this cutscene,
but it is most clear when the cutscene scrolls out on a kneeled over crying
Lady - look in the clouds in the background.
[SU08]
                        =========================
                        = LADY ALTERNATE OUTFIT =
                        =========================
Wear the following outfits with Dante or Vergil and Lady will be wearing her
alternate outfit (Ryder suit) when she appear during her boss fight and while
she helps out in the final demon battle during the credits.
Vergil:
- Coatless Vergil
- Corrupt Vergil (Nelo Angelo)
- Super Corrupt Vergil (Super Nelo Angelo)
Dante:
- DMC1 Coatless Dante
- Legendary Dark Knight (Sparda)
- Super Legendary Dark Knight (Super Sparda)
[SU09]
                       ===========================
                       = UNLOCK EVERYTHING CHEAT =
                       ===========================
The following code will unlock Vergil, Bloody Palace, all outfits for each
character, all difficulties for each character, and everything under the
Gallery menu.
When the title screen appears:
***********************************************************************
Hold R1+R2+L1+L2 + Up/Left on the D-pad + Down/Right on the Left Analog
***********************************************************************
A voice will say "Devil May Cry" to confirm the code.
If you can't get the above code to work then try to hold the directions first
then press the four shoulder buttons or vice versa.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                       [SL00]                        (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                     Section VIII                     __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_                  SONG LYRICS                    /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
[SL01]
===================================
= TASTE THE BLOOD (BATTLE SONG 1) =
===================================
Plays During: Missions 1 - 13 during normal enemy battles with Dante or Vergil
The flinch in your eyes calls your bluff
Feel free to die when you've had enough
Useless cause is breaking your back
Your life will end when you attack
Make your move
Make your stand
Make the win
(Hah) Like you can
See the war
See me rule
See the mirror
You'll see a fool
To take me out you must fight like a man
(To take me out you must fight like a man)
You've yet to proven that you can
(You've yet to proven that you can)
I see your might it compares to something
(I see your might it compares to something)
That is if something is nothing
(That is if something is nothing)
Time to figure
Time to sin
Your times done
When you begin
Live for suffer
Life for revenge
Know your life
Comes to an end
(Both voices together for next two sections)
Taste the blood
Taste your fate
Swallow your pride
With your hate
Your last breath
Your last stance
The last of all
In your command
Knee's in the blood
With your crying pleas
Wade in your sorrow bathe
In your fear
Clear your mind
From righteousness suffered
Witness the moment your
Failures Prosper
(repeat)
[SL02]
===============================
= DIVINE HATE (BATTLE SONG 2) =
===============================
Plays during: Missions 14 - end of the game normal enemy battles with Dante
              Opening Demo Movie
Now you've really crossed the line
Your hate for me is divine
My love yearns for your suffer
On your grave lurks my prosper
Taunt more as a lure but its no use
Knots tight my excite
I prepare the noose
Say no more it's time
For you to make your move
My blackened soul's lit by your fuel
Implode your moral
And drains your pride
Too late for debate or run and hide
Time to take your life tolls the bell
To your hell I'd like to welcome you
Hail to a father of divine
To the son the light will shine
From the angst of lost memories
A just revenge to cure misery
(repeat)
[SL03]
=====================================
= DIVINE HATE (BATTLE SONG 2) REMIX =
=====================================
Plays during: Missions 14 - end of the game normal enemy battles with Vergil
Now you've really crossed the line
Your hate for me is divine
My love yearns for your suffer
On your grave lurks my prosper
Taunt more as a lure but its no use
Knots tight my excite
I prepare the noose
Say no more it's time
For you to make your move
My blackened soul's lit by your fuel
Hail to a father of divine
To the son the light will shine
From the angst of lost memories
A just revenge to cure misery
**** (Can't make this next part out)
Like visions of a ?????
To the grave of a ?????
???? condition
The existence of a ???
**** (...That's all I can decipher)
Implode your moral
And drains your pride
Too late for debate or run and hide
Time to take your life tolls the bell
To your hell I'd like to welcome you
(repeat)
[SL04]
====================
= DEVILS NEVER CRY =
====================
Plays During: Mission 8 opening cutscene (as Dante falls)
              Ending Credits
              E3 Promo Movie
Steel a soul for a second chance
But you will never become a man
My chosen torture makes me stronger
In a life that craves the hunger
A Freedom and a quest for life
Until the end the judgment night
Bless me with your gift of light
Righteous cause on judgment night
Feel the sorrow the light has swallowed
Feel the freedom like no tomorrow
Stepping forth a cure for soul's demise
Reap the tears of the victim's cries
Yearning more to hear the suffer (of a)
Of a demon as I put it under
Killed before, a time to kill them all
Passed down the righteous law
Serve a justice that dwells in me
Lifeless corpse as far as the eye can see
The eye can see
The eye can see
The eye can see
The eye can see
The eye can see
(Clean voice)
Bless me with the
Leaf off of the tree
On it I see
The freedom reign
We are falling
The light is calling
Tears inside me
Calm me down
Midnight calling
Mist of resolving
Crown me, with the
Pure green leaf
Praise to my father
Blessed by the water
Black night, dark sky
The devil's cry
Bless me with the
Leaf off of the tree
On it I see
The freedom reign
We are falling
The light is calling
Tears inside me
Calm me down
Midnight calling
Mist of resolving
Crown me, with the
Pure green leaf
Bless me with the
Leaf off of the tree
On it I see
The freedom reign
Praise to my father
Blessed by the water
Black night, dark sky
The devil's cry
(Demon Voice)
Life of vengeance, a passive test
Until the grave I will rest
Engage the pressure until it crumbles
The existence of the lifeless black souls
Onward to the sacred battlefield
Where justification and limits are revealed
Tools of steel in rage they conquer
Weed out the killing of victim's stalker
The powers proven to end the madness
Upon I take it to end the savage
The rays of light a truth of meaning
To my father the blood is pleading
A justice rage for all to feel
With innocent cries and hatred squeals
The gore of evil seems to satisfy
When slain an maimed and pacified
My chosen torture makes me stronger
In a life that craves the hunger
A Freedom and a quest for life
Until the end the judgment night
Watch the footsteps but never follow
If you want to live tomorrow
Steel a soul for a second chance
But you will never become a man
[SL05]
==========
= SUFFER =
==========
Plays During: Cerberus fight and Beowulf fight with either character on Mission
3 and Mission 11.
You got nothin'
And nothin's got you
I can see your fear cuz it surrounds you
Built with strife
And insight but it's not enough
I'll defeat and discreet your every move
This instinct that you dwell - will just
Take your life
One step, one breath you're under my knife
Killing slow is the way I conquer
It's time for torture test
Can't wait no longer
With your first step you will burn
Can't control the hate you've learned
Killing slow is the way I conquer
Until you know the meaning of suffer
Step twice you invite and welcome death
Pay homage to me with your last breath
Say goodbye to a life that you once knew
Along with every being
That was before you
(repeat)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
  .                                                                         .
  \\                                                                       //
   \\                                                                     //
    \\                                                                   //
     \\                                                                 //
      \\_                                                             _//
      /  |__                                                       __|  \
     /     _)                       [EE00]                        (_     \
    |     /-------------------------------------------------------- \     |
   /     ~__                     Section IX                       __~      \
  /   __  _ \                                                    /  _  __   \
 /   /  \\ \ \_                 EVERYTHING ELSE                 /  / //  \   \
/___/    \* \__\-----------------------------------------------/__/ */    \___\
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Copyright
This document Copyright 2006 - 2008 Kevin Hall (Berserker)
Devil May Cry Copyright Capcom CO., LTD 2005.
This document is for private and personal use only.  Do not try to sell this
document for profit.  This is a free document and should remain free.  Do not
try to reproduce this document in any way, shape, or form.  Do not alter this
FAQ in any way.  Use of this guide on any other web site, besides the sites
that have contacted me, or as a part of any public display is strictly
prohibited, and a violation of copyright.
If you want to use this FAQ on your site, then contact me for permission first.
This FAQ can only be found on a few sites as of now and I am keeping a list of
those sites.  Contact me if you want to use it.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Special Thanks
- my parents.
- to Capcom for making this addictive game.
- all the sites that host this FAQ.
- the readers, yes you!
- Brujah_Hah for the Secret Mission 3 Vergil strategy.
- dahbomb for the info on saving with Vergil and Dante.  Sadly, I fell victim
  to it as well...
- Adayofyourlife for the help on the bosses with Dante.
- Shadow_Sparda for the alternate methods for Secret Mission 4 with Vergil and
  Dante.
- dantagueul for the easier method for getting to the Blue Orb Fragment in
  Secret Mission 12 with Vergil.
- adar_g for the correction with one of Nevan's lines.
- conjbo for the info about Spiral Swords on Secret Mission 5 with Vergil.
- gnouhp for the info on the Holy Water in Mission 7.
- Evil Dave for the info on unlocking the Clear Bonus Art.
- bbbtggh for the Unlock Everything code.
- Wevah for the info on about the Clear Bonus Art and Rudra elemental
  correction.
- dwarfkicker and his secret FAQ on GameFAQs for the correction on the Sparda
  and Nelo Angelo unlockable costumes.
- Tonfamaster for his Sword Throw technique for Beowulf, which works incredibly
  well I might add!
- Chaos92 for telling helping me to understand the puzzle for the Trial of
  Wisdom.
- ItsButters for the Sky Star technique on Secret Mission 11 and the extra tip
  for Blue Orb 14.
- SpunX for the extra Secret Mission 3 tip with Dante.
- MirageKnight24 for the extra DMD chessboard strategy and the comments about
  using Quicksilver for Hourglass Room.
- all the readers that have emailed me; you guys have been a great help!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Contact Info
I can be reached at my email address, which is > berserker_kev(at)yahoo.com <,
so please contact me if you have any questions, comments, etc.  I don't mind
receiving emails at all.  All I ask is for you to try to make the email decent.
I realize that some people do not speak perfect English or cannot type that
well, so that doesn't really matter to me, but all that I ask is that you try
to make it readable.
I would prefer you not to add me to your messenger, but if you do, at least
tell me a bit about yourself and why, or if I know you, tell me who you are. 
One of my pet peeves is when people just add me to their messenger without
saying anything.  I usually just deny their request.
-- My other work can be found at both IGN and GameFAQs.
http://users.ign.com/about/berserker_kev (IGN)
http://www.gamefaqs.com/features/recognition/21400.html (GameFAQs)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Version History
Version 0.6 - (February 7, 2006) - Well, just about everything with Vergil is
finished.  I guess you can refer to this as a "Vergil Walkthrough" for the time
being until I get around to Sparda's other son, which shouldn't take too long
at all.  All the items labeled as "?" or "(coming soon)" are still areas that
I'm working on at the moment.  I still have tons more planned for this FAQ.
Version 0.7 - (February 10, 2006) - Finished all of Dante's Devil Arms section,
corrected some minor errors thanks to a reader, and filled out a good bit of
Dante's sections in the walkthrough.  I'm still lacking a few things with him
and I'd like to go deeper in depth with some of the boss fights for both
characters on a future update.
Version 0.8 - (February 13, 2006) - All of the Dante's info is now finished in
the Basics section.  Added a few bits of extra info here and there in it as
well.  Also added a few more boss tips, still there is much more to come with
the bosses in the future.  Everything with Dante has been filled out now.  Blue
Orb Fragment Locations section has now been changed to Collectibles section. 
There you will find a listing for all the Blue Orb Fragments, Items (Vital
Stars, Devil Stars, etc.), Secret Red Orbs, and Red Orb Pillars.
Version 0.9 - (February 15, 2006) - Redid the Enemies section.  I went ahead
and took out the Stylish and Extreme methods of beating them with Vergil and
Dante and just put a simple "Disposal Strategy" in its place to make things
easier on readers.  Hell Envies were added as well and all the Hell's are now
in order.  Also added an alternate method for beating Secret Mission 4 thanks
to Shadow_Sparda.
Version 1.0 - (February 21, 2006) - Quite an update!  Dante Must Die Survival
Guide has been changed to "Vergil" Must Die Survival Guide.  Everything has
been added to help you through Dante Must Die difficultly with Vergil in that
section.  Nelo Angelo's move list and Devil Trigger Flux (Vergil and Dante)
have been added to the basics section.  Added an easier method for getting to
the Blue Orb Fragment in Secret Mission 12, more info about Secret Mission 5
with Vergil, a Holy Water location for Mission 7, and a correction for one of
Nevan's lines.
Version 1.1 - (February 24, 2006) - Bonus Art under the Secrets/Unlockables
section is now fully done.  A few minor additions were made to the Vergil Must
Die section.
Version 1.2 - (February 27, 2006) - Hidden Mission Numbers are now available in
the Secrets/Unlockables sections underneath Demo Digest.  The Unlock Everything
Cheat has now been found much to the delight of some people and the dismay of
others.  The Sections have been filled out a bit better to help make navigation
a little less hectic.  One last thing, I need some help for the Gallery
subsection (Clear Bonus Art) of the Secrets/Unlockables section if anyone is
willing to help - see the note there.
Version 1.3 - (February 28, 2006) - Updated Clear Bonus Art section and made a
few corrections with Rudra and the two final costumes for each character. ^_^ 
"Vergil Must Die Survival Guide" section will hopefully become a "Dante &
Vergil Must Die Survival Guide" in about a week.
Version 1.4 - (June 3, 2006) - Well apparently "about a week" means a little
over three months to me, *looks at previous update*.  Anyway, the Survival
Guide at the bottom now contains tips for both characters.  I've also went
through and added tons of other stuff here and there that users have emailed me
about: Secret Mission 3 tip, Secret Mission 11 tip, Beowulf tip, Blue Orb
Fragment #14 tip, etc.  For the moment, if you are having trouble with a
particular boss on any difficulty then please visit the Vergil/Dante Must Die
section for some more advanced tips.  I will try to update the normal section
with some added techniques at a later date.
Version 1.5 - (July 10, 2006) - Added a really good strategy to the DMD section
for Dante's chessboard fight.  Also cleaned up a few areas and moved the
Version History down to the bottom of the FAQ as you most likely have noticed
by now.
Version 1.6 - (October 15, 2007) Search codes are now up all over the FAQ.  I
got to looking at the version on GameFAQs and thought that search codes would
help out since this is quite a big FAQ so there you go.  Also, added a ton of
info for the Beowulf fight in the normal walkthrough section - I typed this out
last year when in a DMC mood but never got around to posting it up.  It was
basically just me messing around with the Royal Guard style.
This may be my last update for this guide unless I decide to update the rest of
the boss fights like I did with Beowulf.  If I don't update again then
hopefully I can chat with many of you again when Devil May Cry 4 is released
next year since I plan on writing for it if I have the time.
Version 1.65 - (January 14, 2008) - Added the Vergil Devil Trigger Charge
Stance move under his list of moves (under the taunt).  I've actually been
meaning to add that for over a year now thanks to a reader.  A few of the boss
battles and enemy strategies were updated just a bit and some errors were
corrected here and there.  I also added my blog address to the top.
I meant to update the ASCII art in this guide since I hate the current Dante
ASCII art, but I really can't come up with a better Dante image.  View my
second attempt:
 |\
  \\
   \\
    \\
     {}
      \\
       ''.
       ,' `.,
      ,     .}
     ,    ,'
    ,     ',.
   ,    , ._ '
  ,   ,' \',' \.
,',../    '; '..'
See, it still looks pretty crappy and that is why I didn't change the current
Dante ASCII.  Oh well.
Version 1.7 - (January 21, 2008) - Added Dante's Gun Locations, Dante's Devil
Arm Locations, and Dante's Style Locations to the Collectibles section.  Also
went through the walkthrough and capitalized all of Dante's collectibles.  A
mention of Lady's Alternate Outfit is now in the Secrets section.  Corrected a
few errors found in the walkthrough section and added a bit more detail to the
Dante strategy for the final boss battle in the normal walkthrough.
Version 1.75 - (January 25, 2008) - A Song Lyrics section was added (Section
VIII) and a few areas were touched up a bit.  If anyone can help me with the
lyrics for Divine Hate Remix (with Vergil) then please email me.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                              ^^^             ^^^
                             |    \         /    |
                             |     \       /     |
                             |      \     /      |
                             |     (*\   /*)     |
                              --------   --------
                            ^^                   ^^
                           /  \                 /  \
                           \ |  ---------------  | /
                            \| | | | | | | | | | |/
                             \ | | | | | | | | | /
                               -----------------
                   ___    __  __  __    __  __          __  __
                  / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\
                 /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//
                / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \
                \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/
                            Thank you for reading!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------